Greg Kreafle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Liquid wave depth - does this actually work? (Code spew) | I've just discovered a bug in fluid::SetInfo. The variable tiling is passed but mTile is never set ... read more | 07/14/2008 (1:42 pm) |
| Liquid wave depth - does this actually work? (Code spew) | Are you using m_WaveAmplitude to calculate the wave height? You need to use m_WaveFactor. In fuild... read more | 07/08/2008 (11:14 am) |
| Liquid wave depth - does this actually work? (Code spew) | Nathan, Make sure any calculations use mFluid.m_ServerSeconds instead of SECONDS. My code has di... read more | 07/07/2008 (10:00 am) |
| Liquid wave depth - does this actually work? (Code spew) | One thing is missing from this code, you have to make the WaterBlock tickable by adding #include ... read more | 07/07/2008 (8:43 am) |
| Forest Pack Q&A | I was seeing lots of allocations ALL the time...There wasn't necessarily a speed up, just the absens... read more | 11/08/2007 (5:34 am) |
| Forest Pack Q&A | I found the fix to the above problem is to add: [code] cp->mItem = ptr; [/code] around li... read more | 11/07/2007 (2:37 pm) |
| Forest Pack Q&A | I have integrated the Forest Pack into TGE v1.4.3. I am having a problem with the Forest::buildConve... read more | 11/07/2007 (2:04 pm) |