Tim S's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB AGAIN unresponsive, sluggish now in windows 7. | Not to add more random things to check, but in my case I noticed the RSS news feed reader was loadin... read more | 11/03/2009 (1:39 am) |
| Windows 7 compliance | Sadly with TGB on the support chopping block in favor of the new n' improved T2D, it may be up to us... read more | 10/20/2009 (2:26 am) |
| Pop Up menu? | Also, change "%this.owner.collisionCallback = true;" in your onBehaviorAdd() functio... read more | 10/19/2009 (8:07 pm) |
| Pop Up menu? | ok... are you setting the image and frame in the editor or elsewhere? Is the .image and .frame data... read more | 10/19/2009 (7:49 am) |
| New to Torque Game Builder. Help would be appreciated. | Hey, in "if ($Thing $= "Up";)" You really need to NOT have the ';' at the ... read more | 10/19/2009 (7:44 am) |
| Preprocessor in CS? | I have to wonder, given the source code, and access to the precompiler... How hard would it be to ad... read more | 10/19/2009 (5:19 am) |
| Preprocessor in CS? | Hey, I may have missed your point about preprocessing it -- if so sorry about that. The way I set i... read more | 10/19/2009 (4:04 am) |
| Preprocessor in CS? | In torquescript? [code] $DEBUG_MODE = 1; if($DEBUG_MODE) echo("debug mode on"); [/... read more | 10/19/2009 (3:58 am) |
| Pop Up menu? | Robert, Just curious, but where'd you get that onMouseDown()? All of my behavior onMouseDown's... read more | 10/19/2009 (3:42 am) |
| The Million Dollar Error | Scott, what was your hourly rate on solving this problem? ... read more | 10/19/2009 (3:28 am) |
| New to Torque Game Builder. Help would be appreciated. | btw, inside a function (or outside of one within a script file) all of the above can be done with... read more | 10/19/2009 (3:27 am) |
| New to Torque Game Builder. Help would be appreciated. | Elliot, $Character = "Bob"; should work fine, but note: Where you're putting the $ i... read more | 10/19/2009 (3:22 am) |
| Standalone Executable in T2D | Molebox is really nice (puts all the files into the EXE), but I'd advise against using it if you're ... read more | 10/16/2009 (1:42 am) |
| Is this possible in TGB? | Could you not just compare the sceneWindow2D.getMousePosition() with the guy.getposition() to see wh... read more | 10/16/2009 (1:38 am) |
| Why Torque is named Torque ? | Makes more sense and is more clearly three "T's" when you see it in 3D -- [url]http://www.... read more | 06/18/2009 (6:45 pm) |
| Why Torque is named Torque ? | It narrowly avoided being called "The SpankDog Engine". I wonder how different the world w... read more | 06/18/2009 (3:49 pm) |
| MountForce bug and possible solutions | Hey. Before I knew about this bug, I thought perhaps I had screwed something up in my game to cau... read more | 02/24/2009 (3:49 am) |
| How do you usually size camera view and world view? | Sorry to resurrect ancient history here... but did anyone ever figure this one out? I've noticed wit... read more | 09/02/2006 (12:09 am) |
| Did the old particle engine have a bug? | Well I haven't seen that particular issue since I added this bit... Though I rarely saw it before..... read more | 09/01/2006 (11:41 pm) |
| Did the old particle engine have a bug? | Thank you both for the replies... I had long since given up on this thread! THAT is precisely the o... read more | 08/17/2006 (2:21 am) |
| D3D / OpenGL half-pixel offset issue? | Anyone? Has nobody seen this other than me?... read more | 06/01/2006 (5:11 pm) |
| Over 1 million | I think he means he's using the alpha still... I'm in the same boat and can sympathize. BTW Jason i... read more | 05/15/2006 (4:59 am) |
| Setting default to D3D in T2D | I'll try to set mine up just like that when I get home and report back... I'm pretty sure I had all ... read more | 03/16/2006 (9:55 pm) |
| Setting default to D3D in T2D | Huh? Did you even read my post? I'm so confused now....... read more | 03/16/2006 (9:06 pm) |
| Setting default to D3D in T2D | No takers? Is it that nobody else HAS this problem or that nobody has been able to solve it? Am I ... read more | 03/16/2006 (6:55 pm) |
| Alpha2: memory bugs | I know... resurrecting an old thread... I just wanted to add a comment in here -- I'm still u... read more | 03/01/2006 (4:37 am) |
| T2d Vs. Tgb | I'll add my name to the list of those who'd like to see the focus more on creating a powerful and us... read more | 02/21/2006 (4:23 am) |
| Floating HUDlike things | I agree with Joe on this one... I'm sure in the end there will be a LOT of wisdom in each of the gen... read more | 01/20/2006 (3:47 am) |
| Floating HUDlike things | Well what I was attaching at the moment only needed to be a staticSprite, but this is useful and int... read more | 01/18/2006 (3:06 pm) |
| Floating HUDlike things | I did as suggested a while back for a different part of my HUD (a bar across the bottom), but I foun... read more | 01/18/2006 (6:02 am) |
| 1.1a -- loading old effects? | Well I looked at this for a while... I think it is somewhat safe to say that it would be beyond my T... read more | 12/06/2005 (6:26 pm) |
| 1.1a -- loading old effects? | Thanks for the nod towards where to look. I'll hopefully get a chance to give this a go sometime so... read more | 12/03/2005 (1:25 am) |
| Keys "up" functions being called [edit: my fault | Thanks for the info -- on a happy note (if somewhat embarrassing)... I can get more than two. I... read more | 10/13/2005 (1:37 am) |
| Game Release EULA and T2D logo | Not to pick nit.... but in "(b) Licensee agrees to display a full screen Torque 2D logo in the sta... read more | 04/03/2005 (6:00 pm) |
| T2D updates coming soon | Huzzah! This makes me happy. Thank you. Keep up the good work. -Tim... read more | 03/26/2005 (10:50 pm) |
| The dirt in Scorched Earth | Aye THAT you could do... but unless you limit your explosions to geometric figures or expand your se... read more | 03/15/2005 (6:04 am) |
| The dirt in Scorched Earth | Oops... just responded to the other one... ok just in case you never go back to the public forum I'l... read more | 03/15/2005 (2:59 am) |
| The dirt in Scorhed Earth | Just my opinion (and the furthest thing from official)... but I'm pretty sure doing dirt would requi... read more | 03/15/2005 (2:57 am) |
| GUI Editor Docs? | I second the recommendation for the MinApp tutorials... For getting started with the gui editor thos... read more | 03/14/2005 (4:46 am) |
| Please extend castCollision to return %DstObj | Ask... and ye shall already have received. Melv's ahead of us... guess we better ask for more. ;) ... read more | 03/10/2005 (10:20 pm) |
| Please extend castCollision to return %DstObj | ... thus bringing Mr. Cummings' total feature requests count to... maybe 50?... read more | 03/10/2005 (7:32 pm) |
| How are new updates going to be made available? | Shows how long it's been since I played with TGE... I'm outta the loop.... read more | 03/10/2005 (3:18 pm) |
| Missle Command clone | I dunno about overloading the system with the particle effects and such as they are... mine bottomed... read more | 03/10/2005 (1:46 am) |
| How are new updates going to be made available? | I like the CVS way -- TGE style. Just my two cents.... read more | 03/10/2005 (1:23 am) |
| Physics bug or programmer flaw? :-) | Hey no worries anyone -- This is so very non-critical at the moment in my opinion. I'd rather see ... read more | 03/08/2005 (5:07 pm) |
| Physics bug or programmer flaw? :-) | Well the number of objects listed in the render bins accurately went down to 18... so unless T2D has... read more | 03/08/2005 (3:23 pm) |
| Texture Bleeding With Celled Image maps | I can't help with the issue... just wanted to say that that knight is freaking adorable.... read more | 03/06/2005 (9:04 pm) |
| Physics bug or programmer flaw? :-) | Sorry for the hugeness of those images... I forgot this is the web. : (... read more | 03/06/2005 (12:29 am) |
| Physics bug or programmer flaw? :-) | Ok I've set up the scene with precisely the code listed above -- 'cept I created 30 instead of 20. ... read more | 03/06/2005 (12:27 am) |
| Physics bug or programmer flaw? :-) | Aye Melv that little intro helped me out as well... 2 quick questions -- 1.) Why do 5 or 6 of the... read more | 03/05/2005 (7:52 pm) |