Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What about Google Android? | Also, unlike Pre/BB, Android is Linux. So you do a fair amount of killing two birds with one stone ... read more | 04/21/2010 (7:02 pm) |
| Need an Information about Torque 3d | That's no problem I have access to that :-)... read more | 03/28/2010 (8:12 pm) |
| Need an Information about Torque 3d | @Dave can you link us to the community project, by any chance? I've been searching and can't find i... read more | 03/27/2010 (1:45 am) |
| What about Google Android? | A lot of the Asian phones are starting to come out with it. FWIW I'm starting to think Android is g... read more | 03/15/2010 (4:47 pm) |
| What about Google Android? | Anybody heard any more about an Android port of Torque 2/3D? Android seems to be getting more pop... read more | 03/09/2010 (7:51 pm) |
| Vehicle/Rigid Collision Fixes | @Tom: That sounds awesome! I guess then the answer to my question would be "No, but only bec... read more | 02/10/2010 (1:20 am) |
| Vehicle/Rigid Collision Fixes | Anybody know if this is resolved at all in the latest and greatest T3D? I'd definitely drop the b... read more | 02/09/2010 (7:06 pm) |
| Laser Sight | Is there any particular technique to mounting the light on the player so that it doesn't move around... read more | 01/12/2010 (5:24 pm) |
| laser beams | Don't supposed you've considered posting it to this thread? :-)... read more | 01/09/2010 (3:17 am) |
| Vehicle/Rigid Collision Fixes | Unfortunately there's no 100% fix without delving into the source (let me know if you find otherwise... read more | 07/07/2009 (2:52 pm) |
| player onCollision with the ground? | Thanks Michael, I found it. Yeah actually I was digging around in the source to make disable it alt... read more | 04/15/2009 (11:09 pm) |
| player onCollision with the ground? | @Michael: I think you've found the key for me, thanks! :-) I set minImpactSpeed to 1 (zero caused... read more | 04/15/2009 (5:22 pm) |
| player onCollision with the ground? | Thanks all for the helpful responses. @Steve I think you're right, I should have put more detail.... read more | 04/15/2009 (3:32 pm) |
| onCollision with polysoup? | You know...it has to have an onCollision, because you can collide with TSstatics. Maybe it's just n... read more | 04/12/2009 (7:21 pm) |
| onCollision with polysoup? | Yeah me too. Thanks for thinking about it though. I'm wondering how hard it might be to add an o... read more | 04/12/2009 (7:20 pm) |
| onCollision with polysoup? | Thanks for the response! It's only when I bring it in as a StaticShape that it doesn't collide. ... read more | 04/11/2009 (8:38 pm) |
| Blender DTS Exporter forum? | Thanks Brandon, I appreciate the heads up. Yeah well, the search is 10000% better, so my only *seri... read more | 04/10/2009 (12:21 am) |
| Blender DTS Exporter forum? | I have been, my friend, I have. Don't suppose you know how to get to the forum in question? Or has... read more | 04/09/2009 (11:14 pm) |
| Help needed with Cars, pathing them and triggers : ) | I don't, but what you want is to follow a tutorial on triggers. Search for one, or start here: h... read more | 02/05/2009 (11:40 pm) |
| Stupid Mistake...Help Please? | Install Torque in a new directory. Download Windiff and find the differences between the two direct... read more | 02/05/2009 (3:09 am) |
| Recommended Tools and Approaches | In my game I use the polysoup collision code and Blender. It's a joy to work with. If you like pai... read more | 02/05/2009 (3:07 am) |
| unable to type the o key | What is it you expect to happen? Sounds to me it's working as it should.... read more | 02/05/2009 (3:05 am) |
| AI Wheeled Vehicle movement issue. | Please let me know if you get it figured out. I know of know really good AI wheeled vehicle code pu... read more | 02/05/2009 (3:02 am) |
| Help needed with Cars, pathing them and triggers : ) | Testing whether they're going through the trigger is the easy part. Just test for .isaicontrolled()... read more | 02/05/2009 (2:59 am) |
| Clinging to the ceiling | You'll have to mess with the engine collision code quite a bit. You'll have to somehow designate ce... read more | 02/05/2009 (2:56 am) |
| Any ideas for making a grappling hook? | Well, I've tried to apply both source based grappling resources to no avail. Probably something dum... read more | 12/30/2008 (10:02 pm) |
| Any ideas for making a grappling hook? | @Deshawn Brown: [b]You[/b] should make a grappling hook ability to where you can shoot the grappling... read more | 12/21/2008 (2:44 am) |
| Future of Torque on Linux | I kinda thought the implication was obvious, but to anyone who isn't sure, [b]yes,[/b] the existence... read more | 12/08/2008 (10:45 pm) |
| TGB: Number of static sprites relative to system requirements? | That totally rocks, Brian! But I have to think that there is some big bottleneck going on. That'... read more | 12/01/2008 (12:36 am) |
| Enumerating Datablocks | Trying doing a dump via the console. In other words, find an objectid and do "21112.dump;" in the c... read more | 12/01/2008 (12:24 am) |
| In-Game Commands | Check out default.bind file.... read more | 12/01/2008 (12:22 am) |
| ChatHud.gui | I generally can't get any gui stuff to behave unless I have it set to relative:relative for the plac... read more | 12/01/2008 (12:21 am) |
| TGB: Number of static sprites relative to system requirements? | In my opinion, those system requirements are fairly meaningless for both packages. The answer wou... read more | 11/30/2008 (11:40 pm) |
| Dynamic Hosting | Not sure I understand your question. How about a master server? Is that what you're looking for? ... read more | 11/30/2008 (11:36 pm) |
| Free Models? | Turbosquid has lots of free models, of wildly varying quality. Learn to model. Get Blender, and ... read more | 11/30/2008 (11:33 pm) |
| Jpeg to png | Dude...whyyyyy?... read more | 11/30/2008 (11:30 pm) |
| Creating a Collision Map for an Object? | What you're looking for is how to make a collision mesh. I haven't learned to do it in Blender yet,... read more | 11/30/2008 (11:29 pm) |
| Reload Animation | I don't know, but try posting in an animation or other related forum. Perhaps one having to do with... read more | 11/30/2008 (11:25 pm) |
| Dell Crash......A Long shot in the dark. | Try dropping in a usb sound box, remove the drivers for the other sound device, and see if it crashe... read more | 11/30/2008 (11:24 pm) |
| Dell Crash......A Long shot in the dark. | First, update all your sound and video drivers. Second, since you have managed to isolate it--yes... read more | 11/30/2008 (11:24 pm) |
| Future of Torque on Linux | Rock.... read more | 11/28/2008 (5:49 pm) |
| Future of Torque on Linux | Now I'm trying to find it..but it seams that TGEA is now available on OSX. Reason I bring this up i... read more | 11/26/2008 (12:17 am) |
| Torque 2 Tranparent Development | It's so Transparent, you don't even know what name it is. ;-)... read more | 11/11/2008 (8:23 pm) |
| Vehicles motion Jerky | Yeah, if you shoot one of the ai vehicles, a driveable one will spawn for you. The human ones go fa... read more | 11/11/2008 (2:25 pm) |
| Vehicles motion Jerky | I think you must have something else going on. The network code is actually very robust. Check my ... read more | 11/10/2008 (3:45 pm) |
| Vehicles motion Jerky | The $pref::Net value changes didn't work? Is this local or over the net?... read more | 11/10/2008 (12:45 am) |
| Spore? | No, it's most emphatically open source, since the source is not closed. It is of course proprietary... read more | 10/25/2008 (11:30 pm) |
| Spore? | Not only is Torque open source, which is absolutely essential for anyone who's serious about making ... read more | 10/25/2008 (11:06 pm) |
| What's a lone wolf to do...? | @Scott: The GG forums have a "feature" that if you hit reload on a page where you just posted, it re... read more | 10/21/2008 (3:00 pm) |
| Removing hidden verts? | Lol...for the first time Blender has failed me as a miracle worker. I can't believe that careful, t... read more | 10/21/2008 (2:57 pm) |