Richard_H's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Eval() Troubles | Still getting errors, I think I have the wrong variable. If anyone can help, it would be greatly ap... read more | 11/21/2006 (2:06 pm) |
| Eval() Troubles | You haven't at all. This means I should modify my datablck code to use the trigger like this [code... read more | 11/19/2006 (7:06 am) |
| Eval() Troubles | I would like to implement my own pathing system. The part I showed you is setting up the path by as... read more | 11/13/2006 (3:01 pm) |
| TGE Programmer with Mozilla Experience? | I think this looks like an awesome idea! I wish I could take the job, but I'm more of a scripter.... read more | 11/12/2006 (12:14 pm) |
| Eval() Troubles | Now I have yet another question, though hopefuly it will be my last. In my code I get the position ... read more | 11/12/2006 (11:24 am) |
| Eval() Troubles | Thanks! Now my one problem is with the way my objects are stored in varaibles. How do I store the ... read more | 11/11/2006 (7:37 pm) |
| ODEScript New Thread | The universal binary is static, right? And I just enter those commands into terminal one line at a ... read more | 11/11/2006 (4:42 am) |
| MissionCleanup Problem | Nevermind, the errors I were getting were because the AIPlayer was spawning while the mission was fi... read more | 11/10/2006 (7:50 pm) |
| 32-Bit Only Textures | Since I'm using a mac I edited the macCarbWindow and ended up with this: [code] // bit depth i... read more | 11/09/2006 (5:54 pm) |
| 32-Bit Only Textures | The problem I'm having involves fullscreen mode aswell. I don't have access to the SKD at the momen... read more | 11/09/2006 (4:47 am) |
| 32-Bit Mode Only | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53553]Here[/url] it is.... read more | 11/08/2006 (5:16 pm) |
| Where to start cont. | There should be a file in the example folder called "Getting Started". I remember when I was at tha... read more | 11/08/2006 (5:14 pm) |
| 32-Bit Mode Only | Has no-one found a way to do this? It looks like it wouldn't be too hard to modify the scripts in o... read more | 11/07/2006 (3:44 pm) |
| Intro scenes | Hi, I added the GG splash screen to my game, but to better fit it, I colored the background black... read more | 11/05/2006 (6:07 pm) |
| What is the best way to make a space backround? | 1)Not sure, but maybe you could just use the sky and change some textures. 2)See above, possibly ... read more | 11/03/2006 (3:40 am) |
| Serious Problem With DSO files | Check the console log when you run the game. Scroll to the line where it compiles thes script and i... read more | 11/03/2006 (3:31 am) |
| ODEScript New Thread | Do you have an intel version of both libraries for ODE? I was hoping to keep my game at least unive... read more | 11/02/2006 (5:18 pm) |
| Yet another MMO project (but read anyway) :P | I will do my best, but I'm afraid I cannot be to reliable. Things can pop up and I expect to have a... read more | 11/01/2006 (6:25 pm) |
| Yet another MMO project (but read anyway) :P | Well, I'm still in school so I'm willing to commit as much time as I have because I enjoy programmin... read more | 11/01/2006 (6:17 pm) |
| Yet another MMO project (but read anyway) :P | I'm totaly willing! I'm a decent torque scripter, but little experience (several attempted games by... read more | 11/01/2006 (6:03 pm) |
| ODEScript New Thread | I know, it's just the way the video was presented it seemed to appear right where you were aiming. ... read more | 11/01/2006 (5:50 pm) |
| ODEScript New Thread | Thanks for all the sugestions, it's probably the first two, also, how do you position the chain in t... read more | 11/01/2006 (5:26 pm) |
| ODEScript New Thread | Yes, as previously mentioned I have an iMac G5 ppc and thanks, the library works, but still some und... read more | 11/01/2006 (5:01 pm) |
| ODEScript New Thread | !!!!!!!! I just decided to try out ODE by using oderocks so I installed it and it just wouldn't w... read more | 11/01/2006 (4:32 pm) |
| ODEScript New Thread | I guess, when I compiled it my torque files compiled twice for some reason, maybe it was a one time ... read more | 11/01/2006 (12:29 pm) |
| Black-Silver Objects!? | Images at last! [URL=http://img148.imageshack.us/my.php?image=rhtgebspb7.png][image]http://img148... read more | 11/01/2006 (4:12 am) |
| ODEScript New Thread | IT WORKS!!!!!!!!! I don't know how, but I just remade ODE, didn't remove the .dylib and it compil... read more | 11/01/2006 (3:55 am) |
| TGE 1.5 XCode 2.4 Unkown Symbols | Not sure what your talking about, but it was a release build and I finaly got it working. Somehow I... read more | 10/31/2006 (6:13 pm) |
| ODEScript New Thread | Now going for another try completly reinstalling 1.5 and following your directions... Standby for r... read more | 10/31/2006 (6:07 pm) |
| ODEScript New Thread | Thanks for trying, but it still spews out the same errors :( Could you send me your libode.a file? ... read more | 10/31/2006 (5:49 pm) |
| TLK Resources? | Access would be useful, not sure how much I need it since I can't see what's there...... read more | 10/31/2006 (5:09 pm) |
| ODEScript New Thread | Failed! More unknown symbols, different though, it also complained when I removed my engine/ode d... read more | 10/31/2006 (5:02 pm) |
| ODEScript New Thread | I installed ode by running the same commands you did, then moving my include files to engine/ode/ an... read more | 10/31/2006 (4:36 pm) |
| ODEScript New Thread | No, because I'm not sure whether or not I will be using capped cylinders and I get other unknown sym... read more | 10/31/2006 (2:47 pm) |
| ODEScript New Thread | @Gary: thanks for all the sugestions, but I think the problem isn't with the linker because when I a... read more | 10/31/2006 (3:53 am) |
| ODEScript New Thread | Well, It apears XCode can find the libs and when I tried with a new ODE-0.7 version I was able to li... read more | 10/30/2006 (6:25 pm) |
| ODEScript New Thread | I am getting completly different errors using XCode 2.4 on an iMac(PPC) running OSX 10.4.8 . [code]... read more | 10/30/2006 (5:38 pm) |
| TGE 1.5 XCode 2.4 Unkown Symbols | I just installed all the frameworks from my other computer and a new copy of the developer tools and... read more | 10/29/2006 (3:34 pm) |
| TGE 1.5 XCode 2.4 Unkown Symbols | I tried this, yet it still refuses to work. I'm using a new copy installed just yesterday and it st... read more | 10/28/2006 (10:45 am) |
| Compile problems in TGE 1.4.2 on intel mac with xcode 2.4 | I'm getting a similar error only different Undefined symbols [code] cd "/Users/alex/Code/Torqu... read more | 10/26/2006 (4:33 pm) |
| Air Puck Physics | It does? I never knew that, is there some resource or document I missed telling me how to add one t... read more | 10/19/2006 (3:10 am) |
| Air Puck Physics | At Gary: I know it is in my distribution, but what I want is a scriptable rigid body. Does anyone ... read more | 10/17/2006 (12:49 pm) |
| Air Puck Physics | Thanks, This all seems great and rigid body seems like my best bet, but the one resource I found ... read more | 10/16/2006 (4:47 pm) |
| C++ Type Help | Found it! types.h under the platform folder... read more | 09/30/2006 (8:22 am) |
| C++ Type Help | I'm using XCode on a mac so I can't do that, but can you check where they are defined? Maybe it's a... read more | 09/21/2006 (3:45 am) |
| New Mac Code is on CVS | This only changes platform files, right? I can still transfer altered AIPlayer.cc and others, right... read more | 09/20/2006 (3:36 pm) |
| New Mac Code is on CVS | This only changes platform files, right? I can still transfer altered AIPlayer.cc and others, right... read more | 09/20/2006 (3:17 pm) |
| Rotate Vector | Never mind, I found this thread [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=3327... read more | 09/20/2006 (5:03 am) |
| Raycast Trouble | I haven't tried this yet, but I'm guessing it will work. Thx for all the help BTW: I'm wonderi... read more | 09/14/2006 (2:41 pm) |
| Raycast Trouble | I haven't tried this yet, but I'm guessing it will work. Thx for all the help BTW: I'm wonderi... read more | 09/14/2006 (2:09 pm) |