Jared Hoberock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| creating ai monsters | Look at the bot tutorials in the resources section.... read more | 05/10/2002 (1:17 pm) |
| Editing through C++ | Take a look at /example/fps/server/scripts/player.cs In the PlayerData(LightMaleHumanArmor) datab... read more | 04/25/2002 (4:51 am) |
| Cloaking | I posted a question kinda about this a couple months ago and the response I got was that the texture... read more | 04/16/2002 (6:03 pm) |
| Shoreline Effects ... | Melv, Maybe I missed it, but how did you do that? If there's any way you could post a resource o... read more | 04/15/2002 (7:41 pm) |
| Getting the bots to fire or jump | Yes, but I needed the separate array of players in order for all my functions to work correctly. Be... read more | 03/21/2002 (4:13 pm) |
| constantly calling script functions | Plane???!!! You've got a plane in the game? One that just flies around with no need for a pilot? ... read more | 03/21/2002 (4:53 am) |
| Getting the bots to fire or jump | Like all good functions that *should* work, it doesn't. It should be this: [code]function GameCo... read more | 03/21/2002 (4:51 am) |
| Getting the bots to fire or jump | Okay, here goes: In aiPlayer.cs: [code]function AIPlayer::onReachDestination(%this) { ... ... read more | 03/20/2002 (3:27 pm) |
| Simple Sound Question | I can't seem to find where alxPlay is called in the scripts. Help, please. Thanks... read more | 03/20/2002 (3:01 pm) |
| constantly calling script functions | THe function is supposed to constantly update the value of a variable I added in the player's LightM... read more | 03/20/2002 (2:50 pm) |
| Simple Sound Question | When I try this: [code]alxPlay("~/data/sound/fx/crunch.wav");[/code] I get this error: [cod... read more | 03/20/2002 (2:34 pm) |
| Getting the bots to fire or jump | Okay, well I actually got it to work in a multiplayer scenario. Basically I overhauled game.cs and ... read more | 03/20/2002 (2:10 pm) |
| Getting the bots to fire or jump | I'm just wondering if you've expanded this to take multiple players into account? Like in a multipl... read more | 03/20/2002 (6:47 am) |
| popup inventory and mouse events | Figured it out. I had a shapenamehud object over all the other stuff, blocking the mouse clicks. T... read more | 03/19/2002 (7:08 pm) |
| popup inventory and mouse events | The code I posted above is the only stuff that is different from what you have in Inventory 3. My I... read more | 03/19/2002 (1:27 pm) |
| popup inventory and mouse events | I'm using the version 3 tutorial, I think. I have tried putting echo statements in the onmouse func... read more | 03/19/2002 (11:32 am) |
| Getting the bots to fire or jump | Well, it might have something to do with the inventory system I'm using. Well, that's for another d... read more | 03/17/2002 (10:51 pm) |
| Getting the bots to fire or jump | Also, I can get my bots to have a rifle, but for some reason, I can't seem to give them any ammo. ... read more | 03/17/2002 (10:18 pm) |
| Getting the bots to fire or jump | This is really interesting, but I was just wondering what your code for clearAim() was?... read more | 03/17/2002 (10:01 pm) |
| exporting models with milkshape | But even if I am not using textures, just flat colors, all I get in .dts is a plain white model.... read more | 03/15/2002 (11:44 pm) |
| popup inventory and mouse events | Tim, do you think you could post yr code for inventorygui.gui? Or at least look at this one and tel... read more | 03/15/2002 (6:32 pm) |
| Movement while in the air | Sorry, I found what you were talking about.... read more | 03/12/2002 (5:01 am) |
| Movement while in the air | Uh, which other forum? I ran a forum search on "jumppack" and it didn't find anything. Thanks, D... read more | 03/12/2002 (4:56 am) |
| Mouse bleeds all over canvas on popup bitmap | Do you mean putting GameTSControl in the background on the InventoryGui? I didn't do that, but I wi... read more | 03/06/2002 (9:59 am) |
| Text properties should be so easy! | Sorry, I meant that I want to know how to change the color from a script. I don't want to change th... read more | 03/05/2002 (8:44 pm) |
| Plane | bump... read more | 03/04/2002 (12:01 pm) |
| Model Verification | bump... read more | 03/04/2002 (12:01 pm) |
| mp3s in torque | If you post it, you'll be my hero. J... read more | 03/02/2002 (1:17 am) |
| Lightning Rendering Feature? | Hi, I followed you guys' 80+ post thread on lightning and tried to make all the changes you did. I'... read more | 02/25/2002 (2:39 pm) |
| Torque and #include |
Wow, that was a quick reply! Found what you were talking about, thanks! J... read more | 02/21/2002 (12:15 am) |
| Spawning | How? And in which scripts? Thanks.... read more | 02/20/2002 (1:18 pm) |
| Spawning | Yes. Are you saying just to put more spawn points in the mission script? Also, is there a way to s... read more | 02/20/2002 (7:06 am) |
| Random Numbers | Thanks a lot! That worked!... read more | 02/19/2002 (7:29 pm) |
| Random Numbers | I'd get the same response from the console with rand() as I do randomise().... read more | 02/19/2002 (6:53 pm) |
| Random Numbers | Okay, here is my code now: function moveBotsRandom() { randomise(); for(%i = 0; %i < $b... read more | 02/19/2002 (5:52 pm) |
| Random Numbers | Okay, this is what I'm using: function moveBotsRandom() { for(%i = 0; %i < $botCounter; %i++... read more | 02/19/2002 (4:47 pm) |
| Non-Player Characters | Okay here's a question, I've heard that pending the inclusion of AIobjects, one could use bots for e... read more | 02/11/2002 (10:06 pm) |
| mp3s in torque | Assuming I have an open mp3 decoding library, do you know where in the Audio code the changes should... read more | 02/05/2002 (9:10 pm) |
| terrain file format | thanks much. J... read more | 01/30/2002 (1:59 pm) |