Game Development Community

Bret Patterson's Forum Posts

Thread Post Date Posted
Issues some behaviors with version 1.3.1 iPhone BTW if your in a hurry for a resolution you might not want to hold your breath. This problem has bee... read more 02/09/2010 (10:50 am)
Platformer issues on iPhone version 1.3 for Mac @Dave I use Unity right now and love it, the performance of it on the iPhone is outstanding and ever... read more 01/31/2010 (2:49 am)
Platformer issues on iPhone version 1.3 for Mac Unfortunately there isn't a solution to this problem except coding checks in Update() to make sure t... read more 01/29/2010 (5:43 pm)
Is there a way to detect what device the game is running on? Looks like someone beat me to it. I started to post it the other day but didn't have time to separat... read more 01/18/2010 (1:41 pm)
Is there a way to detect what device the game is running on? I have code I will post up from my game that does this. I used it to dynamically change how much dun... read more 01/14/2010 (2:42 pm)
Wired - Tired - Expired / for Musicians (Strummer App) 1-2 downloads a day seems to be the norm once your off of the top 100 list. I've found that marketin... read more 12/11/2009 (10:56 am)
1.2 or 1.3 beta? 1.3 as long as you don't need to support drag operations. Otherwise you need to use 1.2 and/or find ... read more 11/24/2009 (5:00 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services If your using C++ it's pretty easy to figure out what's wrong because you can use xCode to debug. If... read more 11/06/2009 (3:28 pm)
iphone camera aspect ration I've always set my camera to 480x320 since mine is played in landscape. It makes a layout of some UI... read more 10/31/2009 (7:20 pm)
Apps do not compile correctly probably because different targets have different app names.... read more 10/30/2009 (7:16 pm)
App Store Sales Tips and Tricks I'm not going to sweat over giving away 50 free copies to anybody. Even if I gave them all away that... read more 10/30/2009 (2:00 pm)
Wired - Tired - Expired / for Musicians (Strummer App) Looks really cool. I think you have a possible huge hit on your hands. I haven't fully looked at it ... read more 10/30/2009 (10:55 am)
Box2d and TGB I'm not leaving either, I'm just not going to waste anymore time on iTGB until the new version comes... read more 10/30/2009 (10:31 am)
Box2d and TGB I've given up on iTGB it has too many flaw to be a good game engine for anything other than basic pu... read more 10/29/2009 (10:12 pm)
MouseLeave and Dragged events not working I must of not implemented it correctly Johnny, but yes onMouseDragged is working correctly. If you j... read more 10/28/2009 (8:31 pm)
MouseLeave and Dragged events not working Hmm I must not of implemented your changes correctly Dave because the onMouseDragged worked correctl... read more 10/28/2009 (4:34 pm)
Success stories I released with iT2Db but without the touch changes since they were broken.... read more 10/23/2009 (5:05 pm)
MouseLeave and Dragged events not working Those are broken in 1.3 and were reported back when the 1.3 beta was released. ... read more 10/22/2009 (12:32 pm)
Draw call reduction The primary problem is that everything that makes iTGB a great engine for indies you can't use, beca... read more 10/20/2009 (5:17 pm)
Draw call reduction I have no internal sources, everything is speculation based upon what I've seen in these forums and ... read more 10/20/2009 (3:47 pm)
Draw call reduction Yea supposedly they have a team working on torque 2d, which will likely be a new product they releas... read more 10/20/2009 (3:11 pm)
Draw call reduction Yes it's been obvious for quite some time now that they've only had a single person working on iTGB ... read more 10/12/2009 (10:27 pm)
Draw call reduction I'm not using particle effects for the reasons you stated and I'm only using 1 tile layer for the ba... read more 10/12/2009 (6:34 pm)
iTGB 1.3 Planning @BeyondtheTech pretty much my feeling though I've not stated it. I've since purchased and moved on t... read more 10/09/2009 (3:36 pm)
iTGB 1.3 Planning @Eyal if you go back to page 5 I list a summary of what was included. There was one item included th... read more 10/08/2009 (5:04 pm)
Display iPhone OS Keyboard - Solved Below is my TextEdit.xib file. [url]http://www.kingdomofgorath.com/temp/TextEntry.xib.zip[/url] ... read more 10/07/2009 (10:14 pm)
Display iPhone OS Keyboard - Solved I'll post the xib and more details when I get home.... read more 10/07/2009 (2:15 pm)
iTGB 1.3 Planning @Eyal yes but you lose massive frame rates so it's not usable except in places where framerate isn't... read more 10/02/2009 (11:21 am)
xcode build/upload the current project but launch a different one on device. why? I think you need to delete the .app file before you switch targets because they build in the same di... read more 10/01/2009 (1:01 pm)
Astro Bugz coming soon... 18-20fps is not too shabby for a 1st gen. I think you'll do well with that kind of game, everyone lo... read more 10/01/2009 (1:37 am)
Astro Bugz coming soon... That looks really good. What kind of framerate are you getting on a 1st gen iphone/pod?... read more 10/01/2009 (12:14 am)
[RESOLVED] XCode Debug - Breakpoints Yea it gets a bit tricky debugging sometimes in iTGB because if I compile in debug mode I get < 1... read more 09/29/2009 (12:53 pm)
Detecting the 2nd Touch @Eyal Maybe but the only thing his resource added was the ability of different objects to receive mo... read more 09/29/2009 (12:50 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Can you explain where you get the 25% number from and your 35% number from? I agree it's shrinkin... read more 09/28/2009 (11:17 pm)
[RESOLVED] XCode Debug - Breakpoints yea there is an xcode setting in the preferences named "defer symbol loading" or something... read more 09/28/2009 (5:47 pm)
Kingdom of Gorath now available on appstore. @Ronny Yep I'm a huge fan of agile development having done it for the past 2-3 years at my day job. ... read more 09/27/2009 (8:51 pm)
Kingdom of Gorath now available on appstore. Yea I love the iphone market because it's huge, but the quality demanded for a very very low price i... read more 09/27/2009 (8:39 pm)
[T2D iPhone 1.3 Beta] White Lines on Images Nice find joe!... read more 09/25/2009 (6:36 pm)
Kingdom of Gorath now available on appstore. Yea it was 6+ months in development, considering I work fulltime and goto school fulltime (part time... read more 09/25/2009 (1:07 pm)
[T2D iPhone 1.3 Beta] White Lines on Images yes you won't be able to use the optimized flag unless each individual cell is a power of two. Yo... read more 09/25/2009 (11:30 am)
Loading Time Issues/Questions In truth any "section" of your code must respond within 20 seconds or it will be terminate... read more 09/24/2009 (9:48 pm)
[T2D iPhone 1.3 Beta] White Lines on Images You need to enable filterpad or make your image a power of 2.... read more 09/24/2009 (7:23 pm)
iTGB 1.3 Planning @Michael There's been a lot of discussion in this thread about it. Basically you never get onMou... read more 09/24/2009 (6:56 pm)
iTGB 1.3 Planning mouse drag is broken.... read more 09/24/2009 (5:41 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) FYI you might want to check this out. According to this if you target OS 3.0+ only you are losing 49... read more 09/24/2009 (2:11 am)
Hide iPod touch status bar It shows up until the engine has booted enough to disable it. If you want it disabled immediately af... read more 09/23/2009 (12:12 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) @Dave I don't believe this has anything to do with the OS version or the compiler version. I believe... read more 09/22/2009 (12:11 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) I've never heard of any software not running on OS 2.2 on ipod touch. The only things you don't get ... read more 09/21/2009 (7:14 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) I haven't, and I'm use a ton of people haven't paid the $10 fee to upgrade from OS 2.2 to OS 3.0. Th... read more 09/21/2009 (7:06 pm)
Box2d and TGB A lot of us that own iTGB never read the TGB forum, so it is news to us.... read more 09/21/2009 (5:49 pm)
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