Game Development Community

Dennis Harrington's Forum Posts

Thread Post Date Posted
Official Torque X Documentation Feedback I've just recently started delving into both XNA and Torque X in preparation for the DBP contest so ... read more 07/02/2008 (6:32 pm)
Torque X capabilities vs straight XNA @David: Thanks for link. I share the view of a number of the posters in that thread so it was very h... read more 07/01/2008 (5:49 pm)
The font engine is flawed I could be wrong but I'm guessing this is occuring because TGB doesn't measure size and distance in ... read more 07/05/2007 (11:30 pm)
GG: Any status update on the final 1.5 release? @Matt: I agree with you and I had considered migrating my project from 1.1.3 to the 1.5 beta 3 but I... read more 07/05/2007 (9:33 pm)
GG: Any status update on the final 1.5 release? I guess this is where the truth of the phrase, "You can't please all of the people all of the time" ... read more 07/03/2007 (9:57 pm)
GG: Any status update on the final 1.5 release? That's totally cool. I'm all for delaying the release if it'll mean a more stable product. I was jus... read more 06/28/2007 (9:15 pm)
GG: Any status update on the final 1.5 release? I hope you're right because it seems to usually take them a good month to resolve Mac issues and if ... read more 06/28/2007 (5:55 pm)
Torque X Release and Torque X Builder Pricing @Kenneth: Thanks for the info, I do appreciate you responding. This will help me to better plan my w... read more 06/22/2007 (8:52 pm)
Collision Callback with receive collisions only Ah, I see what you're saying. Hmm, I can't get that to function properly either. As a workaround the... read more 06/22/2007 (2:25 am)
Collision Callback with receive collisions only I have a collision test project that I use whenever I have collision issues in TGB since it's someti... read more 06/22/2007 (12:56 am)
Collision Callback with receive collisions only @Sean: I'm not 100 percent sure what you're trying to achieve but it sounds like you need the collec... read more 06/21/2007 (6:24 pm)
Torque X Release and Torque X Builder Pricing I don't think TGB 1.5 is out but I'm hoping it will be soon. I don't normally get impatient about re... read more 06/21/2007 (6:05 pm)
Is there ANY way to get a callback from a Tile Layer? Yes, all of the relevant tiles in the tile layer have their collision polygons configured and this i... read more 06/19/2007 (11:58 pm)
1.1.3 documentation in PDF? Thanks for the tip! I didn't realize there was a free tool to convert files to PDF.... read more 06/19/2007 (8:25 pm)
Expanding TGB's graphical rendering options... Thanks for the link, it looks like a great place to start. I'll check it out!... read more 06/14/2007 (6:58 pm)
Help with audio timeline I've had to create more complex audio manipulation in TGB in the past and I've used the [url=http://... read more 06/14/2007 (6:20 am)
1.1.3 documentation in PDF? I just checked it out and it is MUCH faster than the 1.1.3 documentation but all of the definition t... read more 06/14/2007 (1:59 am)
Problems with AStar resource For all interested, there's actually a C++ version of A* available for TGB. Of course, it requires t... read more 06/02/2007 (8:28 pm)
1.1.3: t2dPath crash problem I wish I could tell you that I found a solution but unfortunately I haven't. I've been continuing to... read more 04/13/2007 (5:13 am)
Free 2D art... Nice one. Thanks a lot for this!... read more 03/16/2007 (7:24 am)
Enums in game script? Thanks for the info, David. That's kind of what I thought as well. Especially since despite using a ... read more 03/14/2007 (7:29 pm)
Enums in game script? I don't want to derail this thread too far but since it's sort of morphed into a TS performance thre... read more 03/13/2007 (6:15 pm)
Collision Callback with receive collisions only I agree that using triggers may be your best option depending on what you're trying to accomplish. B... read more 03/09/2007 (5:45 am)
1.1.3: t2dPath crash problem Thanks for the suggestions. Unfortunately, I just tried them both and I'm having the same crash p... read more 03/05/2007 (8:19 am)
What is gaming, what makes a game good? I realize that this is an old resurrected thread but for those people who want to explore the field ... read more 02/19/2007 (10:09 pm)
Deleting all objects of a specific class? @Neo: That's a great solution, either for this or many other uses. I've been using a SimSet and that... read more 02/19/2007 (9:29 pm)
ARTPAKZ.com - Art for casual games I also think it's a great idea and a niche that most definitely needs filling. There's no shortage o... read more 02/18/2007 (6:50 am)
Can somebody explain how to set yp an array? I agree with Minty in that I can't imagine that you would be overloading Flash unless you have some ... read more 02/10/2007 (12:51 am)
Can somebody explain how to set yp an array? @Dan: I'm not saying that you "can't" use it because it's not feature rich. I'm just saying that if ... read more 02/09/2007 (9:27 pm)
Can somebody explain how to set yp an array? @Isaac - I've complained about Torquescript's array situation in the past and unfortunately it is be... read more 02/09/2007 (8:00 pm)
Sickhead's TGB Tile & Sprite Pack #1 The release for this has to be imminent, right? I was doing a search for information on the new s... read more 08/16/2006 (5:59 pm)
1.1.1 Mac version? Justin stated this in his .plan detailing the release of 1.1.1: "Our Mac update is slightly delay... read more 08/14/2006 (7:48 pm)
Fallout That's such a weird coincidence. I just broke out Fallout Tactics today for the first time in a long... read more 08/05/2006 (8:52 am)
An intriguing RPG plot. . . And you're entitled to your opinion, just as I am.... read more 08/03/2006 (8:03 pm)
An intriguing RPG plot. . . I'm confused. Is this a game idea or a cleverly disguised sermon?... read more 08/03/2006 (5:57 pm)
Tetris / Chuzzle clones @Kevin: lol! I guess I did throw a lot of acronyms into one email. ;) Yes, I did mean isometric and ... read more 07/31/2006 (11:20 pm)
Tetris / Chuzzle clones As Ben and Apurva stated, I think a lot of it has to do with it being easier to make a clone with a ... read more 07/31/2006 (7:41 pm)
Rigid body slowly sliding I was just going to suggest messing with the friction but that's hit or miss as you've obviously fou... read more 07/28/2006 (7:19 pm)
Rigid body slowly sliding Have you tried calling setAtRest() to stop all movement? If so, does it start moving again after the... read more 07/28/2006 (6:32 pm)
The Deep @Chris: I feel ya, dude. So many times an idea sounds so cool on paper and then once you get it half... read more 07/23/2006 (10:23 am)
Best method for storing groups of objects/data? @Thomas: That's awesome. Thanks for posting that. It'll really help me get my FSM going on my curren... read more 07/22/2006 (8:06 am)
Tetris, creating pieces and detecting collisions I guess I should clarify that point. In my case, the pieces themselves aren't complete static sprite... read more 07/20/2006 (8:06 pm)
Best method for storing groups of objects/data? Thanks for all of the great replies. This is a lot of helpful information and it's exactly the kind ... read more 07/19/2006 (6:25 pm)
Tetris, creating pieces and detecting collisions It sounds like you've solved your problem and got it working correctly but just to chime in on the w... read more 07/18/2006 (7:08 pm)
RC3: Crash bug - TGB crashes when using a mousebind Thanks for fixing this. Even though I now know better, I'm sure new users will be much happier to ge... read more 07/18/2006 (5:45 pm)
TGB as a prototype tool for TGE? @David: Yeah, that's fair enough. There are way too many different types of games to generalize abou... read more 07/11/2006 (6:59 am)
Make a change then restart TGB? Surely not The trick is to exec your .cs files in the startGame() function since its called each time you press... read more 07/02/2006 (3:56 am)
Drawing simple lines I've been using t2dShapeVectors and so far, so good. Overall, it seems to be a fairly minimal hit ev... read more 07/01/2006 (11:06 pm)
RC2 t2dAngleBetween error I would like to see this addressed as well. I've been using t2dAngleBetween to calculate an angle be... read more 06/24/2006 (9:54 pm)
Drawing simple lines Nice! Thanks for the inside tip. Even if it's not completely optimized I would imagine that it'll st... read more 06/22/2006 (7:11 pm)
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