Andrew Douglas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Break Into Games question | Whois says so :) I'm crossing my fingers that we have the opportunity to go, regardless of B.I.G. -... read more | 07/06/2006 (9:46 pm) |
| Break Into Games question | Ken: Thanks! I've definitely seen that... After some more, vigorous googling, I've found this [url=h... read more | 07/05/2006 (6:00 pm) |
| Swapping animations | Yep... something easy like that :) I'm not sure how much I can say in a public forum, but you define... read more | 07/03/2006 (1:26 pm) |
| Image map creation TGB | Our artist wrote up a [url=http://theoreticalgames.com/portal/Home/tabid/36/EntryID/11/Default.aspx"... read more | 07/03/2006 (7:03 am) |
| Rotation and flicker | Would you believe that changing/adding this fixed the flicker - why in the world is schedule able to... read more | 06/28/2006 (8:17 pm) |
| Rotation and flicker | Okay, so using mount rotation is definitely the root cause of the flicker but I can't really stop us... read more | 06/28/2006 (5:24 pm) |
| Rotation and flicker | I remember why I'm using the ring and mounting the animated sprite to it - the animated sprite is no... read more | 06/28/2006 (12:32 pm) |
| Rotation and flicker | The character animation sprite is mounted onto a static sprite that is used as the team indicator an... read more | 06/28/2006 (4:53 am) |
| CommandToClient | Um, do you really need to disconnect right then? maybe just setContent and see if that works.. /me ... read more | 06/27/2006 (11:14 am) |
| CommandToClient | Phhhbbbbbtt! I've got code that does pretty much the same thing using TGB.. that's really where I sp... read more | 06/27/2006 (11:12 am) |
| Hexagon Shaped Tiles | I'm going to duck the question kinda 'cuz what little I've done to dynamically spawn stuff for use i... read more | 06/27/2006 (11:02 am) |
| CommandToClient | Well, as far as I understand your question and your scenario - one instance of the game is both the ... read more | 06/27/2006 (10:48 am) |
| Hexagon Shaped Tiles | What we do isn't really hex tiles, but we have a tile map with the cell width of 71 and a height of ... read more | 06/27/2006 (10:24 am) |
| CommandToClient | Couple things: this should work (case sensistivity I think can also screw you up) commandToCli... read more | 06/27/2006 (10:05 am) |
| RC1 - datablocks.cs seems to get munged sometimes.. | In RC3, the second/failed instance of TGB doesn't overwrite the file. You guys rock! -Andrew... read more | 06/14/2006 (2:11 pm) |
| RC2: Linked ImageMaps not saving at all, ever - FIXED IN RC3 | Ignore me! RC3 works. It did add it and saved it just fine. It just wasn't where it used to be in th... read more | 06/14/2006 (2:09 pm) |
| RC3: Can't open/create new projects / no changes being saved | Works correctly for me. Are you sure you had a clean install? I had to manually move my old TGB fold... read more | 06/14/2006 (2:01 pm) |
| RC2: Linked ImageMaps not saving at all, ever - FIXED IN RC3 | This is still a problem for me on RC3. Can anyone confirm? Thanks! -Andrew... read more | 06/14/2006 (1:58 pm) |
| Help needed with script | Um, try adding a %this as the first parameter. Edit: so your definition would look like this: ... read more | 06/14/2006 (12:28 pm) |
| RC1 - datablocks.cs seems to get munged sometimes.. | If the first TGB instance closes gracefully, it will save it's contents to the datablocks.cs file an... read more | 06/13/2006 (8:31 am) |
| Image map creation TGB | Are you looking for something like [url]http://www.toonboom.com/main/[/url]? edit: what we do is we... read more | 06/12/2006 (4:15 pm) |
| SVG library? | Cairographics.org and librsvg (look under examples) are probably your best bet. There are tons of re... read more | 06/12/2006 (4:11 pm) |
| RC1 - datablocks.cs seems to get munged sometimes.. | One way to recreate this on RC2 is as follows: 1. start up tgb and open the fish game demo. Open ... read more | 06/12/2006 (4:00 pm) |
| Dynamically Creating t2dStaticSprite (and objects in general) | You can also use clone if you do something like this (ripped from the checkers tutorial): [code] ... read more | 06/12/2006 (10:20 am) |
| Texture packing question | From page 16 of the image map reference, the paragraph that starts: a cautionary note.. It appears i... read more | 06/12/2006 (8:04 am) |
| Max size of tile sheets? | @Tom: that's pretty much what I did, but several of my animation sequences were quite complex and fi... read more | 06/12/2006 (7:24 am) |
| Max size of tile sheets? | Yeah, it's pretty nasty. The editor really doesn't like anything wider than 2048 apparently either. ... read more | 06/12/2006 (6:53 am) |
| RC1: Animation builder - play time wrong | This is still happening in RC2 for me. Changing the "else if" from firstChar to %num does fix it tho... read more | 06/10/2006 (6:15 pm) |
| Retrieve INT value from SQLite query | Sqlite is not typeless. The type defined in the table will drive the result you get. For example I h... read more | 06/10/2006 (5:58 am) |
| Which graphics tools should I use for TGB? | I'm not sure how much "cred" you get with game studios by saying you know Elements :) I do agree ... read more | 03/29/2006 (8:14 am) |
| Which graphics tools should I use for TGB? | Heh.. I'm certainly not a zealot and I don't mean to come off that way. I build commercial softwar... read more | 03/28/2006 (5:47 pm) |
| Which graphics tools should I use for TGB? | I'm sorry, but you get a lot more from [url=http://gimp-win.sourceforge.net/]the gimp[/url] than you... read more | 03/28/2006 (12:13 pm) |
| TGB dev team building and dev tools | I think the majority of what you are looking for is covered by the open source [url=http://projects.... read more | 03/02/2006 (7:24 am) |