robo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | May be problem is here ... platformNet.cpp about 670 line.. [code] [b] if(::connect(currentSo... read more | 06/22/2008 (5:32 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | I am moving this code from tgea 1.03 version. 1.03 and 1.71 script code are all same...... read more | 06/21/2008 (12:02 pm) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | All attempt failed. %upd = new HTTPObject(CharLogin); %upd.get("http://gargames.com:80","/", "... read more | 06/21/2008 (9:06 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | HI TheClaus I tried [code] %upd = new HTTPObject(CharLogin); %upd.get("http://ga... read more | 06/21/2008 (8:21 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | Is this bug? or does change the way of using? help plz...... read more | 06/21/2008 (6:19 am) |
| Fog problem | To create .ter file , I use 1.03 Terraform Editor and read from 1.07... read more | 06/07/2008 (8:01 am) |
| Simple Melee , AFX Question | I solve this problem. afxconstraint.cc Line 1388 [code] U32 afxShapeConstraint::setAnimClip... read more | 05/22/2008 (11:35 pm) |
| Simple Melee , AFX Question | If using effectrons to play the animations as below [code] function WeaponImage::onFireHandTo... read more | 05/22/2008 (8:44 pm) |
| Simple Melee , AFX Question | Nathan Kent I was trying to say is [code] //Animation play partfunction WeaponImage::onFireH... read more | 05/22/2008 (5:27 am) |
| Constructor Crash when brush copy | Thank you Jaimi I save as house.csx -> house.map and did not occur crash any more.... read more | 05/15/2008 (12:15 am) |
| AFX 1.1.2 Polysoup Zodiac Progress | Jeff: Good news and Great work!... read more | 04/23/2008 (5:11 am) |
| TGEA 1.7.0 Bug - increased clipMapSizeLog2 values cause crashes | If there is not enough video memory , instead of program crashed the system memory not available?... read more | 04/21/2008 (12:51 am) |
| TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail | The cause of this bug is ClipMapSizeLog2 at ClipMapSizeLog2 =8 , this bug not happen.... read more | 04/20/2008 (12:02 pm) |
| TGEA 1.7.0 Bug - increased clipMapSizeLog2 values cause crashes | ClipMapSizeLog2 value of 9 is not safe value. At 128M Video Memory ,T3D Demo crashed (res 1024X76... read more | 04/20/2008 (11:52 am) |
| TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail | VGA : 7300GT 128M VGA Driver Version : 169.21 Direct X Version : November 2007 os : Window XP sp2... read more | 04/20/2008 (12:53 am) |
| TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail | I used April 2007 SDK. it was similar problem. so I upgrade March 2007 SDK. is it possible downgr... read more | 04/19/2008 (11:31 pm) |
| AFX 1.1.2 Bug - crash at the start of the Mission | I Changing clipMapSizeLog2 to 10 All working fine. Thank you Jeff... read more | 04/19/2008 (11:03 pm) |
| AFX 1.1.2 Bug - polysoup and afx camera is collision not occur | Thanks again jeff ..... read more | 04/19/2008 (10:52 pm) |
| AFX 1.1.2 Bug - crash at the start of the Mission | Jeff Faust Thank you for answer. My VGA Card is 7300GT... read more | 04/19/2008 (7:21 am) |
| AFX 1.1.2 Bug - polysoup and afx camera is collision not occur | And polysoup Decal, When are supported? [image]www.myschoollife.co.kr/bug/s4.jpg[/image]... read more | 04/19/2008 (7:20 am) |
| TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail | When I change clipmapsizeLog2 (9 -> 10) or texelsPerMeter (8->16), this bug replicated VGA Driver... read more | 04/17/2008 (11:29 am) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | All working fine. Great!... read more | 04/07/2008 (10:53 pm) |
| TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail | My VGA Driver Version : 169.21 Direct X Version : March 2008 os : Window XP sp2 this shot is FS... read more | 04/07/2008 (10:42 pm) |
| TGEA 1.70 Beta1 Terrain texelsPerMeter | Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: scriptsAndAssets/data/mis... read more | 04/07/2008 (10:53 am) |
| TGEA 1.70 Beta1 Terrain texelsPerMeter | When I input texelsPerMeter = 32 , T3D demo is crashed. This is log //--------------------------... read more | 04/07/2008 (10:52 am) |
| TGEA 1.7.0 Beta 1 -Bug MegaTerrain texelsPerMeter, clipMapSize | In T3D demo TexelsPerMeter = 64 clipMapSizeLog2 = 10 I got a crash this is log [code]... read more | 03/21/2008 (7:54 pm) |
| TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken | After the update does not happen any more at FSAA off mode but when FSAA X3,X4 turn on , still ha... read more | 03/21/2008 (6:15 pm) |
| TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken | VGA : NVidia Geforce 7300 GT ForceWare : 93.71 DxVersion : April 2007 Whoops. My DX SDK a littl... read more | 03/21/2008 (4:38 pm) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | Thank you to everyone who answered for me... read more | 03/21/2008 (12:15 am) |
| TGEA 1.7.0 Beta 1 Bug - FSAA | FSAA 8X mode is crashed.... Only FSAA 2X mode is blured..... [image]www.myschoollife.co.kr/bug... read more | 03/20/2008 (3:31 am) |
| TSE Anti aliasing option | Anti aliasing is success but side effect occured.... this is tgea demo [image]www.myschoollife.c... read more | 03/07/2008 (8:06 am) |
| TSE Anti aliasing option | I find ! I change gfxD3DDevice.cpp 1733 Line if( Con::getBoolVariable( "$pref::Video::killF... read more | 03/07/2008 (7:36 am) |
| Tutorials. | Hi Josiah Show me how to make a Japanese House in constructor. for example : http://www.gara... read more | 02/09/2008 (4:18 am) |
| AFX/AFXA License Confirmation | AFX ComboPack for TGE and TGEA... read more | 02/08/2008 (6:17 am) |
| Graphic user interface for building effects / spells | Thanks you Michael Perry... read more | 01/10/2008 (1:38 pm) |
| Graphic user interface for building effects / spells | Michael Perry I am looking forward to seeing you AFX tool where can I download AFX tool?... read more | 01/08/2008 (2:22 pm) |
| 8 textures for Atlas working | Thanks Bobby Leighton... read more | 01/04/2008 (11:00 am) |
| Atlas terrain texture and lighting question | Thanks Bobby Leighton... read more | 12/31/2007 (9:41 am) |
| What's that means? | Thank you John Kabus... read more | 11/23/2007 (9:52 am) |