Eric Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | Cool! That looks awesome. I can see how you can use this without having to update every single fra... read more | 10/05/2006 (10:16 pm) |
| 1.1.2 Physics/Collision bug | @Andre: Can you check the following things? 1) You are using the OSX code? 2) Your character onl... read more | 10/05/2006 (10:09 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Looks like I'm not the only one with the issue (particularly in 1.1.2). Check out Andre Lind's comm... read more | 10/05/2006 (10:06 pm) |
| Collision when I don't want One!? | Dan is talking of the following: [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObje... read more | 10/05/2006 (10:03 pm) |
| Why is CastCollision not working for me? | Also, are you sure you have your collision groups and layers set correctly? Such that the ball isn'... read more | 10/05/2006 (9:59 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I tried out the "mabs(%yVelocity)" method (required an extra if statement... things go bad when %yV... read more | 10/05/2006 (9:44 pm) |
| Why is CastCollision not working for me? | Do you have something mounted to your ball perchance? Anything?... read more | 10/04/2006 (11:11 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Okay, I've done a bit of playing around. Here's what I've found: If I don't hold down either arr... read more | 10/04/2006 (11:06 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I've done some reporting to the console to see what's going on. I used the following to check the o... read more | 10/04/2006 (10:27 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | So it might actually be a part of my level. I'll look into it. I've no idea what's going on but ev... read more | 10/04/2006 (5:53 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | Wow. Thanks for the responses. My responses: @Tom: [quote]3) I'm gonna debunk this one right o... read more | 10/04/2006 (5:27 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | @Dan: I have implemented the changes you mentioned for the MiniPlatformerTutorial (I've been struggl... read more | 10/04/2006 (12:15 am) |
| Just to Make Sure: No "extends" keyword in script? | @Stephen: Thanks for the heads up. As it is I took it as a fun side problem... something to tackle ... read more | 09/25/2006 (5:03 pm) |
| Just to Make Sure: No "extends" keyword in script? | @Stephen: I've been thinking about the keyword issue and have come up with an idea or two. Hear ... read more | 09/25/2006 (3:29 pm) |
| Just to Make Sure: No "extends" keyword in script? | @Ben: Nice! That should work perfectly! I was starting to consider doing something like that bu... read more | 09/25/2006 (2:34 pm) |
| Just to Make Sure: No "extends" keyword in script? | Thanks Stephen. I guess it's just one of those things that we'll have to deal with for now, huh? ... read more | 09/25/2006 (7:47 am) |
| Just to Make Sure: No "extends" keyword in script? | @Robert: It really is too bad to hear that. I seriously feel like it wouldn't be that hard to impro... read more | 09/24/2006 (11:32 pm) |
| Just to Make Sure: No "extends" keyword in script? | Okay, I did some digging around in the code and it seems that "setClass" and "setSuperClass" simply ... read more | 09/24/2006 (6:39 am) |
| Just to Make Sure: No "extends" keyword in script? | [quote]If you do [code]new t2dTextObject(myName) { class = "classA"; superclass = "class... read more | 09/24/2006 (6:14 am) |
| Just to Make Sure: No "extends" keyword in script? | @Ben:[quote]Also, if something *is* a t2dTextObject, you never set the class or superclass to be t2d... read more | 09/22/2006 (12:24 am) |
| Just to Make Sure: No "extends" keyword in script? | Okay, that explanation makes good sense. Thanks! Quick question here: I have just included the ... read more | 09/21/2006 (11:26 pm) |
| Just to Make Sure: No "extends" keyword in script? | @Stephen:[quote]We provide some limited functionality that object oriented design has proven to be v... read more | 09/21/2006 (10:33 pm) |
| Just to Make Sure: No "extends" keyword in script? | That resource is cool but it seems geared towards the TGE in particular. Tags... raindrops... etc. ... read more | 09/21/2006 (10:27 pm) |
| Just to Make Sure: No "extends" keyword in script? | Ahh, the [b]super[/b]class keyword! That's exactly what I needed to see! Thanks!!! Perhaps this... read more | 09/21/2006 (6:12 pm) |
| Rendering In-Game Text | @Stephen & Matthew: I will definitely keep my eyes open for an official t2dTextObject. Cannot [i]wa... read more | 09/21/2006 (6:04 pm) |
| Just to Make Sure: No "extends" keyword in script? | Right, so how exactly do I go about extending class A with class B in TorqueScript? What's the synt... read more | 09/19/2006 (2:53 pm) |
| Rendering In-Game Text | Wow, that's exactly what I was looking for! That saves me countless hours of programming and debugg... read more | 09/18/2006 (5:12 am) |
| Rendering In-Game Text | I've looked into using the GUI controls but find it wholly inadequate for the very reason you mentio... read more | 09/18/2006 (3:31 am) |
| CastCollision disobeying groups and layers? | Then setCollisionLayers would do...?... read more | 09/13/2006 (3:24 pm) |
| Circular Area Triggers? | That's the best news I've had all week! Thanks!... read more | 09/11/2006 (10:00 pm) |
| MiniPlatformerTutorial Missing Object Problem | Nevermind... I'm an idiot. I did the following in the onLevelLoaded function: [code]$pGuy = [b]$[/... read more | 09/02/2006 (3:04 am) |
| MiniPlatformerTutorial Missing Object Problem | Oh yeah, it's not just updateMovement that doesn't work. If I try to jump (spacebar) I get the foll... read more | 09/02/2006 (2:46 am) |
| T2D Camera scrolling | [quote]This basically means that what you may want to look at the TileLayer commands. I haven't mess... read more | 07/26/2006 (5:00 pm) |
| T2D Camera scrolling | @Apurva: I saw the reference pages on the sceneWindow2D camera functions and found that the 'camera... read more | 07/25/2006 (8:17 pm) |
| T2D Camera scrolling | [quote]Tbh, I found the information on cameras in the reference extremely useful and quite self expl... read more | 07/24/2006 (11:09 pm) |
| T2dScene or t2dscene object | Okay, thanks. I'm using it in conjunction with the TGB Reference files, prior [limited] experience,... read more | 07/14/2006 (7:14 pm) |
| T2dScene or t2dscene object | So I figured out how to enable jumping without touching the t2dScene. [b]I think[/b] I also figured... read more | 07/13/2006 (11:04 pm) |
| T2dScene or t2dscene object | @Glenn: Where exactly in the code flow should I put this: [code]// Set up the scenegraph new t2dSc... read more | 07/13/2006 (4:59 pm) |
| T2dScene or t2dscene object | Thanks for the help everyone. I'm going to give those pieces of code a shot. The platformer tuto... read more | 07/13/2006 (4:53 pm) |
| T2dScene or t2dscene object | It's not working... this: [code]function t2dSceneGraph::onUpdateScene(%this) { echo("sceneWin... read more | 07/12/2006 (11:57 pm) |
| OSX Bugs...? | ... Wow. All of the bugs I mentioned have apparently been fixed. AND, it seems that the bug I had ... read more | 05/23/2006 (9:38 pm) |
| OSX Bugs...? | No, I'll do that right now! Thanks! Maybe this will fix my other problem... getting the playerMi... read more | 05/23/2006 (9:12 pm) |