Mike Henry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Something wrong with avitar? | If so, that's some mighty lame javascript programming. Particularly since any image that is not t... read more | 01/26/2010 (10:22 am) |
| Spammy Messages | So was the spam added without the author knowing, as implied by author comment in the original threa... read more | 01/26/2010 (9:54 am) |
| Spammy Messages | What are you guys talking about? Both links at top seem to go to legimate posts. ... read more | 01/25/2010 (9:42 pm) |
| Terrain Materials Help | I'd like to follow up on this. I was noticing that the diffuse texture (terrain) is horribly blury ... read more | 01/24/2010 (3:47 pm) |
| Making a SkyBox | Thanks for the Info. I probably should have mentioned in the first message that I did create crea... read more | 01/21/2010 (10:00 am) |
| Dropping the camera | That's what I was doing, but nothing happens. ToggleCamera also does nothing. I'm guessing it won'... read more | 01/06/2010 (9:52 am) |
| Terrain Coordinates | The terrain coordinates seem unrelated to the camera, unless you mean set the camera to 0,0,0 befor... read more | 01/06/2010 (9:50 am) |
| Terrain isn't painting | Thanks, but that wasn't it. Turns out I had Tile off and I was off the map, so the brush was drawin... read more | 12/30/2009 (11:37 am) |
| Won't run with DirectX 11 | That seemed to work. I'm running a beta copy of MS-7, maybe that was the problem. ... read more | 12/16/2009 (10:29 am) |
| Seemless terrain/mission transitions? | It seems to me that the only way to do this in torque would be to use buildings as portals to the ne... read more | 03/17/2007 (9:13 am) |
| Convert to ascii | I'm a little confused with the function in that link (shown at bottom). Is the input to the funct... read more | 03/15/2007 (9:04 am) |
| Foliage | Ok, I got it figured out. I went through the Console.Log and the FoliageReplicate object choked on ... read more | 03/11/2007 (5:45 pm) |
| Why is this not possible? | The link that I list above should be clickable, I don't know why it isn't. I did one just like it ... read more | 03/04/2007 (8:27 am) |
| Foliage | That's a good question. My foliage replicator doesn't work at all. (TGE 1.4.2) I've changed the p... read more | 03/03/2007 (5:31 pm) |
| Why is this not possible? | Oops, how could I miss something so obvious??? It works now.... read more | 03/03/2007 (5:02 pm) |
| Why is this not possible? | Berserk, I was talking to whoever posted the pictures (Rich). I never saw your post, it looks like... read more | 03/03/2007 (9:33 am) |
| Why is this not possible? | This looks like you don't have enough height difference in the PNG. With any height map you should ... read more | 02/28/2007 (11:11 pm) |
| Making Roads | Here is a link I came across last year with some good road ideas. [url]www.garagegames.com/mg/forum... read more | 02/26/2007 (11:59 pm) |
| Game world units | Ken Finney's book claims that a World Unit is 1 inch if SquareSize = 8, but I have no idea where tha... read more | 02/25/2007 (9:41 am) |
| Tge terrain | That's so true. Even gently rolling hills look like jaggy with eight meter spacing. I have 2 meter... read more | 02/16/2007 (8:56 am) |
| Small maps | That doesn't seem likely. First, the grid size table should be: 1 = 512 - 256 = 256. Second, the a... read more | 02/16/2007 (8:47 am) |
| Question for "squaresize | I don't think so, the number of units will stay the same but not the scale of each unit. I believe... read more | 02/10/2007 (9:53 am) |
| Water | When I've lost the WaterBlock it was always for two reasons: The default height is always below t... read more | 02/05/2007 (9:35 am) |
| Question for "squaresize | This question gets asked a lot and it's mighty confusing, mostly because the books don't seem to a... read more | 02/05/2007 (9:24 am) |
| Water | Try playing with the WaterBlock transparency parameters. I'm getting pretty good results with: ... read more | 01/30/2007 (9:30 am) |
| ShapeReplicate ??? | Thanks for the info. I never would have guessed it needed a billboard. Why isn't that info poste... read more | 01/19/2007 (9:24 am) |
| Small maps | Beats me, when I tried it the program aborted.... read more | 01/16/2007 (9:31 pm) |
| Small maps | In the World Editor Inspector, click on TerrainBlock, then change the SquareSize to something smal... read more | 01/15/2007 (11:14 pm) |
| Torque overheats notebook (not a bug) | Is that P4 overclocked? I didn't think the P4 went that fast. You could try to drop the speed by ... read more | 01/06/2007 (8:56 am) |
| Torque's Coordinate System | I like Torque's way better too. In Direct3D and OpenGL, the X,Y coordinates of the map become X,Z... read more | 01/02/2007 (9:13 am) |
| 130+ model tree pack | Matt, Nice trees, and they seem to work fine for me, but I have one suggestion. The ground point s... read more | 12/31/2006 (8:54 pm) |
| TGE 1.5 Terrain size | I don't think you can do that, and you can't double the size of the texture either, but there is a s... read more | 12/31/2006 (4:26 pm) |
| Torque reference | That's a good question. I've been trying to find a Terrain DataBlock reference for months. I can't... read more | 12/22/2006 (9:30 am) |
| Tge terrain | The terrain grid is locked in at 256x256. Your only option is to make a larger square size. This q... read more | 12/21/2006 (11:35 pm) |
| Sphere based terrain | Anything bigger than Hawaii would probably be futile. But progressive generation might be a good i... read more | 12/21/2006 (11:17 pm) |
| Sphere based terrain | Planet Earth is about 200,000,000 square miles - so if each artist could a square mile a day, it wou... read more | 12/21/2006 (8:39 am) |
| Sphere based terrain | A planet sized sphere seems a waste of time - you can't tell it's a sphere and would take an army of... read more | 12/20/2006 (8:51 am) |
| Sphere based terrain | Good luck with that. It sounds pretty tough, but far from impossible. And on the bright side, if y... read more | 12/06/2006 (10:50 pm) |
| SquareSize 8 problem | Ok, I think I found something. I was trying to resize an existing terrain that had buildings, trees... read more | 11/21/2006 (9:53 am) |
| SquareSize 8 problem | I have release 1.4.2, but other postings complain of similar waterblock problems on 1.5 I removed m... read more | 11/18/2006 (9:54 am) |
| SquareSize 8 problem | I tried it both ways - editing the in-game editor and editing the mission file directly. Both way... read more | 11/03/2006 (8:33 am) |
| Dragging objects on the terrain | Wow, I posted that question two months ago and forgot to check for a response, then this morning I h... read more | 08/04/2006 (12:00 pm) |
| 16-bit Heightfield in TGE Terrain? | That's right. If the map units is meters, then a 11.5 fixed point number would be 0..2048 meters in... read more | 06/02/2006 (9:06 am) |
| Creating a Sea? | Thanks for the info, but I figured it out weeks ago right after I posted it. I tried to delete th... read more | 05/28/2006 (8:55 am) |
| 16-bit Heightfield in TGE Terrain? | The file terrData.h defines height values as U16 which are 11.5 fixed point values. And it says thi... read more | 05/26/2006 (9:41 am) |
| Change the light on the terrain | That makes a lot more sense. The 3D G.P.A.i.O. book says a square is 256 inches, but I thought I re... read more | 05/16/2006 (8:34 am) |
| Can't edit a PNG terrain | That was way too easy.... read more | 05/12/2006 (8:47 am) |
| Accessing terrain data | Torque Script has a function: %height = GetTerrainHeight(%pos); I've never tried it but it sure so... read more | 05/08/2006 (9:05 am) |
| Making an 'Island" map | This is perfect timing, I just posted an island generator to my web site. It displays the terrain... read more | 05/07/2006 (11:30 am) |
| Need help about water | Change the height of the water block to something like 50 feet. (the position Z coordinate) Water ... read more | 04/10/2006 (2:15 pm) |