Jeremiah Fulbright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE Particles Not Rendering | I will echo what Thomas said and say that the particleEmitter.cpp file is setup with the needed GFX ... read more | 05/01/2006 (1:30 pm) |
| TSE's FxFoliage Replicator Doesn't Work Networked | As youre using Starter.Fps, I'm not sure what to tell you. The only problem I had was the missing St... read more | 04/27/2006 (12:29 am) |
| GuiTreeView in the editor isnt working | Hmm.. Is this off of your scripts or via the Example scripts, or what scripts? .. cause unless th... read more | 04/26/2006 (6:45 pm) |
| GuiTreeView in the editor isnt working | Have you updated the Editor script/gui files to be fit with MS3? They all will have changed to basic... read more | 04/26/2006 (3:09 pm) |
| TSE's FxFoliage Replicator Doesn't Work Networked | The only reason it wouldn't be networking is if you aren't replicating it properly... which is all h... read more | 04/26/2006 (3:08 pm) |
| Stack Issues | Is this with MS3, as I thought this was fixed, as it was related to the Unicode system. See where lp... read more | 04/23/2006 (10:45 am) |
| Parallax Shader | Is this Shader working in MS3 for anybody? We're experiencing a memory leak on loading of the Materi... read more | 04/16/2006 (9:13 pm) |
| TSE Particles Not Rendering | The entire rendering pipeline has changed in TSE. Anything you see commented out is either because i... read more | 04/16/2006 (8:06 pm) |
| Renderfirstperson = false, but still does it | Here is what I'm currently using: [code] PROFILE_START(PlayerRenderPrimary); GFX->pushWorld... read more | 04/15/2006 (3:57 pm) |
| D3dx9_28.dll error | If you distribute your version of the dll, then it won't be subverted by anything on the User's PC..... read more | 04/11/2006 (7:31 pm) |
| One waterblock or many? | Sounds fairly right.. The fact that every vertex is rendered is sort-of bad, in a general sense.. Pr... read more | 04/11/2006 (7:28 pm) |
| TSE Update - Milestone 3 release | Splash code was commented out/removed, and won't be making a return (was posted somewhere).... read more | 04/11/2006 (7:00 am) |
| TSE Update - Milestone 3 release | @Brian: Well I looked into the Datablock situation and with the number of changes to Rendering Pi... read more | 04/09/2006 (9:22 pm) |
| TSE Update - Milestone 3 release | You need a MS3 version of Starter.fps, which is being fixed up by Joesph. With TGE 1.4 and now T... read more | 04/08/2006 (3:57 pm) |
| TSE Starter.fps download | That error message is nothing to worry about, as its been there since day 1... read more | 04/08/2006 (3:55 pm) |
| TelnetDebugger fix | Tom, any chance you can make updated cpp files for TSE MS3, or just note the changes so that we can ... read more | 04/08/2006 (3:36 am) |
| GuiTextEditCtrl Password lockup in MS3 | Ah ha! I did a search but mustve typed in the wrong words.. Google Search is supposed to find things... read more | 04/08/2006 (3:23 am) |
| TSE Update - Milestone 3 release | Thanks Brian.. It was just something I was looking at, because, I noticed that for Interiors they st... read more | 04/08/2006 (3:13 am) |
| TSE Update - Milestone 3 release | Material Improvements have been changed for awhile.. Although I question the Material data not be... read more | 04/07/2006 (11:58 pm) |
| TSE Update - Milestone 3 release | So far so good with all of the proper fixes for Unicode.. :)... read more | 04/07/2006 (6:02 pm) |
| TSE Update - Milestone 3 release | Seeing as Vs2005 projects weren't added. Are there any special things to do for a clean copy of ... read more | 04/07/2006 (12:10 pm) |
| TSE Update - Milestone 3 release | Xinput will be tied to XNA stuff with latest DX SDKs. You need to be up to date, as August is a bit ... read more | 04/06/2006 (7:46 pm) |
| TSE Update - Milestone 3 release | Xinput will be tied to XNA stuff with latest DX SDKs. You need to be up to date, as August is a bit ... read more | 04/06/2006 (7:36 pm) |
| TSE CVS bandwidth exceeded | TSE base is alot lower than TGE is, but its per accont, so not sure why you'd hit your limit already... read more | 04/04/2006 (11:38 am) |
| MS4 within a few months | Stephen, please don't get our hopes up :p As I checked, and found nothing, so I'm waiting for the CV... read more | 04/04/2006 (11:09 am) |
| MS4 within a few months | As a reference and for questions that don't seen to get answered here.. [url]http://www.tribalwa... read more | 03/31/2006 (9:20 pm) |
| TSE & feb.2006 SDK Help | Start, Settings, Control Panel... or My computer, then Control Panel... read more | 03/31/2006 (9:17 pm) |
| TSE & feb.2006 SDK Help | Oh wait, you need to goto the Control Panel, and you should see a DirectX icon there which is what y... read more | 03/31/2006 (8:38 pm) |
| CustomMaterial vs Material | As an extension to this, I've added isCustomMaterial() to Material and CustomMaterial classes, so I ... read more | 03/31/2006 (7:55 pm) |
| TSE & feb.2006 SDK Help | Click Start, then Run.. then type in Dxdiag and hit enter :)... read more | 03/31/2006 (7:52 pm) |
| MS4 within a few months | We're sort of on MS 2.5, but seeing as there aren't rolling changes like back in the old days... An... read more | 03/29/2006 (7:21 pm) |
| GuiPlayerView | Actually, I am seeing something similiar to this with another thing I am porting/fixing for TSE. I t... read more | 03/26/2006 (4:40 am) |
| Blurred Text in text windows Help | The font issue seems to be tied to Unicode changes that were introduced. The changes I posted above ... read more | 03/26/2006 (4:38 am) |
| Which Map Editor? | Well, I know that much :) But for anybody who purchases TGE/TSE and then looks, they will see Common... read more | 02/28/2006 (3:46 pm) |
| Enum 'GFXVertexColor::ColorOrdering' used in qualified name | Unfortunately, from my understanding this is a Visual Studio specific warning/implementation, so the... read more | 02/25/2006 (2:31 am) |
| TSE Starter.fps download | Hmm.. It was the only thign that I changed on my side and it started working.. not sure :/ Questi... read more | 02/22/2006 (9:38 pm) |
| TSE Starter.fps download | For the cannot create window error: starter.fps/client/init.cs: initCanvas(".:Torque Shader En... read more | 02/19/2006 (12:24 pm) |
| A funny problem with StartupGui.gui | Okay, it was a bit longer than a few minutes :) but here is the whole file, just for reference - ... read more | 02/18/2006 (8:04 pm) |
| A funny problem with StartupGui.gui | I have this done currently and will paste what you need in a few minutes... read more | 02/18/2006 (5:11 pm) |
| A funny problem with StartupGui.gui | Actually he isn't.. The closing bracket is for the function, and the if part of the statement - the ... read more | 02/18/2006 (1:11 am) |
| Trouble with StartupGui | Http://www.garagegames.com/mg/forums/result.thread.php?qt=40187 Try not to post the same question... read more | 02/18/2006 (12:46 am) |
| A funny problem with StartupGui.gui | If you click before it fades out, do you get to your main menu? You should and thats how that is... read more | 02/18/2006 (12:42 am) |
| Blured fonts in TSE | Http://www.garagegames.com/mg/forums/result.thread.php?qt=40192... read more | 02/18/2006 (12:12 am) |
| Blurred Text in text windows Help | I suspect this may break fonts that are anything but English, and as I am having this issue with my ... read more | 02/17/2006 (11:41 pm) |
| Crossbow Explosion not working in 1.4rc1 | Well, we did some more investigating and it seems with 1.4rc1 some new isClientObject() checks were ... read more | 04/04/2005 (6:41 am) |
| TGERad - Radiosity | Anybody have the information needed to get this compiling in VS 2003.. I know Mark said awhile back ... read more | 04/01/2005 (3:24 am) |
| Not able to export Eye, Cam, Mass | I may have got part of it working. Other models I have done, I put eye/mass as sub of start, and it ... read more | 07/23/2002 (1:21 pm) |
| Not able to export Eye, Cam, Mass | Shape Hierarchy: Details: Detail100, Subtree 0, objectDetail 0, size 100 Detail5... read more | 07/23/2002 (12:01 pm) |
| Not able to export Eye, Cam, Mass | Okay... Not a problem.. I checked the schematics and have the dummies linked to.. Start.. and then t... read more | 07/23/2002 (2:42 am) |
| FPS to GAME script | Actually think I did locate it.. I had moved it all to run as game....... yet, I was running shortcu... read more | 07/22/2002 (3:56 pm) |