Chad Kilgore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving the camera with the mouse | I'm not seeing the Mouse Selector behavior on TDN. Did the name change? Or can somebody post its cod... read more | 03/28/2010 (2:29 pm) |
| Inheriting the AbstractSwitcher Template? | In scripts/sever/scriptExec.cs: [code] // Load GMK exec("./logickingMechanics/logickingMecha... read more | 12/21/2009 (8:39 pm) |
| Inheriting the AbstractSwitcher Template? | I figured it out. I was trying to divide it into the art/datablock and scripts/server. The scripts d... read more | 12/21/2009 (11:55 am) |
| Best Implementation for Auto Aiming? | That is what I meant to say, but only far less eloquently. I will also be adding Icon Extent for the... read more | 11/30/2009 (10:10 pm) |
| Best Implementation for Auto Aiming? | I started modifying the GuiShapeNameHud. For the most part I think it works out pretty well (I'm not... read more | 11/29/2009 (7:33 pm) |
| Chat Mapper | I'm sure there are features and/or bugs with the exporter. Let me know and I will add/fix them as qu... read more | 11/21/2009 (10:24 am) |
| Best Implementation for Auto Aiming? | I am trying to recreate the cursor system from [url=http://www.youtube.com/watch?v=_-R6FdkDhmw&f... read more | 11/21/2009 (12:37 am) |
| Chat Mapper | I posted my XML-to-YackPack parser on the Chat Mapper Forums. I'm sure there are bugs, but it seems ... read more | 11/03/2009 (10:30 am) |
| Chat Mapper | I ended up making a parser for T3D-v1.0. There are still quite a few minor features that I would lik... read more | 11/01/2009 (2:22 pm) |
| Yack Pack port to Torque 3D | I got it figured out. I placed: [code] %dlgMemory = new DialogMemory() { dataBlock = ... read more | 10/14/2009 (12:08 am) |
| Yack Pack port to Torque 3D | I am having problems porting YackPack into T3D, specifically the *.getDialogMemory() always returns ... read more | 10/06/2009 (9:14 pm) |
| Not Crawling off of Platforms? | That did it! Thank you.... read more | 09/20/2009 (7:42 pm) |
| Not Crawling off of Platforms? | I am trying to allow the player to get the to very edge of a platform without falling off. If the pl... read more | 09/20/2009 (7:00 pm) |
| BSoD on Notebook | That was it. Not enough computer for Advanced Lighting. Thanks guys.... read more | 08/27/2009 (8:50 pm) |
| Supressing Collision on an Actor? | I tried the CollisionActiveSend and threw a breakpoint in on the line. It got to the line just fine.... read more | 08/23/2009 (12:29 am) |
| Supressing Collision on an Actor? | The actor doesn't die. It just becomes invisible and the damage is negated.... read more | 08/20/2009 (12:06 am) |
| Switching t2dSceneObject to a new t2dSceneGraph | I take my previous statement back. t2dSceneObject::setSceneGraph does *not* work with every entity o... read more | 08/10/2009 (5:40 am) |
| Switching t2dSceneObject to a new t2dSceneGraph | I gave it a wack. The Player really does not like being moved into another SceneGraph. I've dismount... read more | 08/09/2009 (4:59 pm) |
| Switching t2dSceneObject to a new t2dSceneGraph | I tested the removeFromScene and addToScene code to move a test object from one scene to another. It... read more | 08/09/2009 (2:38 pm) |
| More then one scenegraph? | I started playing with this last night for level streaming. I think it'll work. But you're right. It... read more | 08/06/2009 (6:28 am) |
| More then one scenegraph? | Could the multiple scenegraphs be used for level streaming? The player would exist in 01.t2d and hit... read more | 08/05/2009 (4:02 pm) |
| Rebuy Yack Pack for T3D? | This makes me sad. :(... read more | 08/05/2009 (3:45 pm) |
| 3D Shapes for Animation Blending? | Good answer! Now I am not only drooling for the next version of PSK but Torque2D as well.... read more | 07/11/2009 (8:30 pm) |
| 3D Shapes for Animation Blending? | I'm pretty sure I asked this before, but do you have a guess (even a big guess) of when the next ver... read more | 07/11/2009 (12:26 pm) |
| Open-World Platformer? | I commented out the ParallaxLayers in demoLevel.t2d (the level I am loading into) and the previous m... read more | 06/24/2009 (9:39 pm) |
| Open-World Platformer? | Could you provide me with more concrete code? I tried to create a PlayerClass::onLevelLoaded method,... read more | 06/24/2009 (9:06 pm) |
| Open-World Platformer? | Yes...streaming. That would be nice. I will leave that problem for people more brilliant than me. ... read more | 06/21/2009 (6:52 pm) |
| New Content Packs | I would *love* to see a classic point-and-click adventure content kit akin to Telltale Games' Sam an... read more | 06/14/2009 (8:49 pm) |
| Pushable Platforms (Crates)? | Yep. Mounting a platform on top of the enemy allows the player to move the actor while still being a... read more | 05/27/2009 (8:43 pm) |
| Pushable Platforms (Crates)? | I have the Enemy colliding with the Player. But the Player does not collide with the Enemy. This all... read more | 05/25/2009 (2:54 pm) |
| Moving Platforms in Demo? | It looks as though paths do set their pathed objects' velocity for linear paths, but not for bezier ... read more | 05/25/2009 (7:58 am) |
| New PSK Tutorial | Would it be possible to have actors running 2 parallel state machines? One state machine for the act... read more | 05/25/2009 (7:05 am) |
| Pushable Platforms (Crates)? | It almost wants to work. The enemy I created using the PlatformBehavior (without it being a Platform... read more | 05/24/2009 (8:09 am) |
| Jump off Platform does not trigger "actorLeft" | Yep. That's where I had it before. I was not met with success. ...Nevermind. That's correct. I wa... read more | 05/23/2009 (5:02 pm) |
| Jump off Platform does not trigger "actorLeft" | I had one problem with it. However, [code] package pskJumpFix { function pskActor::jumpUp(%... read more | 05/23/2009 (4:27 pm) |
| Jump off Platform does not trigger "actorLeft" | Yep. That works beautifully. Much better than my failed attempts in the source. :)... read more | 05/23/2009 (3:48 pm) |
| Jump off Platform does not trigger "actorLeft" | Do I keep finding bugs? :/... read more | 05/22/2009 (6:39 pm) |
| How do I create multiple SolidPlatform types? | Hey. It works. That's all I can ask for. Thanks.... read more | 05/20/2009 (5:18 pm) |
| How do I create multiple SolidPlatform types? | Yep. That worked perfectly. ...Of course, I had to buy source. It was bound to happen eventually.... read more | 05/20/2009 (5:13 pm) |
| How do I create multiple SolidPlatform types? | In order to resolve this myself, would I have to do this script-side or source-side?... read more | 05/20/2009 (10:01 am) |
| PSK Checkup | Well...if it gives you any comfort, if you were to add these points raised in the thread without ani... read more | 05/19/2009 (4:14 pm) |
| PSK Checkup | May I be so presumptuous as to ask what features are at the top of the list and when those features ... read more | 05/19/2009 (10:53 am) |
| PSK Checkup | I would like to also echo everything previously stated (posts 9, 10, & 17). Those would be inval... read more | 05/18/2009 (6:20 pm) |
| Jump behavior | Have you managed to succeed on either of these features?... read more | 05/18/2009 (5:15 pm) |
| Platformer Kit Indie or Pro | If I were to buy PSK and then wanted to develop for the iPhone, would I be able to upgrade my PSK to... read more | 05/11/2009 (6:31 pm) |
| Torque 3D Beta 1 Known Issues | I immediately blue screen after the system loads the either level's datablocks. Does anybody have an... read more | 05/09/2009 (6:36 pm) |
| So I hear that Torque 3D is coming, is anything happening for Torque 2D? | My hope is that T2D will more easily allow me to reorder particles, have paths be mountable to paths... read more | 05/02/2009 (8:40 pm) |
| Need Help with Shaking an Object | So I figured it out. I am manually moving the mounted objects the the difference in the PlayerImage ... read more | 04/19/2009 (10:44 am) |
| Moving a path object | So I think I figured out what is occurring. When one mounts a path to moving object, that path *does... read more | 02/21/2009 (9:32 pm) |
| Moving a path object | Have you ever found a solution to this problem? I am interested this idea as well.... read more | 02/21/2009 (7:32 pm) |