Bruno Campolo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.7.2 - cloneWithBehaviors | I've been putting off the upgrade to 1.7.2, but I'll probably do it sometime this week and let you k... read more | 03/17/2008 (12:07 pm) |
| 1.7.2 - cloneWithBehaviors | Hi Mike, did you read my post about t2dTriggers at the top of this forum? It isn't related to the i... read more | 03/17/2008 (8:40 am) |
| 1.5 1.6 1.7 - Camera Jitter | Ok, I'll just watch :)... read more | 03/02/2008 (1:21 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Hi Melv, I did as you said and commented the onUpdate call and without particles the juddering goes ... read more | 03/01/2008 (8:08 am) |
| 1.5 1.6 1.7 - Camera Jitter | Ben, so fixing the onUpdate calls didn't work for you?... hmmmm maybe I should rethink the idea to g... read more | 03/01/2008 (5:14 am) |
| 1.5 1.6 1.7 - Camera Jitter | Pending Melv's official answer, his digging thus far has shown that in my case one of my onUpdate ca... read more | 02/29/2008 (12:01 pm) |
| The New GUI Editor | Same here. The GUI Editor should really just be another pullout in the scene editor that I can just... read more | 02/25/2008 (3:47 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Melv, got your email, but I'm at my day job now and wont be able to send the screenshot you asked fo... read more | 02/25/2008 (2:00 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Its actually a dual core, about a year old (intel).... read more | 02/24/2008 (4:45 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Melv, I just tried Ken's demo before and after the build you sent me and before I had very noticable... read more | 02/24/2008 (11:44 am) |
| 1.5 1.6 1.7 - Camera Jitter | @Melv, thanks for the build. It did not seem to correct the jitter. I tried it with particles on a... read more | 02/24/2008 (10:39 am) |
| 1.5 1.6 1.7 - Camera Jitter | @Melv, I'm not using any setPosition calls, just setLinearVelocity for everything. You can send the... read more | 02/24/2008 (8:13 am) |
| 1.5 1.6 1.7 - Camera Jitter | @Melv, it makes me feel good about TGB and GG to know that there are people like you, determined to ... read more | 02/23/2008 (2:43 pm) |
| Sprite Movement Problem - Jitter | Thanks Kevin, it does sound like the same problem and it looks like Melv is still trying to figure i... read more | 02/23/2008 (2:08 pm) |
| Sprite Movement Problem - Jitter | Thanks for the tips Dan!... read more | 02/22/2008 (2:28 pm) |
| Sprite Movement Problem - Jitter | For this specific case the enemies are Space Invaders enemies proceeding across then down the screen... read more | 02/22/2008 (1:53 pm) |
| Sprite Movement Problem - Jitter | I just tried to run the BehaviorPlayground project because I remembered that it has a breakout type ... read more | 02/22/2008 (1:19 pm) |
| Sprite Movement Problem - Jitter | Hi Dan, I am using: %this.setLinearVelocityX(%this.vx); %this.setLinearVelocityY(%this.vy); ... read more | 02/22/2008 (11:23 am) |
| Where does generic game code go? | Well, by default, onUpdate will happen 31.25 times per second, right?... read more | 01/18/2008 (4:16 am) |
| Where does generic game code go? | Hi Jason, thanks for your explanation. I am fine with creating an administrative class that does wh... read more | 01/17/2008 (7:53 am) |
| Where does generic game code go? | Jason, it looks like onUpdate needs to be declared on a particular object/class, but the logic that ... read more | 01/17/2008 (4:50 am) |
| Where does generic game code go? | Hmmm... I hadn't noticed that one before. It seems like it might work, but the documentation I just... read more | 01/16/2008 (7:05 pm) |
| Where does generic game code go? | Thanks, but say I have some code that needs to have an onUpdate function that is not object specific... read more | 01/16/2008 (7:09 am) |
| Font smoothing, not very smooth? | Thanks Phillip, thats exactly what I spent the last 3 hours looking for!... read more | 01/01/2008 (2:29 pm) |
| Mounted object not flipping with setFlip | Ok, I figured it out. The mounted object was actually getting flipped Horizontally eventhough I had... read more | 06/27/2007 (3:43 am) |
| Mounted object not flipping with setFlip | The docs state the following for the "inheritedAttributes" parameter, "Whether or not to inherit cer... read more | 06/27/2007 (3:40 am) |
| Mounted object not flipping with setFlip | The docs state the following for the "inheritedAttributes" parameter, "Whether or not to inherit cer... read more | 06/27/2007 (2:47 am) |
| Setting parameters of global objects in onMouseMove? | I just tried the same code again and now it works! There must have been an issue with the IDE not r... read more | 06/24/2007 (11:37 am) |
| Setting parameters of global objects in onMouseMove? | Hi Dan, thanks for the reply. I am setting up the $player var in the following behavior and then ... read more | 06/24/2007 (11:26 am) |
| Gravity | Mark, I am a newbie to Torque, but this is one of the first things I tried to do as well and I don't... read more | 09/21/2006 (12:01 pm) |
| Newbie Collision Questions | @Ramen - This is the most simple one I have found so far, but it still requires source code changes.... read more | 09/19/2006 (5:10 pm) |
| Newbie Collision Questions | @Paul - is this done in script or source code? Do you have any resources about this because I have ... read more | 09/19/2006 (12:54 pm) |
| Porting to TSE Question | Ok thanks guys. I think my concerns have been addressed. I will move forward with modelling and tex... read more | 09/14/2006 (11:42 am) |
| Porting to TSE Question | So my models and animations would remain intact, but I would in some way tell it which shaders to us... read more | 09/13/2006 (12:12 pm) |
| Porting to TSE Question | Maybe this isn't the best forum for this... could one of the mod's move this to the appropriate foru... read more | 09/13/2006 (10:20 am) |
| TGE crashes when Joining a Server | I think this did the trick, however the game I joined was downloading all kinds of Mission data and ... read more | 09/11/2006 (5:49 am) |
| TGE crashes when Joining a Server | ServerQuery: start Querying master server 0 No master servers found in this region, trying IP:69.6... read more | 09/09/2006 (5:59 am) |
| TGE crashes when Joining a Server | So shouldnt' the engine handle an invalid packet more gracefully than just crashing? or is it a prob... read more | 09/08/2006 (10:52 am) |
| Milkshape version of Kork? | Thanks Michael, that will work perfectly. I didn't even realize that the kork model had dsq files..... read more | 09/08/2006 (7:08 am) |
| Need Real Time Multiplayer - TGB or TGE? | By "real time" I meant as opposed to turn-based. Some of the people in the other forums suggest tha... read more | 08/17/2006 (11:08 pm) |