Game Development Community

Ben Sparks (Warspawn)'s Forum Posts

Thread Post Date Posted
Another Bog standard fantastic idea Check out: [url=http://www.rampantgames.com/frayedknights/]Frayed Knights[/url] made with Torque, hu... read more 08/28/2008 (9:45 pm)
Free ambient animations I am very interested as well, that would be most generous of you.... read more 08/28/2008 (12:46 am)
Learning Torque & Building AI When I looked at AIManager and found that it has a think function, and a spawn function. I said that... read more 08/27/2008 (8:09 am)
Learning Torque & Building AI Next we see a bunch of AIPlayer:: functions. These are all custom functions that we are defining in ... read more 08/27/2008 (7:15 am)
Learning Torque & Building AI So there are a bunch of callbacks in there, and there are also some other functions that are NOT cal... read more 08/27/2008 (7:15 am)
Learning Torque & Building AI Now, the AiPlayer class (in c++) is simply an extension of the Player class. The Player class is its... read more 08/27/2008 (7:15 am)
Movie: Bron-Y-Orc Stomp from SpellPack2 That is freaking awesome! [i]you wouldn't like Kork when he's mad[/i]... read more 08/21/2008 (7:43 am)
How to add animal mounts There is a horse pack that you can buy from 3d-diggers that would pretty much give you all that. [u... read more 08/06/2008 (1:25 am)
DSQ animations I think I understand, and I have the same question. I would think that somehow you'd have to be able... read more 08/06/2008 (1:21 am)
AFX/AFXA License Confirmation AFX Combopack for TGEA & TGE... read more 02/10/2008 (7:21 pm)
Skeleton swarm collection Those models are awesome! I think that I'll have to get those as soon as I can scrounge up the loot ... read more 09/25/2007 (11:44 pm)
SplitScreen Multiplayer.. How to? Well, I think that there is more to it than this, but check out this resource [url=http://www.garage... read more 09/25/2007 (11:27 pm)
Immersive AI Engine by Gavin Bunney discussion Awesome! Ok, I've been thinking on how to implement the master control brain and I'm still trying... read more 09/24/2007 (10:12 pm)
Immersive AI Engine by Gavin Bunney discussion @Greg: I've emailed you with details of where you can upload. A thought about the 500 agents, may... read more 09/24/2007 (5:28 pm)
Immersive AI Engine by Gavin Bunney discussion Hmm that's interesting that putting all of the scripts into c++ will give that much of a boost. I th... read more 09/19/2007 (11:51 pm)
Immersive AI Engine by Gavin Bunney discussion Anyone made any further progress with this that they want to share?... read more 09/10/2007 (7:06 pm)
Unit Possession Thanks for the ideas, I think I'll start by simply adding back in the FPS controls and see what happ... read more 05/11/2007 (6:08 pm)
Who's alive in this part of the world? I just bought the RTS kit on friday. I've been a GG member/TGE owner since 2001 though. Right now I'... read more 05/06/2007 (3:24 pm)
Modernization Kit Beta You probably just need to do a manual merge because they changed and updated a bunch of files in 1.5... read more 04/06/2007 (4:23 pm)
Immersive AI Engine by Gavin Bunney discussion Well, if you look at the pdf for implementation, you'll see that there are a ton of other changes th... read more 04/06/2007 (7:20 am)
Titas (mmokit For Tse) Licensing Thread Ben Sparks ben.sparks@tristar.com Warspawn (username) Bought the combo...... read more 03/29/2007 (9:34 pm)
MMOKIT Licensing Thread Ben Sparks ben.sparks@tristar.com Warspawn (username) Bought the combo, so I'll double post in ... read more 03/29/2007 (9:32 pm)
Remote camera / render to texture While I'm sure there is a way to do it ( that I don't know) maybe instead if you "zoomed in" and mad... read more 10/13/2006 (3:37 pm)
Atlas2 (MS4) Blended Terrain - Black Splotches Well, perhaps I spoke too soon... whatever I tried the first time wouldnt work, however I just tried... read more 10/03/2006 (7:07 pm)
Atlas2 (MS4) Blended Terrain - Black Splotches No, I tried moving the extra ones all to layer 4, and that did end up making it so there was only on... read more 10/03/2006 (3:21 pm)
Getting Errors importing a Terrain into Atlas For a 1024 terrain I have been using .5 or 1.0 for error level, and 4 or 5 for tree depth, it always... read more 10/02/2006 (10:21 pm)
Torque AT and TGE 1.5 upgrade? I imagine that the new interiors, models, scripts, and especially show tool will not be included in ... read more 10/02/2006 (7:28 pm)
Atlas2 (MS4) Blended Terrain - Black Splotches Ok, that helps a lot guys, thanks. I had a feeling it was due to my missing 2nd alpha map import. I ... read more 09/30/2006 (3:15 pm)
Hiring Torque AI programmer Well, I already live in Phoenix... but I wouldn't classify myself as having strong enough knowledge ... read more 09/21/2006 (11:34 pm)
Combining Teams and Resources Well there was RealmWars (community project) and Game Beavers (community assets) and I think that th... read more 09/13/2006 (5:16 pm)
Changing .cs to .ts Torsion is very good, I love it... But I have to say this idea is still good, even if you don't use ... read more 08/28/2006 (10:36 pm)
AI, Players, and Bears Oh My... Thanks for the response... Well, I think I would need to ask the author if this is OK first I wou... read more 08/26/2006 (2:21 am)
TGB Adventure Kit, somebody use it ? Yeah the docs are good, and they're up on the TDN now... it's an awesome kit IMHO... read more 08/24/2006 (11:27 pm)
Random fxShapeReplicator Thanks a lot for the help, it turns out I needed to set the mShapeFile to NULL instead of using the ... read more 04/15/2006 (2:09 am)
Random fxShapeReplicator Oddly enough I had already started working on the same resource. I was planning to add 16 shapes to ... read more 04/14/2006 (3:04 am)
Complete MMORPG Development Guide Hi I just registered and I'm a SDK owner. Account: warspawn Thanks.... read more 03/29/2006 (4:45 am)
T2D Level Editor Ah... yep, that was the problem. Thanks!... read more 08/02/2005 (5:19 am)
T2D Level Editor Sounds cool... I downloaded it, and just copied the folder into a clean copy of T2D stock. Copied... read more 08/01/2005 (8:05 pm)
Grand Theft Auto games made by Torque? @Sean: Here's one possibility: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 07/20/2005 (2:20 pm)
Torque Trade Wars I used to run a BBS back in the day as well. Tradewars was definitely one of the most popular games.... read more 07/20/2005 (2:01 pm)
Anybody know of any cheap or free sprite tools? I often actually use Game Maker ([url]www.gamemaker.nl[/url]) It's another game authoring software t... read more 03/11/2005 (2:55 am)
Link Points Ok, I figured it out... For some reason I don't understand it requires that you use the setSize c... read more 03/06/2005 (1:09 am)
Link Points Cool thanks. So yes, I changed it in the demo and it moved correctly... I'll keep digging in my o... read more 03/05/2005 (10:51 pm)
Link Points Thanks for the response... Yeah it looks good to me too. Yet the linkpoint remains at 0,0 local c... read more 03/05/2005 (10:00 pm)
Cloudburst - Preview video That looks really awesome! Can't wait to play it! I love the old school fast paced shooters (that's ... read more 03/05/2005 (6:12 pm)
Torque AI Pack It's been a little while, how's the pack coming? Any news on a release date yet?... read more 08/16/2004 (6:16 pm)
yes I bought the SDK I too bought it years ago...... read more 08/15/2004 (2:52 am)
I just bought TSE!!! I bought it!... read more 08/12/2004 (3:56 pm)