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Jeremiah Fulbright's Forum Posts

Thread Post Date Posted
TSE Particles Not Rendering I will echo what Thomas said and say that the particleEmitter.cpp file is setup with the needed GFX ... read more 05/01/2006 (1:30 pm)
TSE's FxFoliage Replicator Doesn't Work Networked As youre using Starter.Fps, I'm not sure what to tell you. The only problem I had was the missing St... read more 04/27/2006 (12:29 am)
GuiTreeView in the editor isnt working Hmm.. Is this off of your scripts or via the Example scripts, or what scripts? .. cause unless th... read more 04/26/2006 (6:45 pm)
GuiTreeView in the editor isnt working Have you updated the Editor script/gui files to be fit with MS3? They all will have changed to basic... read more 04/26/2006 (3:09 pm)
TSE's FxFoliage Replicator Doesn't Work Networked The only reason it wouldn't be networking is if you aren't replicating it properly... which is all h... read more 04/26/2006 (3:08 pm)
Stack Issues Is this with MS3, as I thought this was fixed, as it was related to the Unicode system. See where lp... read more 04/23/2006 (10:45 am)
Parallax Shader Is this Shader working in MS3 for anybody? We're experiencing a memory leak on loading of the Materi... read more 04/16/2006 (9:13 pm)
TSE Particles Not Rendering The entire rendering pipeline has changed in TSE. Anything you see commented out is either because i... read more 04/16/2006 (8:06 pm)
Renderfirstperson = false, but still does it Here is what I'm currently using: [code] PROFILE_START(PlayerRenderPrimary); GFX->pushWorld... read more 04/15/2006 (3:57 pm)
D3dx9_28.dll error If you distribute your version of the dll, then it won't be subverted by anything on the User's PC..... read more 04/11/2006 (7:31 pm)
One waterblock or many? Sounds fairly right.. The fact that every vertex is rendered is sort-of bad, in a general sense.. Pr... read more 04/11/2006 (7:28 pm)
TSE Update - Milestone 3 release Splash code was commented out/removed, and won't be making a return (was posted somewhere).... read more 04/11/2006 (7:00 am)
TSE Update - Milestone 3 release @Brian: Well I looked into the Datablock situation and with the number of changes to Rendering Pi... read more 04/09/2006 (9:22 pm)
TSE Update - Milestone 3 release You need a MS3 version of Starter.fps, which is being fixed up by Joesph. With TGE 1.4 and now T... read more 04/08/2006 (3:57 pm)
TSE Starter.fps download That error message is nothing to worry about, as its been there since day 1... read more 04/08/2006 (3:55 pm)
TelnetDebugger fix Tom, any chance you can make updated cpp files for TSE MS3, or just note the changes so that we can ... read more 04/08/2006 (3:36 am)
GuiTextEditCtrl Password lockup in MS3 Ah ha! I did a search but mustve typed in the wrong words.. Google Search is supposed to find things... read more 04/08/2006 (3:23 am)
TSE Update - Milestone 3 release Thanks Brian.. It was just something I was looking at, because, I noticed that for Interiors they st... read more 04/08/2006 (3:13 am)
TSE Update - Milestone 3 release Material Improvements have been changed for awhile.. Although I question the Material data not be... read more 04/07/2006 (11:58 pm)
TSE Update - Milestone 3 release So far so good with all of the proper fixes for Unicode.. :)... read more 04/07/2006 (6:02 pm)
TSE Update - Milestone 3 release Seeing as Vs2005 projects weren't added. Are there any special things to do for a clean copy of ... read more 04/07/2006 (12:10 pm)
TSE Update - Milestone 3 release Xinput will be tied to XNA stuff with latest DX SDKs. You need to be up to date, as August is a bit ... read more 04/06/2006 (7:46 pm)
TSE Update - Milestone 3 release Xinput will be tied to XNA stuff with latest DX SDKs. You need to be up to date, as August is a bit ... read more 04/06/2006 (7:36 pm)
TSE CVS bandwidth exceeded TSE base is alot lower than TGE is, but its per accont, so not sure why you'd hit your limit already... read more 04/04/2006 (11:38 am)
MS4 within a few months Stephen, please don't get our hopes up :p As I checked, and found nothing, so I'm waiting for the CV... read more 04/04/2006 (11:09 am)
MS4 within a few months As a reference and for questions that don't seen to get answered here.. [url]http://www.tribalwa... read more 03/31/2006 (9:20 pm)
TSE & feb.2006 SDK Help Start, Settings, Control Panel... or My computer, then Control Panel... read more 03/31/2006 (9:17 pm)
TSE & feb.2006 SDK Help Oh wait, you need to goto the Control Panel, and you should see a DirectX icon there which is what y... read more 03/31/2006 (8:38 pm)
CustomMaterial vs Material As an extension to this, I've added isCustomMaterial() to Material and CustomMaterial classes, so I ... read more 03/31/2006 (7:55 pm)
TSE & feb.2006 SDK Help Click Start, then Run.. then type in Dxdiag and hit enter :)... read more 03/31/2006 (7:52 pm)
MS4 within a few months We're sort of on MS 2.5, but seeing as there aren't rolling changes like back in the old days... An... read more 03/29/2006 (7:21 pm)
GuiPlayerView Actually, I am seeing something similiar to this with another thing I am porting/fixing for TSE. I t... read more 03/26/2006 (4:40 am)
Blurred Text in text windows Help The font issue seems to be tied to Unicode changes that were introduced. The changes I posted above ... read more 03/26/2006 (4:38 am)
Which Map Editor? Well, I know that much :) But for anybody who purchases TGE/TSE and then looks, they will see Common... read more 02/28/2006 (3:46 pm)
Enum 'GFXVertexColor::ColorOrdering' used in qualified name Unfortunately, from my understanding this is a Visual Studio specific warning/implementation, so the... read more 02/25/2006 (2:31 am)
TSE Starter.fps download Hmm.. It was the only thign that I changed on my side and it started working.. not sure :/ Questi... read more 02/22/2006 (9:38 pm)
TSE Starter.fps download For the cannot create window error: starter.fps/client/init.cs: initCanvas(".:Torque Shader En... read more 02/19/2006 (12:24 pm)
A funny problem with StartupGui.gui Okay, it was a bit longer than a few minutes :) but here is the whole file, just for reference - ... read more 02/18/2006 (8:04 pm)
A funny problem with StartupGui.gui I have this done currently and will paste what you need in a few minutes... read more 02/18/2006 (5:11 pm)
A funny problem with StartupGui.gui Actually he isn't.. The closing bracket is for the function, and the if part of the statement - the ... read more 02/18/2006 (1:11 am)
Trouble with StartupGui Http://www.garagegames.com/mg/forums/result.thread.php?qt=40187 Try not to post the same question... read more 02/18/2006 (12:46 am)
A funny problem with StartupGui.gui If you click before it fades out, do you get to your main menu? You should and thats how that is... read more 02/18/2006 (12:42 am)
Blured fonts in TSE Http://www.garagegames.com/mg/forums/result.thread.php?qt=40192... read more 02/18/2006 (12:12 am)
Blurred Text in text windows Help I suspect this may break fonts that are anything but English, and as I am having this issue with my ... read more 02/17/2006 (11:41 pm)
Crossbow Explosion not working in 1.4rc1 Well, we did some more investigating and it seems with 1.4rc1 some new isClientObject() checks were ... read more 04/04/2005 (6:41 am)
TGERad - Radiosity Anybody have the information needed to get this compiling in VS 2003.. I know Mark said awhile back ... read more 04/01/2005 (3:24 am)
Not able to export Eye, Cam, Mass I may have got part of it working. Other models I have done, I put eye/mass as sub of start, and it ... read more 07/23/2002 (1:21 pm)
Not able to export Eye, Cam, Mass Shape Hierarchy: Details: Detail100, Subtree 0, objectDetail 0, size 100 Detail5... read more 07/23/2002 (12:01 pm)
Not able to export Eye, Cam, Mass Okay... Not a problem.. I checked the schematics and have the dummies linked to.. Start.. and then t... read more 07/23/2002 (2:42 am)
FPS to GAME script Actually think I did locate it.. I had moved it all to run as game....... yet, I was running shortcu... read more 07/22/2002 (3:56 pm)