Eric Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fading (and Beyond) | Haha, no problem! I'm glad to hear the tutorial and/or this post are still useful!... read more | 04/16/2010 (6:36 am) |
| T2dTextObject - need to be created without text set | Wow, still bugs in t2dTextObject, eh? I wrote up my experiences with t2dTextObjects [url=http://www... read more | 04/03/2008 (8:21 pm) |
| Sticking to underside of platforms when jumping. | [b]@Max:[/b] RE Question 2: I would tackle that problem by adding an invisible t2dSceneObject to th... read more | 04/03/2008 (7:58 pm) |
| Ticked Physics Related Question(s) | Hey guys! Glad to see there's some activity in these hills :) As for me, the higher-than-normal ... read more | 04/03/2008 (7:53 pm) |
| Console Based XML parser available | @David: I think James was wondering if the TinyXML based XML Parser originally linked in this forum ... read more | 08/12/2007 (10:40 am) |
| Stopping BGM1 ,Playing BGM2 , Continue playing BGM1 Question | If you have source access, this resource will save your life: [url=http://www.garagegames.com/ind... read more | 07/18/2007 (9:10 pm) |
| ImageMap VS Design Resolutions" Performance Sweet Spot? | For starters, I tiled the images (put several in one source file). One static background is 1280x10... read more | 07/18/2007 (6:22 pm) |
| TGB 1.5 Gone Gold | @Stephen:[quote]If you don't tell us of bugs and issues you are having when working with a beta vers... read more | 07/14/2007 (8:49 pm) |
| TGB 1.5 Gone Gold | Awesome! Here's the [url=http://www.garagegames.com/products/torque/tgb/features/150changelist/]cha... read more | 07/13/2007 (5:39 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | @Wicked:[quote]But how will I make them react to the player, say if a player reaches a particular di... read more | 06/27/2007 (7:07 pm) |
| New Control Behavior: Platformer | To be honest I did the main testing for the Behavior without any tilemaps. I used t2dSceneObjects (... read more | 06/25/2007 (7:48 pm) |
| Collision on a "ramp | Look at the [url=http://tdn.garagegames.com/wiki/TGB/MiniPlatformerTutorial]platformer tutorial on T... read more | 06/25/2007 (7:10 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | @Wicked: Thanks for your work on the tutorial. It's good to see a bunch of potential fixes on the ... read more | 06/25/2007 (6:53 pm) |
| Strange Sound Problems | VMPlayer requires access to source for both TGE and TGB (the resource fixes many memory leaks in the... read more | 05/15/2007 (4:45 pm) |
| Strange Sound Problems | Use [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9560]VMPlayer[/url] ... read more | 05/14/2007 (9:14 pm) |
| New Control Behavior: Platformer | The problem is that the "fix" only works for the special case of all walls being completely vertical... read more | 05/14/2007 (8:48 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | As of 1.1.3 [at least?] there is a "wall sticking bug" in which [at least?] using a long vertical co... read more | 05/01/2007 (8:45 pm) |
| MakeCommand and breakCommand for bindObj()? | Wait, is this done by tick? Where a key's flag is checked (the %val that gets passed to the associa... read more | 05/01/2007 (6:38 pm) |
| I'm in a JAM - fullscreen on MacOS and other questions/problems | @Kurt: Fullscreening is awkward in on the Mac. You [b]MUST[/b] specify a resolution that the resol... read more | 04/30/2007 (8:59 pm) |
| Question: Restart TGB after script changes | You need to be careful, however. If you've ever defined a Datablock or object in script like this: ... read more | 04/26/2007 (7:08 pm) |
| StartCameraShake() 1.5 Beta 3 | Actually, I experience that bug in 1.1.3. I have to use [i]stopCameraShake()[/i] to stop it.... read more | 04/26/2007 (6:43 pm) |
| Compiling TGB 1.5 Beta 3 for Mac on XCode? | @ Carpenter: The file you mention is found in (and applies to) the 1.1.3 and earlier TGB packages. ... read more | 04/26/2007 (6:31 pm) |
| Bug: Trying to shoot with a dead object causes hard crash. | It sounds like you're having issues with behaviors? Have you looked at the code behind the behavior... read more | 04/25/2007 (3:09 pm) |
| TGB 1.5 Mac Beta 3 bug | What does the console.log file in the project say?... read more | 04/24/2007 (4:50 pm) |
| Compiling Windows Build on Mac? | Thought so. Was hoping that I could get away with just setting a build target and going. Oooohhhhh... read more | 04/24/2007 (4:43 pm) |
| Bug: Trying to shoot with a dead object causes hard crash. | Might this not be related to the bug mentioned in the thread right above this one? Check it out (... read more | 04/24/2007 (4:41 pm) |
| What a half hour can do for you | @Matt: Out of curiosity, how'd you get the Mac package down to 3.1MB? My binary is >8.0MB and I tur... read more | 04/23/2007 (10:37 pm) |
| X,y coordinates (Beginner question) | Nicolas is right. His line of code won't work, however, unless you do something like this: [code]%... read more | 04/23/2007 (10:32 pm) |
| X,y coordinates (Beginner question) | Nicolas is right. His line of code won't work, however, unless you do something like this: [code]%... read more | 04/23/2007 (10:27 pm) |
| SceneWindow2D.loadLevel("~/data/levels/%level") question | Meh, my guess is that those are used as they are in *nix style environments. "~" is your home dir... read more | 04/23/2007 (6:16 pm) |
| Fading (and Beyond) | I have finished the tutorial. Take a look at the (essentially) final version [url=http://tdn.garage... read more | 04/21/2007 (11:35 pm) |
| Eval() not aware of *all* variables in scope | To add [i]%myObj.call()[/i] to TGB 1.1.3 and earlier, add the following (reprinted from above) to Si... read more | 04/21/2007 (10:29 pm) |
| SceneWindow2D.loadLevel("~/data/levels/%level") question | For anyone else who bumps into this thread and wants some answers, you can still use "~" and "." in ... read more | 04/21/2007 (5:38 pm) |
| LoadLevel() crashing TGB | @Igor: I just did that and it seems to do the trick. Why is that!? ... ... Oh. I know why... read more | 04/18/2007 (11:19 pm) |
| Sound functions | Two amazing options: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 04/18/2007 (10:40 pm) |
| What's "underneath" 1.5 ? | @David: Awesome, thanks for the heads up! @Kalle: Awesome to hear about the bug squashing results... read more | 04/18/2007 (7:31 pm) |
| Namespace Troubles | @Stephen: Ahh, that's too bad... seeing that you can change them as you can any other variable (%obj... read more | 04/17/2007 (11:05 pm) |
| What's "underneath" 1.5 ? | What exactly does the change to tick-based physics imply? What are the benefits? What was the mode... read more | 04/17/2007 (10:56 pm) |
| Mac Nubie & TGB | Right clicking is how you do it. I'm on an old Powerbook with a Logitech mouse at the moment and yo... read more | 04/17/2007 (8:01 pm) |
| Different sizes on Windows and Mac build | @Paul: Awesome reference. I feel like that information should be included in the TGB Documentation... read more | 04/17/2007 (5:31 pm) |
| Different sizes on Windows and Mac build | @Ken: Awesome, thanks for the info! I have unchecked "Generate Debug Symbols" and checked "Deployme... read more | 04/16/2007 (4:53 pm) |
| Different sizes on Windows and Mac build | I built a non-debug version of TGB 1.1.3 using Xcode (Build Target: "Torque Game Builder") and got a... read more | 04/12/2007 (11:21 pm) |
| Collision with same class | Collision in Torque is confusing. Worry not, you're in good company. Make sure that your bubbles... read more | 04/11/2007 (11:36 pm) |
| Mount to Camera? | @Ben: Yeah, I tried that but got some really funny jittering. Things also wouldn't stay still the w... read more | 04/08/2007 (4:28 am) |
| Changing t2dTextObject text w/out resize | Nevermind, I got it: [code]// Changes the text of the object while fixing the collision circle. fu... read more | 04/03/2007 (8:23 pm) |
| Console Based XML parser available | Hey, Matt, is there any way you could update the resource to be Unicode compatible? The printed hea... read more | 03/30/2007 (1:51 am) |
| Eval() not aware of *all* variables in scope | @Tom: Awesome, thanks for the code snippet! That will make things a whole lot simpler! The thin... read more | 03/27/2007 (5:50 am) |
| Working with text objects in Editor | After some playing around, I have discovered a few things: 1) The LevelBuilderCreateTool::onTextObj... read more | 03/27/2007 (2:07 am) |
| Audio script (solved, commands included) | Not sure if you guys have seen this yet or not but it's a real useful resource. [url=http://www.gar... read more | 03/27/2007 (12:12 am) |
| Working with text objects in Editor | To be sure, the garbage in the text field above ("土") is not garbage, but a Japanese characte... read more | 03/27/2007 (12:03 am) |