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Eric Robinson's Forum Posts

Thread Post Date Posted
T2dTextObject - need to be created without text set Wow, still bugs in t2dTextObject, eh? I wrote up my experiences with t2dTextObjects [url=http://www... read more 04/04/2008 (3:21 am)
Sticking to underside of platforms when jumping. [b]@Max:[/b] RE Question 2: I would tackle that problem by adding an invisible t2dSceneObject to th... read more 04/04/2008 (2:58 am)
Ticked Physics Related Question(s) Hey guys! Glad to see there's some activity in these hills :) As for me, the higher-than-normal ... read more 04/04/2008 (2:53 am)
Console Based XML parser available @David: I think James was wondering if the TinyXML based XML Parser originally linked in this forum ... read more 08/12/2007 (5:40 pm)
Stopping BGM1 ,Playing BGM2 , Continue playing BGM1 Question If you have source access, this resource will save your life: [url=http://www.garagegames.com/ind... read more 07/19/2007 (4:10 am)
ImageMap VS Design Resolutions" Performance Sweet Spot? For starters, I tiled the images (put several in one source file). One static background is 1280x10... read more 07/19/2007 (1:22 am)
TGB 1.5 Gone Gold @Stephen:[quote]If you don't tell us of bugs and issues you are having when working with a beta vers... read more 07/15/2007 (3:49 am)
TGB 1.5 Gone Gold Awesome! Here's the [url=http://www.garagegames.com/products/torque/tgb/features/150changelist/]cha... read more 07/14/2007 (12:39 am)
PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers @Wicked:[quote]But how will I make them react to the player, say if a player reaches a particular di... read more 06/28/2007 (2:07 am)
New Control Behavior: Platformer To be honest I did the main testing for the Behavior without any tilemaps. I used t2dSceneObjects (... read more 06/26/2007 (2:48 am)
Collision on a "ramp Look at the [url=http://tdn.garagegames.com/wiki/TGB/MiniPlatformerTutorial]platformer tutorial on T... read more 06/26/2007 (2:10 am)
PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers @Wicked: Thanks for your work on the tutorial. It's good to see a bunch of potential fixes on the ... read more 06/26/2007 (1:53 am)
Strange Sound Problems VMPlayer requires access to source for both TGE and TGB (the resource fixes many memory leaks in the... read more 05/15/2007 (11:45 pm)
Strange Sound Problems Use [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9560]VMPlayer[/url] ... read more 05/15/2007 (4:14 am)
New Control Behavior: Platformer The problem is that the "fix" only works for the special case of all walls being completely vertical... read more 05/15/2007 (3:48 am)
PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers As of 1.1.3 [at least?] there is a "wall sticking bug" in which [at least?] using a long vertical co... read more 05/02/2007 (3:45 am)
MakeCommand and breakCommand for bindObj()? Wait, is this done by tick? Where a key's flag is checked (the %val that gets passed to the associa... read more 05/02/2007 (1:38 am)
I'm in a JAM - fullscreen on MacOS and other questions/problems @Kurt: Fullscreening is awkward in on the Mac. You [b]MUST[/b] specify a resolution that the resol... read more 05/01/2007 (3:59 am)
Question: Restart TGB after script changes You need to be careful, however. If you've ever defined a Datablock or object in script like this: ... read more 04/27/2007 (2:08 am)
StartCameraShake() 1.5 Beta 3 Actually, I experience that bug in 1.1.3. I have to use [i]stopCameraShake()[/i] to stop it.... read more 04/27/2007 (1:43 am)
Compiling TGB 1.5 Beta 3 for Mac on XCode? @ Carpenter: The file you mention is found in (and applies to) the 1.1.3 and earlier TGB packages. ... read more 04/27/2007 (1:31 am)
Bug: Trying to shoot with a dead object causes hard crash. It sounds like you're having issues with behaviors? Have you looked at the code behind the behavior... read more 04/25/2007 (10:09 pm)
TGB 1.5 Mac Beta 3 bug What does the console.log file in the project say?... read more 04/24/2007 (11:50 pm)
Compiling Windows Build on Mac? Thought so. Was hoping that I could get away with just setting a build target and going. Oooohhhhh... read more 04/24/2007 (11:43 pm)
Bug: Trying to shoot with a dead object causes hard crash. Might this not be related to the bug mentioned in the thread right above this one? Check it out (... read more 04/24/2007 (11:41 pm)
What a half hour can do for you @Matt: Out of curiosity, how'd you get the Mac package down to 3.1MB? My binary is >8.0MB and I tur... read more 04/24/2007 (5:37 am)
X,y coordinates (Beginner question) Nicolas is right. His line of code won't work, however, unless you do something like this: [code]%... read more 04/24/2007 (5:32 am)
X,y coordinates (Beginner question) Nicolas is right. His line of code won't work, however, unless you do something like this: [code]%... read more 04/24/2007 (5:27 am)
SceneWindow2D.loadLevel("~/data/levels/%level") question Meh, my guess is that those are used as they are in *nix style environments. "~" is your home dir... read more 04/24/2007 (1:16 am)
Fading (and Beyond) I have finished the tutorial. Take a look at the (essentially) final version [url=http://tdn.garage... read more 04/22/2007 (6:35 am)
Eval() not aware of *all* variables in scope To add [i]%myObj.call()[/i] to TGB 1.1.3 and earlier, add the following (reprinted from above) to Si... read more 04/22/2007 (5:29 am)
SceneWindow2D.loadLevel("~/data/levels/%level") question For anyone else who bumps into this thread and wants some answers, you can still use "~" and "." in ... read more 04/22/2007 (12:38 am)
LoadLevel() crashing TGB @Igor: I just did that and it seems to do the trick. Why is that!? ... ... Oh. I know why... read more 04/19/2007 (6:19 am)
Sound functions Two amazing options: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 04/19/2007 (5:40 am)
What's "underneath" 1.5 ? @David: Awesome, thanks for the heads up! @Kalle: Awesome to hear about the bug squashing results... read more 04/19/2007 (2:31 am)
Namespace Troubles @Stephen: Ahh, that's too bad... seeing that you can change them as you can any other variable (%obj... read more 04/18/2007 (6:05 am)
What's "underneath" 1.5 ? What exactly does the change to tick-based physics imply? What are the benefits? What was the mode... read more 04/18/2007 (5:56 am)
Mac Nubie & TGB Right clicking is how you do it. I'm on an old Powerbook with a Logitech mouse at the moment and yo... read more 04/18/2007 (3:01 am)
Different sizes on Windows and Mac build @Paul: Awesome reference. I feel like that information should be included in the TGB Documentation... read more 04/18/2007 (12:31 am)
Different sizes on Windows and Mac build @Ken: Awesome, thanks for the info! I have unchecked "Generate Debug Symbols" and checked "Deployme... read more 04/16/2007 (11:53 pm)
Different sizes on Windows and Mac build I built a non-debug version of TGB 1.1.3 using Xcode (Build Target: "Torque Game Builder") and got a... read more 04/13/2007 (6:21 am)
Collision with same class Collision in Torque is confusing. Worry not, you're in good company. Make sure that your bubbles... read more 04/12/2007 (6:36 am)
Mount to Camera? @Ben: Yeah, I tried that but got some really funny jittering. Things also wouldn't stay still the w... read more 04/08/2007 (11:28 am)
Changing t2dTextObject text w/out resize Nevermind, I got it: [code]// Changes the text of the object while fixing the collision circle. fu... read more 04/04/2007 (3:23 am)
Console Based XML parser available Hey, Matt, is there any way you could update the resource to be Unicode compatible? The printed hea... read more 03/30/2007 (8:51 am)
Eval() not aware of *all* variables in scope @Tom: Awesome, thanks for the code snippet! That will make things a whole lot simpler! The thin... read more 03/27/2007 (12:50 pm)
Working with text objects in Editor After some playing around, I have discovered a few things: 1) The LevelBuilderCreateTool::onTextObj... read more 03/27/2007 (9:07 am)
Audio script (solved, commands included) Not sure if you guys have seen this yet or not but it's a real useful resource. [url=http://www.gar... read more 03/27/2007 (7:12 am)
Working with text objects in Editor To be sure, the garbage in the text field above ("土") is not garbage, but a Japanese characte... read more 03/27/2007 (7:03 am)
Working with text objects in Editor Something's seriously not working properly. 1) I get really blocky text by default from the edito... read more 03/27/2007 (7:00 am)
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