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Andrew Douglas's Forum Posts

Thread Post Date Posted
Break Into Games question Whois says so :) I'm crossing my fingers that we have the opportunity to go, regardless of B.I.G. -... read more 07/06/2006 (9:46 pm)
Break Into Games question Ken: Thanks! I've definitely seen that... After some more, vigorous googling, I've found this [url=h... read more 07/05/2006 (6:00 pm)
Swapping animations Yep... something easy like that :) I'm not sure how much I can say in a public forum, but you define... read more 07/03/2006 (1:26 pm)
Image map creation TGB Our artist wrote up a [url=http://theoreticalgames.com/portal/Home/tabid/36/EntryID/11/Default.aspx"... read more 07/03/2006 (7:03 am)
Rotation and flicker Would you believe that changing/adding this fixed the flicker - why in the world is schedule able to... read more 06/28/2006 (8:17 pm)
Rotation and flicker Okay, so using mount rotation is definitely the root cause of the flicker but I can't really stop us... read more 06/28/2006 (5:24 pm)
Rotation and flicker I remember why I'm using the ring and mounting the animated sprite to it - the animated sprite is no... read more 06/28/2006 (12:32 pm)
Rotation and flicker The character animation sprite is mounted onto a static sprite that is used as the team indicator an... read more 06/28/2006 (4:53 am)
CommandToClient Um, do you really need to disconnect right then? maybe just setContent and see if that works.. /me ... read more 06/27/2006 (11:14 am)
CommandToClient Phhhbbbbbtt! I've got code that does pretty much the same thing using TGB.. that's really where I sp... read more 06/27/2006 (11:12 am)
Hexagon Shaped Tiles I'm going to duck the question kinda 'cuz what little I've done to dynamically spawn stuff for use i... read more 06/27/2006 (11:02 am)
CommandToClient Well, as far as I understand your question and your scenario - one instance of the game is both the ... read more 06/27/2006 (10:48 am)
Hexagon Shaped Tiles What we do isn't really hex tiles, but we have a tile map with the cell width of 71 and a height of ... read more 06/27/2006 (10:24 am)
CommandToClient Couple things: this should work (case sensistivity I think can also screw you up) commandToCli... read more 06/27/2006 (10:05 am)
RC1 - datablocks.cs seems to get munged sometimes.. In RC3, the second/failed instance of TGB doesn't overwrite the file. You guys rock! -Andrew... read more 06/14/2006 (2:11 pm)
RC2: Linked ImageMaps not saving at all, ever - FIXED IN RC3 Ignore me! RC3 works. It did add it and saved it just fine. It just wasn't where it used to be in th... read more 06/14/2006 (2:09 pm)
RC3: Can't open/create new projects / no changes being saved Works correctly for me. Are you sure you had a clean install? I had to manually move my old TGB fold... read more 06/14/2006 (2:01 pm)
RC2: Linked ImageMaps not saving at all, ever - FIXED IN RC3 This is still a problem for me on RC3. Can anyone confirm? Thanks! -Andrew... read more 06/14/2006 (1:58 pm)
Help needed with script Um, try adding a %this as the first parameter. Edit: so your definition would look like this: ... read more 06/14/2006 (12:28 pm)
RC1 - datablocks.cs seems to get munged sometimes.. If the first TGB instance closes gracefully, it will save it's contents to the datablocks.cs file an... read more 06/13/2006 (8:31 am)
Image map creation TGB Are you looking for something like [url]http://www.toonboom.com/main/[/url]? edit: what we do is we... read more 06/12/2006 (4:15 pm)
SVG library? Cairographics.org and librsvg (look under examples) are probably your best bet. There are tons of re... read more 06/12/2006 (4:11 pm)
RC1 - datablocks.cs seems to get munged sometimes.. One way to recreate this on RC2 is as follows: 1. start up tgb and open the fish game demo. Open ... read more 06/12/2006 (4:00 pm)
Dynamically Creating t2dStaticSprite (and objects in general) You can also use clone if you do something like this (ripped from the checkers tutorial): [code] ... read more 06/12/2006 (10:20 am)
Texture packing question From page 16 of the image map reference, the paragraph that starts: a cautionary note.. It appears i... read more 06/12/2006 (8:04 am)
Max size of tile sheets? @Tom: that's pretty much what I did, but several of my animation sequences were quite complex and fi... read more 06/12/2006 (7:24 am)
Max size of tile sheets? Yeah, it's pretty nasty. The editor really doesn't like anything wider than 2048 apparently either. ... read more 06/12/2006 (6:53 am)
RC1: Animation builder - play time wrong This is still happening in RC2 for me. Changing the "else if" from firstChar to %num does fix it tho... read more 06/10/2006 (6:15 pm)
Retrieve INT value from SQLite query Sqlite is not typeless. The type defined in the table will drive the result you get. For example I h... read more 06/10/2006 (5:58 am)
Which graphics tools should I use for TGB? I'm not sure how much "cred" you get with game studios by saying you know Elements :) I do agree ... read more 03/29/2006 (8:14 am)
Which graphics tools should I use for TGB? Heh.. I'm certainly not a zealot and I don't mean to come off that way. I build commercial softwar... read more 03/28/2006 (5:47 pm)
Which graphics tools should I use for TGB? I'm sorry, but you get a lot more from [url=http://gimp-win.sourceforge.net/]the gimp[/url] than you... read more 03/28/2006 (12:13 pm)
TGB dev team building and dev tools I think the majority of what you are looking for is covered by the open source [url=http://projects.... read more 03/02/2006 (7:24 am)
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