Game Development Community

Martin de Richelieu's Forum Posts

Thread Post Date Posted
Newbie Question If you haven't you might want to have a look at [url=http://www.sickheadgames.com]Torsion[/url] or [... read more 07/27/2006 (8:53 pm)
Starting first game with torque There are plenty of resources on these topics I suggest that you use search and have a look.... read more 07/16/2006 (2:59 pm)
How to disable the editor window? Which mod are you using starter.fps or starter.tutorial? Usually the editor isn't displayed when the... read more 07/11/2006 (1:57 am)
How to disable the editor window? Is the editor opened when you start the game?... read more 07/11/2006 (12:56 am)
How to disable the editor window? The quick and dirty solution to hide the functionallity is to add this at the end of the default.bin... read more 07/10/2006 (2:56 am)
How to disable the editor window? Have a look in creator\editor\editor.cs... read more 07/10/2006 (2:53 am)
How to disable the editor window? Please do NOT hit F5 all the time after you made a reply this will report your reply.... read more 07/07/2006 (6:15 am)
Health Patch, Ammo And Spawn $Item::RespawnTime = 20 * 1000; Is a good place to start I would think, and function Item::respawn(%... read more 07/07/2006 (5:56 am)
How to disable the editor window? Which editor window are you refering to?... read more 07/07/2006 (5:47 am)
How to disable the editor window? You could just delete the editor folder.... read more 07/07/2006 (5:05 am)
Why only working once? Also the test for i==8000 in [code] if ((buf[i] == -1) || (i == 8000)) { jpgSize = i; break... read more 07/06/2006 (5:11 am)
Why only working once? Are you sure that *stream in bmp->writeJPEG(* stream); is valid? It might either be larger than 8000... read more 07/06/2006 (5:08 am)
Running the helloworld program The reason that it disappears is that you call quit right after the echo. Remove it and the window s... read more 07/04/2006 (4:14 am)
F10 and F11 function You might also want to remove the directories as the used could just open the console and type toggl... read more 07/03/2006 (2:04 am)
Question The short versions: No there are no guides on how to learn c++ with Torque. No you do not have t... read more 07/03/2006 (2:00 am)
Simply question If you need help setting up Torsion or CodeWeaver have a look at: [url=http://torque.smdlabs.com/fre... read more 06/28/2006 (11:35 pm)
UltraEdit 32 users? Torsion is available at [url=http://www.sickheadgames.com]Sickhead Games[/url] and codeweaver at [ur... read more 06/28/2006 (10:59 pm)
Simply question Well echo(getMissionDisplayType(%file)); would be much more interesting.... read more 06/28/2006 (5:43 pm)
Simply question Well if you can't debug it you could put in a echo statement writing out the value of the getMission... read more 06/28/2006 (4:09 pm)
Simply question I don't know why the engine blocks, you might want to see the consol.log or do a single step debug t... read more 06/28/2006 (3:36 pm)
Simply question Ctrl+shift+n and fill out the fields as needed, you will need to create a configuration under the co... read more 06/28/2006 (3:08 pm)
Simply question Visual Studio is not a editor for torque script files, you need another editor for that. Torsion is ... read more 06/28/2006 (2:58 pm)
Simply question Well if you are using windows and Torsion or CodeWeaver set the cursor on the line and press F9 then... read more 06/28/2006 (2:49 pm)
Simply question Sorry could you rephrase that, please?... read more 06/28/2006 (2:38 pm)
Simply question So $RB is false. This would mean that [code] if (getMissionDisplayType(%file) $= "RB") { SM... read more 06/28/2006 (2:35 pm)
Simply question So [code] if(%this.team.teamID == 1 && $singlePlayerMap == false && $RB == true) { %play... read more 06/28/2006 (2:25 pm)
Simply question What is the value of $RB and what does getMissionDisplayType(%file) return as value?... read more 06/28/2006 (2:11 pm)
Scripting question I'm not sure you can do this. Player@%p@Data.Level_@%l@_Played should be evaluated to a string and c... read more 06/28/2006 (7:13 am)
Creating an .EXE file ? It's actually called torquedemo.exe, and it's under the examples folder. You can just rename it.... read more 06/28/2006 (6:24 am)
Simply question So the value returned bu getMissionDisplayType(%file) is MP ?... read more 06/28/2006 (12:27 am)
Newton Game Dynamics SDK What about using PhysX, as described [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 06/27/2006 (8:32 am)
How Do You Create Water To Walk Into? Just to warn you, Torque License is personal and non transferral, which means it's elligal to use yo... read more 06/27/2006 (4:58 am)
Running the helloworld program Since you are mentioning tge.exe are you refering the the book: Game Programming All In One?... read more 06/27/2006 (4:54 am)
Help required Doesn't the fix in the discussion work for you?... read more 06/27/2006 (4:52 am)
AIPlayer::Chase in C++ Code @Caleb As far as I'm aware source code publications are restricted to the private SDK forums.... read more 06/27/2006 (2:01 am)
Controlling a player while watching him in the external camera Do you mean something like the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 06/26/2006 (5:09 am)
Eye Node? You should give people some time to give you response, 24 hours should be a minimum before you bump ... read more 06/26/2006 (2:53 am)
Mipmapping? You simply open the file in a hex editor, such as pspad, and change the indicated values.... read more 06/25/2006 (11:50 pm)
Would someone explain "Armor" functions Why not just have one checkbox defining if you want male/female?... read more 06/25/2006 (10:59 pm)
Simply question So the question is what does getMissionDisplayType(%file) return? MP? RB? TcT?... read more 06/25/2006 (10:53 pm)
Adding MouseOver event The problem is that it's expensive constantly doing raycasts to figure out which object is the curre... read more 06/24/2006 (1:07 pm)
Simply question What is not working? is $RB not set or is the problem that getMissionDisplayType not returning RB?... read more 06/23/2006 (2:23 pm)
Core c++ vs. Managed Code? Well since you want hardcore, managed isn't really the way to go.... read more 06/23/2006 (2:30 am)
Nvidia CG What about the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10357]TGE... read more 06/21/2006 (2:02 pm)
Drag n Drop (non-GUI!) As the ability is already there you do not need to recompile, and you should look at the creator fol... read more 06/21/2006 (2:01 pm)
Compiling Torque If you are using the default settings for torque, the exe produced is TorqueDemo.exe... read more 06/21/2006 (11:30 am)
Drag n Drop (non-GUI!) You can look at the editor which uses some kind of drag and drop.... read more 06/21/2006 (1:46 am)
Engine crashes if I have an onDamage defined Does console.log give you any pointers as to why the engine crashes?... read more 06/20/2006 (2:43 am)
Change mouse cursor Have a look at creator/editor/cursors.cs and common/client/cursor.cs (the force showed it to me)... read more 06/19/2006 (3:55 pm)
Change mouse cursor Hi, Using the force, and got [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 06/19/2006 (3:34 pm)
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