Game Development Community

Eric Robinson's Forum Posts

Thread Post Date Posted
PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers Cool! That looks awesome. I can see how you can use this without having to update every single fra... read more 10/05/2006 (10:16 pm)
1.1.2 Physics/Collision bug @Andre: Can you check the following things? 1) You are using the OSX code? 2) Your character onl... read more 10/05/2006 (10:09 pm)
Solution for "riding up the walls" in Mini Platform Tutorial Looks like I'm not the only one with the issue (particularly in 1.1.2). Check out Andre Lind's comm... read more 10/05/2006 (10:06 pm)
Collision when I don't want One!? Dan is talking of the following: [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObje... read more 10/05/2006 (10:03 pm)
Why is CastCollision not working for me? Also, are you sure you have your collision groups and layers set correctly? Such that the ball isn'... read more 10/05/2006 (9:59 pm)
Solution for "riding up the walls" in Mini Platform Tutorial I tried out the "mabs(%yVelocity)" method (required an extra if statement... things go bad when %yV... read more 10/05/2006 (9:44 pm)
Why is CastCollision not working for me? Do you have something mounted to your ball perchance? Anything?... read more 10/04/2006 (11:11 pm)
Solution for "riding up the walls" in Mini Platform Tutorial Okay, I've done a bit of playing around. Here's what I've found: If I don't hold down either arr... read more 10/04/2006 (11:06 pm)
Solution for "riding up the walls" in Mini Platform Tutorial I've done some reporting to the console to see what's going on. I used the following to check the o... read more 10/04/2006 (10:27 pm)
Solution for "riding up the walls" in Mini Platform Tutorial So it might actually be a part of my level. I'll look into it. I've no idea what's going on but ev... read more 10/04/2006 (5:53 pm)
PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers Wow. Thanks for the responses. My responses: @Tom: [quote]3) I'm gonna debunk this one right o... read more 10/04/2006 (5:27 pm)
Solution for "riding up the walls" in Mini Platform Tutorial @Dan: I have implemented the changes you mentioned for the MiniPlatformerTutorial (I've been struggl... read more 10/04/2006 (12:15 am)
Just to Make Sure: No "extends" keyword in script? @Stephen: Thanks for the heads up. As it is I took it as a fun side problem... something to tackle ... read more 09/25/2006 (5:03 pm)
Just to Make Sure: No "extends" keyword in script? @Stephen: I've been thinking about the keyword issue and have come up with an idea or two. Hear ... read more 09/25/2006 (3:29 pm)
Just to Make Sure: No "extends" keyword in script? @Ben: Nice! That should work perfectly! I was starting to consider doing something like that bu... read more 09/25/2006 (2:34 pm)
Just to Make Sure: No "extends" keyword in script? Thanks Stephen. I guess it's just one of those things that we'll have to deal with for now, huh? ... read more 09/25/2006 (7:47 am)
Just to Make Sure: No "extends" keyword in script? @Robert: It really is too bad to hear that. I seriously feel like it wouldn't be that hard to impro... read more 09/24/2006 (11:32 pm)
Just to Make Sure: No "extends" keyword in script? Okay, I did some digging around in the code and it seems that "setClass" and "setSuperClass" simply ... read more 09/24/2006 (6:39 am)
Just to Make Sure: No "extends" keyword in script? [quote]If you do [code]new t2dTextObject(myName) { class = "classA"; superclass = "class... read more 09/24/2006 (6:14 am)
Just to Make Sure: No "extends" keyword in script? @Ben:[quote]Also, if something *is* a t2dTextObject, you never set the class or superclass to be t2d... read more 09/22/2006 (12:24 am)
Just to Make Sure: No "extends" keyword in script? Okay, that explanation makes good sense. Thanks! Quick question here: I have just included the ... read more 09/21/2006 (11:26 pm)
Just to Make Sure: No "extends" keyword in script? @Stephen:[quote]We provide some limited functionality that object oriented design has proven to be v... read more 09/21/2006 (10:33 pm)
Just to Make Sure: No "extends" keyword in script? That resource is cool but it seems geared towards the TGE in particular. Tags... raindrops... etc. ... read more 09/21/2006 (10:27 pm)
Just to Make Sure: No "extends" keyword in script? Ahh, the [b]super[/b]class keyword! That's exactly what I needed to see! Thanks!!! Perhaps this... read more 09/21/2006 (6:12 pm)
Rendering In-Game Text @Stephen & Matthew: I will definitely keep my eyes open for an official t2dTextObject. Cannot [i]wa... read more 09/21/2006 (6:04 pm)
Just to Make Sure: No "extends" keyword in script? Right, so how exactly do I go about extending class A with class B in TorqueScript? What's the synt... read more 09/19/2006 (2:53 pm)
Rendering In-Game Text Wow, that's exactly what I was looking for! That saves me countless hours of programming and debugg... read more 09/18/2006 (5:12 am)
Rendering In-Game Text I've looked into using the GUI controls but find it wholly inadequate for the very reason you mentio... read more 09/18/2006 (3:31 am)
CastCollision disobeying groups and layers? Then setCollisionLayers would do...?... read more 09/13/2006 (3:24 pm)
Circular Area Triggers? That's the best news I've had all week! Thanks!... read more 09/11/2006 (10:00 pm)
MiniPlatformerTutorial Missing Object Problem Nevermind... I'm an idiot. I did the following in the onLevelLoaded function: [code]$pGuy = [b]$[/... read more 09/02/2006 (3:04 am)
MiniPlatformerTutorial Missing Object Problem Oh yeah, it's not just updateMovement that doesn't work. If I try to jump (spacebar) I get the foll... read more 09/02/2006 (2:46 am)
T2D Camera scrolling [quote]This basically means that what you may want to look at the TileLayer commands. I haven't mess... read more 07/26/2006 (5:00 pm)
T2D Camera scrolling @Apurva: I saw the reference pages on the sceneWindow2D camera functions and found that the 'camera... read more 07/25/2006 (8:17 pm)
T2D Camera scrolling [quote]Tbh, I found the information on cameras in the reference extremely useful and quite self expl... read more 07/24/2006 (11:09 pm)
T2dScene or t2dscene object Okay, thanks. I'm using it in conjunction with the TGB Reference files, prior [limited] experience,... read more 07/14/2006 (7:14 pm)
T2dScene or t2dscene object So I figured out how to enable jumping without touching the t2dScene. [b]I think[/b] I also figured... read more 07/13/2006 (11:04 pm)
T2dScene or t2dscene object @Glenn: Where exactly in the code flow should I put this: [code]// Set up the scenegraph new t2dSc... read more 07/13/2006 (4:59 pm)
T2dScene or t2dscene object Thanks for the help everyone. I'm going to give those pieces of code a shot. The platformer tuto... read more 07/13/2006 (4:53 pm)
T2dScene or t2dscene object It's not working... this: [code]function t2dSceneGraph::onUpdateScene(%this) { echo("sceneWin... read more 07/12/2006 (11:57 pm)
OSX Bugs...? ... Wow. All of the bugs I mentioned have apparently been fixed. AND, it seems that the bug I had ... read more 05/23/2006 (9:38 pm)
OSX Bugs...? No, I'll do that right now! Thanks! Maybe this will fix my other problem... getting the playerMi... read more 05/23/2006 (9:12 pm)
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