Randy Condon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | So on my new computer I downloaded my project from .SVN and it worked fine. Then I started a new... read more | 04/21/2011 (11:39 am) |
| setup FMOD EX with TGEA | Check out this link for basic FMOD. [url]http://www.garagegames.com/community/forums/viewthread/... read more | 03/10/2009 (9:24 am) |
| SuperFun Memory Management Question! (really, I mean it!) | I would also very much appreciate seeing this source code. If possible, could you post the code chan... read more | 08/05/2008 (11:04 am) |
| Torque Game Builder: Showing the logo | I asked a similar question at one time. Here's a link: [url]http://www.garagegames.com/compan... read more | 07/29/2008 (12:17 pm) |
| Pathfinding and fog of war | In aStarActor::findDestinationPath, is your call to createPath have optimization set to true? I b... read more | 07/26/2008 (10:05 am) |
| Is there an 'official' "Made with TGB Pro" splash image? | Much thanks... read more | 07/21/2008 (11:16 am) |
| TGB AStar editor question | Thanks for the feedback. I think I see what it can and cannot do now. I did try one experiment, ... read more | 07/01/2008 (8:57 pm) |
| TGB AStar editor question | That's what I thought too. On further digging, I've seen an old bug where the custom data is not ... read more | 07/01/2008 (12:51 pm) |
| Long time no blog... | @Benjamin I saw your plan on the d6 tool sets. Very impressive stuff. Good luck cranking through ... read more | 06/26/2008 (9:43 am) |
| Long time no blog... | First off, many thanks to Melv and team for creating TGB. A really nice system. On to the wish li... read more | 06/25/2008 (6:40 pm) |
| SetText/getText on a t2dTextObject (from script) | And so you can. I tried that with a test case, but wouldn't you know it, my test case had a bug so i... read more | 05/13/2008 (9:26 am) |
| Memory usage tools for Torque | This might also be useful. Look in platformMemory.cpp (or .cc for TGE) for the console function "... read more | 04/03/2008 (5:25 pm) |
| TGEA 1.7 beta porting experiences | Don't have any input, but I commend you both for this terrific humanitarian undertaking in making a ... read more | 04/02/2008 (5:18 pm) |
| Calling all Programmers | Are youse guys looking for on-site full time? Or are off-site contractors a possiblity? Thanks... read more | 03/11/2008 (5:17 pm) |
| Polysoup and Shadows | Thanks for the feedback. Now I know what direction to look for the problem.... read more | 02/22/2008 (5:34 pm) |
| Changing skins | Here's a resource for changing skins: [url]http://www.garagegames.com/index.php?sec=mg&mod=resour... read more | 06/26/2007 (9:06 am) |
| Find dialog doesn't appear | As Inspector Clouseau would say, the problem is sol-ved! Thanks much. Another on your long list o... read more | 06/09/2007 (8:43 pm) |
| Find dialog doesn't appear | Hmmm, not luck there. Same behavior. The application loses focus when engaging the 'find' (Ctrl+F... read more | 06/09/2007 (9:55 am) |
| Find dialog doesn't appear | I pulled 1.1.53, but still happening. Want me to post as a bug?... read more | 06/08/2007 (4:44 pm) |
| Using tab to navigate a gui | You may need to set "tab" and "canKeyFocus" in the profile data. GuiButtonProfile is defined und... read more | 03/19/2007 (11:06 am) |
| New Build of the Dark Industries DTS Exporter... | Does anyone know if the NOMIPMAP flag can be set from this exporter? I tried the MIPMAP::NOMIPMA... read more | 02/20/2007 (4:15 pm) |
| PlayThread problems on characters | That's a weird one. If it works in ShowTool, it's hopefully something simple to fix. Are the anim... read more | 11/21/2006 (9:42 am) |
| PlayThread problems on characters | We do facial animation via calls in the code. Our facial animations are exported as blend animat... read more | 11/20/2006 (9:54 am) |
| TorqueLocalization | I had to add this line to the top parent in any given gui screen : langTableMod = "base"; ... read more | 11/08/2006 (9:24 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Posting for an the modeler I'm working with. We are using Max 8 and the Dark Industries exporter for... read more | 09/13/2006 (8:53 pm) |
| Dynamic light affect player only? | Thanks John. Works, just what I was looking for. Again, thanks for those pointers.... read more | 09/05/2006 (10:20 am) |
| Dynamic light affect player only? | Okay, not the ticket. EffectsDTSObjects seems to only effect static Lights. Implemented a te... read more | 09/04/2006 (8:33 pm) |
| Can a dynamic light be a spotlight? | Thanks John, that will save me a little R&D. I appreciate (and am impressed) by how promptly you... read more | 09/02/2006 (10:58 am) |
| Snatching path rendering from Editor | Try looking in this function : WorldEditor::renderSplinePath(Path *path) You'll need to dig a... read more | 09/01/2006 (4:56 pm) |
| Pros and Cons of tiled difs vs. one big map | Well, this generated a whole heaping helping of useful information. I would like to thank all who ha... read more | 06/13/2006 (9:34 pm) |