Game Development Community

Jared Hoberock's Forum Posts

Thread Post Date Posted
creating ai monsters Look at the bot tutorials in the resources section.... read more 05/10/2002 (1:17 pm)
Editing through C++ Take a look at /example/fps/server/scripts/player.cs In the PlayerData(LightMaleHumanArmor) datab... read more 04/25/2002 (4:51 am)
Cloaking I posted a question kinda about this a couple months ago and the response I got was that the texture... read more 04/16/2002 (6:03 pm)
Shoreline Effects ... Melv, Maybe I missed it, but how did you do that? If there's any way you could post a resource o... read more 04/15/2002 (7:41 pm)
Getting the bots to fire or jump Yes, but I needed the separate array of players in order for all my functions to work correctly. Be... read more 03/21/2002 (4:13 pm)
constantly calling script functions Plane???!!! You've got a plane in the game? One that just flies around with no need for a pilot? ... read more 03/21/2002 (4:53 am)
Getting the bots to fire or jump Like all good functions that *should* work, it doesn't. It should be this: [code]function GameCo... read more 03/21/2002 (4:51 am)
Getting the bots to fire or jump Okay, here goes: In aiPlayer.cs: [code]function AIPlayer::onReachDestination(%this) { ... ... read more 03/20/2002 (3:27 pm)
Simple Sound Question I can't seem to find where alxPlay is called in the scripts. Help, please. Thanks... read more 03/20/2002 (3:01 pm)
constantly calling script functions THe function is supposed to constantly update the value of a variable I added in the player's LightM... read more 03/20/2002 (2:50 pm)
Simple Sound Question When I try this: [code]alxPlay("~/data/sound/fx/crunch.wav");[/code] I get this error: [cod... read more 03/20/2002 (2:34 pm)
Getting the bots to fire or jump Okay, well I actually got it to work in a multiplayer scenario. Basically I overhauled game.cs and ... read more 03/20/2002 (2:10 pm)
Getting the bots to fire or jump I'm just wondering if you've expanded this to take multiple players into account? Like in a multipl... read more 03/20/2002 (6:47 am)
popup inventory and mouse events Figured it out. I had a shapenamehud object over all the other stuff, blocking the mouse clicks. T... read more 03/19/2002 (7:08 pm)
popup inventory and mouse events The code I posted above is the only stuff that is different from what you have in Inventory 3. My I... read more 03/19/2002 (1:27 pm)
popup inventory and mouse events I'm using the version 3 tutorial, I think. I have tried putting echo statements in the onmouse func... read more 03/19/2002 (11:32 am)
Getting the bots to fire or jump Well, it might have something to do with the inventory system I'm using. Well, that's for another d... read more 03/17/2002 (10:51 pm)
Getting the bots to fire or jump Also, I can get my bots to have a rifle, but for some reason, I can't seem to give them any ammo. ... read more 03/17/2002 (10:18 pm)
Getting the bots to fire or jump This is really interesting, but I was just wondering what your code for clearAim() was?... read more 03/17/2002 (10:01 pm)
exporting models with milkshape But even if I am not using textures, just flat colors, all I get in .dts is a plain white model.... read more 03/15/2002 (11:44 pm)
popup inventory and mouse events Tim, do you think you could post yr code for inventorygui.gui? Or at least look at this one and tel... read more 03/15/2002 (6:32 pm)
Movement while in the air Sorry, I found what you were talking about.... read more 03/12/2002 (5:01 am)
Movement while in the air Uh, which other forum? I ran a forum search on "jumppack" and it didn't find anything. Thanks, D... read more 03/12/2002 (4:56 am)
Mouse bleeds all over canvas on popup bitmap Do you mean putting GameTSControl in the background on the InventoryGui? I didn't do that, but I wi... read more 03/06/2002 (9:59 am)
Text properties should be so easy! Sorry, I meant that I want to know how to change the color from a script. I don't want to change th... read more 03/05/2002 (8:44 pm)
Plane bump... read more 03/04/2002 (12:01 pm)
Model Verification bump... read more 03/04/2002 (12:01 pm)
mp3s in torque If you post it, you'll be my hero. J... read more 03/02/2002 (1:17 am)
Lightning Rendering Feature? Hi, I followed you guys' 80+ post thread on lightning and tried to make all the changes you did. I'... read more 02/25/2002 (2:39 pm)
Torque and #include question Wow, that was a quick reply! Found what you were talking about, thanks! J... read more 02/21/2002 (12:15 am)
Spawning How? And in which scripts? Thanks.... read more 02/20/2002 (1:18 pm)
Spawning Yes. Are you saying just to put more spawn points in the mission script? Also, is there a way to s... read more 02/20/2002 (7:06 am)
Random Numbers Thanks a lot! That worked!... read more 02/19/2002 (7:29 pm)
Random Numbers I'd get the same response from the console with rand() as I do randomise().... read more 02/19/2002 (6:53 pm)
Random Numbers Okay, here is my code now: function moveBotsRandom() { randomise(); for(%i = 0; %i < $b... read more 02/19/2002 (5:52 pm)
Random Numbers Okay, this is what I'm using: function moveBotsRandom() { for(%i = 0; %i < $botCounter; %i++... read more 02/19/2002 (4:47 pm)
Non-Player Characters Okay here's a question, I've heard that pending the inclusion of AIobjects, one could use bots for e... read more 02/11/2002 (10:06 pm)
mp3s in torque Assuming I have an open mp3 decoding library, do you know where in the Audio code the changes should... read more 02/05/2002 (9:10 pm)
terrain file format thanks much. J... read more 01/30/2002 (1:59 pm)