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Tim Scheiman's Forum Posts

Thread Post Date Posted
Post if you use Behaviors, Please I use them all over the place... I've got focusFrame, focusFrameObject, lookAtAble, pickupAble, g... read more 02/08/2012 (12:22 am)
zlib and libpng -- too old? OK, compiled against these: libpng version 1.2.46 - July 9, 2011 zlib version 1.2.5, April 19th,... read more 01/12/2012 (5:49 pm)
zlib and libpng -- too old? Nifty. I'll try to report back with some before and after png loading data later on... just in ... read more 01/12/2012 (10:59 am)
Game Brightness Heyo, We ended up with pretty much what Rennie suggested -- stretching a single white pixel t2dSt... read more 09/28/2011 (6:27 pm)
Mulitple Image zoom yay! [youtube=U1h6pA-ufuw width=640 height=480]... read more 08/05/2011 (5:55 pm)
Mulitple Image zoom So. I messed around with this a bit this evening, and I'm 100% sure this can be done flawlessly o... read more 08/05/2011 (5:37 pm)
Mulitple Image zoom I've been a huge fan of zoomquilts for a long time, and have pondered adding them to our adventure g... read more 08/05/2011 (12:29 pm)
Exec statement not working Are you defining $pShip.vSpeed and $pShip.hSpeed anywhere? ... read more 07/31/2011 (4:23 pm)
Scroller Loop Question (solved) hrm... perhaps I don't know what's going on then... ... read more 07/06/2011 (7:44 pm)
Scroller Loop Question (solved) Really? The image you're loading in for that datablock... "endRoundScreen3.png"...... read more 07/06/2011 (7:41 pm)
Scroller Loop Question (solved) I mean the image file itself... :| Is the image FILE that size?... read more 07/06/2011 (7:38 pm)
Scroller Loop Question (solved) And the datablock? Is the image itself 512 x 512?... read more 07/06/2011 (7:06 pm)
Scroller Loop Question (solved) can you post the datablock and t2dScroller code?... read more 07/06/2011 (5:25 pm)
Torque 2D v 1.7.5 Scroller sprite bug - image/scroller is invisible or greatly increased during Run game test compared to what You see when designing the level - RESOLVED Ran into this thread today searching for this very issue... Once it was related to the source rects ... read more 07/06/2011 (5:21 pm)
Scroller Loop Question (solved) Make sure your scrollers are in power of 2 sizes... 512x512, 256x256, 128, 64, etc. ... read more 07/06/2011 (4:03 pm)
Implementing game save files What Kevin said. The files are written where they should be written (according to newfangled stan... read more 06/15/2011 (6:08 pm)
Implementing game save files Are you OK with source edits? Seems like it'd be pretty easy to add an optional "XOR" enc... read more 06/15/2011 (3:35 pm)
Profile and optimize script code? Here's a random "gotcha"-style tip that messed with me pretty badly once when adding lots ... read more 05/29/2011 (8:41 am)
Help reading TGB profiler output, please ! *edit... wrong thread. :)... read more 05/29/2011 (8:38 am)
dynamic datablock creation I may be way off... since I've never used the "datablock" command like that to make one...... read more 05/10/2011 (2:26 pm)
Conflicting Mouse Events It looks like you're mixing %this variables? The %this in onLevelLoaded will be an object... seem... read more 04/17/2011 (9:30 am)
Pinball Flipper Rotate Hm... I'm not quite sure why you're making a 32x32 invisible object. The first method mentioned in ... read more 04/15/2011 (1:24 pm)
Conflicting Mouse Events What is the desired behavior? Should the character NOT move when closing the windows? (I imagine th... read more 04/14/2011 (5:36 pm)
GuiTextCtrl word wrap and guiT2DObjectCtrl replacement Like many, we make all of our gui stuff out of normal t2d scene objects (staticsprite, animatedsprit... read more 04/11/2011 (5:21 pm)
right mouse drag camera movement Zackl, In your ondragged you're using setCurrentCameraPosition. Did you mean for that to be a ta... read more 04/10/2011 (10:28 am)
Pinball Flipper Rotate Hey Charlie, I've got a little script like so: [code] function mountatcurrentposR(%obj, %moun... read more 04/10/2011 (9:57 am)
What kind of 3D objects file should be loaded in TGB? It also doesn't work when using D3D rendering, if that matters to you. (unless someone went and fix... read more 04/09/2011 (3:08 pm)
GuiTextCtrl word wrap and guiT2DObjectCtrl replacement yourTextObject.setActive(0); -- should take care of the "clicking on the text" issue with ... read more 04/09/2011 (3:07 pm)
Alpha Masking in TGB Jan, Care to share? I think a lot of folks would like to add that bit of code to the engine. :) ... read more 01/01/2011 (10:19 pm)
Raise A Glass [image]http://img.photobucket.com/albums/v299/metalliandy/centaur.jpg[/image] That, along with th... read more 12/07/2010 (5:02 pm)
TGB Success Stories and Show-Off Hey all. About two months ago we released [url=http://www.bigfishgames.com/download-games/9096/ni... read more 11/05/2010 (4:46 pm)
Building Process Just to add a word of warning... You WILL need the source if you want to deploy an app that runs... read more 10/29/2010 (12:36 am)
T2DShape3D Not Appearing in DirectX Just chiming in to say that I'd also be happy to see if this can be made to work well. I'm also i... read more 09/17/2010 (8:24 pm)
TGB slooow in ATI cards My compiler (and myself) had no idea what was going on with that "[[4c89bf6adcf04]]" thing... read more 09/14/2010 (7:43 pm)
The Game is done... now we need Mac! (TGB 1.7.5ish) Yep, reply (finally) sent. I've had a hectic few days of launch madness, and I apologize for being ... read more 09/10/2010 (5:38 pm)
TGB slooow in ATI cards Found it: http://www.torquepowered.com/community/forums/viewthread/76723 I've found that the f... read more 09/09/2010 (10:16 pm)
TGB slooow in ATI cards We haven't had much issue with Vista or Win7 (at least, I've never seen an issue where OpenGL was fa... read more 09/09/2010 (10:08 pm)
TGB slooow in ATI cards You will absolutely NEED to switch the renderer to "OpenGL" for those cards. Anything Rad... read more 09/09/2010 (9:57 pm)
Class this is on So you're doing point-and-click... but you've got 3 to 5 hundred buttons in a given level? And thes... read more 08/20/2010 (11:55 pm)
Error - The specified mode is not supported by this device The resolution list is actually accessible by script: getResolutionList("OpenGL"); o... read more 08/20/2010 (11:35 pm)
Class this is on [somewhat off-topic] Rennie... hang on here a second... You've got 300 'tiles' onscreen... eac... read more 08/20/2010 (11:26 pm)
Multiple Collision Polygons?? Help! (Isometric Game) I agree with William on this... With ISO you will need to understand Isometric game engine creati... read more 08/20/2010 (11:15 pm)
Torque 2D Progress? Well I'll be using 1.7.5 for at least the next two games... my entire casual puzzle adventure framew... read more 08/20/2010 (10:47 pm)
Windows 7 compliance Thanks William... that DPI fix there just saved me a heap of trouble with BigFish QA... and however ... read more 08/18/2010 (7:51 pm)
Writing a file in TGB 1.7.5 not working Check your log file... I suspect you'll see this: [quote] getPrefsPath - Filename (./game/dat... read more 08/12/2010 (11:40 pm)
Background datablock loading?? Thanks William, I don't know that I have a clue what I'm doing, but it also seems rather convenie... read more 08/12/2010 (3:26 am)
Background datablock loading?? Blake, with regard to post #8, what I did was add this bit to my levelmanagement.ed.cs file, inside ... read more 08/11/2010 (11:39 pm)
Torque 2D Progress? I'll wait an additional 6 months if it means the new engine works well across all hardware and for a... read more 08/11/2010 (11:26 pm)
TGB startup resolution Did you confirm that the directory is being created and that the file is actually where it is suppos... read more 08/11/2010 (4:11 pm)
TGB startup resolution When I tried typing in $file.openforread("~/screen.prf"), it says: [quote] getPrefsPAt... read more 08/11/2010 (4:23 am)
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