Avid Gamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7 Tutorials | I would like to preface this quickly. When I first started using torque (more then 2 years now) I... read more | 05/06/2008 (11:23 pm) |
| Dragon | @Andrew not all Dragons need wings. There are some in a far far away land that do not have wings, an... read more | 04/19/2008 (6:35 am) |
| DTS Export Error: Assertion Failure | What program are you using? The fix for me when I would constantly get an assertion was to reduce th... read more | 04/17/2008 (5:15 pm) |
| Making my bot move more intelligently. | There is so much that is involed with Ai that it is difficult to say "I've created Ai, here's a reso... read more | 04/03/2008 (4:00 pm) |
| Making my bot move more intelligently. | I'm going to address the first question in a different way. James' answer is good, but I always love... read more | 04/02/2008 (11:40 pm) |
| Removing Unused Console Methods | Console functions are C++ functions. Removing them will make the .exe smaller. That's about it.... read more | 03/24/2008 (8:21 pm) |
| Beginner's scripting question: Player control | You did half the work with the continuous forward function. There is another function in default.bin... read more | 03/11/2008 (9:03 pm) |
| Beginner's scripting question: Player control | Continue to search the TDN for scripting examples as that would seem like your primary difficulty. ... read more | 03/11/2008 (10:41 am) |
| Beginner's scripting question: Player control | TDN is a great resource for beginners. The forums are cool, but sometimes cumbersome to sift through... read more | 03/11/2008 (8:46 am) |
| Separate Engine and Editor | For scripting, delete the "creator" folder. Making a few changes to files that reference information... read more | 03/11/2008 (8:39 am) |
| Getting AI to react to touch | You need to use the datablock not the class. In stock TGE Eg. [code] function DemoPlayer::onColl... read more | 03/07/2008 (6:20 pm) |
| Some AIPlayer path issues | 2) are the paths looping? Is he going from lane2_start to lane2_start and then moving on (hitting th... read more | 02/27/2008 (10:09 pm) |
| Confused - where are the tools? | Lots of manuals and tutorials you should be reading on [url=http://tdn.garagegames.com/] TDN [/url] ... read more | 02/24/2008 (9:44 pm) |
| SetHidden on a player | SetHidden actually stops the object from getting updates (which is bad). What end result are you ... read more | 02/10/2008 (10:16 pm) |
| Unallocated Block | Huge difference. Thankyou so much. This was my last ditch effort at making the performance accep... read more | 09/10/2007 (4:26 am) |
| Unallocated Block | Hehe thanks. I've done most of those. Clearing the vector, client side only, same data is never sent... read more | 09/10/2007 (2:50 am) |
| Unallocated Block | Thankyou. Basically what your saying is that because im trasnfering addressess and since server/clie... read more | 09/10/2007 (2:37 am) |
| Unallocated Block | Bump. Is more information needed? Or does the question not make sense? Any response would be grea... read more | 09/09/2007 (11:06 pm) |
| Difference of .dst and .dif? | There are lots of differences. It is actually a common question, and there is a FAQ about it. [u... read more | 04/30/2007 (7:17 pm) |
| I never got my Additional Art Assets? | They are built into the SDK. In the sdk/example folder.... read more | 01/23/2007 (5:07 pm) |
| Ai In Tge | I agree with Mr. Blake. Just to add on, take a look at a few of the AI resources. There are really g... read more | 01/09/2007 (4:43 pm) |
| How to recompile engine/host game | [url=http://tdn.garagegames.com/wiki/Torque_Game_Engine#beginner]TDN[/url] has a great compiled list... read more | 01/07/2007 (10:43 pm) |
| Draw Line? | Sorry, I probably should have mentioned that to actually render it, you will need a class that does ... read more | 01/07/2007 (10:40 pm) |
| Draw Line? | What you ask for: [code] glColor3f(0,0,0.5f); glBegin(GL_LINES); glVertex3f(x1,y1,z1); glVert... read more | 01/07/2007 (9:42 pm) |
| AIguard resource? | I used it with MS3.5 a while back. I can't recall if i made changes. But it should work fine. Havent... read more | 01/07/2007 (3:35 am) |
| GuiMLText button | From looking at it... [code] UTF16 textPos[2] = { offset.x, offset.y }; //Default position of... read more | 01/06/2007 (8:37 pm) |
| Playing GUI Music ? | I used your code, and put alxPlay() in loadMainMenu() after [code] if($Audio::initFailed) { ... read more | 01/06/2007 (3:49 pm) |
| Deleting an object | Is %obj a name? a string of characters before its put into StaticShape()? Im guessing what you ac... read more | 01/06/2007 (3:06 pm) |
| Profiler | I think the profiler answered my question. [code] 0.755 0.672 441 PathRunnerRu... read more | 01/04/2007 (12:11 am) |
| Profiler | So i found where the ray casts were being called... the top of the function [code] //TODO: why ar... read more | 01/03/2007 (11:24 pm) |
| Node to node mounting | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4063]This is the resourc... read more | 01/03/2007 (5:08 pm) |
| Node to node mounting | I remember using this a while back. I'll help you look.... read more | 01/03/2007 (4:52 pm) |
| Profiler | Thanks for the response. No it's not the FPS starter kit, good guess though with the limited informa... read more | 01/03/2007 (2:24 pm) |
| Connecting levels. | I'm not familiar with that function so i dont know how it works, but i do know that it wont compile ... read more | 01/03/2007 (12:15 am) |
| Confused about implementing AIManager and AIPLayer | No, its not the same as targetnode. setAimObject(obj) will set your target. setAimLocation(Point3... read more | 01/02/2007 (11:30 pm) |
| Having an AI control a real player? | Why not [code] $player = new Player() { datablock = playerBody; }; ... (loop somewhere) $playe... read more | 01/02/2007 (12:20 am) |
| Happy new year | Happy new Year! and lets see Constructor!... read more | 01/01/2007 (1:08 am) |
| Confused about implementing AIManager and AIPLayer | OnReachDestination is a call back from the engine yes. The only thing it does is what you see in scr... read more | 12/31/2006 (3:15 pm) |
| Confused about implementing AIManager and AIPLayer | 1) AIManager is a generic script manager. AIPlayer is a C++ class. 2) the think function in its ... read more | 12/30/2006 (11:11 pm) |
| Object rotation | MatrixF holds position as well. You are setting position to (0,0,0) with the above code. zRot.setCol... read more | 12/25/2006 (11:29 pm) |
| Examples in cpp instead of cs. | The C++ side of things is located in ../engine/. You can use dOxygen to generate some very nice docu... read more | 10/21/2006 (10:37 pm) |
| Problem running Torque on Ubuntu | Install your video drivers. Or upgrade your video card...... read more | 10/21/2006 (10:01 pm) |
| Porting to TSE Question | 1)From my experience with TGE/TSE porting, the only thing needed different as far as models goes, is... read more | 09/13/2006 (11:02 am) |
| Questions before purchase | You are purchasing a license to use the engine. You will have access to private sections of the foru... read more | 09/08/2006 (7:14 pm) |
| Oh o ! floating avatar | Hehe. Glad you figured it out.... read more | 09/06/2006 (9:47 pm) |
| Position arithmetic | Heh, a little to slow. Glad you found it.... read more | 09/05/2006 (10:30 am) |
| Position arithmetic | VectorSub(%dest,"20 0 0"); VectorAdd(%dest,"20 0 0");... read more | 09/05/2006 (10:29 am) |
| Acessing dynamic values in mission? | Glad i could help.... read more | 09/04/2006 (10:23 pm) |
| Acessing dynamic values in mission? | I did a quick echo(MissionInfo.name); and received the correct name. I then added a dynamic variable... read more | 09/04/2006 (10:15 pm) |
| Acessing dynamic values in mission? | When you use '$' infront of something, you are attempting to access a global variable. Which if you ... read more | 09/04/2006 (9:56 pm) |