Game Development Community

Richard_H's Forum Posts

Thread Post Date Posted
Eval() Troubles Still getting errors, I think I have the wrong variable. If anyone can help, it would be greatly ap... read more 11/21/2006 (2:06 pm)
Eval() Troubles You haven't at all. This means I should modify my datablck code to use the trigger like this [code... read more 11/19/2006 (7:06 am)
Eval() Troubles I would like to implement my own pathing system. The part I showed you is setting up the path by as... read more 11/13/2006 (3:01 pm)
TGE Programmer with Mozilla Experience? I think this looks like an awesome idea! I wish I could take the job, but I'm more of a scripter.... read more 11/12/2006 (12:14 pm)
Eval() Troubles Now I have yet another question, though hopefuly it will be my last. In my code I get the position ... read more 11/12/2006 (11:24 am)
Eval() Troubles Thanks! Now my one problem is with the way my objects are stored in varaibles. How do I store the ... read more 11/11/2006 (7:37 pm)
ODEScript New Thread The universal binary is static, right? And I just enter those commands into terminal one line at a ... read more 11/11/2006 (4:42 am)
MissionCleanup Problem Nevermind, the errors I were getting were because the AIPlayer was spawning while the mission was fi... read more 11/10/2006 (7:50 pm)
32-Bit Only Textures Since I'm using a mac I edited the macCarbWindow and ended up with this: [code] // bit depth i... read more 11/09/2006 (5:54 pm)
32-Bit Only Textures The problem I'm having involves fullscreen mode aswell. I don't have access to the SKD at the momen... read more 11/09/2006 (4:47 am)
32-Bit Mode Only [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53553]Here[/url] it is.... read more 11/08/2006 (5:16 pm)
Where to start cont. There should be a file in the example folder called "Getting Started". I remember when I was at tha... read more 11/08/2006 (5:14 pm)
32-Bit Mode Only Has no-one found a way to do this? It looks like it wouldn't be too hard to modify the scripts in o... read more 11/07/2006 (3:44 pm)
Intro scenes Hi, I added the GG splash screen to my game, but to better fit it, I colored the background black... read more 11/05/2006 (6:07 pm)
What is the best way to make a space backround? 1)Not sure, but maybe you could just use the sky and change some textures. 2)See above, possibly ... read more 11/03/2006 (3:40 am)
Serious Problem With DSO files Check the console log when you run the game. Scroll to the line where it compiles thes script and i... read more 11/03/2006 (3:31 am)
ODEScript New Thread Do you have an intel version of both libraries for ODE? I was hoping to keep my game at least unive... read more 11/02/2006 (5:18 pm)
Yet another MMO project (but read anyway) :P I will do my best, but I'm afraid I cannot be to reliable. Things can pop up and I expect to have a... read more 11/01/2006 (6:25 pm)
Yet another MMO project (but read anyway) :P Well, I'm still in school so I'm willing to commit as much time as I have because I enjoy programmin... read more 11/01/2006 (6:17 pm)
Yet another MMO project (but read anyway) :P I'm totaly willing! I'm a decent torque scripter, but little experience (several attempted games by... read more 11/01/2006 (6:03 pm)
ODEScript New Thread I know, it's just the way the video was presented it seemed to appear right where you were aiming. ... read more 11/01/2006 (5:50 pm)
ODEScript New Thread Thanks for all the sugestions, it's probably the first two, also, how do you position the chain in t... read more 11/01/2006 (5:26 pm)
ODEScript New Thread Yes, as previously mentioned I have an iMac G5 ppc and thanks, the library works, but still some und... read more 11/01/2006 (5:01 pm)
ODEScript New Thread !!!!!!!! I just decided to try out ODE by using oderocks so I installed it and it just wouldn't w... read more 11/01/2006 (4:32 pm)
ODEScript New Thread I guess, when I compiled it my torque files compiled twice for some reason, maybe it was a one time ... read more 11/01/2006 (12:29 pm)
Black-Silver Objects!? Images at last! [URL=http://img148.imageshack.us/my.php?image=rhtgebspb7.png][image]http://img148... read more 11/01/2006 (4:12 am)
ODEScript New Thread IT WORKS!!!!!!!!! I don't know how, but I just remade ODE, didn't remove the .dylib and it compil... read more 11/01/2006 (3:55 am)
TGE 1.5 XCode 2.4 Unkown Symbols Not sure what your talking about, but it was a release build and I finaly got it working. Somehow I... read more 10/31/2006 (6:13 pm)
ODEScript New Thread Now going for another try completly reinstalling 1.5 and following your directions... Standby for r... read more 10/31/2006 (6:07 pm)
ODEScript New Thread Thanks for trying, but it still spews out the same errors :( Could you send me your libode.a file? ... read more 10/31/2006 (5:49 pm)
TLK Resources? Access would be useful, not sure how much I need it since I can't see what's there...... read more 10/31/2006 (5:09 pm)
ODEScript New Thread Failed! More unknown symbols, different though, it also complained when I removed my engine/ode d... read more 10/31/2006 (5:02 pm)
ODEScript New Thread I installed ode by running the same commands you did, then moving my include files to engine/ode/ an... read more 10/31/2006 (4:36 pm)
ODEScript New Thread No, because I'm not sure whether or not I will be using capped cylinders and I get other unknown sym... read more 10/31/2006 (2:47 pm)
ODEScript New Thread @Gary: thanks for all the sugestions, but I think the problem isn't with the linker because when I a... read more 10/31/2006 (3:53 am)
ODEScript New Thread Well, It apears XCode can find the libs and when I tried with a new ODE-0.7 version I was able to li... read more 10/30/2006 (6:25 pm)
ODEScript New Thread I am getting completly different errors using XCode 2.4 on an iMac(PPC) running OSX 10.4.8 . [code]... read more 10/30/2006 (5:38 pm)
TGE 1.5 XCode 2.4 Unkown Symbols I just installed all the frameworks from my other computer and a new copy of the developer tools and... read more 10/29/2006 (3:34 pm)
TGE 1.5 XCode 2.4 Unkown Symbols I tried this, yet it still refuses to work. I'm using a new copy installed just yesterday and it st... read more 10/28/2006 (10:45 am)
Compile problems in TGE 1.4.2 on intel mac with xcode 2.4 I'm getting a similar error only different Undefined symbols [code] cd "/Users/alex/Code/Torqu... read more 10/26/2006 (4:33 pm)
Air Puck Physics It does? I never knew that, is there some resource or document I missed telling me how to add one t... read more 10/19/2006 (3:10 am)
Air Puck Physics At Gary: I know it is in my distribution, but what I want is a scriptable rigid body. Does anyone ... read more 10/17/2006 (12:49 pm)
Air Puck Physics Thanks, This all seems great and rigid body seems like my best bet, but the one resource I found ... read more 10/16/2006 (4:47 pm)
C++ Type Help Found it! types.h under the platform folder... read more 09/30/2006 (8:22 am)
C++ Type Help I'm using XCode on a mac so I can't do that, but can you check where they are defined? Maybe it's a... read more 09/21/2006 (3:45 am)
New Mac Code is on CVS This only changes platform files, right? I can still transfer altered AIPlayer.cc and others, right... read more 09/20/2006 (3:36 pm)
New Mac Code is on CVS This only changes platform files, right? I can still transfer altered AIPlayer.cc and others, right... read more 09/20/2006 (3:17 pm)
Rotate Vector Never mind, I found this thread [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=3327... read more 09/20/2006 (5:03 am)
Raycast Trouble I haven't tried this yet, but I'm guessing it will work. Thx for all the help BTW: I'm wonderi... read more 09/14/2006 (2:41 pm)
Raycast Trouble I haven't tried this yet, but I'm guessing it will work. Thx for all the help BTW: I'm wonderi... read more 09/14/2006 (2:09 pm)