Game Development Community

Nicolas Stohler's Forum Posts

Thread Post Date Posted
How to create a "portal effect"? Thomas: thanks for your work. I really like to try this out, and it would help a lot if you coul... read more 09/28/2006 (11:29 pm)
How to create a "portal effect"? Clint: this looks very promising! What I'm planning to do is to create multiple objects of th... read more 09/25/2006 (7:50 am)
How to create a "portal effect"? @Ben but it's good to know this will be possible anyway. I hope TorqueX is going beta soon...... read more 09/24/2006 (7:56 am)
How to create a "portal effect"? I thought of sceneWindow2Ds as well, but that they have to be rectangular is a little too limitating... read more 09/23/2006 (1:55 pm)
Combining multiple views Thanks for the reply, I have not had time to look into this so far, but will try soon. I will ne... read more 09/03/2006 (3:33 am)
Real empty static sprite? Great, thanks I didnt look down there yet!... read more 08/11/2006 (1:18 am)
Creating objects for a level in script Thanks for your help but where is the best place to do this? I will have several levels, so I wil... read more 08/11/2006 (1:18 am)
Real empty static sprite? Thanks, t2dSceneObject works perfectly! didnt think of it because I was looking for some solution in... read more 08/10/2006 (1:53 pm)
Dropping puzzle blocks problem Thanks everyone. I finally found some time to do some experimenting and got a solution that works: ... read more 08/09/2006 (1:01 pm)
Dropping puzzle blocks problem Thanks, but this part was already clear to me. moveTo only works when you look at one direction at... read more 08/09/2006 (3:09 am)
Dropping puzzle blocks problem Sorry, it looks like I wasnt completely clear. Basically I want block-movement (blocks move on a... read more 08/08/2006 (3:47 pm)
TGB Next version Wishlist I'd like to see specializations for setPositionTarget: setPositionTargetX and setPositionTargetY. th... read more 08/08/2006 (12:45 am)
Drawing simple lines The object dump didn't make it clear to me (but it's great to know that this method exists, I didnt ... read more 06/27/2006 (12:24 pm)
Drawing simple lines Bump... is this really not possible? or am I posting to the wrong forum? -- Nicolas... read more 06/22/2006 (9:22 am)
Boomerang / Hookshot @philip: with what torque commands do I get this effect?... read more 06/02/2006 (5:26 am)
Angle AND "direction" from vector to point I did try t2dAngleBetween before, but it looks like I didnt use it properly (or at least in this cas... read more 05/31/2006 (8:27 am)
Angle AND "direction" from vector to point Hm, thanks, but I'm not getting it... all that trig stuff gives me headaches! what do I have exac... read more 05/31/2006 (6:29 am)
TGB AI system? (...enemy reaction implementation) Matt yes, thanks too. I did go back reevaluating my game ideas and they certainly evolved since I... read more 04/24/2006 (3:19 pm)
Deleting ParticleEffect? bug? Melv I added the fix and recompiled, the object count now really is stable! thanks a lot for t... read more 04/16/2006 (3:37 am)
Deleting ParticleEffect? bug? Melv, here you go: [code] function attachThruster( %mountObj, %mountPosition ) { %thruster = n... read more 04/15/2006 (1:15 pm)
Accessing X and Y values in %worldPos To get the components, use [code] %compX = getWord( %vector, 0 ); %compY = getWord( %vector, 1 ... read more 04/13/2006 (11:27 pm)
Leaked particle effects That's the problem, it really is mounted! - visually, it dies... - but in the debug banner, the... read more 04/12/2006 (9:29 pm)
Let's talk about s... Correct me if I'm wrong, but I think "Geometry Wars" on the Xbox 360 is basically a 2d game that use... read more 04/12/2006 (2:20 pm)
Packaging problem I'm getting the "Error: loading package configuration. Main game not found" too, question: what'... read more 04/11/2006 (3:07 am)
TGB AI system? (...enemy reaction implementation) Thanks for the reply! I'd really like to see your solution, if that's possible! I didn't put to much... read more 04/05/2006 (1:26 pm)
Offset object into any direction Thanks, that did exactly what I wanted... read more 04/05/2006 (12:41 pm)
Offset object into any direction Yes, but as I wrote, the player object will not necessarily face the same direction. the new object ... read more 04/03/2006 (1:38 pm)
TGB camera system Ok, I'm back again, discovered some things: Camera follows the player (or any other t2dSceneObjec... read more 04/03/2006 (12:09 pm)
TGB camera system Hi chris I was looking at the platformer camera tutorial myself, but didnt start implementing tha... read more 04/01/2006 (11:08 pm)
Rebuild All: 4 succeeded, 3 failed, 0 skipped Hi i did have something like that some time ago (PRJ0003, but with another .exe...) with my VS.20... read more 04/01/2006 (12:08 am)
Constant firing rate? Ok, I tried the above code (using globals for fireDelay and lastFired) and did run into the next pro... read more 03/30/2006 (11:01 pm)
Building Beta2 1.1 with Xinput mod? Yes, i hope this mod can make it into head too! Jason, one more question: I'm playing around w... read more 03/30/2006 (12:47 pm)
Constant firing rate? Thanks for the suggestions. I had the feeling, something like getSceneTime() must exist... I'm going... read more 03/29/2006 (2:34 pm)
Constant firing rate? Not exactly. when i play thee spaceshooter, I can tap the spacebar really fast and get a faster firi... read more 03/29/2006 (11:19 am)
OpenGl: TGB affects desktop gamma settings? Yep, that did the trick, thanks!... read more 03/29/2006 (10:45 am)
Building Beta2 1.1 with Xinput mod? Jason -- sorry for that, I just thought I put them up when I saw it worked, didn't knew if you had t... read more 03/28/2006 (11:45 pm)
Building Beta2 1.1 with Xinput mod? Edit: removed my files scroll down for updated official files... read more 03/28/2006 (10:39 pm)
Building Beta2 1.1 with Xinput mod? Ok, uploaded it: [links removed] scroll down for updated official files (how do I make real... read more 03/28/2006 (8:53 pm)
Building Beta2 1.1 with Xinput mod? Oh, didnt realize at first that you're the one that started this mod! I've got your mod running now... read more 03/28/2006 (1:48 pm)
Building Beta2 1.1 with Xinput mod? Thanks jason. I just finished testing the code. it works again. I'm going to make sure that the ... read more 03/28/2006 (9:52 am)
Conditional rotations" possible / how? Thanks Michael, I will import this fix into my build and try it out when I get home from work... read more 03/28/2006 (3:44 am)
Building Beta2 1.1 with Xinput mod? Ok, I merged previous code modifications into the new TGB beta2 1.1 code, recompiled it and now it l... read more 03/28/2006 (2:15 am)
Script/directory structure "best practices"? Thanks a lot for the response. I have to download the latest version and check on the dir structure ... read more 03/27/2006 (2:47 am)
Combining TGE, T2D and TSE into one single product? Ok, thanks, i'll give it a try when I get home from work. So the next question is: can I have a ... read more 03/01/2006 (6:16 am)