Ryan Ackley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Selling an idea... | The problem is, the underpants gnomes didn't know step two either. Makes me wonder where they got th... read more | 08/24/2006 (10:38 am) |
| List of TGB developers - Please Add Your Name | Ryan Ackley Programmer/Scripter/Barely passable artist Currently using TGB as kind of a toy/hobb... read more | 07/10/2006 (9:51 am) |
| Show me your 'Mighty Fist | Indeed, they should have someone feed the forums after announcements like this are made, or at least... read more | 03/21/2006 (10:53 am) |
| HTTP, (Including Filez) | AFAIK (i was reading on this last week), there is an httpobject in toruqe and t2d. However, it is ve... read more | 02/12/2006 (6:48 pm) |
| What is Nintendo's "Revolutionary" weapon? | @joe, i believe there are 4 gamecube ports on the revolution. My take is that at long last, i can... read more | 09/16/2005 (2:22 pm) |
| ATI Radeon 7000 Can't do it | Update the drivers to the ati drivers. the MS drivers might not support what t2d needs (just a guess... read more | 09/15/2005 (8:45 pm) |
| Screen size/resolution | Interesting. Thanks matt, ill have to dig into the source (i havent much, just some fun scripting th... read more | 09/14/2005 (12:27 pm) |
| Set Wip | I wrote a function to verify that there is at least one set on the board, but haven't used it yet, s... read more | 09/13/2005 (7:14 pm) |
| Set Wip | Alright, heres my second little demo of Set: [image]http://jkapgames.com/Set/demo2.jpg[/image] A... read more | 09/13/2005 (4:23 pm) |
| An open letter to T2D developers | Id like to add Matt, for the tremendous help that he is, and super psyched he is going to be at GG s... read more | 09/12/2005 (4:47 pm) |
| Levels? | I asked melv about the scene editor he was working on, Josh chimed in and answered it for me: My ... read more | 09/12/2005 (4:23 pm) |
| Levels? | Adam put something a level editor together: http://www.garagegames.com/mg/forums/result.thread.php?... read more | 09/09/2005 (6:08 am) |
| T2D strikes a pose | Thats exactly what i was thinking phillip :)... read more | 09/09/2005 (6:06 am) |
| Arrays | Alex, after some investigation, you are indeed right. What i was doing before was very flawed, and t... read more | 09/08/2005 (9:22 pm) |
| Autistic Kid needs Xbox | Hey Anton, what kind of games does he like? I've got a bunch of xbox games I don't play anymore. If ... read more | 09/08/2005 (5:53 pm) |
| Arrays | Matt, once again you have saved the day. That is totally awesome, thanks so much. That is indeed... read more | 09/08/2005 (10:15 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Agreed with everybody. Everybody who has T2D is used to the the idea, since we are working with the ... read more | 09/08/2005 (7:44 am) |
| Arrays | @alex, In c++, say you had an object (doesnt realy matter what it is, say a string) and an array: [... read more | 09/08/2005 (7:05 am) |
| T2D strikes a pose | Totally, totally cool! basically a FK anim system, right? oh, the possible applications! my mind... read more | 09/07/2005 (7:46 pm) |
| Arrays | Yeah, thats basically what I found out. Does any other OO programmer find the way torquescript does ... read more | 09/07/2005 (7:21 pm) |
| PC -> Mac | My expirence is linux <-> windows, and i havent tested it out throughly, but that is the idea, yeah.... read more | 09/06/2005 (3:21 pm) |
| PC -> Mac | That is my understanding, yes. If you download (or build) binaries for T2D on mac and PC, moving you... read more | 09/06/2005 (1:54 pm) |
| Animated sprites? | Actually, I copy-pasted matts code verbatium, and it works for me :) (at least it did on stock 1.0.2... read more | 09/02/2005 (6:45 am) |
| Animated sprites? | Well, yes, you can set the imagemap at any time, but I find it preferable to keep the same structure... read more | 09/01/2005 (12:51 pm) |
| Animated sprites? | [code] mode = cell; cellWidth = 25; cellHeight = 51; [/code] thats the trick (from the code abo... read more | 08/31/2005 (6:05 pm) |
| Animated sprites? | [url]http://www.garagegames.com/uploaded/code/7298.torque2dunofficialfaq.html#6[/url]... read more | 08/29/2005 (7:26 pm) |
| Destructable tiles? | Thanks alot melv. I have been looking at interesting things in older games and trying to figure out ... read more | 08/26/2005 (5:34 am) |
| Destructable tiles? | So, basically: if we setup a brick with our image, then script brick objects to "die" (just delete ... read more | 08/25/2005 (8:11 pm) |
| Destructable tiles? | Yeah, i came across that, and I might send him an email, because that looks HOT. Totally worms style... read more | 08/25/2005 (2:42 pm) |
| T2Ders at IGC? | @matt, thats good to hear. I'm sure rushing to post about a cool talk you just went to is probably f... read more | 08/24/2005 (9:46 am) |
| T2Ders at IGC? | Since I am unable to go, i wonder if anyone is going to cover the event (@gg or otherwise). Anybody ... read more | 08/23/2005 (10:40 am) |
| Rising Cost for Developers | I'm not done yet (far from it), and its just in Torque2D, but given that I'm working on dontated har... read more | 08/22/2005 (8:44 am) |
| Collision for a character with a whip | I thought about the feasability of doing a castlevania style game, and this was one of my first stum... read more | 08/18/2005 (6:22 am) |
| Linked Lists? | See, I knew somebody would prove me wrong. I prefer arrays myself, but thats not to say I haven't wr... read more | 07/21/2005 (4:40 pm) |
| Level Editor | Hm, the download link in the resource isnt working... read more | 07/21/2005 (4:31 pm) |
| Linked Lists? | Some people are old skool, and prefer [code]while(obj->next!=null){...}[/code] Im not one of th... read more | 07/21/2005 (3:04 pm) |
| Can't Find a Tutorial | This comes up semi-often, since T2D is new. I believe the canned answer is that the TDN is going to ... read more | 07/21/2005 (3:02 pm) |
| Level Editor | I haven't really messed around with what you sent me the other day (maybe about 10-15 minutes), But ... read more | 07/21/2005 (3:00 pm) |
| Levels? | That is an issue that some of us have been pondering. I am putting together (albiet slowly) a platfo... read more | 07/21/2005 (10:48 am) |
| Platformer demo/tutorial | Agreed. I've got some ideas on how to take care of most of the stumbling blocks to setting up a basi... read more | 07/13/2005 (5:34 am) |
| Triggers? | Hm, that seems like a more elegant solution than what I was thinking about doing (though, along simi... read more | 07/12/2005 (11:44 am) |
| Platformer demo/tutorial | Me too. Theres nothing terribly complex about doing a platformer above whats provided in T2D, but fi... read more | 07/12/2005 (10:08 am) |
| Platformer demo/tutorial | OK, so I've gotten past most of my problems, and I'm currently putting together a 2 level demo for a... read more | 07/12/2005 (9:54 am) |
| Missions soon? | What I was thinking about doing was a CS file per level, so i can have cusom scripted events, etc, b... read more | 07/09/2005 (8:45 am) |
| Tile Collisions & more | Thanks peter, I actually figured it out, I had friction set on one of my materials, and that was too... read more | 07/09/2005 (7:57 am) |
| Tile Collisions & more | Yup, i had done that. What my fool self didnt do was set the collision physics for the player. GAH! ... read more | 07/08/2005 (9:39 am) |
| Tile Collisions & more | Yeah, I tried that, no luck. I guess im going to check out the physics demo, as I have more physics ... read more | 07/08/2005 (9:21 am) |
| Tile Collisions & more | Yeah, i had to read through the docs to figure that out. My problem isn't that I can't detect a coll... read more | 07/08/2005 (8:39 am) |
| Gripe Thread | Thanks justin, very cool. I guess im just kinda eager to do alot of things, but this thing called "l... read more | 06/30/2005 (8:43 am) |
| Gripe Thread | Matt, thanks for the reply. I loooove T2D so far (a combination of the hardwork put in by the GG cre... read more | 06/29/2005 (1:42 pm) |