Game Development Community

Tim Scheiman's Forum Posts

Thread Post Date Posted
[RESOLVED] Jitter with Mounted Particles while Moving Hey. In your effects emitters, is the "Attach Position" box checked?... read more 12/21/2009 (5:47 pm)
Questions - Please Advise Yeah I don't think "clone()" copies the class field from one object to the new one. "... read more 12/21/2009 (5:41 pm)
echo not called inside mouse function It's also worth noting that echo statements OUTSIDE of functions in a script like you have there wil... read more 12/21/2009 (3:09 pm)
echo not called inside mouse function This code copied straight from here and applied to an object with "_behavior1 = "CubeOnMou... read more 12/21/2009 (3:06 pm)
TGB AGAIN unresponsive, sluggish now in windows 7. Not to add more random things to check, but in my case I noticed the RSS news feed reader was loadin... read more 11/02/2009 (5:39 pm)
Windows 7 compliance Sadly with TGB on the support chopping block in favor of the new n' improved T2D, it may be up to us... read more 10/19/2009 (7:26 pm)
Pop Up menu? Also, change "%this.owner.collisionCallback = true;" in your onBehaviorAdd() functio... read more 10/19/2009 (1:07 pm)
Pop Up menu? ok... are you setting the image and frame in the editor or elsewhere? Is the .image and .frame data... read more 10/19/2009 (12:49 am)
New to Torque Game Builder. Help would be appreciated. Hey, in "if ($Thing $= "Up";)" You really need to NOT have the ';' at the ... read more 10/19/2009 (12:44 am)
Preprocessor in CS? I have to wonder, given the source code, and access to the precompiler... How hard would it be to ad... read more 10/18/2009 (10:19 pm)
Preprocessor in CS? Hey, I may have missed your point about preprocessing it -- if so sorry about that. The way I set i... read more 10/18/2009 (9:04 pm)
Preprocessor in CS? In torquescript? [code] $DEBUG_MODE = 1; if($DEBUG_MODE) echo("debug mode on"); [/... read more 10/18/2009 (8:58 pm)
Pop Up menu? Robert, Just curious, but where'd you get that onMouseDown()? All of my behavior onMouseDown's... read more 10/18/2009 (8:42 pm)
The Million Dollar Error Scott, what was your hourly rate on solving this problem? ... read more 10/18/2009 (8:28 pm)
New to Torque Game Builder. Help would be appreciated. btw, inside a function (or outside of one within a script file) all of the above can be done with... read more 10/18/2009 (8:27 pm)
New to Torque Game Builder. Help would be appreciated. Elliot, $Character = "Bob"; should work fine, but note: Where you're putting the $ i... read more 10/18/2009 (8:22 pm)
Standalone Executable in T2D Molebox is really nice (puts all the files into the EXE), but I'd advise against using it if you're ... read more 10/15/2009 (6:42 pm)
Is this possible in TGB? Could you not just compare the sceneWindow2D.getMousePosition() with the guy.getposition() to see wh... read more 10/15/2009 (6:38 pm)
Why Torque is named Torque ? Makes more sense and is more clearly three "T's" when you see it in 3D -- [url]http://68.2... read more 06/18/2009 (11:45 am)
Why Torque is named Torque ? It narrowly avoided being called "The SpankDog Engine". I wonder how different the world w... read more 06/18/2009 (8:49 am)
MountForce bug and possible solutions Hey. Before I knew about this bug, I thought perhaps I had screwed something up in my game to cau... read more 02/23/2009 (7:49 pm)
How do you usually size camera view and world view? Sorry to resurrect ancient history here... but did anyone ever figure this one out? I've noticed wit... read more 09/01/2006 (5:09 pm)
Did the old particle engine have a bug? Well I haven't seen that particular issue since I added this bit... Though I rarely saw it before..... read more 09/01/2006 (4:41 pm)
Did the old particle engine have a bug? Thank you both for the replies... I had long since given up on this thread! THAT is precisely the o... read more 08/16/2006 (7:21 pm)
D3D / OpenGL half-pixel offset issue? Anyone? Has nobody seen this other than me?... read more 06/01/2006 (10:11 am)
Over 1 million I think he means he's using the alpha still... I'm in the same boat and can sympathize. BTW Jason i... read more 05/14/2006 (9:59 pm)
Setting default to D3D in T2D I'll try to set mine up just like that when I get home and report back... I'm pretty sure I had all ... read more 03/16/2006 (1:55 pm)
Setting default to D3D in T2D Huh? Did you even read my post? I'm so confused now....... read more 03/16/2006 (1:06 pm)
Setting default to D3D in T2D No takers? Is it that nobody else HAS this problem or that nobody has been able to solve it? Am I ... read more 03/16/2006 (10:55 am)
Alpha2: memory bugs I know... resurrecting an old thread... I just wanted to add a comment in here -- I'm still u... read more 02/28/2006 (8:37 pm)
T2d Vs. Tgb I'll add my name to the list of those who'd like to see the focus more on creating a powerful and us... read more 02/20/2006 (8:23 pm)
Floating HUDlike things I agree with Joe on this one... I'm sure in the end there will be a LOT of wisdom in each of the gen... read more 01/19/2006 (7:47 pm)
Floating HUDlike things Well what I was attaching at the moment only needed to be a staticSprite, but this is useful and int... read more 01/18/2006 (7:06 am)
Floating HUDlike things I did as suggested a while back for a different part of my HUD (a bar across the bottom), but I foun... read more 01/17/2006 (10:02 pm)
1.1a -- loading old effects? Well I looked at this for a while... I think it is somewhat safe to say that it would be beyond my T... read more 12/06/2005 (10:26 am)
1.1a -- loading old effects? Thanks for the nod towards where to look. I'll hopefully get a chance to give this a go sometime so... read more 12/02/2005 (5:25 pm)
Keys "up" functions being called [edit: my fault Thanks for the info -- on a happy note (if somewhat embarrassing)... I can get more than two. I... read more 10/12/2005 (6:37 pm)
Game Release EULA and T2D logo Not to pick nit.... but in "(b) Licensee agrees to display a full screen Torque 2D logo in the sta... read more 04/03/2005 (11:00 am)
T2D updates coming soon Huzzah! This makes me happy. Thank you. Keep up the good work. -Tim... read more 03/26/2005 (2:50 pm)
The dirt in Scorched Earth Aye THAT you could do... but unless you limit your explosions to geometric figures or expand your se... read more 03/14/2005 (10:04 pm)
The dirt in Scorched Earth Oops... just responded to the other one... ok just in case you never go back to the public forum I'l... read more 03/14/2005 (6:59 pm)
The dirt in Scorhed Earth Just my opinion (and the furthest thing from official)... but I'm pretty sure doing dirt would requi... read more 03/14/2005 (6:57 pm)
GUI Editor Docs? I second the recommendation for the MinApp tutorials... For getting started with the gui editor thos... read more 03/13/2005 (8:46 pm)
Please extend castCollision to return %DstObj Ask... and ye shall already have received. Melv's ahead of us... guess we better ask for more. ;) ... read more 03/10/2005 (2:20 pm)
Please extend castCollision to return %DstObj ... thus bringing Mr. Cummings' total feature requests count to... maybe 50?... read more 03/10/2005 (11:32 am)
How are new updates going to be made available? Shows how long it's been since I played with TGE... I'm outta the loop.... read more 03/10/2005 (7:18 am)
Missle Command clone I dunno about overloading the system with the particle effects and such as they are... mine bottomed... read more 03/09/2005 (5:46 pm)
How are new updates going to be made available? I like the CVS way -- TGE style. Just my two cents.... read more 03/09/2005 (5:23 pm)
Physics bug or programmer flaw? :-) Hey no worries anyone -- This is so very non-critical at the moment in my opinion. I'd rather see ... read more 03/08/2005 (9:07 am)
Physics bug or programmer flaw? :-) Well the number of objects listed in the render bins accurately went down to 18... so unless T2D has... read more 03/08/2005 (7:23 am)