Game Development Community

Ryan Ackley's Forum Posts

Thread Post Date Posted
Selling an idea... The problem is, the underpants gnomes didn't know step two either. Makes me wonder where they got th... read more 08/24/2006 (10:38 am)
List of TGB developers - Please Add Your Name Ryan Ackley Programmer/Scripter/Barely passable artist Currently using TGB as kind of a toy/hobb... read more 07/10/2006 (9:51 am)
Show me your 'Mighty Fist Indeed, they should have someone feed the forums after announcements like this are made, or at least... read more 03/21/2006 (10:53 am)
HTTP, (Including Filez) AFAIK (i was reading on this last week), there is an httpobject in toruqe and t2d. However, it is ve... read more 02/12/2006 (6:48 pm)
What is Nintendo's "Revolutionary" weapon? @joe, i believe there are 4 gamecube ports on the revolution. My take is that at long last, i can... read more 09/16/2005 (2:22 pm)
ATI Radeon 7000 Can't do it Update the drivers to the ati drivers. the MS drivers might not support what t2d needs (just a guess... read more 09/15/2005 (8:45 pm)
Screen size/resolution Interesting. Thanks matt, ill have to dig into the source (i havent much, just some fun scripting th... read more 09/14/2005 (12:27 pm)
Set Wip I wrote a function to verify that there is at least one set on the board, but haven't used it yet, s... read more 09/13/2005 (7:14 pm)
Set Wip Alright, heres my second little demo of Set: [image]http://jkapgames.com/Set/demo2.jpg[/image] A... read more 09/13/2005 (4:23 pm)
An open letter to T2D developers Id like to add Matt, for the tremendous help that he is, and super psyched he is going to be at GG s... read more 09/12/2005 (4:47 pm)
Levels? I asked melv about the scene editor he was working on, Josh chimed in and answered it for me: My ... read more 09/12/2005 (4:23 pm)
Levels? Adam put something a level editor together: http://www.garagegames.com/mg/forums/result.thread.php?... read more 09/09/2005 (6:08 am)
T2D strikes a pose Thats exactly what i was thinking phillip :)... read more 09/09/2005 (6:06 am)
Arrays Alex, after some investigation, you are indeed right. What i was doing before was very flawed, and t... read more 09/08/2005 (9:22 pm)
Autistic Kid needs Xbox Hey Anton, what kind of games does he like? I've got a bunch of xbox games I don't play anymore. If ... read more 09/08/2005 (5:53 pm)
Arrays Matt, once again you have saved the day. That is totally awesome, thanks so much. That is indeed... read more 09/08/2005 (10:15 am)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Agreed with everybody. Everybody who has T2D is used to the the idea, since we are working with the ... read more 09/08/2005 (7:44 am)
Arrays @alex, In c++, say you had an object (doesnt realy matter what it is, say a string) and an array: [... read more 09/08/2005 (7:05 am)
T2D strikes a pose Totally, totally cool! basically a FK anim system, right? oh, the possible applications! my mind... read more 09/07/2005 (7:46 pm)
Arrays Yeah, thats basically what I found out. Does any other OO programmer find the way torquescript does ... read more 09/07/2005 (7:21 pm)
PC -> Mac My expirence is linux <-> windows, and i havent tested it out throughly, but that is the idea, yeah.... read more 09/06/2005 (3:21 pm)
PC -> Mac That is my understanding, yes. If you download (or build) binaries for T2D on mac and PC, moving you... read more 09/06/2005 (1:54 pm)
Animated sprites? Actually, I copy-pasted matts code verbatium, and it works for me :) (at least it did on stock 1.0.2... read more 09/02/2005 (6:45 am)
Animated sprites? Well, yes, you can set the imagemap at any time, but I find it preferable to keep the same structure... read more 09/01/2005 (12:51 pm)
Animated sprites? [code] mode = cell; cellWidth = 25; cellHeight = 51; [/code] thats the trick (from the code abo... read more 08/31/2005 (6:05 pm)
Animated sprites? [url]http://www.garagegames.com/uploaded/code/7298.torque2dunofficialfaq.html#6[/url]... read more 08/29/2005 (7:26 pm)
Destructable tiles? Thanks alot melv. I have been looking at interesting things in older games and trying to figure out ... read more 08/26/2005 (5:34 am)
Destructable tiles? So, basically: if we setup a brick with our image, then script brick objects to "die" (just delete ... read more 08/25/2005 (8:11 pm)
Destructable tiles? Yeah, i came across that, and I might send him an email, because that looks HOT. Totally worms style... read more 08/25/2005 (2:42 pm)
T2Ders at IGC? @matt, thats good to hear. I'm sure rushing to post about a cool talk you just went to is probably f... read more 08/24/2005 (9:46 am)
T2Ders at IGC? Since I am unable to go, i wonder if anyone is going to cover the event (@gg or otherwise). Anybody ... read more 08/23/2005 (10:40 am)
Rising Cost for Developers I'm not done yet (far from it), and its just in Torque2D, but given that I'm working on dontated har... read more 08/22/2005 (8:44 am)
Collision for a character with a whip I thought about the feasability of doing a castlevania style game, and this was one of my first stum... read more 08/18/2005 (6:22 am)
Linked Lists? See, I knew somebody would prove me wrong. I prefer arrays myself, but thats not to say I haven't wr... read more 07/21/2005 (4:40 pm)
Level Editor Hm, the download link in the resource isnt working... read more 07/21/2005 (4:31 pm)
Linked Lists? Some people are old skool, and prefer [code]while(obj->next!=null){...}[/code] Im not one of th... read more 07/21/2005 (3:04 pm)
Can't Find a Tutorial This comes up semi-often, since T2D is new. I believe the canned answer is that the TDN is going to ... read more 07/21/2005 (3:02 pm)
Level Editor I haven't really messed around with what you sent me the other day (maybe about 10-15 minutes), But ... read more 07/21/2005 (3:00 pm)
Levels? That is an issue that some of us have been pondering. I am putting together (albiet slowly) a platfo... read more 07/21/2005 (10:48 am)
Platformer demo/tutorial Agreed. I've got some ideas on how to take care of most of the stumbling blocks to setting up a basi... read more 07/13/2005 (5:34 am)
Triggers? Hm, that seems like a more elegant solution than what I was thinking about doing (though, along simi... read more 07/12/2005 (11:44 am)
Platformer demo/tutorial Me too. Theres nothing terribly complex about doing a platformer above whats provided in T2D, but fi... read more 07/12/2005 (10:08 am)
Platformer demo/tutorial OK, so I've gotten past most of my problems, and I'm currently putting together a 2 level demo for a... read more 07/12/2005 (9:54 am)
Missions soon? What I was thinking about doing was a CS file per level, so i can have cusom scripted events, etc, b... read more 07/09/2005 (8:45 am)
Tile Collisions & more Thanks peter, I actually figured it out, I had friction set on one of my materials, and that was too... read more 07/09/2005 (7:57 am)
Tile Collisions & more Yup, i had done that. What my fool self didnt do was set the collision physics for the player. GAH! ... read more 07/08/2005 (9:39 am)
Tile Collisions & more Yeah, I tried that, no luck. I guess im going to check out the physics demo, as I have more physics ... read more 07/08/2005 (9:21 am)
Tile Collisions & more Yeah, i had to read through the docs to figure that out. My problem isn't that I can't detect a coll... read more 07/08/2005 (8:39 am)
Gripe Thread Thanks justin, very cool. I guess im just kinda eager to do alot of things, but this thing called "l... read more 06/30/2005 (8:43 am)
Gripe Thread Matt, thanks for the reply. I loooove T2D so far (a combination of the hardwork put in by the GG cre... read more 06/29/2005 (1:42 pm)
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