Alexander Maltsev's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Void* FN_CDECL operator new(dsize_t, void* ptr) | I think you mean STL, not SDL? It can be used, if you include STL's headers before any Torque's hea... read more | 08/17/2006 (1:45 pm) |
| TGE 1.4.2 with TLK, DRL, and CgWater | I renamed all gl-calls in TGE by adding 't' to it - glEnable -> tglEnable, glDepthMask -> tglDepthMa... read more | 08/10/2006 (12:38 pm) |
| TGE 1.4.2 with TLK, DRL, and CgWater | Yes, Cg shaders works good. Disadvantage of my solution - updating to new versions of TGE may be no... read more | 08/06/2006 (11:58 am) |
| TGE uncompatible with SDL 1.2.10 | Thanks. But what about unicode? Seems like unicode input unsupported (english input at all keyboard ... read more | 08/04/2006 (9:59 pm) |
| TGE 1.4.2 with TLK, DRL, and CgWater | I had same problem. I think linker mutes real libGL, and libCgGL uses torque's internal function poi... read more | 08/04/2006 (9:46 pm) |