Game Development Community

Paul Modzelewski's Forum Posts

Thread Post Date Posted
Source code for ObjectPooling test app Cool, I'm looking forward to some numbers from the 360. My guess: The 360's 3GHz triple core CPU a... read more 03/24/2007 (2:50 pm)
Object Pooling in .NET?? Here's the thing. My test app uses my own .Net library as well as TorqueX. I tried to compile ... read more 03/18/2007 (1:32 pm)
Object Pooling in .NET?? I understand. This is an amorhphous subject that is hard to quantify without serious inspection. I... read more 03/18/2007 (12:08 pm)
State of the Game? Yeah, I agree. It needs to be configurable, since there's no single setting that will make everyone... read more 03/18/2007 (8:29 am)
Object Pooling in .NET?? Thanks for the detailed response, Clark. My game doesn't really translate to the 360, so I haven't ... read more 03/18/2007 (8:18 am)
State of the Game? I found the fix for this bug. To verify the bug: -Create a new StarterGame from File|New Project... read more 03/10/2007 (6:47 pm)
Object Pooling in .NET?? Thanks for the quick response, Stephen. What other problems did pooling solve? Are you sure poolin... read more 03/10/2007 (9:04 am)
Request: Object Type List Don't you see your new class names in Visual Studio's auto-complete tool?... read more 03/09/2007 (11:10 pm)
Is Torque X a native .Net library written in C#? If the Engine is in any sort of useable state, Clark, I'd love to talk about me using it sooner rath... read more 08/31/2006 (8:15 pm)
Is Torque X a native .Net library written in C#? Thanks Clark, you made my day. This is exactly what I've been hoping for. Sounds like you're takin... read more 08/31/2006 (12:03 pm)