Game Development Community

Bruno Campolo's Forum Posts

Thread Post Date Posted
What would you like to see addressed in Torque 2D? I've ranted about this a few times before, but I think the GUI Editor could use some work. Besides ... read more 11/19/2009 (10:41 pm)
The 24 Hour Game Experiment Great to see all of the replies and I'm glad that it was at least somewhat entertaining to follow al... read more 11/05/2009 (12:49 am)
The 24 Hour Game Experiment I just posted the final update. For those that thought I couldn't do it... you were right ;) and fo... read more 11/04/2009 (2:18 am)
The 24 Hour Game Experiment First update posted to the blog...... read more 10/23/2009 (11:28 pm)
The 24 Hour Game Experiment @Vern - Thanks, I think you're probably right, but that's why its an experiment :) @Scott - Thank... read more 10/22/2009 (5:18 pm)
The 24 Hour Game Experiment Thanks, I'm kinda worried, but excited at the same time.... read more 10/22/2009 (4:30 am)
TGB EULA and Publishers EDIT: I'll reply in the indiegamer forums and clarify with what you have stated above.... read more 10/16/2009 (12:11 am)
TGB EULA and Publishers @Davey - After reading the current EULA, I apologize for my previous posts which may have come off a... read more 10/16/2009 (12:08 am)
TGB EULA and Publishers @Davey, I can see your point of view, and I understand how each deal with a portal/publisher is diff... read more 10/15/2009 (4:14 pm)
TGB EULA and Publishers I did ask my question in email form as well (directed to licensing@garagegames.com as suggested by t... read more 10/13/2009 (5:30 pm)
Centering a GUI on the screen What you described should work as long as the Camera resolution in the level builder is set to the s... read more 09/18/2009 (7:50 pm)
ITGB specs Can someone at GG please update the iTGB requirements to make it clear that it NEEDS a Mac for deplo... read more 07/16/2009 (11:14 pm)
Is there a maximum number of concurrent network connections? Thanks for the detailed replies. I understand that there will be hardware issues, but this is somet... read more 07/10/2009 (11:22 am)
Is there a maximum number of concurrent network connections? So, just to be clear... there's no limit imposed by TGB at all? For instance, if I had the most powe... read more 07/09/2009 (7:48 pm)
Official iTGB Documentation Feedback I think the sales page needs to be updated to be more clear about the system requirements. It has re... read more 06/26/2009 (3:13 pm)
Collision to collect objects Thanks Nic, but to me that falls more into the work-around category, but maybe it is the best work-a... read more 12/10/2008 (12:55 pm)
Collision to collect objects I've been trying to do this same exact thing. Melv, it seems that it would be a handy feature to be... read more 12/10/2008 (2:22 am)
TGB 1.6 , 1.7.2 - t2dTrigger problem Hi Patrick, it does seem like one of the problems you reported is the same as what I am experiencing... read more 03/18/2008 (11:37 pm)
1.7.2 - cloneWithBehaviors Hi Mike, hate to keep hijacking your thread, but I just tried 1.7.2 and the same problem exists alth... read more 03/18/2008 (12:48 am)
TGB 1.6 , 1.7.2 - t2dTrigger problem I figured out another piece of the puzzle: It seems that the trigger can only have 1 object insid... read more 03/17/2008 (11:20 pm)
1.5 1.6 1.7 - Camera Jitter Any progress on this?... read more 03/17/2008 (9:19 pm)
1.7.2 - cloneWithBehaviors I've been putting off the upgrade to 1.7.2, but I'll probably do it sometime this week and let you k... read more 03/17/2008 (7:07 pm)
1.7.2 - cloneWithBehaviors Hi Mike, did you read my post about t2dTriggers at the top of this forum? It isn't related to the i... read more 03/17/2008 (3:40 pm)
1.5 1.6 1.7 - Camera Jitter Ok, I'll just watch :)... read more 03/02/2008 (9:21 pm)
1.5 1.6 1.7 - Camera Jitter Hi Melv, I did as you said and commented the onUpdate call and without particles the juddering goes ... read more 03/01/2008 (4:08 pm)
1.5 1.6 1.7 - Camera Jitter Ben, so fixing the onUpdate calls didn't work for you?... hmmmm maybe I should rethink the idea to g... read more 03/01/2008 (1:14 pm)
1.5 1.6 1.7 - Camera Jitter Pending Melv's official answer, his digging thus far has shown that in my case one of my onUpdate ca... read more 02/29/2008 (8:01 pm)
The New GUI Editor Same here. The GUI Editor should really just be another pullout in the scene editor that I can just... read more 02/25/2008 (11:47 pm)
1.5 1.6 1.7 - Camera Jitter Melv, got your email, but I'm at my day job now and wont be able to send the screenshot you asked fo... read more 02/25/2008 (10:00 pm)
1.5 1.6 1.7 - Camera Jitter Its actually a dual core, about a year old (intel).... read more 02/25/2008 (12:45 am)
1.5 1.6 1.7 - Camera Jitter Melv, I just tried Ken's demo before and after the build you sent me and before I had very noticable... read more 02/24/2008 (7:44 pm)
1.5 1.6 1.7 - Camera Jitter @Melv, thanks for the build. It did not seem to correct the jitter. I tried it with particles on a... read more 02/24/2008 (6:39 pm)
1.5 1.6 1.7 - Camera Jitter @Melv, I'm not using any setPosition calls, just setLinearVelocity for everything. You can send the... read more 02/24/2008 (4:13 pm)
1.5 1.6 1.7 - Camera Jitter @Melv, it makes me feel good about TGB and GG to know that there are people like you, determined to ... read more 02/23/2008 (10:43 pm)
Sprite Movement Problem - Jitter Thanks Kevin, it does sound like the same problem and it looks like Melv is still trying to figure i... read more 02/23/2008 (10:08 pm)
Sprite Movement Problem - Jitter Thanks for the tips Dan!... read more 02/22/2008 (10:28 pm)
Sprite Movement Problem - Jitter For this specific case the enemies are Space Invaders enemies proceeding across then down the screen... read more 02/22/2008 (9:53 pm)
Sprite Movement Problem - Jitter I just tried to run the BehaviorPlayground project because I remembered that it has a breakout type ... read more 02/22/2008 (9:19 pm)
Sprite Movement Problem - Jitter Hi Dan, I am using: %this.setLinearVelocityX(%this.vx); %this.setLinearVelocityY(%this.vy); ... read more 02/22/2008 (7:23 pm)
Where does generic game code go? Well, by default, onUpdate will happen 31.25 times per second, right?... read more 01/18/2008 (12:16 pm)
Where does generic game code go? Hi Jason, thanks for your explanation. I am fine with creating an administrative class that does wh... read more 01/17/2008 (3:53 pm)
Where does generic game code go? Jason, it looks like onUpdate needs to be declared on a particular object/class, but the logic that ... read more 01/17/2008 (12:50 pm)
Where does generic game code go? Hmmm... I hadn't noticed that one before. It seems like it might work, but the documentation I just... read more 01/17/2008 (3:05 am)
Where does generic game code go? Thanks, but say I have some code that needs to have an onUpdate function that is not object specific... read more 01/16/2008 (3:09 pm)
Font smoothing, not very smooth? Thanks Phillip, thats exactly what I spent the last 3 hours looking for!... read more 01/01/2008 (10:29 pm)
Mounted object not flipping with setFlip Ok, I figured it out. The mounted object was actually getting flipped Horizontally eventhough I had... read more 06/27/2007 (10:43 am)
Mounted object not flipping with setFlip The docs state the following for the "inheritedAttributes" parameter, "Whether or not to inherit cer... read more 06/27/2007 (10:40 am)
Mounted object not flipping with setFlip The docs state the following for the "inheritedAttributes" parameter, "Whether or not to inherit cer... read more 06/27/2007 (9:47 am)
Setting parameters of global objects in onMouseMove? I just tried the same code again and now it works! There must have been an issue with the IDE not r... read more 06/24/2007 (6:37 pm)
Setting parameters of global objects in onMouseMove? Hi Dan, thanks for the reply. I am setting up the $player var in the following behavior and then ... read more 06/24/2007 (6:26 pm)
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