Tasty Green Pees :-,'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ghost object | Okay the item in question is a door. when the player enters the correct code in a keypad the door is... read more | 04/30/2006 (3:33 pm) |
| Ghost object | Yeah. it looks like ur right, paul, when i place a TSStatic() object i collide with it. Is there any... read more | 04/30/2006 (12:07 pm) |
| Moving a box | Oh just so you know what I'm tying to do. I'm gonna be using a schedule to get the object to move. ... read more | 04/29/2006 (10:22 am) |
| Moving a box | I've corrected the function so it read like this: [code] function openDoor() { %doorPos = $C... read more | 04/29/2006 (10:20 am) |
| Moving a box | EEK TYPO!!! BIG TIME!... read more | 04/29/2006 (10:04 am) |
| Why would this happen? | Sorry if i posted this on the wrong forum. And Martin, u were right the object gets deleted on pi... read more | 04/29/2006 (6:24 am) |
| Mounting issue | Yeah it worked. although i think you meant to put this: [code] function WheeledVehicleData::onAd... read more | 04/29/2006 (3:53 am) |
| Mounting issue | Thanks a ton, Tim :)... read more | 04/27/2006 (10:12 am) |
| Mounting issue | Has anyone been able to see anything wrong?... read more | 04/27/2006 (9:18 am) |
| Weapon name HUD | That would be good, Brian. I've manage to hack something that achieves what I wanted but its rather ... read more | 04/24/2006 (9:15 am) |
| Weapon name HUD | Thanks for the wisdom ;^)... read more | 04/23/2006 (9:15 am) |
| Robot issue | Sorry. posted this on the wrong place :^S... read more | 04/21/2006 (4:11 am) |
| Dynamic variables | Thanks. This has illuminated the issue well.... read more | 04/19/2006 (4:03 pm) |
| Putting out a fire | BRILLIANT :) thanks for the help, Allyn! That new Torque book?... read more | 04/18/2006 (10:02 am) |
| Putting out a fire | :( The way I created it was in the *.mis file. [code] new ParticleEmitterNode(fire) { ... read more | 04/18/2006 (5:52 am) |
| Putting out a fire | Do you know how to re-generate the emitter by code once I've deleted it by code?... read more | 04/18/2006 (2:31 am) |
| Putting out a fire | @ Donaled: the idea [i]was[/i] to use a trigger. But it was the code part that I was unsure of. @... read more | 04/14/2006 (6:55 pm) |
| Pickup sound | Sorry to dissapoint but my solution was rather "ugly". I had to resort to my backed up files of all ... read more | 04/14/2006 (6:53 pm) |
| Pickup sound | Forgettaboudit... read more | 04/14/2006 (9:06 am) |
| Pickup sound | Oh, forgot to mention that the use sound works perfectly fine... read more | 04/14/2006 (3:07 am) |
| Textures not loading | By "powers of 2" do you mean 64*64, 128*128... etc? cos even the ones that are won't load.... read more | 04/14/2006 (1:31 am) |
| SetMoveDestination | Here is my entire function. It works. Just remember that my player is controlling (interchangably) 2... read more | 04/14/2006 (1:28 am) |
| Fleeing robots | [slaping my forhead about the 180 degree thing, Lee] but i don't know a function that tells the play... read more | 04/12/2006 (3:34 am) |
| Fleeing robots | Anyone got any ideas?... read more | 04/11/2006 (11:37 pm) |
| Vector between two player | Has anyone got any ideas ? :( i've been stumpped on this all day.... read more | 04/06/2006 (12:45 pm) |
| Vector between two player | Here I've tried it without using vectors however I can't get my %yy value to work for the dot. I've ... read more | 04/06/2006 (2:56 am) |
| SetMoveDestination | Worked ! thanks stefan and scott. that was a sweet one-two combo ; )... read more | 04/05/2006 (7:04 am) |
| SetMoveDestination | Lemme try this...... read more | 04/05/2006 (7:00 am) |
| SetMoveDestination | Player1 and player2 are objects controlable by the client. in my game u have 2 character and u can s... read more | 04/05/2006 (6:52 am) |
| One client two player conundrum | Figured it out. Badguy, ur right.... read more | 04/04/2006 (7:25 pm) |
| Milkshape Noded Skeleton | Thanks for explaining Rex. I'm new to this. I'm gonna try and see if I can do this...... read more | 04/01/2006 (1:19 pm) |
| UVMapping issue | I had no idea that milkshape3d could map!?! that's how green I am. can u point me in the right... read more | 04/01/2006 (1:15 pm) |
| Starter.fps | I seem to have done all of that. which makes this puzzling... I must be missing something.... read more | 04/01/2006 (1:06 pm) |
| CommandToClient not working at all | [quote] there's no good reason that a commandToClient would only work when inside a serverCmd funct... read more | 04/01/2006 (1:04 pm) |
| CommandToClient not working at all | [quote] it seems that i can only send commands to client through a command to server. [/quote] ... read more | 04/01/2006 (7:31 am) |
| CommandToClient not working at all | Yeah u were right. totally didn't think throught the "%" issue. anyway. i tried the serverSideFun... read more | 03/31/2006 (1:19 pm) |
| CommandToClient not working at all | Why is it that when i type in "commandToClient(%client, 'World', "something")" all i get is [cod... read more | 03/31/2006 (11:28 am) |
| CommandToClient not working at all | It worked: [code] ==>commandToServer('hello', "blah blah blah"); Mapping string: hello to index... read more | 03/31/2006 (10:58 am) |
| CommandToClient not working at all | Orion, i did exactly what you said. the result was as follows... [code] ==>commandToServer('hell... read more | 03/31/2006 (10:44 am) |
| CommandToClient not working at all | Right. maybe you can tell me. for example: [code] function PlayerShape::onCollision(%this, %o... read more | 03/31/2006 (9:48 am) |
| Changing GUI from Server Side | I have tried to implement this.. to no avail. Yet I've done what Jorge's done : ( the UpdateGam... read more | 03/31/2006 (8:34 am) |
| UVMapping issue | I don't have a webspace. how can i show my images?... read more | 03/31/2006 (4:40 am) |
| This keeps crashing my game | Has anyone had any luck figuring this out?... read more | 03/31/2006 (4:30 am) |
| Milkshape Noded Skeleton | Well. u actually answered part of my poorly phrased question in your above comment. For the lack of ... read more | 03/30/2006 (3:50 am) |
| This keeps crashing my game | Implemented what you showed me... this is the last entries in the log (from the moment just before I... read more | 03/29/2006 (10:35 am) |
| This keeps crashing my game | Tracing? what's tracing?... read more | 03/29/2006 (10:01 am) |
| This keeps crashing my game | Rubes, this is the last lines in my console log [code] Mapping string: throwGrenadeNow to index:... read more | 03/29/2006 (9:30 am) |
| Milkshape Noded Skeleton | Rex, so long as the skeleton rig is left unaltered, it should be possible to change the mesh without... read more | 03/29/2006 (7:56 am) |
| Milkshape Noded Skeleton | But my plight continues! :( I'm having problems changes MrBox. I would like to use the same nodes... read more | 03/28/2006 (5:44 am) |
| Milkshape Noded Skeleton | Thanks rex. this was the kind of help i was looking for :)... read more | 03/28/2006 (2:25 am) |