Game Development Community

Bruno Campolo's Forum Posts

Thread Post Date Posted
1.7.2 - cloneWithBehaviors I've been putting off the upgrade to 1.7.2, but I'll probably do it sometime this week and let you k... read more 03/17/2008 (12:07 pm)
1.7.2 - cloneWithBehaviors Hi Mike, did you read my post about t2dTriggers at the top of this forum? It isn't related to the i... read more 03/17/2008 (8:40 am)
1.5 1.6 1.7 - Camera Jitter Ok, I'll just watch :)... read more 03/02/2008 (1:21 pm)
1.5 1.6 1.7 - Camera Jitter Hi Melv, I did as you said and commented the onUpdate call and without particles the juddering goes ... read more 03/01/2008 (8:08 am)
1.5 1.6 1.7 - Camera Jitter Ben, so fixing the onUpdate calls didn't work for you?... hmmmm maybe I should rethink the idea to g... read more 03/01/2008 (5:14 am)
1.5 1.6 1.7 - Camera Jitter Pending Melv's official answer, his digging thus far has shown that in my case one of my onUpdate ca... read more 02/29/2008 (12:01 pm)
The New GUI Editor Same here. The GUI Editor should really just be another pullout in the scene editor that I can just... read more 02/25/2008 (3:47 pm)
1.5 1.6 1.7 - Camera Jitter Melv, got your email, but I'm at my day job now and wont be able to send the screenshot you asked fo... read more 02/25/2008 (2:00 pm)
1.5 1.6 1.7 - Camera Jitter Its actually a dual core, about a year old (intel).... read more 02/24/2008 (4:45 pm)
1.5 1.6 1.7 - Camera Jitter Melv, I just tried Ken's demo before and after the build you sent me and before I had very noticable... read more 02/24/2008 (11:44 am)
1.5 1.6 1.7 - Camera Jitter @Melv, thanks for the build. It did not seem to correct the jitter. I tried it with particles on a... read more 02/24/2008 (10:39 am)
1.5 1.6 1.7 - Camera Jitter @Melv, I'm not using any setPosition calls, just setLinearVelocity for everything. You can send the... read more 02/24/2008 (8:13 am)
1.5 1.6 1.7 - Camera Jitter @Melv, it makes me feel good about TGB and GG to know that there are people like you, determined to ... read more 02/23/2008 (2:43 pm)
Sprite Movement Problem - Jitter Thanks Kevin, it does sound like the same problem and it looks like Melv is still trying to figure i... read more 02/23/2008 (2:08 pm)
Sprite Movement Problem - Jitter Thanks for the tips Dan!... read more 02/22/2008 (2:28 pm)
Sprite Movement Problem - Jitter For this specific case the enemies are Space Invaders enemies proceeding across then down the screen... read more 02/22/2008 (1:53 pm)
Sprite Movement Problem - Jitter I just tried to run the BehaviorPlayground project because I remembered that it has a breakout type ... read more 02/22/2008 (1:19 pm)
Sprite Movement Problem - Jitter Hi Dan, I am using: %this.setLinearVelocityX(%this.vx); %this.setLinearVelocityY(%this.vy); ... read more 02/22/2008 (11:23 am)
Where does generic game code go? Well, by default, onUpdate will happen 31.25 times per second, right?... read more 01/18/2008 (4:16 am)
Where does generic game code go? Hi Jason, thanks for your explanation. I am fine with creating an administrative class that does wh... read more 01/17/2008 (7:53 am)
Where does generic game code go? Jason, it looks like onUpdate needs to be declared on a particular object/class, but the logic that ... read more 01/17/2008 (4:50 am)
Where does generic game code go? Hmmm... I hadn't noticed that one before. It seems like it might work, but the documentation I just... read more 01/16/2008 (7:05 pm)
Where does generic game code go? Thanks, but say I have some code that needs to have an onUpdate function that is not object specific... read more 01/16/2008 (7:09 am)
Font smoothing, not very smooth? Thanks Phillip, thats exactly what I spent the last 3 hours looking for!... read more 01/01/2008 (2:29 pm)
Mounted object not flipping with setFlip Ok, I figured it out. The mounted object was actually getting flipped Horizontally eventhough I had... read more 06/27/2007 (3:43 am)
Mounted object not flipping with setFlip The docs state the following for the "inheritedAttributes" parameter, "Whether or not to inherit cer... read more 06/27/2007 (3:40 am)
Mounted object not flipping with setFlip The docs state the following for the "inheritedAttributes" parameter, "Whether or not to inherit cer... read more 06/27/2007 (2:47 am)
Setting parameters of global objects in onMouseMove? I just tried the same code again and now it works! There must have been an issue with the IDE not r... read more 06/24/2007 (11:37 am)
Setting parameters of global objects in onMouseMove? Hi Dan, thanks for the reply. I am setting up the $player var in the following behavior and then ... read more 06/24/2007 (11:26 am)
Gravity Mark, I am a newbie to Torque, but this is one of the first things I tried to do as well and I don't... read more 09/21/2006 (12:01 pm)
Newbie Collision Questions @Ramen - This is the most simple one I have found so far, but it still requires source code changes.... read more 09/19/2006 (5:10 pm)
Newbie Collision Questions @Paul - is this done in script or source code? Do you have any resources about this because I have ... read more 09/19/2006 (12:54 pm)
Porting to TSE Question Ok thanks guys. I think my concerns have been addressed. I will move forward with modelling and tex... read more 09/14/2006 (11:42 am)
Porting to TSE Question So my models and animations would remain intact, but I would in some way tell it which shaders to us... read more 09/13/2006 (12:12 pm)
Porting to TSE Question Maybe this isn't the best forum for this... could one of the mod's move this to the appropriate foru... read more 09/13/2006 (10:20 am)
TGE crashes when Joining a Server I think this did the trick, however the game I joined was downloading all kinds of Mission data and ... read more 09/11/2006 (5:49 am)
TGE crashes when Joining a Server ServerQuery: start Querying master server 0 No master servers found in this region, trying IP:69.6... read more 09/09/2006 (5:59 am)
TGE crashes when Joining a Server So shouldnt' the engine handle an invalid packet more gracefully than just crashing? or is it a prob... read more 09/08/2006 (10:52 am)
Milkshape version of Kork? Thanks Michael, that will work perfectly. I didn't even realize that the kork model had dsq files..... read more 09/08/2006 (7:08 am)
Need Real Time Multiplayer - TGB or TGE? By "real time" I meant as opposed to turn-based. Some of the people in the other forums suggest tha... read more 08/17/2006 (11:08 pm)
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