Luigi Rosso's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to stop Terrain Blocks from repeating | Any noticeable performance increase upon doing that Mr. Finney?... read more | 02/04/2002 (2:52 am) |
| doors and other ents | I have managed to separate the shape into its own Interior object but it needs to be an interior res... read more | 02/03/2002 (2:43 am) |
| Trail Effects from Tribes 2 | Neat, I remember having trouble getting it to work with Tribes 2 as well. I went about applying a "... read more | 02/02/2002 (3:15 pm) |
| Hiding parts of the player model | One more thing, would it be possible to detect nodes which are attached to other nodes? So for ex... read more | 02/02/2002 (12:28 am) |
| Hiding parts of the player model | Figured out why, you gotta search for the lowest detail level for some reason (in my case 3). I wou... read more | 02/01/2002 (5:43 pm) |
| Hiding parts of the player model | I tried your method but the node index returned by the findNode() function doesn't exist in the mMes... read more | 02/01/2002 (3:44 pm) |
| doors and other ents | The forcefields actually do look like the grab bsp leafs for their shapes even though I'd thought it... read more | 02/01/2002 (11:15 am) |
| doors and other ents | OK I tried some things and I was succesful at importing triggers into my map. The doors, trigge... read more | 02/01/2002 (5:19 am) |
| Vector |
I found a solution here it is if anyone ever has such a question again: char *string = &(*myCharV... read more | 02/01/2002 (3:09 am) |
| Anyone need help ??? | I'm sure you'll get tons of requests, good modellers are rare. Here's a link to the request I mad... read more | 02/01/2002 (2:11 am) |
| Vector |
No it's an actual vector type. You can .resize() and .len() It's its own class. You can declare... read more | 02/01/2002 (2:06 am) |
| doors and other ents | Just bumping this up, maybe someone found a solution now... I'm quite curious in regard to this t... read more | 01/31/2002 (3:56 pm) |
| Max number of objects in Mission Group == 1024 ? | Lets see if I can word that better: Ghosting is the process of duplicating server objects on the ... read more | 01/30/2002 (6:37 pm) |
| Environment Mapping | I actually did have that all setup right. That's what I meant by the boolean script values. I'm ... read more | 01/30/2002 (6:32 pm) |
| Max number of objects in Mission Group == 1024 ? | OK if you host a server on your machine (and play on it not a dedicated) you'll have both the server... read more | 01/30/2002 (6:28 pm) |
| Hiding parts of the player model | I think I have an idea regarding resources: All you'd do is make a ptr (maybe stick it in the net... read more | 01/30/2002 (6:02 pm) |
| Max number of objects in Mission Group == 1024 ? | Anything that the client sees must be ghosted otherwise it will not exist on the client's side of th... read more | 01/30/2002 (4:23 pm) |
| Swimming | That is what I do, sorry for not making it clear. Gravity = Acceleration. I remove gravity from ... read more | 01/30/2002 (3:43 pm) |
| Pushing files from the server | You could not send binary data via Tribes2 as you couldn't read in binary data from a file (script s... read more | 01/30/2002 (3:13 pm) |
| a ton of errors for Release_1_1_1 | np, had the same problem myself :)... read more | 01/28/2002 (9:23 am) |
| a ton of errors for Release_1_1_1 | Did you run the registry updaters in the vc6 directory? VC6 .cc compiling.reg VC6 .cc editing.re... read more | 01/28/2002 (8:40 am) |
| Why does torque override every animation when I move? | Does anyone know how the fire sequence on a player (where the body twitches after firing a weapon) i... read more | 01/27/2002 (9:29 am) |
| Multiple dedicated missions on one server? | This is a good idea. I was thinking of attempting to make massive maps but I fear that with the c... read more | 01/27/2002 (6:36 am) |
| Error, some object isn't properly out of the bins! | Guess I should've done a search before posting :) OK I didn't rename anything but I'll check it a... read more | 01/26/2002 (12:48 am) |
| Error, some object isn't properly out of the bins! | No I have not, should I?... read more | 01/25/2002 (4:55 pm) |
| Integration rate? | Like I said, I had made my own Jeep for T2. It was fine at the same speed as the MPB (a slow vehicl... read more | 01/24/2002 (2:15 pm) |
| Is Torque for me? | Could I ask for more? No! Thanks for your replies they were very helpful and I'm now a proud owne... read more | 01/24/2002 (7:15 am) |
| Integration rate? | Just reread your first post. What that may mean is for getting the shape of the terrain for the w... read more | 01/24/2002 (6:35 am) |
| Integration rate? | Just a little bit on math I learned on high school which may help: What you're thinking of is der... read more | 01/24/2002 (6:31 am) |
| Is Torque for me? | After reading the EULA, I have a question: Can we release a game for free? Meaning we don't want... read more | 01/23/2002 (2:17 pm) |
| echo function | OK I'm assuming this is the script side echo function. Here's how it works: echo("This is my... read more | 01/23/2002 (1:50 pm) |
| Changing player control to another player | Well if this works anything like tribes 2 (I still don't have Torque please bare with me) it's alrea... read more | 01/23/2002 (9:35 am) |
| Environment Mapping | Yes. Like I said, it works with another model from Tribes 2. I just can't get it to work with my e... read more | 01/20/2002 (4:41 pm) |
| Projectile Collision Detection | I figured something out for the meantime... I'm simply tracking the projectile and searching its ... read more | 01/20/2002 (9:20 am) |
| Environment Mapping | Thanks! I have set that and still haven't gotten it to work. Should the dmp file say something a... read more | 01/20/2002 (8:24 am) |
| Environment Mapping | Sorry for not specifying, on dts shapes specifically.... read more | 01/17/2002 (11:02 am) |