Game Development Community

robo's Forum Posts

Thread Post Date Posted
TGEA 1.7.1 Bug : HttpObject TCPObject not working May be problem is here ... platformNet.cpp about 670 line.. [code] [b] if(::connect(currentSo... read more 06/22/2008 (5:32 am)
TGEA 1.7.1 Bug : HttpObject TCPObject not working I am moving this code from tgea 1.03 version. 1.03 and 1.71 script code are all same...... read more 06/21/2008 (12:02 pm)
TGEA 1.7.1 Bug : HttpObject TCPObject not working All attempt failed. %upd = new HTTPObject(CharLogin); %upd.get("http://gargames.com:80","/", "... read more 06/21/2008 (9:06 am)
TGEA 1.7.1 Bug : HttpObject TCPObject not working HI TheClaus I tried [code] %upd = new HTTPObject(CharLogin); %upd.get("http://ga... read more 06/21/2008 (8:21 am)
TGEA 1.7.1 Bug : HttpObject TCPObject not working Is this bug? or does change the way of using? help plz...... read more 06/21/2008 (6:19 am)
Fog problem To create .ter file , I use 1.03 Terraform Editor and read from 1.07... read more 06/07/2008 (8:01 am)
Simple Melee , AFX Question I solve this problem. afxconstraint.cc Line 1388 [code] U32 afxShapeConstraint::setAnimClip... read more 05/22/2008 (11:35 pm)
Simple Melee , AFX Question If using effectrons to play the animations as below [code] function WeaponImage::onFireHandTo... read more 05/22/2008 (8:44 pm)
Simple Melee , AFX Question Nathan Kent I was trying to say is [code] //Animation play partfunction WeaponImage::onFireH... read more 05/22/2008 (5:27 am)
Constructor Crash when brush copy Thank you Jaimi I save as house.csx -> house.map and did not occur crash any more.... read more 05/15/2008 (12:15 am)
AFX 1.1.2 Polysoup Zodiac Progress Jeff: Good news and Great work!... read more 04/23/2008 (5:11 am)
TGEA 1.7.0 Bug - increased clipMapSizeLog2 values cause crashes If there is not enough video memory , instead of program crashed the system memory not available?... read more 04/21/2008 (12:51 am)
TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail The cause of this bug is ClipMapSizeLog2 at ClipMapSizeLog2 =8 , this bug not happen.... read more 04/20/2008 (12:02 pm)
TGEA 1.7.0 Bug - increased clipMapSizeLog2 values cause crashes ClipMapSizeLog2 value of 9 is not safe value. At 128M Video Memory ,T3D Demo crashed (res 1024X76... read more 04/20/2008 (11:52 am)
TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail VGA : 7300GT 128M VGA Driver Version : 169.21 Direct X Version : November 2007 os : Window XP sp2... read more 04/20/2008 (12:53 am)
TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail I used April 2007 SDK. it was similar problem. so I upgrade March 2007 SDK. is it possible downgr... read more 04/19/2008 (11:31 pm)
AFX 1.1.2 Bug - crash at the start of the Mission I Changing clipMapSizeLog2 to 10 All working fine. Thank you Jeff... read more 04/19/2008 (11:03 pm)
AFX 1.1.2 Bug - polysoup and afx camera is collision not occur Thanks again jeff ..... read more 04/19/2008 (10:52 pm)
AFX 1.1.2 Bug - crash at the start of the Mission Jeff Faust Thank you for answer. My VGA Card is 7300GT... read more 04/19/2008 (7:21 am)
AFX 1.1.2 Bug - polysoup and afx camera is collision not occur And polysoup Decal, When are supported? [image]www.myschoollife.co.kr/bug/s4.jpg[/image]... read more 04/19/2008 (7:20 am)
TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail When I change clipmapsizeLog2 (9 -> 10) or texelsPerMeter (8->16), this bug replicated VGA Driver... read more 04/17/2008 (11:29 am)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character All working fine. Great!... read more 04/07/2008 (10:53 pm)
TGEA 1.7.0 Bug: T3D demo - polysoup lighting fail My VGA Driver Version : 169.21 Direct X Version : March 2008 os : Window XP sp2 this shot is FS... read more 04/07/2008 (10:42 pm)
TGEA 1.70 Beta1 Terrain texelsPerMeter Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: scriptsAndAssets/data/mis... read more 04/07/2008 (10:53 am)
TGEA 1.70 Beta1 Terrain texelsPerMeter When I input texelsPerMeter = 32 , T3D demo is crashed. This is log //--------------------------... read more 04/07/2008 (10:52 am)
TGEA 1.7.0 Beta 1 -Bug MegaTerrain texelsPerMeter, clipMapSize In T3D demo TexelsPerMeter = 64 clipMapSizeLog2 = 10 I got a crash this is log [code]... read more 03/21/2008 (7:54 pm)
TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken After the update does not happen any more at FSAA off mode but when FSAA X3,X4 turn on , still ha... read more 03/21/2008 (6:15 pm)
TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken VGA : NVidia Geforce 7300 GT ForceWare : 93.71 DxVersion : April 2007 Whoops. My DX SDK a littl... read more 03/21/2008 (4:38 pm)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character Thank you to everyone who answered for me... read more 03/21/2008 (12:15 am)
TGEA 1.7.0 Beta 1 Bug - FSAA FSAA 8X mode is crashed.... Only FSAA 2X mode is blured..... [image]www.myschoollife.co.kr/bug... read more 03/20/2008 (3:31 am)
TSE Anti aliasing option Anti aliasing is success but side effect occured.... this is tgea demo [image]www.myschoollife.c... read more 03/07/2008 (8:06 am)
TSE Anti aliasing option I find ! I change gfxD3DDevice.cpp 1733 Line if( Con::getBoolVariable( "$pref::Video::killF... read more 03/07/2008 (7:36 am)
Tutorials. Hi Josiah Show me how to make a Japanese House in constructor. for example : http://www.gara... read more 02/09/2008 (4:18 am)
AFX/AFXA License Confirmation AFX ComboPack for TGE and TGEA... read more 02/08/2008 (6:17 am)
Graphic user interface for building effects / spells Thanks you Michael Perry... read more 01/10/2008 (1:38 pm)
Graphic user interface for building effects / spells Michael Perry I am looking forward to seeing you AFX tool where can I download AFX tool?... read more 01/08/2008 (2:22 pm)
8 textures for Atlas working Thanks Bobby Leighton... read more 01/04/2008 (11:00 am)
Atlas terrain texture and lighting question Thanks Bobby Leighton... read more 12/31/2007 (9:41 am)
What's that means? Thank you John Kabus... read more 11/23/2007 (9:52 am)
Page«First 1 2 Next»