Kory Imaginism 's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| "Eck" Status Update | @Andy Is there a ETA for this pack, I'm looking forward to it! ... read more | 02/09/2012 (10:34 am) |
| Zombie Art Pack | yes it was actually designed for 1.2 but they released it for 1.1 but go ahead it works great in bot... read more | 02/08/2012 (6:28 pm) |
| Looking To Team Up ( 6 Members Ready To Go ) | You can contact me at jstanleynwo@yahoo.com Thanks! ... read more | 02/06/2012 (6:07 am) |
| 2D Artist for hire | can you do gui art?... read more | 02/04/2012 (11:40 am) |
| issues porting mission fromT3D 1.1 to1.2 | thanks Alan, it worked in the FPS example. I was trying to run the mission from a FPS tutorial insta... read more | 02/04/2012 (11:22 am) |
| issues porting mission fromT3D 1.1 to1.2 | The pack or mission is a custom one so I'm pretty sure no one else has it but here is a copy of the... read more | 01/27/2012 (8:18 am) |
| issues porting mission fromT3D 1.1 to1.2 | I tried replacing the boombot, and still crashes! I looked into the console log but I still can find... read more | 01/26/2012 (9:35 pm) |
| issues porting mission fromT3D 1.1 to1.2 | I was just wondering if anyone has had luck porting a level from 1.1 to 1.2? I had a custom level b... read more | 01/26/2012 (10:04 am) |
| Experienced Torque programmer looking for contract work | Hey Konrad, I'm going to send you a email soon but I could most definitely use your help with a few... read more | 01/16/2012 (8:16 am) |
| xbox 360 and torque 3D | Thanks David and Andy I will do my best and give you a update and video in march or a little later t... read more | 12/12/2011 (1:04 pm) |
| xbox 360 and torque 3D | Thanks Frank and Andy I'm working on a PC version that is the alpha of this series that will giv... read more | 12/12/2011 (8:03 am) |
| xbox 360 and torque 3D | Let me get this forum start again... :) Ok my game is almost demo ready my goal is to have it on Xbo... read more | 12/11/2011 (3:48 pm) |
| issues porting mission fromT3D 1.1 to1.2 | I guess it would be a release. I just took what scripts and art I had from 1.1 and dropped it right ... read more | 11/26/2011 (10:57 am) |
| issues porting mission fromT3D 1.1 to1.2 | [code]Exporting server prefs... ParticleData(GLWaterExpDust) times[2] < times[1] ParticleData(R... read more | 11/25/2011 (6:28 am) |
| issues porting mission fromT3D 1.1 to1.2 | [code]--------- Initializing Directory: scripts --------- sfxStartup... SFXSystem::createDevice - ... read more | 11/25/2011 (6:26 am) |
| issues porting mission fromT3D 1.1 to1.2 | [code]DebugDrawer Enabled! --------- Loading DIRS --------- --------- Parsing Arguments --------... read more | 11/25/2011 (6:25 am) |
| issues porting mission fromT3D 1.1 to1.2 | no, it was a fresh install of 1.1. I copied over the level (.mis) and the art assets that were a par... read more | 11/25/2011 (6:23 am) |
| Soldier model skeleton rig question | good question I was going to ask the same thing, if anyone know please get back to use!... read more | 11/17/2011 (7:25 am) |
| Developer Looking for Entry Point (Looking for Team) | hey matt I'll be willing in talking with you my email is jstanleynwo@yahoo.com ... read more | 09/08/2011 (6:41 am) |
| porting stick and twigs mission file into T3D 1.1 final | Yes I did get the .mis loaded. The issues was that the fxfoliage is no longer used, so deleting thos... read more | 06/26/2011 (4:38 am) |
| "Eck" Status Update | I may be interested!... read more | 06/11/2011 (5:55 am) |
| Wetness and Precipitation in T3D | Here is a cool shader that was developed by marcus, it not the same as the video but with some tweak... read more | 05/11/2011 (11:40 am) |
| Custom Shader on T3D? | This shader is looking awesome, I've been following it since the start of the thread and just wanted... read more | 04/25/2011 (7:38 am) |
| The BIG Shader Thread! | thanks for the suggestion! @ Bryan is there any way you can post a video or screen shots?... read more | 04/19/2011 (3:01 pm) |
| The BIG Shader Thread! | Is this lightning effect possible in T3D [url]http://www.youtube.com/watch?v=5M0_Pc-yCgM&featu... read more | 04/18/2011 (6:18 pm) |
| road tool texture change? | I think I found the issue. I think it's the texture I'm choosing, because I selected the other defau... read more | 03/21/2011 (4:18 pm) |
| road tool texture change? | yes it the stock out of box version no source changes. I'm talking about the decal or road/path edi... read more | 03/21/2011 (1:22 pm) |
| Downtown model pack | thanks, I will be waiting for those.... read more | 03/09/2011 (6:01 am) |
| Downtown model pack | what ever happen to this pack? I notice it not on the site anymore, can it still be purchased?... read more | 03/08/2011 (9:59 am) |
| "World PC Wrestling" looking for team | hey chris, you never posted your email, but I like the idea. I've been thinking of a similar idea ma... read more | 03/08/2011 (6:07 am) |
| Volunteer looking for a group to develop games with | I have a game my brother and I'm am developing. We can use some help with, we are currently taking ... read more | 02/22/2011 (12:43 pm) |
| Level designer looking for work | do you have a portfolio or anything?... read more | 01/30/2011 (9:23 am) |
| Wetness | yeah I was talk to dev but the effect work great now. I just notice it need to have I guess an verte... read more | 01/21/2011 (6:42 am) |
| Wetness | Will this be made into a out the box feature and polished up in 1.1 final?... read more | 01/20/2011 (6:27 am) |
| Torque 3D Show Off Thread! | looks good!... read more | 01/07/2011 (5:41 pm) |
| Wetness | awesome, thanks Marcus!... read more | 12/15/2010 (7:50 pm) |
| Sweet Parallax Terrain Materials Pack? | Looks good, I can't wait until it's complete!... read more | 12/04/2010 (2:18 pm) |
| Sweet Parallax Terrain Materials Pack? | Yeah is there any images of the grass, just to see what it looks like?... read more | 12/03/2010 (12:41 pm) |
| Creating Physics Shapes | Yea I'm look forward to the tool as well!... read more | 11/27/2010 (6:55 pm) |
| Wetness | @Marcus, I just did some reading on the rendering pipeline T3D usea and the Deferred Rendering doesn... read more | 11/21/2010 (4:19 pm) |
| how do I flip the X? watch the vid | awesome effect i been wondering how you would achieve that effect in T3D. I believe Ron had a prett... read more | 11/20/2010 (3:07 pm) |
| Wetness | I agree with eb but hopefully you can add more to it to make it a complete shader driven weather sim... read more | 11/20/2010 (12:34 pm) |
| Wetness | @Marcus thanks, I can see that the effect is pretty close. I wish I had a little more knowledge on s... read more | 11/19/2010 (11:18 pm) |
| Wetness | I've tried out the code and I'm wondering if there is any update? It seems to work, and if some mor... read more | 11/19/2010 (3:40 pm) |
| something all T3D owners are thinking about now | I agree, or maybe we as the community should do the same thing they are doing for TX and have a CEV ... read more | 11/17/2010 (3:02 pm) |
| Torque 3D Status - 9/11/2010 | I know you are hard at work on Beta 4 or Final but I heard that you was going to release the south p... read more | 10/14/2010 (4:30 am) |
| Porting spells | Can you customize afx 2.0 for t3d? I want to take some of the particles and put them as a attack. Li... read more | 10/09/2010 (11:38 pm) |
| Forest Editor Wind Effects for Artists | Just a idea but would that Vertex Paint maybe be used for clothing and making it move on characters?... read more | 10/07/2010 (5:07 pm) |
| Wetness | thx, marcus!... read more | 09/24/2010 (1:42 pm) |
| Wetness | I heard the original code is floating around st TP, maybe someone could post it in the resource thre... read more | 09/22/2010 (2:47 pm) |