Game Development Community

Randy Condon's Forum Posts

Thread Post Date Posted
setup FMOD EX with TGEA Check out this link for basic FMOD. [url]http://www.garagegames.com/community/forums/viewthread/... read more 03/10/2009 (4:24 pm)
SuperFun Memory Management Question! (really, I mean it!) I would also very much appreciate seeing this source code. If possible, could you post the code chan... read more 08/05/2008 (6:04 pm)
Torque Game Builder: Showing the logo I asked a similar question at one time. Here's a link: [url]http://www.garagegames.com/compan... read more 07/29/2008 (7:17 pm)
Pathfinding and fog of war In aStarActor::findDestinationPath, is your call to createPath have optimization set to true? I b... read more 07/26/2008 (5:05 pm)
Is there an 'official' "Made with TGB Pro" splash image? Much thanks... read more 07/21/2008 (6:16 pm)
TGB AStar editor question Thanks for the feedback. I think I see what it can and cannot do now. I did try one experiment, ... read more 07/02/2008 (3:57 am)
TGB AStar editor question That's what I thought too. On further digging, I've seen an old bug where the custom data is not ... read more 07/01/2008 (7:51 pm)
Long time no blog... @Benjamin I saw your plan on the d6 tool sets. Very impressive stuff. Good luck cranking through ... read more 06/26/2008 (4:43 pm)
Long time no blog... First off, many thanks to Melv and team for creating TGB. A really nice system. On to the wish li... read more 06/26/2008 (1:40 am)
SetText/getText on a t2dTextObject (from script) And so you can. I tried that with a test case, but wouldn't you know it, my test case had a bug so i... read more 05/13/2008 (4:26 pm)
Memory usage tools for Torque This might also be useful. Look in platformMemory.cpp (or .cc for TGE) for the console function "... read more 04/04/2008 (12:25 am)
TGEA 1.7 beta porting experiences Don't have any input, but I commend you both for this terrific humanitarian undertaking in making a ... read more 04/03/2008 (12:18 am)
Calling all Programmers Are youse guys looking for on-site full time? Or are off-site contractors a possiblity? Thanks... read more 03/12/2008 (12:17 am)
Polysoup and Shadows Thanks for the feedback. Now I know what direction to look for the problem.... read more 02/23/2008 (1:34 am)
Changing skins Here's a resource for changing skins: [url]http://www.garagegames.com/index.php?sec=mg&mod=resour... read more 06/26/2007 (4:06 pm)
Find dialog doesn't appear As Inspector Clouseau would say, the problem is sol-ved! Thanks much. Another on your long list o... read more 06/10/2007 (3:43 am)
Find dialog doesn't appear Hmmm, not luck there. Same behavior. The application loses focus when engaging the 'find' (Ctrl+F... read more 06/09/2007 (4:55 pm)
Find dialog doesn't appear I pulled 1.1.53, but still happening. Want me to post as a bug?... read more 06/08/2007 (11:44 pm)
Using tab to navigate a gui You may need to set "tab" and "canKeyFocus" in the profile data. GuiButtonProfile is defined und... read more 03/19/2007 (6:06 pm)
New Build of the Dark Industries DTS Exporter... Does anyone know if the NOMIPMAP flag can be set from this exporter? I tried the MIPMAP::NOMIPMA... read more 02/21/2007 (12:15 am)
PlayThread problems on characters That's a weird one. If it works in ShowTool, it's hopefully something simple to fix. Are the anim... read more 11/21/2006 (5:42 pm)
PlayThread problems on characters We do facial animation via calls in the code. Our facial animations are exported as blend animat... read more 11/20/2006 (5:54 pm)
TorqueLocalization I had to add this line to the top parent in any given gui screen : langTableMod = "base"; ... read more 11/08/2006 (5:24 pm)
New Dark Industries 3ds Max 7 & 8 Exporters Posting for an the modeler I'm working with. We are using Max 8 and the Dark Industries exporter for... read more 09/14/2006 (3:53 am)
Dynamic light affect player only? Thanks John. Works, just what I was looking for. Again, thanks for those pointers.... read more 09/05/2006 (5:20 pm)
Dynamic light affect player only? Okay, not the ticket. EffectsDTSObjects seems to only effect static Lights. Implemented a te... read more 09/05/2006 (3:33 am)
Can a dynamic light be a spotlight? Thanks John, that will save me a little R&D. I appreciate (and am impressed) by how promptly you... read more 09/02/2006 (5:58 pm)
Snatching path rendering from Editor Try looking in this function : WorldEditor::renderSplinePath(Path *path) You'll need to dig a... read more 09/01/2006 (11:56 pm)
Pros and Cons of tiled difs vs. one big map Well, this generated a whole heaping helping of useful information. I would like to thank all who ha... read more 06/14/2006 (4:34 am)