Ryan Edmar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Transparent\Translucent textures | Problem Solved! Something must have been wrong with my texture, though I still don't know what. Af... read more | 04/09/2008 (2:07 am) |
| Transparent\Translucent textures | After hours and hours creating and testing of textures I seem to have stumbled upon something odd th... read more | 04/06/2008 (3:47 am) |
| Transparent\Translucent textures | I thought that would be the case, but I tried putting them both on the same texture to save memory. ... read more | 04/05/2008 (12:21 am) |
| Transparent\Translucent textures | Thanks for the info Joseph. I found my problem was neither the texture file or the exporter but som... read more | 04/02/2008 (2:37 am) |
| Weapon problems | Thank you Joseph for your help, and keep up the good work.... read more | 07/28/2007 (10:42 am) |
| Immersive AI Engine by Gavin Bunney discussion | @ Dave D About your question as to your shopkeepers. I have created new Agent types for my curre... read more | 07/17/2007 (12:03 am) |
| Immersive AI Engine by Gavin Bunney discussion | Finally, I got it working. It now does what it is supposed to do. Although, it still needs a littl... read more | 06/28/2007 (11:42 pm) |
| Immersive AI Engine by Gavin Bunney discussion | I Forgot to change that actually. I'll change that call and see what happens. Also, currently I ... read more | 06/26/2007 (11:09 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @Aaron Well, I've had good luck and bad luck. I found out the iAI code won't run on my laptop. ... read more | 06/26/2007 (2:26 am) |
| Immersive AI Engine by Gavin Bunney discussion | Thanks for the responses Stephen and Aaron. I'll check again to see if I missed any error messages ... read more | 06/19/2007 (11:31 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Hi All!! After a few hours of work I finnaly got the engine to compile, thanks to the numerous ti... read more | 06/18/2007 (11:21 pm) |
| Soup out wheelchairs | Sounds interesting! A game like would need a really good storyline though. I say run with it and s... read more | 03/28/2007 (12:42 am) |
| Player Inventory List | Thanks for the suggestions. I looked at Tims resources before but didn't think they would do what I... read more | 03/28/2007 (12:32 am) |
| A Great New Idea........ | I would agree in most part with Jason. I have played a few games of this style, and its true you do... read more | 03/23/2007 (12:20 am) |
| Torque AI Pack | Thanks for the update Nick. I'll check out the other packs.... read more | 03/20/2007 (12:26 am) |
| Torque AI Pack | After reading this extensive thread I only have one question. Does anybody have any updates or prog... read more | 03/19/2007 (12:39 am) |
| Need help with Inventory... | Thanks for the tip Martin it will help. I've seen that before but did not recall it at the time. T... read more | 03/09/2007 (12:12 am) |
| Before I begin learning to model... | I got my start with Blender. It's free to use and I found fairly easy to learn. There is also lots... read more | 02/09/2007 (12:01 am) |
| Reflective Surfaces | I think what you are inquiring about involves adding a specular mask to your texture. I've never do... read more | 01/30/2007 (12:06 am) |
| Tutorials for 3DS Max, Maya, and Lightwave | I tried the Joan of Arc tutorial and got completely lost right at the begining. After I built the f... read more | 01/29/2007 (1:05 am) |
| Modeling Hair | Thanks John! Anything you have would help. I've been searching the net and found some interesting ... read more | 01/25/2007 (12:06 am) |
| Particles??? | I didn't mean to start an argument over this question I was just asking if I could use blender that ... read more | 01/23/2007 (12:11 am) |
| New Map Exporter | How would you create LOD with this? Is it the same as with Quark? BTW this will be very useful.... read more | 01/22/2007 (12:42 am) |
| Particles??? | @Frank I am aware of how powerful Blender is towards animation, that is why I was so dissapointed... read more | 01/22/2007 (12:30 am) |
| Modeling Hair | I know this is kind of a late reply but I've been trying to do what you suggested, that of using pla... read more | 01/22/2007 (12:16 am) |
| Something wrong with a collision mesh | I had this same problem recently and got some help from Joseph. If you are using Blender 2.40 or hi... read more | 01/17/2007 (12:58 am) |
| Tutorial: Exporting LOD's for Torque using Blender | Thanks for posting this tutorial It proved useful. Also Terry mentioned two other tutorials at the ... read more | 01/17/2007 (12:48 am) |
| Particles??? | That sucks!!! The particle system can make some pretty cool effects. Too bad we can't use it.... read more | 01/17/2007 (12:21 am) |
| Getting ready to export | Thanks Joseph. This is what I was looking for. I couldn't find any updated files for blender that ... read more | 01/09/2007 (2:20 am) |
| Getting ready to export | Thanks Gustova. I thought that was right but wasn't sure. For a static shape though you do need a ... read more | 01/05/2007 (3:33 am) |
| Mesh/Texture problems | Thanks for the info. I'll check if it is centered, it was when I started but I think I had to move ... read more | 01/03/2007 (11:29 pm) |
| Mesh/Texture problems | Thanks! That did it. It is also exporting of center, any ideas?... read more | 01/03/2007 (12:27 am) |
| Layered Textures | Thanks for the help. After viewing the multiple skin resource I remebered I've already looked at it... read more | 12/31/2006 (10:40 pm) |
| Inventory syntax error | @ James Spellman Thanks! I'm not sure how I missed that little screw-up but thank you for pointi... read more | 12/11/2006 (9:28 pm) |
| Player Invincibility | Thanks Graham and Wolfgang for the help. Both of your answers will come in very helpful to me. ... read more | 11/22/2006 (8:55 pm) |