Rivage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mario - Platform Tutorial based game (sources) | Of course i've try different setting but that doesn't change much... [code] The physics system p... read more | 03/20/2006 (2:39 pm) |
| Mario - Platform Tutorial based game (sources) | I've try to add this inside game.cs (function setupT2DScene()) [code] t2dScene.setScenePhy... read more | 03/20/2006 (11:28 am) |
| BETA1.1]Add GuiTheoraCtrl and then resize or move, crash | By the way what's a GuiTheoraCtrl ^^... read more | 03/15/2006 (12:24 pm) |
| BETA1.1]Add GuiTheoraCtrl and then resize or move, crash | Yep i'm getting this too :)... read more | 03/15/2006 (12:23 pm) |
| T2D Networking: Will all T2D clients perform the *exact* same? | @Tim Doty Currently my game isn't networking (im rather in a "testing phase" right now) but i'm sur... read more | 03/15/2006 (7:35 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | This thread's getting really big ^^ I don't whant to put oil on the fire but as i'm really interest... read more | 03/13/2006 (6:02 pm) |
| Mario - Platform Tutorial based game (sources) | No more than 3 sunday ^^ After all it's just the platform tutorial with some little addon... It's c... read more | 03/13/2006 (12:48 pm) |
| Picking up Items | I'm always trying to kill the collisionReponse with tiles... This time i parse all the tiles and ... read more | 02/23/2006 (1:17 pm) |
| Picking up Items | Changing the direction of collision reponse with tiles bring a warning inside the game console. So i... read more | 02/22/2006 (2:33 am) |
| Windowed mode unavailable with 16Bit Desktop | I have a radeon 9200Se and have the same problem too. In D3D mode as well as OpenGl. I really th... read more | 02/22/2006 (2:21 am) |
| Problem with configuration datablocks | J'pige que dalle... So it's a bug ok :)... read more | 02/22/2006 (2:00 am) |
| Problem with configuration datablocks | Hello Patrick You probably put me in the right direction. A week now that i'm trying to link behav... read more | 02/22/2006 (1:30 am) |
| Picking up Items | I've more or less do the same trick but with the platform TDN example with much more control on it. ... read more | 02/21/2006 (1:40 pm) |
| 1.1b - Active tile informations ? | Few informations about active Tile : [url]http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 02/20/2006 (11:27 am) |
| Dare I Ask - Release Date T2D? | This topic has interesting date and shedule ^^ From beta to release i hope we don't have to wait th... read more | 02/19/2006 (3:57 am) |
| Trying to detecting when not colliding... | Hi Garrett I'm quite new to T2D but perhaps it's something that could help you. Have you ever tr... read more | 02/17/2006 (7:07 pm) |
| T2D Beta1.1 activeFPS and overall performances | No problems ;) It's probably the only forum that i know where we get official answers so quickly ... read more | 02/13/2006 (9:43 am) |
| T2D Beta1.1 activeFPS and overall performances | Ok Melv May ;) Thanks for the answer and sorry for the inconvenience. The forum is so huge and ... read more | 02/13/2006 (2:14 am) |
| What FPS are you getting? | Http://www.garagegames.com/mg/forums/result.thread.php?qt=39965 resume : FishDemo OpenGL : ... read more | 02/12/2006 (8:33 am) |
| T2D Beta 1.1 "starter Kits problems | Hum for those who need some help about the commands changes : http://www.garagegames.com/mg/forums/... read more | 02/10/2006 (3:02 pm) |
| Gish Engine | But the interesting question is : Do you think this king of physics gameplay is possible with T2D ?... read more | 02/10/2006 (1:14 pm) |