Game Development Community

Greg Kreafle's Forum Posts

Thread Post Date Posted
Liquid wave depth - does this actually work? (Code spew) I've just discovered a bug in fluid::SetInfo. The variable tiling is passed but mTile is never set ... read more 07/14/2008 (1:42 pm)
Liquid wave depth - does this actually work? (Code spew) Are you using m_WaveAmplitude to calculate the wave height? You need to use m_WaveFactor. In fuild... read more 07/08/2008 (11:14 am)
Liquid wave depth - does this actually work? (Code spew) Nathan, Make sure any calculations use mFluid.m_ServerSeconds instead of SECONDS. My code has di... read more 07/07/2008 (10:00 am)
Liquid wave depth - does this actually work? (Code spew) One thing is missing from this code, you have to make the WaterBlock tickable by adding #include ... read more 07/07/2008 (8:43 am)
Forest Pack Q&A I was seeing lots of allocations ALL the time...There wasn't necessarily a speed up, just the absens... read more 11/08/2007 (5:34 am)
Forest Pack Q&A I found the fix to the above problem is to add: [code] cp->mItem = ptr; [/code] around li... read more 11/07/2007 (2:37 pm)
Forest Pack Q&A I have integrated the Forest Pack into TGE v1.4.3. I am having a problem with the Forest::buildConve... read more 11/07/2007 (2:04 pm)