Game Development Community

David Goodman's Forum Posts

Thread Post Date Posted
Constructor uniform scale All I've found is to type "R" then type in the values. I have'nt found a way to click and drag a uni... read more 10/28/2007 (4:46 pm)
DTS baked in DIF... You can disregard my last post. The method that I thought was working was only working because the t... read more 10/26/2007 (5:20 pm)
DTS baked in DIF... I just got the exporter to work with the DIF and Baked static DTS's. I also get bad collisions and m... read more 10/26/2007 (12:02 pm)
TorqueShapes: Starter Content Pack @Andy: Do you have a list of specific items you need at this time? And thank YOU for your kind post.... read more 03/29/2007 (7:35 pm)
TorqueShapes: Starter Content Pack Cool, thanks Keith. I saw "Public Art" and was thinking renders. I need to think outside of the box ... read more 03/28/2007 (8:32 am)
TorqueShapes: Starter Content Pack I will email you when I get an idea of what the general GG public really wants in a Content Pack. Th... read more 03/28/2007 (8:00 am)
TorqueShapes: Starter Content Pack Keith! What's up man? Aren't you treading in enemy territory here? Just Kidding. I do plan to ... read more 03/28/2007 (7:06 am)
TorqueShapes: Starter Content Pack Thanks Chris, I hope to sell some, but what I really want to do is find out what the Torque commu... read more 03/27/2007 (9:03 pm)
TorqueShapes: Starter Content Pack Since the textures are baked in 3ds Max and not in PSD, I've lowered the price to only $8.00 for the... read more 03/27/2007 (5:46 pm)
TorqueShapes: Starter Content Pack Here's a render for my Street Pack. These models were made for a more high-poly setting, so I have t... read more 03/18/2007 (7:00 pm)
TorqueShapes: Starter Content Pack Thanks for the kind responses. Like I said, these are pretty generic. The intent is to give someone ... read more 03/18/2007 (6:33 pm)