Game Development Community

Chad Kilgore's Forum Posts

Thread Post Date Posted
Moving the camera with the mouse I'm not seeing the Mouse Selector behavior on TDN. Did the name change? Or can somebody post its cod... read more 03/28/2010 (2:29 pm)
Inheriting the AbstractSwitcher Template? In scripts/sever/scriptExec.cs: [code] // Load GMK exec("./logickingMechanics/logickingMecha... read more 12/21/2009 (8:39 pm)
Inheriting the AbstractSwitcher Template? I figured it out. I was trying to divide it into the art/datablock and scripts/server. The scripts d... read more 12/21/2009 (11:55 am)
Best Implementation for Auto Aiming? That is what I meant to say, but only far less eloquently. I will also be adding Icon Extent for the... read more 11/30/2009 (10:10 pm)
Best Implementation for Auto Aiming? I started modifying the GuiShapeNameHud. For the most part I think it works out pretty well (I'm not... read more 11/29/2009 (7:33 pm)
Chat Mapper I'm sure there are features and/or bugs with the exporter. Let me know and I will add/fix them as qu... read more 11/21/2009 (10:24 am)
Best Implementation for Auto Aiming? I am trying to recreate the cursor system from [url=http://www.youtube.com/watch?v=_-R6FdkDhmw&f... read more 11/21/2009 (12:37 am)
Chat Mapper I posted my XML-to-YackPack parser on the Chat Mapper Forums. I'm sure there are bugs, but it seems ... read more 11/03/2009 (10:30 am)
Chat Mapper I ended up making a parser for T3D-v1.0. There are still quite a few minor features that I would lik... read more 11/01/2009 (2:22 pm)
Yack Pack port to Torque 3D I got it figured out. I placed: [code] %dlgMemory = new DialogMemory() { dataBlock = ... read more 10/14/2009 (12:08 am)
Yack Pack port to Torque 3D I am having problems porting YackPack into T3D, specifically the *.getDialogMemory() always returns ... read more 10/06/2009 (9:14 pm)
Not Crawling off of Platforms? That did it! Thank you.... read more 09/20/2009 (7:42 pm)
Not Crawling off of Platforms? I am trying to allow the player to get the to very edge of a platform without falling off. If the pl... read more 09/20/2009 (7:00 pm)
BSoD on Notebook That was it. Not enough computer for Advanced Lighting. Thanks guys.... read more 08/27/2009 (8:50 pm)
Supressing Collision on an Actor? I tried the CollisionActiveSend and threw a breakpoint in on the line. It got to the line just fine.... read more 08/23/2009 (12:29 am)
Supressing Collision on an Actor? The actor doesn't die. It just becomes invisible and the damage is negated.... read more 08/20/2009 (12:06 am)
Switching t2dSceneObject to a new t2dSceneGraph I take my previous statement back. t2dSceneObject::setSceneGraph does *not* work with every entity o... read more 08/10/2009 (5:40 am)
Switching t2dSceneObject to a new t2dSceneGraph I gave it a wack. The Player really does not like being moved into another SceneGraph. I've dismount... read more 08/09/2009 (4:59 pm)
Switching t2dSceneObject to a new t2dSceneGraph I tested the removeFromScene and addToScene code to move a test object from one scene to another. It... read more 08/09/2009 (2:38 pm)
More then one scenegraph? I started playing with this last night for level streaming. I think it'll work. But you're right. It... read more 08/06/2009 (6:28 am)
More then one scenegraph? Could the multiple scenegraphs be used for level streaming? The player would exist in 01.t2d and hit... read more 08/05/2009 (4:02 pm)
Rebuy Yack Pack for T3D? This makes me sad. :(... read more 08/05/2009 (3:45 pm)
3D Shapes for Animation Blending? Good answer! Now I am not only drooling for the next version of PSK but Torque2D as well.... read more 07/11/2009 (8:30 pm)
3D Shapes for Animation Blending? I'm pretty sure I asked this before, but do you have a guess (even a big guess) of when the next ver... read more 07/11/2009 (12:26 pm)
Open-World Platformer? I commented out the ParallaxLayers in demoLevel.t2d (the level I am loading into) and the previous m... read more 06/24/2009 (9:39 pm)
Open-World Platformer? Could you provide me with more concrete code? I tried to create a PlayerClass::onLevelLoaded method,... read more 06/24/2009 (9:06 pm)
Open-World Platformer? Yes...streaming. That would be nice. I will leave that problem for people more brilliant than me. ... read more 06/21/2009 (6:52 pm)
New Content Packs I would *love* to see a classic point-and-click adventure content kit akin to Telltale Games' Sam an... read more 06/14/2009 (8:49 pm)
Pushable Platforms (Crates)? Yep. Mounting a platform on top of the enemy allows the player to move the actor while still being a... read more 05/27/2009 (8:43 pm)
Pushable Platforms (Crates)? I have the Enemy colliding with the Player. But the Player does not collide with the Enemy. This all... read more 05/25/2009 (2:54 pm)
Moving Platforms in Demo? It looks as though paths do set their pathed objects' velocity for linear paths, but not for bezier ... read more 05/25/2009 (7:58 am)
New PSK Tutorial Would it be possible to have actors running 2 parallel state machines? One state machine for the act... read more 05/25/2009 (7:05 am)
Pushable Platforms (Crates)? It almost wants to work. The enemy I created using the PlatformBehavior (without it being a Platform... read more 05/24/2009 (8:09 am)
Jump off Platform does not trigger "actorLeft" Yep. That's where I had it before. I was not met with success. ...Nevermind. That's correct. I wa... read more 05/23/2009 (5:02 pm)
Jump off Platform does not trigger "actorLeft" I had one problem with it. However, [code] package pskJumpFix { function pskActor::jumpUp(%... read more 05/23/2009 (4:27 pm)
Jump off Platform does not trigger "actorLeft" Yep. That works beautifully. Much better than my failed attempts in the source. :)... read more 05/23/2009 (3:48 pm)
Jump off Platform does not trigger "actorLeft" Do I keep finding bugs? :/... read more 05/22/2009 (6:39 pm)
How do I create multiple SolidPlatform types? Hey. It works. That's all I can ask for. Thanks.... read more 05/20/2009 (5:18 pm)
How do I create multiple SolidPlatform types? Yep. That worked perfectly. ...Of course, I had to buy source. It was bound to happen eventually.... read more 05/20/2009 (5:13 pm)
How do I create multiple SolidPlatform types? In order to resolve this myself, would I have to do this script-side or source-side?... read more 05/20/2009 (10:01 am)
PSK Checkup Well...if it gives you any comfort, if you were to add these points raised in the thread without ani... read more 05/19/2009 (4:14 pm)
PSK Checkup May I be so presumptuous as to ask what features are at the top of the list and when those features ... read more 05/19/2009 (10:53 am)
PSK Checkup I would like to also echo everything previously stated (posts 9, 10, & 17). Those would be inval... read more 05/18/2009 (6:20 pm)
Jump behavior Have you managed to succeed on either of these features?... read more 05/18/2009 (5:15 pm)
Platformer Kit Indie or Pro If I were to buy PSK and then wanted to develop for the iPhone, would I be able to upgrade my PSK to... read more 05/11/2009 (6:31 pm)
Torque 3D Beta 1 Known Issues I immediately blue screen after the system loads the either level's datablocks. Does anybody have an... read more 05/09/2009 (6:36 pm)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? My hope is that T2D will more easily allow me to reorder particles, have paths be mountable to paths... read more 05/02/2009 (8:40 pm)
Need Help with Shaking an Object So I figured it out. I am manually moving the mounted objects the the difference in the PlayerImage ... read more 04/19/2009 (10:44 am)
Moving a path object So I think I figured out what is occurring. When one mounts a path to moving object, that path *does... read more 02/21/2009 (9:32 pm)
Moving a path object Have you ever found a solution to this problem? I am interested this idea as well.... read more 02/21/2009 (7:32 pm)
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