Game Development Community

Mike Henry's Forum Posts

Thread Post Date Posted
Something wrong with avitar? If so, that's some mighty lame javascript programming. Particularly since any image that is not t... read more 01/26/2010 (10:22 am)
Spammy Messages So was the spam added without the author knowing, as implied by author comment in the original threa... read more 01/26/2010 (9:54 am)
Spammy Messages What are you guys talking about? Both links at top seem to go to legimate posts. ... read more 01/25/2010 (9:42 pm)
Terrain Materials Help I'd like to follow up on this. I was noticing that the diffuse texture (terrain) is horribly blury ... read more 01/24/2010 (3:47 pm)
Making a SkyBox Thanks for the Info. I probably should have mentioned in the first message that I did create crea... read more 01/21/2010 (10:00 am)
Dropping the camera That's what I was doing, but nothing happens. ToggleCamera also does nothing. I'm guessing it won'... read more 01/06/2010 (9:52 am)
Terrain Coordinates The terrain coordinates seem unrelated to the camera, unless you mean set the camera to 0,0,0 befor... read more 01/06/2010 (9:50 am)
Terrain isn't painting Thanks, but that wasn't it. Turns out I had Tile off and I was off the map, so the brush was drawin... read more 12/30/2009 (11:37 am)
Won't run with DirectX 11 That seemed to work. I'm running a beta copy of MS-7, maybe that was the problem. ... read more 12/16/2009 (10:29 am)
Seemless terrain/mission transitions? It seems to me that the only way to do this in torque would be to use buildings as portals to the ne... read more 03/17/2007 (9:13 am)
Convert to ascii I'm a little confused with the function in that link (shown at bottom). Is the input to the funct... read more 03/15/2007 (9:04 am)
Foliage Ok, I got it figured out. I went through the Console.Log and the FoliageReplicate object choked on ... read more 03/11/2007 (5:45 pm)
Why is this not possible? The link that I list above should be clickable, I don't know why it isn't. I did one just like it ... read more 03/04/2007 (8:27 am)
Foliage That's a good question. My foliage replicator doesn't work at all. (TGE 1.4.2) I've changed the p... read more 03/03/2007 (5:31 pm)
Why is this not possible? Oops, how could I miss something so obvious??? It works now.... read more 03/03/2007 (5:02 pm)
Why is this not possible? Berserk, I was talking to whoever posted the pictures (Rich). I never saw your post, it looks like... read more 03/03/2007 (9:33 am)
Why is this not possible? This looks like you don't have enough height difference in the PNG. With any height map you should ... read more 02/28/2007 (11:11 pm)
Making Roads Here is a link I came across last year with some good road ideas. [url]www.garagegames.com/mg/forum... read more 02/26/2007 (11:59 pm)
Game world units Ken Finney's book claims that a World Unit is 1 inch if SquareSize = 8, but I have no idea where tha... read more 02/25/2007 (9:41 am)
Tge terrain That's so true. Even gently rolling hills look like jaggy with eight meter spacing. I have 2 meter... read more 02/16/2007 (8:56 am)
Small maps That doesn't seem likely. First, the grid size table should be: 1 = 512 - 256 = 256. Second, the a... read more 02/16/2007 (8:47 am)
Question for "squaresize I don't think so, the number of units will stay the same but not the scale of each unit. I believe... read more 02/10/2007 (9:53 am)
Water When I've lost the WaterBlock it was always for two reasons: The default height is always below t... read more 02/05/2007 (9:35 am)
Question for "squaresize This question gets asked a lot and it's mighty confusing, mostly because the books don't seem to a... read more 02/05/2007 (9:24 am)
Water Try playing with the WaterBlock transparency parameters. I'm getting pretty good results with: ... read more 01/30/2007 (9:30 am)
ShapeReplicate ??? Thanks for the info. I never would have guessed it needed a billboard. Why isn't that info poste... read more 01/19/2007 (9:24 am)
Small maps Beats me, when I tried it the program aborted.... read more 01/16/2007 (9:31 pm)
Small maps In the World Editor Inspector, click on TerrainBlock, then change the SquareSize to something smal... read more 01/15/2007 (11:14 pm)
Torque overheats notebook (not a bug) Is that P4 overclocked? I didn't think the P4 went that fast. You could try to drop the speed by ... read more 01/06/2007 (8:56 am)
Torque's Coordinate System I like Torque's way better too. In Direct3D and OpenGL, the X,Y coordinates of the map become X,Z... read more 01/02/2007 (9:13 am)
130+ model tree pack Matt, Nice trees, and they seem to work fine for me, but I have one suggestion. The ground point s... read more 12/31/2006 (8:54 pm)
TGE 1.5 Terrain size I don't think you can do that, and you can't double the size of the texture either, but there is a s... read more 12/31/2006 (4:26 pm)
Torque reference That's a good question. I've been trying to find a Terrain DataBlock reference for months. I can't... read more 12/22/2006 (9:30 am)
Tge terrain The terrain grid is locked in at 256x256. Your only option is to make a larger square size. This q... read more 12/21/2006 (11:35 pm)
Sphere based terrain Anything bigger than Hawaii would probably be futile. But progressive generation might be a good i... read more 12/21/2006 (11:17 pm)
Sphere based terrain Planet Earth is about 200,000,000 square miles - so if each artist could a square mile a day, it wou... read more 12/21/2006 (8:39 am)
Sphere based terrain A planet sized sphere seems a waste of time - you can't tell it's a sphere and would take an army of... read more 12/20/2006 (8:51 am)
Sphere based terrain Good luck with that. It sounds pretty tough, but far from impossible. And on the bright side, if y... read more 12/06/2006 (10:50 pm)
SquareSize 8 problem Ok, I think I found something. I was trying to resize an existing terrain that had buildings, trees... read more 11/21/2006 (9:53 am)
SquareSize 8 problem I have release 1.4.2, but other postings complain of similar waterblock problems on 1.5 I removed m... read more 11/18/2006 (9:54 am)
SquareSize 8 problem I tried it both ways - editing the in-game editor and editing the mission file directly. Both way... read more 11/03/2006 (8:33 am)
Dragging objects on the terrain Wow, I posted that question two months ago and forgot to check for a response, then this morning I h... read more 08/04/2006 (12:00 pm)
16-bit Heightfield in TGE Terrain? That's right. If the map units is meters, then a 11.5 fixed point number would be 0..2048 meters in... read more 06/02/2006 (9:06 am)
Creating a Sea? Thanks for the info, but I figured it out weeks ago right after I posted it. I tried to delete th... read more 05/28/2006 (8:55 am)
16-bit Heightfield in TGE Terrain? The file terrData.h defines height values as U16 which are 11.5 fixed point values. And it says thi... read more 05/26/2006 (9:41 am)
Change the light on the terrain That makes a lot more sense. The 3D G.P.A.i.O. book says a square is 256 inches, but I thought I re... read more 05/16/2006 (8:34 am)
Can't edit a PNG terrain That was way too easy.... read more 05/12/2006 (8:47 am)
Accessing terrain data Torque Script has a function: %height = GetTerrainHeight(%pos); I've never tried it but it sure so... read more 05/08/2006 (9:05 am)
Making an 'Island" map This is perfect timing, I just posted an island generator to my web site. It displays the terrain... read more 05/07/2006 (11:30 am)
Need help about water Change the height of the water block to something like 50 feet. (the position Z coordinate) Water ... read more 04/10/2006 (2:15 pm)