Game Development Community

Alexander Maltsev's Forum Posts

Thread Post Date Posted
Void* FN_CDECL operator new(dsize_t, void* ptr) I think you mean STL, not SDL? It can be used, if you include STL's headers before any Torque's hea... read more 08/17/2006 (1:45 pm)
TGE 1.4.2 with TLK, DRL, and CgWater I renamed all gl-calls in TGE by adding 't' to it - glEnable -> tglEnable, glDepthMask -> tglDepthMa... read more 08/10/2006 (12:38 pm)
TGE 1.4.2 with TLK, DRL, and CgWater Yes, Cg shaders works good. Disadvantage of my solution - updating to new versions of TGE may be no... read more 08/06/2006 (11:58 am)
TGE uncompatible with SDL 1.2.10 Thanks. But what about unicode? Seems like unicode input unsupported (english input at all keyboard ... read more 08/04/2006 (9:59 pm)
TGE 1.4.2 with TLK, DRL, and CgWater I had same problem. I think linker mutes real libGL, and libCgGL uses torque's internal function poi... read more 08/04/2006 (9:46 pm)