Game Development Community

Blake Drolson's Forum Posts

Thread Post Date Posted
Submitting your TGB game to the Mac AppStore OK Thanks Aun for the quick reply !... read more 02/14/2012 (1:21 pm)
Submitting your TGB game to the Mac AppStore Do the changes listed here take care of apple "sandboxing" concerns, as talked about in th... read more 02/13/2012 (6:20 pm)
Serious issue in T2D 1.7.6 on Mac Hi Micheal, thanks for looking into this issue, any updates on a fix?... read more 02/07/2012 (1:19 pm)
TGB 1.76 Mac Fullscreen not working?? Could anyone from Garage Games comment on this issue please? Defiantly a major problem for us....... read more 01/24/2012 (1:12 pm)
Best Practices for Professional Game Release Vlad and Conner great info, thank you. The document from Amanda was good. Looks like installwizard ... read more 12/08/2011 (9:15 pm)
How to handle fullscreen on widescreen monitor? Yeah thats why I am going to use getDesktopResolution() and then see what known screen ratio it is c... read more 07/21/2011 (7:17 pm)
How to handle fullscreen on widescreen monitor? Thank you everyone for all the feedback. So after reading thru the links provided, and everyone's i... read more 07/21/2011 (5:06 pm)
How to handle fullscreen on widescreen monitor? Thanks for the response Rpahut, Thing is we have had some negative feedback from the stretchi... read more 07/19/2011 (11:47 pm)
How to handle fullscreen on widescreen monitor? Edit * incomplete post * ... read more 07/19/2011 (11:45 pm)
Best way to store fullscreen/ windowed setting on game exit Thanks, that's what I needed to know :).... read more 06/28/2011 (9:20 am)
Best way to store fullscreen/ windowed setting on game exit Oh , forgot to mention, and might be obvious, but I want to save these settings so that I can start ... read more 06/27/2011 (7:56 pm)
Profile and optimize script code? Yeah thats a good tip, is collision detection turned off by default when you create a sprite? One... read more 05/29/2011 (12:22 pm)
Help reading TGB profiler output, please ! Thank you Rene, super info, very appreciated.... read more 05/27/2011 (5:00 pm)
Help reading TGB profiler output, please ! Thank you very much for your reply Rene, that was very helpful. One more question if I might. Th... read more 05/27/2011 (4:06 pm)
Profile and optimize script code? I have some follow up profiler questions here, if anyone wants to chime in... [url]http://www.gar... read more 05/24/2011 (7:47 pm)
Profile and optimize script code? Guys thanks for the tips, William you rock! You are so helpful!... read more 08/24/2010 (2:56 am)
Background datablock loading?? Tim, thanks for the great tip on modifying editor behavior. If I get to implementing the changes I ... read more 08/12/2010 (10:53 pm)
Background datablock loading?? Thanks William thats good to know, should have thought of that myself. I guess what would be best... read more 08/11/2010 (6:49 pm)
Background datablock loading?? So I broke up the loading of my assets into different datablock files and it works great. Only thin... read more 08/10/2010 (10:10 pm)
Audio Memory (solved) Did this fix get put into TGB 1.75, or do we still need to merge this in?... read more 08/01/2010 (11:22 pm)
Popdialog called and OnUpdateSceneTick for scenegraph still called Just a quick update for anyone reading this thread later, I call %sg.endLevel() , and then %sg.dele... read more 07/31/2010 (4:36 am)
Popdialog called and OnUpdateSceneTick for scenegraph still called Thanks for the feedback William. Damn, I was hoping I could populate the scene and then when I need... read more 07/27/2010 (2:44 am)
Background datablock loading?? William thank you for your feedback. I will set up my loading sequence, if I see any hiccups I will... read more 07/25/2010 (2:22 am)
Background datablock loading?? Bump... :) If there is no background loading methods available, are there techniques for loading of... read more 07/23/2010 (12:00 am)
Largest TileMap Diplayed? Thanks for the help Kevin, I think we will alter our game design unless a solution to this is found.... read more 05/13/2010 (2:56 pm)
Largest TileMap Diplayed? Thanks for the response Kevin. I was thinking about the possibility of using multiple tilemaps, but... read more 05/12/2010 (6:10 pm)
TGB 1.7.5 torsion problem (binary fix available) - RESOLVED Thanks Patrick for the catch, now I can use 1.75 for daily work.... read more 05/12/2010 (2:04 pm)
Largest TileMap Diplayed? Any chance anyone has any information on the largest tilemap that can be displayed, and if it can be... read more 05/11/2010 (5:23 pm)
Torque Game Builder 1.7.5 Released! Like Afan and Bruno, I also get the same error message : "Torsion Error msg : Connection to ex... read more 05/07/2010 (11:32 pm)
Largest TileMap Diplayed? I am trying to find information regarding the maximum allowable tilemap size in TGB. The link liste... read more 05/07/2010 (4:51 pm)
GetCurrentCamera* with ViewLimit bug I just wanted to update this thread with the fact that the issue is fixed in TGB 1.75. I am not sur... read more 05/07/2010 (4:45 pm)
Very large tilemap disappears until camera at top/bottom edge of tilemap Ok , maybe my question was too convoluted, let me ask a simpler question. How do I know what the ... read more 04/26/2010 (8:11 pm)
New Gaming Business is needing People Read here(closed) [i] We have one client wanting us to program and develop a MMO the set down payment is starting off ... read more 03/15/2010 (11:36 am)
GetCurrentCamera* with ViewLimit bug Thanks for helping detangle this William. Its very appreciated. I have to tried to minimize this s... read more 02/24/2010 (2:54 pm)
GetCurrentCamera* with ViewLimit bug I see this bug too, with getCurrentCameraPosition giving the position before being moved by the view... read more 02/23/2010 (12:52 am)
What is the best way to obtain and display fps (frames per second) ? Well looking over the metrics code better I see its using $fps::real but the display doesn't work. ... read more 01/13/2010 (4:44 am)
Full Games Development Hey quick couple of comments here... First, for a fixed bid project, I find it is impossible to m... read more 12/10/2009 (5:05 pm)
Published programmer available for paid work Just finished a few months of work successfully for Dig-It games helping get their "Roman town&... read more 08/06/2009 (2:28 pm)
What happened to the marketplace ???? A way for service providers to get listed as available (coders, artists, larger teams, etc), and for... read more 06/24/2009 (12:06 pm)
What happened to the marketplace ???? I also liked and miss the marketplace. The forums work, but the marketplace worked better.... read more 06/23/2009 (5:31 pm)
Game Development Think Tank Nick, are the positions with your think tank volunteer or paid?... read more 06/19/2009 (1:05 pm)
Programmer needed for light editor work Peter, I didn't take the work so feel free to talk to Bryan about completing it for him.... read more 06/14/2009 (11:30 am)
Published programmer available for paid work Still available and ready to work! Shamelessly bumping my own post. :) Feel free to reply here or... read more 06/09/2009 (9:25 pm)
Programmer needed for light editor work Hi there Bryan, I am interested in talking with you about the work you have on your editor, if yo... read more 06/08/2009 (5:48 pm)
Programmer Needed. Hi Thomas, I think I can help you, I just made a post in this forum detailing some of my work... read more 05/23/2009 (9:28 pm)
Veteran game programmer seeking work I wanted to post to the forum's here again at Garage Games, as I am finishing up a contract using TG... read more 12/04/2008 (4:37 pm)
What is easiest way to draw lines and cubes from script? Thanks for the tip about the debugDraw class, but I cant find it in the C++ code (did global search ... read more 07/08/2008 (11:41 am)
Wish: More find in files I would add I would like to see a find in search results. So often I am looking thru all uses of sa... read more 09/27/2007 (8:52 pm)
IS 1.5 compatible with Windows Vista? Does anyone know if older versions of TGE would have any issues with Vista? I am working on a game ... read more 04/16/2007 (12:38 pm)
Reducing level load time Well, I did implement the changes to the prefs file that Cameron Aycock mentioned, and the C++ code ... read more 03/15/2007 (3:32 pm)
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