Jim Gaczkowski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fastest Iteration Method | The reason C is faster than B is because listItems.Count is in the condition and must be calculated ... read more | 02/07/2009 (9:00 am) |
| Fastest Iteration Method | Why don't you time stamp each method, run each in your test case (or make a simple valid test case),... read more | 02/05/2009 (10:46 pm) |
| Reverse particles | Build yourself a particle attractor class. Overload the constructor to take a particle and a particl... read more | 02/05/2009 (9:09 am) |
| Trouble Scaling | The engine code is currently set to rotate/translate, THEN scale a T3DStaticGeometryComponent. Appli... read more | 02/02/2009 (3:09 am) |
| maya2dts source code? | ne'er mind, I found it. Cheers... read more | 01/23/2009 (12:32 pm) |
| Continuous / Bullet Collision Detection | Thanks for the fish Ben! Cheers!... read more | 01/19/2009 (4:26 pm) |
| BOOK: How to create use item events? Event handler doesn't have any player info | Events are like specialized delegates. Basically you will have a publishing class that declares and ... read more | 01/18/2009 (6:39 pm) |
| I installed Torue X, and Visual Studio doesn't show the Torque templates, plz help! | Torque X requires XNA 2.0 and VS C# 2005. Install those alongside your current programs and all wil... read more | 01/14/2009 (9:32 pm) |
| Problems Installing TXB... | Hi John, Torque X 2.0 requires XNA 2.0 and C#2005 Torque X 3.0 will require XNA 3.0 and C#20... read more | 01/10/2009 (9:40 am) |
| Torque X 2.0 questions | Hi Robert, There is a public forum for Torque X, many of your questions are answered there as wel... read more | 01/09/2009 (10:18 am) |
| Load level behavior | Make the field read: game/data/levels/level1.t2d instead of: level1.t2d Cheers, Jim G... read more | 12/28/2008 (9:43 am) |
| Moving a Sprite in a 2D Game | Hi Leo, The bind command and the bindObj command are identical, except the bindObj command take... read more | 12/28/2008 (9:02 am) |
| Using the RoundUp function.. | A simple mouse drag only requires this: [code] function Image::onMouseDragged(%this, %modifier, ... read more | 12/26/2008 (10:38 pm) |
| Help with shoots behavior | Hi Ryan, I hope I can offer some help. Correct me if I misunderstand! For a Contra style game, I ... read more | 12/26/2008 (7:49 pm) |
| Does torque x have astar and/or paths? | Thank you for your reply. I have recently ordered your book and I will investigate your torque X so... read more | 12/17/2008 (11:54 am) |
| Maya2DTS for Maya 7.0 | Great, I have it now. Thanks for your quick response. I do try to search for these things befor... read more | 03/29/2006 (12:03 pm) |
| Maya2DTS for Maya 7.0 | Www.fluidImages.com seems to be the only place to download the Maya 7.0 exporter. The website is dow... read more | 03/29/2006 (10:09 am) |
| Detecting more than one key pressed down | Brilliant!... read more | 03/21/2006 (6:25 pm) |