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Avid Gamer's Forum Posts

Thread Post Date Posted
TGEA 1.7 Tutorials I would like to preface this quickly. When I first started using torque (more then 2 years now) I... read more 05/06/2008 (11:23 pm)
Dragon @Andrew not all Dragons need wings. There are some in a far far away land that do not have wings, an... read more 04/19/2008 (6:35 am)
DTS Export Error: Assertion Failure What program are you using? The fix for me when I would constantly get an assertion was to reduce th... read more 04/17/2008 (5:15 pm)
Making my bot move more intelligently. There is so much that is involed with Ai that it is difficult to say "I've created Ai, here's a reso... read more 04/03/2008 (4:00 pm)
Making my bot move more intelligently. I'm going to address the first question in a different way. James' answer is good, but I always love... read more 04/02/2008 (11:40 pm)
Removing Unused Console Methods Console functions are C++ functions. Removing them will make the .exe smaller. That's about it.... read more 03/24/2008 (8:21 pm)
Beginner's scripting question: Player control You did half the work with the continuous forward function. There is another function in default.bin... read more 03/11/2008 (9:03 pm)
Beginner's scripting question: Player control Continue to search the TDN for scripting examples as that would seem like your primary difficulty. ... read more 03/11/2008 (10:41 am)
Beginner's scripting question: Player control TDN is a great resource for beginners. The forums are cool, but sometimes cumbersome to sift through... read more 03/11/2008 (8:46 am)
Separate Engine and Editor For scripting, delete the "creator" folder. Making a few changes to files that reference information... read more 03/11/2008 (8:39 am)
Getting AI to react to touch You need to use the datablock not the class. In stock TGE Eg. [code] function DemoPlayer::onColl... read more 03/07/2008 (6:20 pm)
Some AIPlayer path issues 2) are the paths looping? Is he going from lane2_start to lane2_start and then moving on (hitting th... read more 02/27/2008 (10:09 pm)
Confused - where are the tools? Lots of manuals and tutorials you should be reading on [url=http://tdn.garagegames.com/] TDN [/url] ... read more 02/24/2008 (9:44 pm)
SetHidden on a player SetHidden actually stops the object from getting updates (which is bad). What end result are you ... read more 02/10/2008 (10:16 pm)
Unallocated Block Huge difference. Thankyou so much. This was my last ditch effort at making the performance accep... read more 09/10/2007 (4:26 am)
Unallocated Block Hehe thanks. I've done most of those. Clearing the vector, client side only, same data is never sent... read more 09/10/2007 (2:50 am)
Unallocated Block Thankyou. Basically what your saying is that because im trasnfering addressess and since server/clie... read more 09/10/2007 (2:37 am)
Unallocated Block Bump. Is more information needed? Or does the question not make sense? Any response would be grea... read more 09/09/2007 (11:06 pm)
Difference of .dst and .dif? There are lots of differences. It is actually a common question, and there is a FAQ about it. [u... read more 04/30/2007 (7:17 pm)
I never got my Additional Art Assets? They are built into the SDK. In the sdk/example folder.... read more 01/23/2007 (5:07 pm)
Ai In Tge I agree with Mr. Blake. Just to add on, take a look at a few of the AI resources. There are really g... read more 01/09/2007 (4:43 pm)
How to recompile engine/host game [url=http://tdn.garagegames.com/wiki/Torque_Game_Engine#beginner]TDN[/url] has a great compiled list... read more 01/07/2007 (10:43 pm)
Draw Line? Sorry, I probably should have mentioned that to actually render it, you will need a class that does ... read more 01/07/2007 (10:40 pm)
Draw Line? What you ask for: [code] glColor3f(0,0,0.5f); glBegin(GL_LINES); glVertex3f(x1,y1,z1); glVert... read more 01/07/2007 (9:42 pm)
AIguard resource? I used it with MS3.5 a while back. I can't recall if i made changes. But it should work fine. Havent... read more 01/07/2007 (3:35 am)
GuiMLText button From looking at it... [code] UTF16 textPos[2] = { offset.x, offset.y }; //Default position of... read more 01/06/2007 (8:37 pm)
Playing GUI Music ? I used your code, and put alxPlay() in loadMainMenu() after [code] if($Audio::initFailed) { ... read more 01/06/2007 (3:49 pm)
Deleting an object Is %obj a name? a string of characters before its put into StaticShape()? Im guessing what you ac... read more 01/06/2007 (3:06 pm)
Profiler I think the profiler answered my question. [code] 0.755 0.672 441 PathRunnerRu... read more 01/04/2007 (12:11 am)
Profiler So i found where the ray casts were being called... the top of the function [code] //TODO: why ar... read more 01/03/2007 (11:24 pm)
Node to node mounting [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4063]This is the resourc... read more 01/03/2007 (5:08 pm)
Node to node mounting I remember using this a while back. I'll help you look.... read more 01/03/2007 (4:52 pm)
Profiler Thanks for the response. No it's not the FPS starter kit, good guess though with the limited informa... read more 01/03/2007 (2:24 pm)
Connecting levels. I'm not familiar with that function so i dont know how it works, but i do know that it wont compile ... read more 01/03/2007 (12:15 am)
Confused about implementing AIManager and AIPLayer No, its not the same as targetnode. setAimObject(obj) will set your target. setAimLocation(Point3... read more 01/02/2007 (11:30 pm)
Having an AI control a real player? Why not [code] $player = new Player() { datablock = playerBody; }; ... (loop somewhere) $playe... read more 01/02/2007 (12:20 am)
Happy new year Happy new Year! and lets see Constructor!... read more 01/01/2007 (1:08 am)
Confused about implementing AIManager and AIPLayer OnReachDestination is a call back from the engine yes. The only thing it does is what you see in scr... read more 12/31/2006 (3:15 pm)
Confused about implementing AIManager and AIPLayer 1) AIManager is a generic script manager. AIPlayer is a C++ class. 2) the think function in its ... read more 12/30/2006 (11:11 pm)
Object rotation MatrixF holds position as well. You are setting position to (0,0,0) with the above code. zRot.setCol... read more 12/25/2006 (11:29 pm)
Examples in cpp instead of cs. The C++ side of things is located in ../engine/. You can use dOxygen to generate some very nice docu... read more 10/21/2006 (10:37 pm)
Problem running Torque on Ubuntu Install your video drivers. Or upgrade your video card...... read more 10/21/2006 (10:01 pm)
Porting to TSE Question 1)From my experience with TGE/TSE porting, the only thing needed different as far as models goes, is... read more 09/13/2006 (11:02 am)
Questions before purchase You are purchasing a license to use the engine. You will have access to private sections of the foru... read more 09/08/2006 (7:14 pm)
Oh o ! floating avatar Hehe. Glad you figured it out.... read more 09/06/2006 (9:47 pm)
Position arithmetic Heh, a little to slow. Glad you found it.... read more 09/05/2006 (10:30 am)
Position arithmetic VectorSub(%dest,"20 0 0"); VectorAdd(%dest,"20 0 0");... read more 09/05/2006 (10:29 am)
Acessing dynamic values in mission? Glad i could help.... read more 09/04/2006 (10:23 pm)
Acessing dynamic values in mission? I did a quick echo(MissionInfo.name); and received the correct name. I then added a dynamic variable... read more 09/04/2006 (10:15 pm)
Acessing dynamic values in mission? When you use '$' infront of something, you are attempting to access a global variable. Which if you ... read more 09/04/2006 (9:56 pm)