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Kory Imaginism 's Forum Posts

Thread Post Date Posted
"Eck" Status Update @Andy Is there a ETA for this pack, I'm looking forward to it! ... read more 02/09/2012 (10:34 am)
Zombie Art Pack yes it was actually designed for 1.2 but they released it for 1.1 but go ahead it works great in bot... read more 02/08/2012 (6:28 pm)
Looking To Team Up ( 6 Members Ready To Go ) You can contact me at jstanleynwo@yahoo.com Thanks! ... read more 02/06/2012 (6:07 am)
2D Artist for hire can you do gui art?... read more 02/04/2012 (11:40 am)
issues porting mission fromT3D 1.1 to1.2 thanks Alan, it worked in the FPS example. I was trying to run the mission from a FPS tutorial insta... read more 02/04/2012 (11:22 am)
issues porting mission fromT3D 1.1 to1.2 The pack or mission is a custom one so I'm pretty sure no one else has it but here is a copy of the... read more 01/27/2012 (8:18 am)
issues porting mission fromT3D 1.1 to1.2 I tried replacing the boombot, and still crashes! I looked into the console log but I still can find... read more 01/26/2012 (9:35 pm)
issues porting mission fromT3D 1.1 to1.2 I was just wondering if anyone has had luck porting a level from 1.1 to 1.2? I had a custom level b... read more 01/26/2012 (10:04 am)
Experienced Torque programmer looking for contract work Hey Konrad, I'm going to send you a email soon but I could most definitely use your help with a few... read more 01/16/2012 (8:16 am)
xbox 360 and torque 3D Thanks David and Andy I will do my best and give you a update and video in march or a little later t... read more 12/12/2011 (1:04 pm)
xbox 360 and torque 3D Thanks Frank and Andy I'm working on a PC version that is the alpha of this series that will giv... read more 12/12/2011 (8:03 am)
xbox 360 and torque 3D Let me get this forum start again... :) Ok my game is almost demo ready my goal is to have it on Xbo... read more 12/11/2011 (3:48 pm)
issues porting mission fromT3D 1.1 to1.2 I guess it would be a release. I just took what scripts and art I had from 1.1 and dropped it right ... read more 11/26/2011 (10:57 am)
issues porting mission fromT3D 1.1 to1.2 [code]Exporting server prefs... ParticleData(GLWaterExpDust) times[2] < times[1] ParticleData(R... read more 11/25/2011 (6:28 am)
issues porting mission fromT3D 1.1 to1.2 [code]--------- Initializing Directory: scripts --------- sfxStartup... SFXSystem::createDevice - ... read more 11/25/2011 (6:26 am)
issues porting mission fromT3D 1.1 to1.2 [code]DebugDrawer Enabled! --------- Loading DIRS --------- --------- Parsing Arguments --------... read more 11/25/2011 (6:25 am)
issues porting mission fromT3D 1.1 to1.2 no, it was a fresh install of 1.1. I copied over the level (.mis) and the art assets that were a par... read more 11/25/2011 (6:23 am)
Soldier model skeleton rig question good question I was going to ask the same thing, if anyone know please get back to use!... read more 11/17/2011 (7:25 am)
Developer Looking for Entry Point (Looking for Team) hey matt I'll be willing in talking with you my email is jstanleynwo@yahoo.com ... read more 09/08/2011 (6:41 am)
porting stick and twigs mission file into T3D 1.1 final Yes I did get the .mis loaded. The issues was that the fxfoliage is no longer used, so deleting thos... read more 06/26/2011 (4:38 am)
"Eck" Status Update I may be interested!... read more 06/11/2011 (5:55 am)
Wetness and Precipitation in T3D Here is a cool shader that was developed by marcus, it not the same as the video but with some tweak... read more 05/11/2011 (11:40 am)
Custom Shader on T3D? This shader is looking awesome, I've been following it since the start of the thread and just wanted... read more 04/25/2011 (7:38 am)
The BIG Shader Thread! thanks for the suggestion! @ Bryan is there any way you can post a video or screen shots?... read more 04/19/2011 (3:01 pm)
The BIG Shader Thread! Is this lightning effect possible in T3D [url]http://www.youtube.com/watch?v=5M0_Pc-yCgM&featu... read more 04/18/2011 (6:18 pm)
road tool texture change? I think I found the issue. I think it's the texture I'm choosing, because I selected the other defau... read more 03/21/2011 (4:18 pm)
road tool texture change? yes it the stock out of box version no source changes. I'm talking about the decal or road/path edi... read more 03/21/2011 (1:22 pm)
Downtown model pack thanks, I will be waiting for those.... read more 03/09/2011 (6:01 am)
Downtown model pack what ever happen to this pack? I notice it not on the site anymore, can it still be purchased?... read more 03/08/2011 (9:59 am)
"World PC Wrestling" looking for team hey chris, you never posted your email, but I like the idea. I've been thinking of a similar idea ma... read more 03/08/2011 (6:07 am)
Volunteer looking for a group to develop games with I have a game my brother and I'm am developing. We can use some help with, we are currently taking ... read more 02/22/2011 (12:43 pm)
Level designer looking for work do you have a portfolio or anything?... read more 01/30/2011 (9:23 am)
Wetness yeah I was talk to dev but the effect work great now. I just notice it need to have I guess an verte... read more 01/21/2011 (6:42 am)
Wetness Will this be made into a out the box feature and polished up in 1.1 final?... read more 01/20/2011 (6:27 am)
Torque 3D Show Off Thread! looks good!... read more 01/07/2011 (5:41 pm)
Wetness awesome, thanks Marcus!... read more 12/15/2010 (7:50 pm)
Sweet Parallax Terrain Materials Pack? Looks good, I can't wait until it's complete!... read more 12/04/2010 (2:18 pm)
Sweet Parallax Terrain Materials Pack? Yeah is there any images of the grass, just to see what it looks like?... read more 12/03/2010 (12:41 pm)
Creating Physics Shapes Yea I'm look forward to the tool as well!... read more 11/27/2010 (6:55 pm)
Wetness @Marcus, I just did some reading on the rendering pipeline T3D usea and the Deferred Rendering doesn... read more 11/21/2010 (4:19 pm)
how do I flip the X? watch the vid awesome effect i been wondering how you would achieve that effect in T3D. I believe Ron had a prett... read more 11/20/2010 (3:07 pm)
Wetness I agree with eb but hopefully you can add more to it to make it a complete shader driven weather sim... read more 11/20/2010 (12:34 pm)
Wetness @Marcus thanks, I can see that the effect is pretty close. I wish I had a little more knowledge on s... read more 11/19/2010 (11:18 pm)
Wetness I've tried out the code and I'm wondering if there is any update? It seems to work, and if some mor... read more 11/19/2010 (3:40 pm)
something all T3D owners are thinking about now I agree, or maybe we as the community should do the same thing they are doing for TX and have a CEV ... read more 11/17/2010 (3:02 pm)
Torque 3D Status - 9/11/2010 I know you are hard at work on Beta 4 or Final but I heard that you was going to release the south p... read more 10/14/2010 (4:30 am)
Porting spells Can you customize afx 2.0 for t3d? I want to take some of the particles and put them as a attack. Li... read more 10/09/2010 (11:38 pm)
Forest Editor Wind Effects for Artists Just a idea but would that Vertex Paint maybe be used for clothing and making it move on characters?... read more 10/07/2010 (5:07 pm)
Wetness thx, marcus!... read more 09/24/2010 (1:42 pm)
Wetness I heard the original code is floating around st TP, maybe someone could post it in the resource thre... read more 09/22/2010 (2:47 pm)
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