John Klimek's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta 1.1 Collision / Physics bug | Are there any workarounds for that bug? I'm creating a multiplayer game that involves physics and o... read more | 02/24/2006 (5:12 am) |
| Does any documentation exist for TCPObject? | Also, a quick follow-up question... When using TCPObject.send (which I'm assuming I need to use t... read more | 02/23/2006 (1:27 pm) |
| Can I create custom objects (with inheritence, etc) in script? | Ok, suppose we have two layers of SimSets: Players is a SimSet containing a Buildings SimSet (eac... read more | 02/21/2006 (3:14 pm) |
| Can I create custom objects (with inheritence, etc) in script? | Thanks for the excellent replies! Can you explain SimSets or point me in the right direction of d... read more | 02/21/2006 (12:56 pm) |
| New T2D Owner - Just wanted to say Hi | E-mail sent to michaelwoerister@gmail.com. Thanks!... read more | 02/13/2006 (7:06 am) |
| New T2D Owner - Just wanted to say Hi | [quote]If you are really interested in doing this, I can try to help you find the right place to mak... read more | 02/12/2006 (4:00 pm) |
| How can I draw and collide with a random 2D sine wave landscape? | Can T2D anti-alias the line for me or is the only solution to leave it looking jaggy? Also, can I... read more | 02/12/2006 (3:57 pm) |
| How can I draw and collide with a random 2D sine wave landscape? | So what you're saying is to draw 100 (or whatever) individual t2dShapeVectors? How would you defo... read more | 02/12/2006 (9:08 am) |
| New T2D Owner - Just wanted to say Hi | Michael: That game looks amazing! Can I ask which components/libraries you used to make it? Can I... read more | 02/12/2006 (8:07 am) |
| How can I draw and collide with a random 2D sine wave landscape? | E-mail sent. Once again I cannot stress how thankful I am for your help =) Thanks!... read more | 02/12/2006 (7:58 am) |
| How can I draw and collide with a random 2D sine wave landscape? | I've editted the code so I get the bottom-right and then bottom-left points before the others but I ... read more | 02/11/2006 (8:03 pm) |
| How can I draw and collide with a random 2D sine wave landscape? | Ok, that code didn't seem to work but I understood the idea enough to write my own code... Someth... read more | 02/10/2006 (8:29 pm) |
| How can I draw and collide with a random 2D sine wave landscape? | Again, thanks for all of the replies and for being so patient while I try to understand all of this ... read more | 02/09/2006 (6:20 pm) |
| Physics demo tutorial doesn't work with Beta1? | Hmmm, I can't seem to find it on the TDN... Can you give me a link or tell me where it's at?... read more | 02/09/2006 (3:33 pm) |
| How can I draw and collide with a random 2D sine wave landscape? | Ahhh, ok. Now I'm beginning to understand it a bit more I think. So if I wanted a big landscape ... read more | 02/08/2006 (11:49 am) |
| How can I draw and collide with a random 2D sine wave landscape? | Thanks for all of the help! Can I ask one more thing? :) Can you give me the names of the T2D ... read more | 02/08/2006 (6:36 am) |
| Very confused on how to use the editor.... | So what's the purpose of the level builder? Almost every tutorial on the TDN creates everything via... read more | 02/08/2006 (6:30 am) |
| Very confused on how to use the editor.... | Ahhh, ok. What is "F9" mode? Am I correct in assuming it's only purpose is to test out various c... read more | 02/07/2006 (8:48 pm) |
| How can I draw and collide with a random 2D sine wave landscape? | Would that method work if I wanted to transform the terrain? (eg. after a bomb hits the ground I'd ... read more | 02/07/2006 (10:22 am) |
| Best script editor for TorqueScript? | Thanks for the reply! Codeweaver looks awesome... I can't try it at work, but I'll definitely try ... read more | 02/07/2006 (8:52 am) |
| How can I draw and collide with a random 2D sine wave landscape? | Thanks for the reply! I'm OK with my method of creating the landscape (using three sine waves) bu... read more | 02/07/2006 (8:51 am) |
| What kind of networking/multiplayer support is included in T2D? | Are there any plans to implement real-time commands?... read more | 02/04/2006 (8:05 pm) |