Game Development Community

Tim S's Forum Posts

Thread Post Date Posted
TGB AGAIN unresponsive, sluggish now in windows 7. Not to add more random things to check, but in my case I noticed the RSS news feed reader was loadin... read more 11/03/2009 (1:39 am)
Windows 7 compliance Sadly with TGB on the support chopping block in favor of the new n' improved T2D, it may be up to us... read more 10/20/2009 (2:26 am)
Pop Up menu? Also, change "%this.owner.collisionCallback = true;" in your onBehaviorAdd() functio... read more 10/19/2009 (8:07 pm)
Pop Up menu? ok... are you setting the image and frame in the editor or elsewhere? Is the .image and .frame data... read more 10/19/2009 (7:49 am)
New to Torque Game Builder. Help would be appreciated. Hey, in "if ($Thing $= "Up";)" You really need to NOT have the ';' at the ... read more 10/19/2009 (7:44 am)
Preprocessor in CS? I have to wonder, given the source code, and access to the precompiler... How hard would it be to ad... read more 10/19/2009 (5:19 am)
Preprocessor in CS? Hey, I may have missed your point about preprocessing it -- if so sorry about that. The way I set i... read more 10/19/2009 (4:04 am)
Preprocessor in CS? In torquescript? [code] $DEBUG_MODE = 1; if($DEBUG_MODE) echo("debug mode on"); [/... read more 10/19/2009 (3:58 am)
Pop Up menu? Robert, Just curious, but where'd you get that onMouseDown()? All of my behavior onMouseDown's... read more 10/19/2009 (3:42 am)
The Million Dollar Error Scott, what was your hourly rate on solving this problem? ... read more 10/19/2009 (3:28 am)
New to Torque Game Builder. Help would be appreciated. btw, inside a function (or outside of one within a script file) all of the above can be done with... read more 10/19/2009 (3:27 am)
New to Torque Game Builder. Help would be appreciated. Elliot, $Character = "Bob"; should work fine, but note: Where you're putting the $ i... read more 10/19/2009 (3:22 am)
Standalone Executable in T2D Molebox is really nice (puts all the files into the EXE), but I'd advise against using it if you're ... read more 10/16/2009 (1:42 am)
Is this possible in TGB? Could you not just compare the sceneWindow2D.getMousePosition() with the guy.getposition() to see wh... read more 10/16/2009 (1:38 am)
Why Torque is named Torque ? Makes more sense and is more clearly three "T's" when you see it in 3D -- [url]http://www.... read more 06/18/2009 (6:45 pm)
Why Torque is named Torque ? It narrowly avoided being called "The SpankDog Engine". I wonder how different the world w... read more 06/18/2009 (3:49 pm)
MountForce bug and possible solutions Hey. Before I knew about this bug, I thought perhaps I had screwed something up in my game to cau... read more 02/24/2009 (3:49 am)
How do you usually size camera view and world view? Sorry to resurrect ancient history here... but did anyone ever figure this one out? I've noticed wit... read more 09/02/2006 (12:09 am)
Did the old particle engine have a bug? Well I haven't seen that particular issue since I added this bit... Though I rarely saw it before..... read more 09/01/2006 (11:41 pm)
Did the old particle engine have a bug? Thank you both for the replies... I had long since given up on this thread! THAT is precisely the o... read more 08/17/2006 (2:21 am)
D3D / OpenGL half-pixel offset issue? Anyone? Has nobody seen this other than me?... read more 06/01/2006 (5:11 pm)
Over 1 million I think he means he's using the alpha still... I'm in the same boat and can sympathize. BTW Jason i... read more 05/15/2006 (4:59 am)
Setting default to D3D in T2D I'll try to set mine up just like that when I get home and report back... I'm pretty sure I had all ... read more 03/16/2006 (9:55 pm)
Setting default to D3D in T2D Huh? Did you even read my post? I'm so confused now....... read more 03/16/2006 (9:06 pm)
Setting default to D3D in T2D No takers? Is it that nobody else HAS this problem or that nobody has been able to solve it? Am I ... read more 03/16/2006 (6:55 pm)
Alpha2: memory bugs I know... resurrecting an old thread... I just wanted to add a comment in here -- I'm still u... read more 03/01/2006 (4:37 am)
T2d Vs. Tgb I'll add my name to the list of those who'd like to see the focus more on creating a powerful and us... read more 02/21/2006 (4:23 am)
Floating HUDlike things I agree with Joe on this one... I'm sure in the end there will be a LOT of wisdom in each of the gen... read more 01/20/2006 (3:47 am)
Floating HUDlike things Well what I was attaching at the moment only needed to be a staticSprite, but this is useful and int... read more 01/18/2006 (3:06 pm)
Floating HUDlike things I did as suggested a while back for a different part of my HUD (a bar across the bottom), but I foun... read more 01/18/2006 (6:02 am)
1.1a -- loading old effects? Well I looked at this for a while... I think it is somewhat safe to say that it would be beyond my T... read more 12/06/2005 (6:26 pm)
1.1a -- loading old effects? Thanks for the nod towards where to look. I'll hopefully get a chance to give this a go sometime so... read more 12/03/2005 (1:25 am)
Keys "up" functions being called [edit: my fault Thanks for the info -- on a happy note (if somewhat embarrassing)... I can get more than two. I... read more 10/13/2005 (1:37 am)
Game Release EULA and T2D logo Not to pick nit.... but in "(b) Licensee agrees to display a full screen Torque 2D logo in the sta... read more 04/03/2005 (6:00 pm)
T2D updates coming soon Huzzah! This makes me happy. Thank you. Keep up the good work. -Tim... read more 03/26/2005 (10:50 pm)
The dirt in Scorched Earth Aye THAT you could do... but unless you limit your explosions to geometric figures or expand your se... read more 03/15/2005 (6:04 am)
The dirt in Scorched Earth Oops... just responded to the other one... ok just in case you never go back to the public forum I'l... read more 03/15/2005 (2:59 am)
The dirt in Scorhed Earth Just my opinion (and the furthest thing from official)... but I'm pretty sure doing dirt would requi... read more 03/15/2005 (2:57 am)
GUI Editor Docs? I second the recommendation for the MinApp tutorials... For getting started with the gui editor thos... read more 03/14/2005 (4:46 am)
Please extend castCollision to return %DstObj Ask... and ye shall already have received. Melv's ahead of us... guess we better ask for more. ;) ... read more 03/10/2005 (10:20 pm)
Please extend castCollision to return %DstObj ... thus bringing Mr. Cummings' total feature requests count to... maybe 50?... read more 03/10/2005 (7:32 pm)
How are new updates going to be made available? Shows how long it's been since I played with TGE... I'm outta the loop.... read more 03/10/2005 (3:18 pm)
Missle Command clone I dunno about overloading the system with the particle effects and such as they are... mine bottomed... read more 03/10/2005 (1:46 am)
How are new updates going to be made available? I like the CVS way -- TGE style. Just my two cents.... read more 03/10/2005 (1:23 am)
Physics bug or programmer flaw? :-) Hey no worries anyone -- This is so very non-critical at the moment in my opinion. I'd rather see ... read more 03/08/2005 (5:07 pm)
Physics bug or programmer flaw? :-) Well the number of objects listed in the render bins accurately went down to 18... so unless T2D has... read more 03/08/2005 (3:23 pm)
Texture Bleeding With Celled Image maps I can't help with the issue... just wanted to say that that knight is freaking adorable.... read more 03/06/2005 (9:04 pm)
Physics bug or programmer flaw? :-) Sorry for the hugeness of those images... I forgot this is the web. : (... read more 03/06/2005 (12:29 am)
Physics bug or programmer flaw? :-) Ok I've set up the scene with precisely the code listed above -- 'cept I created 30 instead of 20. ... read more 03/06/2005 (12:27 am)
Physics bug or programmer flaw? :-) Aye Melv that little intro helped me out as well... 2 quick questions -- 1.) Why do 5 or 6 of the... read more 03/05/2005 (7:52 pm)