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Ryan Mounts's Forum Posts

Thread Post Date Posted
xbox 360 support? Torque3D does not have Xbox 360 support. The xbox requires an engine that is built on the XNA platf... read more 06/16/2011 (8:37 am)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) Haha, that's kinda the conclusion I had come to also. Thanks for checking it out.... read more 05/26/2011 (6:42 am)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) Hey eb, any help would be much appreciated. I can't really devote much time to this at the moment. ... read more 05/25/2011 (12:41 pm)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) @Christopher Absolutely. The changes seem to work for some materials on the car and not others. ... read more 05/24/2011 (6:45 am)
Glitchy static obj positioning Sounds like grid snapping is on. I've had similar experiences with beta 3, where the object would j... read more 04/06/2011 (5:33 pm)
Get New Position From Rotated Vector ? -- brain is mush [quote]I'll blame it on waking up to find out I was out of tea...[/quote] I figured it was someth... read more 03/11/2011 (12:07 pm)
How to make normal rotate? If you just want to set the orientation to an explicit configuration, for example, right = (1, 0... read more 03/11/2011 (11:56 am)
Get New Position From Rotated Vector ? -- brain is mush Unless I'm really misunderstanding what you're trying to do... [code] function Player::getSpecia... read more 03/11/2011 (10:29 am)
how do I flip the X? watch the vid Looks like the camera position is not being mirrored across the mirror plane properly. [code] . ... read more 12/02/2010 (7:16 pm)
Mouse Move Function in Torque 3d There's nothing wrong with what you're trying to do, but for some reason there is no script callback... read more 06/22/2010 (10:45 am)
Place objects when loading the map I've been researching what you're trying to do, and I'm not sure it can be done with the TSShapeCons... read more 05/03/2010 (12:50 pm)
Place objects when loading the map I'm not familiar with TSShapeConstructor, but it looks like your lights are being created with the c... read more 05/03/2010 (7:57 am)
Changing ambient light level when entering a zone If you are using a ScatterSky, named "scatSky": [code] scatSky.exposure = <value>... read more 05/03/2010 (7:04 am)
Implementing an AI camera in T3D Great, glad that worked for you. I didn't catch this at first, but I would suggest adding the follo... read more 04/29/2010 (10:01 am)
Implementing an AI camera in T3D Try this... Put this script code in a .cs file, e.g. pathcam.cs, and place the file in your ./scr... read more 04/29/2010 (8:55 am)
Rotation issue SetTransform() uses radians. Try adding 3.14159 to the rotation instead of 180.... read more 03/26/2010 (9:14 am)
Rendering a Mesh with a CusomMaterial from a Custom RenderBinMgr Hey Ivan, thanks for the reminder! Just goes to show how inexperienced I am with shaders. I also m... read more 03/19/2010 (11:11 am)
getCursorPos in Window It worked the way you want back in Beta 4. It was changed after that to make getCursorPos() and set... read more 03/19/2010 (10:27 am)
nvidia perfHUD PerfHUD works fine for me with stock 1.1 Beta 1. You might look at this thread (see posts #9 and #1... read more 03/16/2010 (10:55 am)
Missing Posts Surely, [url]http://www.torquepowered.com/community/forums/viewthread/111665[/url]... read more 03/11/2010 (9:26 am)
Custom object added to Group not reflecting that group in C++ Oops, sorry. I had mClientGroup initialized to NULL, but missed it when posting my code (I'll updat... read more 03/10/2010 (10:10 am)
Custom object added to Group not reflecting that group in C++ Add set/get methods for new protected field: [code] bool SceneObject::_setSelectionEnabled( void... read more 03/10/2010 (6:46 am)
Custom object added to Group not reflecting that group in C++ Ok, here's the code (based on 1.1 Beta 1)... In "sceneGraph/sceneObject.h", add a new m... read more 03/10/2010 (6:44 am)
Custom object added to Group not reflecting that group in C++ My ghost creates its SimGroup under the ServerConnection. If the Server object is in TestGroup, the... read more 03/10/2010 (5:19 am)
Custom object added to Group not reflecting that group in C++ Hey Ed, I think I got it working. It was actually a little bit trickier than I thought it would be,... read more 03/09/2010 (8:21 pm)
Custom object added to Group not reflecting that group in C++ Working on it right now, Ed. Gonna see if I can implement it. The basic idea is extending SceneObj... read more 03/09/2010 (3:46 pm)
Custom object added to Group not reflecting that group in C++ In the context of the previous discussion, that would definitely be the easiest way to do it, assumi... read more 03/09/2010 (3:22 pm)
Screen Capture Good catch... I only looked at the moveMap and not the globalActionMap. :)... read more 03/08/2010 (2:52 pm)
Screen Capture If you press 'h' while in-game, a help screen will appear. Toward the bottom you'll see that you ca... read more 03/08/2010 (6:23 am)
Parse error on my very first line of code... go me. I'm not a TGB user, but I'm pretty sure Torquescript is the same between all the engines... with tha... read more 03/06/2010 (8:09 am)
[1.1 Beta 1 Bug] ShapeEditor Node Rotation Causes Strange Results Nevermind. I was messing with something else and tried to rotate a node again, and it worked fine. ... read more 03/05/2010 (10:28 am)
[1.1 Beta 1 Bug] Water with fullreflect does not reflect terrain - RESOLVED That fixed it! Terrain and forest both reflect properly for me... don't know why the forest wouldn'... read more 03/04/2010 (6:46 am)
[1.1 Beta 1 Bug] Water with fullreflect does not reflect terrain - RESOLVED Yeah, that didn't fix it for me either.... read more 03/02/2010 (3:43 pm)
Torque 3D client I'm reading through "Multiplayer Gaming and Engine Coding." It's written for TGE, but sin... read more 03/01/2010 (9:59 am)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Gotcha. I thought that might be the case. All's good then! :)... read more 02/27/2010 (7:37 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Here's a pic to explain a little better. [image]http://i291.photobucket.com/albums/ll284/rmounts/... read more 02/27/2010 (8:43 am)
[1.1 Beta Bug] Terrain Texture Detail Map - LOGGED Looks good for me.... read more 02/27/2010 (8:38 am)
Custom object added to Group not reflecting that group in C++ Well, writing server-client code on a stand-alone machine can get tricky since variables like 'gClie... read more 02/25/2010 (3:57 pm)
Custom object added to Group not reflecting that group in C++ Well, one way to do it but maybe not optimal would be like this: - perform raycast clientside - ... read more 02/25/2010 (10:18 am)
Custom object added to Group not reflecting that group in C++ Hey Ed, the problem is that when your server object gets ghosted, the client object does not get pla... read more 02/24/2010 (6:39 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Works like a charm! Good job, Tom. The only thing I'm wondering about is if I remove the bump map,... read more 02/24/2010 (3:15 pm)
lagging despite FPS always >40 ? I see a slight "popping" effect (like the entire simulation halts for a very brief moment)... read more 02/20/2010 (8:34 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Let me preface this by stating that I'm not very experienced in DiretX programming or shaders, so th... read more 02/18/2010 (1:41 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Hey Tom, No shader errors in the log. I did notice however, that only the Building02Walls materi... read more 02/15/2010 (3:56 pm)
Creating a new object outside the engine source You can't change the source code... so you're trying to load a c++ library through script? I'm not ... read more 02/10/2010 (1:41 pm)
Creating a new object outside the engine source You should be able to implement a ConObject... just make sure you include the DECLARE_CONOBJECT(your... read more 02/10/2010 (10:51 am)
%obj.getPosition + 0 0 5 units extra z axis? %newPos = VectorAdd(%obj.getPosition(), "0 0 5");... read more 01/25/2010 (6:00 pm)
how can I dynamicaly get a list of all instances of a certain object (decal road) You could put all of your decal roads in a SimGroup named "DecalRoads". This would allow ... read more 12/22/2009 (10:34 am)
Cleanup of Custom SceneObject/RenderDelegate No problem! :) Since you're following the RenderObjectExample, you've probably got everything in t... read more 12/17/2009 (4:58 pm)
Cleanup of Custom SceneObject/RenderDelegate The server object is the "real" object which then gets ghosted to the client. So the clie... read more 12/17/2009 (4:14 pm)
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