Nicolas Stohler's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to create a "portal effect"? | Thomas: thanks for your work. I really like to try this out, and it would help a lot if you coul... read more | 09/28/2006 (11:29 pm) |
| How to create a "portal effect"? | Clint: this looks very promising! What I'm planning to do is to create multiple objects of th... read more | 09/25/2006 (7:50 am) |
| How to create a "portal effect"? | @Ben but it's good to know this will be possible anyway. I hope TorqueX is going beta soon...... read more | 09/24/2006 (7:56 am) |
| How to create a "portal effect"? | I thought of sceneWindow2Ds as well, but that they have to be rectangular is a little too limitating... read more | 09/23/2006 (1:55 pm) |
| Combining multiple views | Thanks for the reply, I have not had time to look into this so far, but will try soon. I will ne... read more | 09/03/2006 (3:33 am) |
| Real empty static sprite? | Great, thanks I didnt look down there yet!... read more | 08/11/2006 (1:18 am) |
| Creating objects for a level in script | Thanks for your help but where is the best place to do this? I will have several levels, so I wil... read more | 08/11/2006 (1:18 am) |
| Real empty static sprite? | Thanks, t2dSceneObject works perfectly! didnt think of it because I was looking for some solution in... read more | 08/10/2006 (1:53 pm) |
| Dropping puzzle blocks problem | Thanks everyone. I finally found some time to do some experimenting and got a solution that works: ... read more | 08/09/2006 (1:01 pm) |
| Dropping puzzle blocks problem | Thanks, but this part was already clear to me. moveTo only works when you look at one direction at... read more | 08/09/2006 (3:09 am) |
| Dropping puzzle blocks problem | Sorry, it looks like I wasnt completely clear. Basically I want block-movement (blocks move on a... read more | 08/08/2006 (3:47 pm) |
| TGB Next version Wishlist | I'd like to see specializations for setPositionTarget: setPositionTargetX and setPositionTargetY. th... read more | 08/08/2006 (12:45 am) |
| Drawing simple lines | The object dump didn't make it clear to me (but it's great to know that this method exists, I didnt ... read more | 06/27/2006 (12:24 pm) |
| Drawing simple lines | Bump... is this really not possible? or am I posting to the wrong forum? -- Nicolas... read more | 06/22/2006 (9:22 am) |
| Boomerang / Hookshot | @philip: with what torque commands do I get this effect?... read more | 06/02/2006 (5:26 am) |
| Angle AND "direction" from vector to point | I did try t2dAngleBetween before, but it looks like I didnt use it properly (or at least in this cas... read more | 05/31/2006 (8:27 am) |
| Angle AND "direction" from vector to point | Hm, thanks, but I'm not getting it... all that trig stuff gives me headaches! what do I have exac... read more | 05/31/2006 (6:29 am) |
| TGB AI system? (...enemy reaction implementation) | Matt yes, thanks too. I did go back reevaluating my game ideas and they certainly evolved since I... read more | 04/24/2006 (3:19 pm) |
| Deleting ParticleEffect? bug? | Melv I added the fix and recompiled, the object count now really is stable! thanks a lot for t... read more | 04/16/2006 (3:37 am) |
| Deleting ParticleEffect? bug? | Melv, here you go: [code] function attachThruster( %mountObj, %mountPosition ) { %thruster = n... read more | 04/15/2006 (1:15 pm) |
| Accessing X and Y values in %worldPos | To get the components, use [code] %compX = getWord( %vector, 0 ); %compY = getWord( %vector, 1 ... read more | 04/13/2006 (11:27 pm) |
| Leaked particle effects | That's the problem, it really is mounted! - visually, it dies... - but in the debug banner, the... read more | 04/12/2006 (9:29 pm) |
| Let's talk about s... | Correct me if I'm wrong, but I think "Geometry Wars" on the Xbox 360 is basically a 2d game that use... read more | 04/12/2006 (2:20 pm) |
| Packaging problem | I'm getting the "Error: loading package configuration. Main game not found" too, question: what'... read more | 04/11/2006 (3:07 am) |
| TGB AI system? (...enemy reaction implementation) | Thanks for the reply! I'd really like to see your solution, if that's possible! I didn't put to much... read more | 04/05/2006 (1:26 pm) |
| Offset object into any direction | Thanks, that did exactly what I wanted... read more | 04/05/2006 (12:41 pm) |
| Offset object into any direction | Yes, but as I wrote, the player object will not necessarily face the same direction. the new object ... read more | 04/03/2006 (1:38 pm) |
| TGB camera system | Ok, I'm back again, discovered some things: Camera follows the player (or any other t2dSceneObjec... read more | 04/03/2006 (12:09 pm) |
| TGB camera system | Hi chris I was looking at the platformer camera tutorial myself, but didnt start implementing tha... read more | 04/01/2006 (11:08 pm) |
| Rebuild All: 4 succeeded, 3 failed, 0 skipped | Hi i did have something like that some time ago (PRJ0003, but with another .exe...) with my VS.20... read more | 04/01/2006 (12:08 am) |
| Constant firing rate? | Ok, I tried the above code (using globals for fireDelay and lastFired) and did run into the next pro... read more | 03/30/2006 (11:01 pm) |
| Building Beta2 1.1 with Xinput mod? | Yes, i hope this mod can make it into head too! Jason, one more question: I'm playing around w... read more | 03/30/2006 (12:47 pm) |
| Constant firing rate? | Thanks for the suggestions. I had the feeling, something like getSceneTime() must exist... I'm going... read more | 03/29/2006 (2:34 pm) |
| Constant firing rate? | Not exactly. when i play thee spaceshooter, I can tap the spacebar really fast and get a faster firi... read more | 03/29/2006 (11:19 am) |
| OpenGl: TGB affects desktop gamma settings? | Yep, that did the trick, thanks!... read more | 03/29/2006 (10:45 am) |
| Building Beta2 1.1 with Xinput mod? | Jason -- sorry for that, I just thought I put them up when I saw it worked, didn't knew if you had t... read more | 03/28/2006 (11:45 pm) |
| Building Beta2 1.1 with Xinput mod? | Edit: removed my files scroll down for updated official files... read more | 03/28/2006 (10:39 pm) |
| Building Beta2 1.1 with Xinput mod? | Ok, uploaded it: [links removed] scroll down for updated official files (how do I make real... read more | 03/28/2006 (8:53 pm) |
| Building Beta2 1.1 with Xinput mod? | Oh, didnt realize at first that you're the one that started this mod! I've got your mod running now... read more | 03/28/2006 (1:48 pm) |
| Building Beta2 1.1 with Xinput mod? | Thanks jason. I just finished testing the code. it works again. I'm going to make sure that the ... read more | 03/28/2006 (9:52 am) |
| Conditional rotations" possible / how? | Thanks Michael, I will import this fix into my build and try it out when I get home from work... read more | 03/28/2006 (3:44 am) |
| Building Beta2 1.1 with Xinput mod? | Ok, I merged previous code modifications into the new TGB beta2 1.1 code, recompiled it and now it l... read more | 03/28/2006 (2:15 am) |
| Script/directory structure "best practices"? | Thanks a lot for the response. I have to download the latest version and check on the dir structure ... read more | 03/27/2006 (2:47 am) |
| Combining TGE, T2D and TSE into one single product? | Ok, thanks, i'll give it a try when I get home from work. So the next question is: can I have a ... read more | 03/01/2006 (6:16 am) |