Kory Imaginism 's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building in a week | I love your models, can you show more of your work? and i think if you came out with a detail video ... read more | 07/08/2007 (8:33 pm) |
| Showtool advance | Idea's post here http://www.garagegames.com/mg/forums/result.thread.php?qt=61800... read more | 05/07/2007 (1:25 pm) |
| TGEA (TSE) version | Hope they really start on soon.... read more | 04/26/2007 (7:04 pm) |
| What happened to torque build environment? | Thanks Matt I never noticed it!!!... read more | 04/12/2007 (6:20 am) |
| What happened to torque build environment? | Where could I get the right platform sdk? I though I had the latest one from microsoft.... read more | 04/11/2007 (7:07 pm) |
| What happened to torque build environment? | Do you know were they may be or what should I do?... read more | 04/11/2007 (7:04 pm) |
| What happened to torque build environment? | Matt I'm using 1.4, I don't have the money right now to got 1.5. I followed the tutorial in the tdn ... read more | 04/11/2007 (7:02 pm) |
| What happened to torque build environment? | ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Target CPU" ... read more | 04/11/2007 (6:57 pm) |
| What happened to torque build environment? | Crc.cc ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Targe... read more | 04/11/2007 (6:54 pm) |
| What happened to torque build environment? | ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Target CPU" ... read more | 04/11/2007 (6:54 pm) |
| What happened to torque build environment? | ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Target CPU" ... read more | 04/11/2007 (6:53 pm) |
| What happened to torque build environment? | ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Target CPU" ... read more | 04/11/2007 (6:52 pm) |
| What happened to torque build environment? | ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Target CPU" ... read more | 04/11/2007 (6:52 pm) |
| What happened to torque build environment? | LightUpdateGrouper.cc ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Un... read more | 04/11/2007 (6:51 pm) |
| What happened to torque build environment? | ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Target CPU" ... read more | 04/11/2007 (6:49 pm) |
| What happened to torque build environment? | ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsupported Target CPU" ... read more | 04/11/2007 (6:48 pm) |
| What happened to torque build environment? | TsShapeConstruct.cc ../engine\platform\types.visualc.h(49) : fatal error C1189: #error : "VC: Unsu... read more | 04/11/2007 (6:48 pm) |
| What happened to torque build environment? | Cl : Command line warning D9002 : ignoring unknown option '/ZI' gifalloc.c C:\Program Files\Micros... read more | 04/11/2007 (6:47 pm) |
| What happened to torque build environment? | C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(141) : warning C4616: #pragma warning... read more | 04/11/2007 (6:46 pm) |
| What happened to torque build environment? | ..\lib\lpng\pngvcrd.c(329) : error C2146: syntax error : missing ';' before identifier 'mm7' ..\lib... read more | 04/11/2007 (6:45 pm) |
| What happened to torque build environment? | ..\lib\lpng\pngvcrd.c(39) : error C2065: 'push' : undeclared identifier ..\lib\lpng\pngvcrd.c(39) :... read more | 04/11/2007 (6:44 pm) |
| What happened to torque build environment? | C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(141) : warning C4616: #pragma warning... read more | 04/11/2007 (6:42 pm) |
| What happened to torque build environment? | C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(141) : warning C4616: #pragma warning... read more | 04/11/2007 (6:40 pm) |
| What happened to torque build environment? | ------ Build started: Project: zlib, Configuration: Debug Win32 ------ Compiling... cl : Command l... read more | 04/11/2007 (6:39 pm) |
| Compiling question | It is my option settings under Projects and Solutions, VC++ Directories. The problem I have is befor... read more | 04/04/2007 (6:36 pm) |
| Compiling question | ------ Build started: Project: zlib, Configuration: Debug Win32 ------ Compiling... Project : erro... read more | 04/04/2007 (5:29 pm) |
| Compiling question | I thought the last post was the problem but I'm still having the same thing happen even after I foll... read more | 04/04/2007 (12:58 pm) |
| Compiling question | Do you know how to fix this problem?... read more | 04/04/2007 (8:30 am) |
| Compiling question | Thanks Marc but I have the windows platform install to, I had a successful build the very first time... read more | 04/04/2007 (7:12 am) |
| Compiling question | Thanks Matt but I just uninstalled and reinstalled VC++ 2005 and I'm still having the same problem.... read more | 04/03/2007 (6:42 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | I tried using the new 1.3 exporter on a player.max file. I use the bound box and choose export dts,... read more | 01/23/2007 (7:59 pm) |
| Compiling tse/tgea on visual c 2005 | ..\engine\out.vc8.win32.debug\atlasDiscreteMesh.sbr ..\engine\out.vc8.win32.debug\atlasHeightfiel... read more | 01/21/2007 (10:38 am) |
| Compiling tse/tgea on visual c 2005 | ..\engine\out.vc8.win32.debug\mSplinePatch.sbr ..\engine\out.vc8.win32.debug\gameInterface.sbr ... read more | 01/21/2007 (10:37 am) |
| Compiling tse/tgea on visual c 2005 | ..\engine\out.vc8.win32.debug\guiCrossHairHud.sbr ..\engine\out.vc8.win32.debug\guiHealthBarHud.s... read more | 01/21/2007 (10:33 am) |
| Compiling tse/tgea on visual c 2005 | ..\engine\out.vc8.win32.debug\consoleTypes.sbr ..\engine\out.vc8.win32.debug\dynamicTypes.sbr ... read more | 01/21/2007 (10:32 am) |
| Compiling tse/tgea on visual c 2005 | Build Log Rebuild started: Project: Torque Shader Engine, Configuration: Debug|Win32 Command ... read more | 01/21/2007 (10:31 am) |
| Update on TGEA and constructor please | You are right, I really didn't want to work with the ms4 because of all the stuff you have to get, b... read more | 01/01/2007 (9:56 pm) |
| Help with creating a mission code | Thanks, but what I'm looking for is a basic gameplay script, like a player with an objective to resc... read more | 12/29/2006 (6:35 pm) |
| SoftImage XSI Exporter | I hope it's on the way soon, because it's been along time in the making. I bet it would help out alo... read more | 12/29/2006 (10:47 am) |
| TSE / torqueX | @ Pat Wilson thanks you, so i think i need to purchase tse and torque X... read more | 08/16/2006 (5:13 pm) |
| Torque X | Is it going to be two different torque X? one for the shader and on for torque or does it work for b... read more | 08/15/2006 (6:57 pm) |
| Torque X | I have two questions: Is there an actual date on the torque x? Also, I know you will be able to expo... read more | 08/15/2006 (4:47 pm) |
| Torque limitations | Thank you Jeff, Now how may polygon can torque have on a screen at once. Because i wan't to try to m... read more | 07/10/2006 (11:24 am) |
| Poser and Torque Question | Hi David i just got a email back from Daz3d and this is what they said: "I spoke to our legal de... read more | 05/31/2006 (11:31 am) |
| Poser and Torque Question | Thanks David Blake for bring it to my attention i went on yahoo and did a search and seen alot about... read more | 05/28/2006 (4:06 pm) |
| Poser and Torque Question | Marus I'm using toolbox and reducing the poser character from 160K to 5K in toolbox and it looks OK,... read more | 05/16/2006 (5:07 pm) |
| Normal mapping | Does anyone have Zbrush and the plugin Zmapping, because it takes your high polygon count of a model... read more | 05/05/2006 (12:29 pm) |
| Stage Design | Thanks for your response Ramen. I been working with a software call toolbox that can take a software... read more | 04/13/2006 (11:28 am) |
| 3D model smoothing | Ben Jones thank you what is that software? and the 3d models on that site is amazing what is specula... read more | 03/27/2006 (6:47 pm) |
| Polygon count | Willbkool i'm new to modeling what is the sizes of tringles if you had a 2000 triangle how many ploy... read more | 03/27/2006 (3:09 pm) |