Blake Drolson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Submitting your TGB game to the Mac AppStore | OK Thanks Aun for the quick reply !... read more | 02/14/2012 (1:21 pm) |
| Submitting your TGB game to the Mac AppStore | Do the changes listed here take care of apple "sandboxing" concerns, as talked about in th... read more | 02/13/2012 (6:20 pm) |
| Serious issue in T2D 1.7.6 on Mac | Hi Micheal, thanks for looking into this issue, any updates on a fix?... read more | 02/07/2012 (1:19 pm) |
| TGB 1.76 Mac Fullscreen not working?? | Could anyone from Garage Games comment on this issue please? Defiantly a major problem for us....... read more | 01/24/2012 (1:12 pm) |
| Best Practices for Professional Game Release | Vlad and Conner great info, thank you. The document from Amanda was good. Looks like installwizard ... read more | 12/08/2011 (9:15 pm) |
| How to handle fullscreen on widescreen monitor? | Yeah thats why I am going to use getDesktopResolution() and then see what known screen ratio it is c... read more | 07/21/2011 (7:17 pm) |
| How to handle fullscreen on widescreen monitor? | Thank you everyone for all the feedback. So after reading thru the links provided, and everyone's i... read more | 07/21/2011 (5:06 pm) |
| How to handle fullscreen on widescreen monitor? | Thanks for the response Rpahut, Thing is we have had some negative feedback from the stretchi... read more | 07/19/2011 (11:47 pm) |
| How to handle fullscreen on widescreen monitor? | Edit * incomplete post * ... read more | 07/19/2011 (11:45 pm) |
| Best way to store fullscreen/ windowed setting on game exit | Thanks, that's what I needed to know :).... read more | 06/28/2011 (9:20 am) |
| Best way to store fullscreen/ windowed setting on game exit | Oh , forgot to mention, and might be obvious, but I want to save these settings so that I can start ... read more | 06/27/2011 (7:56 pm) |
| Profile and optimize script code? | Yeah thats a good tip, is collision detection turned off by default when you create a sprite? One... read more | 05/29/2011 (12:22 pm) |
| Help reading TGB profiler output, please ! | Thank you Rene, super info, very appreciated.... read more | 05/27/2011 (5:00 pm) |
| Help reading TGB profiler output, please ! | Thank you very much for your reply Rene, that was very helpful. One more question if I might. Th... read more | 05/27/2011 (4:06 pm) |
| Profile and optimize script code? | I have some follow up profiler questions here, if anyone wants to chime in... [url]http://www.gar... read more | 05/24/2011 (7:47 pm) |
| Profile and optimize script code? | Guys thanks for the tips, William you rock! You are so helpful!... read more | 08/24/2010 (2:56 am) |
| Background datablock loading?? | Tim, thanks for the great tip on modifying editor behavior. If I get to implementing the changes I ... read more | 08/12/2010 (10:53 pm) |
| Background datablock loading?? | Thanks William thats good to know, should have thought of that myself. I guess what would be best... read more | 08/11/2010 (6:49 pm) |
| Background datablock loading?? | So I broke up the loading of my assets into different datablock files and it works great. Only thin... read more | 08/10/2010 (10:10 pm) |
| Audio Memory (solved) | Did this fix get put into TGB 1.75, or do we still need to merge this in?... read more | 08/01/2010 (11:22 pm) |
| Popdialog called and OnUpdateSceneTick for scenegraph still called | Just a quick update for anyone reading this thread later, I call %sg.endLevel() , and then %sg.dele... read more | 07/31/2010 (4:36 am) |
| Popdialog called and OnUpdateSceneTick for scenegraph still called | Thanks for the feedback William. Damn, I was hoping I could populate the scene and then when I need... read more | 07/27/2010 (2:44 am) |
| Background datablock loading?? | William thank you for your feedback. I will set up my loading sequence, if I see any hiccups I will... read more | 07/25/2010 (2:22 am) |
| Background datablock loading?? | Bump... :) If there is no background loading methods available, are there techniques for loading of... read more | 07/23/2010 (12:00 am) |
| Largest TileMap Diplayed? | Thanks for the help Kevin, I think we will alter our game design unless a solution to this is found.... read more | 05/13/2010 (2:56 pm) |
| Largest TileMap Diplayed? | Thanks for the response Kevin. I was thinking about the possibility of using multiple tilemaps, but... read more | 05/12/2010 (6:10 pm) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | Thanks Patrick for the catch, now I can use 1.75 for daily work.... read more | 05/12/2010 (2:04 pm) |
| Largest TileMap Diplayed? | Any chance anyone has any information on the largest tilemap that can be displayed, and if it can be... read more | 05/11/2010 (5:23 pm) |
| Torque Game Builder 1.7.5 Released! | Like Afan and Bruno, I also get the same error message : "Torsion Error msg : Connection to ex... read more | 05/07/2010 (11:32 pm) |
| Largest TileMap Diplayed? | I am trying to find information regarding the maximum allowable tilemap size in TGB. The link liste... read more | 05/07/2010 (4:51 pm) |
| GetCurrentCamera* with ViewLimit bug | I just wanted to update this thread with the fact that the issue is fixed in TGB 1.75. I am not sur... read more | 05/07/2010 (4:45 pm) |
| Very large tilemap disappears until camera at top/bottom edge of tilemap | Ok , maybe my question was too convoluted, let me ask a simpler question. How do I know what the ... read more | 04/26/2010 (8:11 pm) |
| New Gaming Business is needing People Read here(closed) | [i] We have one client wanting us to program and develop a MMO the set down payment is starting off ... read more | 03/15/2010 (11:36 am) |
| GetCurrentCamera* with ViewLimit bug | Thanks for helping detangle this William. Its very appreciated. I have to tried to minimize this s... read more | 02/24/2010 (2:54 pm) |
| GetCurrentCamera* with ViewLimit bug | I see this bug too, with getCurrentCameraPosition giving the position before being moved by the view... read more | 02/23/2010 (12:52 am) |
| What is the best way to obtain and display fps (frames per second) ? | Well looking over the metrics code better I see its using $fps::real but the display doesn't work. ... read more | 01/13/2010 (4:44 am) |
| Full Games Development | Hey quick couple of comments here... First, for a fixed bid project, I find it is impossible to m... read more | 12/10/2009 (5:05 pm) |
| Published programmer available for paid work | Just finished a few months of work successfully for Dig-It games helping get their "Roman town&... read more | 08/06/2009 (2:28 pm) |
| What happened to the marketplace ???? | A way for service providers to get listed as available (coders, artists, larger teams, etc), and for... read more | 06/24/2009 (12:06 pm) |
| What happened to the marketplace ???? | I also liked and miss the marketplace. The forums work, but the marketplace worked better.... read more | 06/23/2009 (5:31 pm) |
| Game Development Think Tank | Nick, are the positions with your think tank volunteer or paid?... read more | 06/19/2009 (1:05 pm) |
| Programmer needed for light editor work | Peter, I didn't take the work so feel free to talk to Bryan about completing it for him.... read more | 06/14/2009 (11:30 am) |
| Published programmer available for paid work | Still available and ready to work! Shamelessly bumping my own post. :) Feel free to reply here or... read more | 06/09/2009 (9:25 pm) |
| Programmer needed for light editor work | Hi there Bryan, I am interested in talking with you about the work you have on your editor, if yo... read more | 06/08/2009 (5:48 pm) |
| Programmer Needed. | Hi Thomas, I think I can help you, I just made a post in this forum detailing some of my work... read more | 05/23/2009 (9:28 pm) |
| Veteran game programmer seeking work | I wanted to post to the forum's here again at Garage Games, as I am finishing up a contract using TG... read more | 12/04/2008 (4:37 pm) |
| What is easiest way to draw lines and cubes from script? | Thanks for the tip about the debugDraw class, but I cant find it in the C++ code (did global search ... read more | 07/08/2008 (11:41 am) |
| Wish: More find in files | I would add I would like to see a find in search results. So often I am looking thru all uses of sa... read more | 09/27/2007 (8:52 pm) |
| IS 1.5 compatible with Windows Vista? | Does anyone know if older versions of TGE would have any issues with Vista? I am working on a game ... read more | 04/16/2007 (12:38 pm) |
| Reducing level load time | Well, I did implement the changes to the prefs file that Cameron Aycock mentioned, and the C++ code ... read more | 03/15/2007 (3:32 pm) |