Ian Poma's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Paths in Torque X? | Not the answer I was hoping for, but thanks for the reply :) btw, torque X is pure awesome, than... read more | 07/24/2007 (9:02 pm) |
| Can't get started | You need to install XNA, and make sure you also installed SP1 for visual studio express.... read more | 07/18/2007 (8:18 pm) |
| Platform animation problem | The platform tutorial is tricky, because it isn't really a full tutorial. It was never really finish... read more | 07/08/2006 (5:04 pm) |
| Possible to Play in Web Browser | I am sure you can install Linux on a microwave oven, that doesn't make it a good idea.... read more | 07/07/2006 (7:41 pm) |
| Gravitic? | Http://tdn.garagegames.com/wiki/TGB/Reference:_Glossary#Gravitic_Force... read more | 07/07/2006 (7:39 pm) |
| Tetris, creating pieces and detecting collisions | One thing you could try is to et up the tetris pieces as one image each rather than using individual... read more | 07/06/2006 (3:58 pm) |
| Jumping | I've been playing around with jumping code the past few days and I'm pretty happy with the way this ... read more | 06/28/2006 (6:30 am) |
| Dealing with undeclared variables and vague compile errors | I am not really looking for an answer that is targeted to my background or my experience level. I am... read more | 06/27/2006 (8:21 am) |
| Dealing with undeclared variables and vague compile errors | Wow, was there a turnip truck around here when I made my initial post, because I most certainly didn... read more | 06/26/2006 (11:36 pm) |
| T2d Object Creation | 1) Open up your TGB Reference pdf 2) Press Ctrl-F 3) type in 'schedule'... read more | 06/26/2006 (9:27 am) |
| What is %this? | For class methods, %this refers to the object that invoked the method. When defining class methods, ... read more | 06/23/2006 (9:11 am) |
| TGB Browser Plugin like Flash | I am sure that making the plugin wouldn't be difficult. The problem is getting the users to install ... read more | 06/21/2006 (9:41 am) |
| Scripting with object created in level builder | Select your particle effect in the level builder. On the right side of the screen, select the Edit t... read more | 06/21/2006 (9:07 am) |
| Image Builder could be smarter | Fyi, the torquescript source for the tools comes with TGB. You can make any changes you like to bett... read more | 06/20/2006 (10:06 pm) |
| TGB Known Issues and bugs | I don't know if this belongs here or not, but there is no documentation for t2dShapeVector included ... read more | 06/20/2006 (12:18 pm) |
| Exec'ing a script outside your game directory? | Thanks! exec( "common/gamescripts/base/myFile.cs" ); worked. exec("/common/gamescripts/base/my... read more | 06/20/2006 (10:01 am) |
| TGB's unit of measure | You can read more about how the coordinate systems in TGB work here: http://tdn.garagegames.com/wik... read more | 06/20/2006 (8:10 am) |
| Getting access to the t2dSceneWindow? |
The default t2dSceneWindow is named sceneWindow2D
It is declared in |
06/19/2006 (4:16 pm) |
| Primitives Resource updated. | Is there any documentation out there for t2dShape? Or do we need to dig around in the source?... read more | 06/18/2006 (8:14 pm) |
| TDN down? | I can't connect to the tdn site either. Maybe they are upgrading it in preparation for the final rel... read more | 06/16/2006 (8:25 am) |
| RC3 is live | Are there any more docs forth coming? Something like a technical overview and a class hierarchy?... read more | 06/14/2006 (10:43 am) |
| Dynamically Creating t2dStaticSprite (and objects in general) | Duh, ok, i get it now. The problem was in setPosition. The positons I was setting were way outside m... read more | 06/12/2006 (10:26 am) |
| Dynamically Creating t2dStaticSprite (and objects in general) | I added .SetSize, didn't work either. I can access all the object's properties in the console, but i... read more | 06/12/2006 (10:17 am) |
| Game Factory condition system into TGB? | I've never used game factory, but have you checked out GameMaker? It is a drag and drop game creatio... read more | 06/08/2006 (2:33 pm) |