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John Klimek's Forum Posts

Thread Post Date Posted
Video tutorial series I can't seem to find the videos from your website (www.danpascal.com) or on the TDN. Can you give... read more 01/22/2009 (12:40 am)
Can I change the camera to an isometric perspective? Thanks for the reply. I was hoping it might be a bit easier than hacking in the source code but I r... read more 01/22/2009 (12:31 am)
Possible to create a networked game with multiple players moving around? Thanks for the replies everybody. Can you give me some ideas on how to make it work? For example... read more 01/19/2009 (3:54 pm)
Possible to create a networked game with multiple players moving around? Thanks, but isn't that purely turn-based? I'm talking about moving two players around in realtime... read more 01/19/2009 (2:52 pm)
Xna 2.0 Do we even know for sure that there will be a TorqueX v2.0? Can anybody at GG comment on if it wi... read more 11/21/2007 (6:11 pm)
Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) I'll check that out. Thanks!... read more 09/06/2007 (4:08 pm)
Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) I own TGB but their tile system doesn't support isometric tiles (nor does it support different tile ... read more 09/06/2007 (1:12 pm)
Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) Yeah, that looks really nice. Unfortunately I'm not really in the mood for heavy programming so I... read more 09/06/2007 (12:16 pm)
How can I create a texture is system RAM and then update VRAM? Do you have any suggestions on how I can do it? I'm not exactly sure what a collision grid is... ... read more 09/05/2007 (12:55 am)
How can I create a texture is system RAM and then update VRAM? That sounds perfect! My only problem now is collision detection. My huge texture is a Worms/Sc... read more 09/05/2007 (12:08 am)
How can I create a texture is system RAM and then update VRAM? I'm not really too worried about X-Box 360 compatibility but thanks for mentioning that!... read more 09/04/2007 (10:52 pm)
How can I create a texture is system RAM and then update VRAM? Thanks for the information! I'm looking to create a grid of textures that cover the whole screen ... read more 09/02/2007 (11:10 pm)
Can you add multiple collision and physics components to an obj? Ahh, sorry. I mis-read the SDK documentation but now I see that T2DStaticSprite [b]is-a[/b] T2DScen... read more 09/02/2007 (11:09 pm)
How can I create a texture is system RAM and then update VRAM? Thanks for the reply. I'll check the API documentation. I'm having a hard time finding exactly w... read more 09/02/2007 (3:44 am)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Ahhh, cool. Hopefully you guys can get to it. I'm a firm believer in the "lowest common denomina... read more 08/31/2007 (1:50 am)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) I really hope you guys are able to have a 1.1 or 1.3 fallback. Games like Defcon have a really awes... read more 08/30/2007 (11:22 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Ahh, very cool! Will the glow effect require a higher level pixel shader, or will it work with PS... read more 08/30/2007 (12:27 pm)
How big of a texture do I need for a huge 2D terrain? [quote]I think (think think think) worms uses something like voxels? I've played worms 2d & 3d & I'm... read more 08/29/2007 (11:54 am)
How big of a texture do I need for a huge 2D terrain? Well, I was going to use the alpha channel for deforming the terrain... (eg. when a bomb hit the ter... read more 08/29/2007 (2:02 am)
How big of a texture do I need for a huge 2D terrain? Don't forget that the terrain is destructible... Also, check out Worms or Gunbound. There are mo... read more 08/29/2007 (12:30 am)
How big of a texture do I need for a huge 2D terrain? Ahhh! Can I create a texture in D3DPOOL_SYSTEMMEM or D3DPOOL_SCRATCH and then transfer pieces of it... read more 08/28/2007 (10:41 pm)
How big of a texture do I need for a huge 2D terrain? Thanks for the reply! The problem with using tiles is that I want to create the terrain dynamical... read more 08/28/2007 (10:39 pm)
How big of a texture do I need for a huge 2D terrain? Hmmm, can you explain a little bit more about what you mean? I still need to store the "main" tex... read more 08/28/2007 (9:02 pm)
How big of a texture do I need for a huge 2D terrain? Thanks again for your help! I've thought about that idea too, but let me re-describe it just to m... read more 08/28/2007 (8:27 pm)
How big of a texture do I need for a huge 2D terrain? [quote]You're going to have to break up the scene into contiguous blocks of a smaller size. It's sim... read more 08/28/2007 (7:34 pm)
How big of a texture do I need for a huge 2D terrain? Anybody? :(... read more 08/28/2007 (5:16 pm)
Anyone seen the news on Game Studio 2.0? The heck with 3D -- Please implement networking!!! :)... read more 08/20/2007 (11:44 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Ahhh... that sounds good. Hopefully Microsoft will allow you to release it soon (v1.0 took a looong... read more 08/20/2007 (8:55 pm)
How many people have added real-time networking? I've tried and failed :( I'm hoping GarageGames adds real-time networking support to TGB someday.... read more 08/14/2007 (12:46 am)
How easy is it to network TorqueX? (eg. sync object movement) @Alex: Are you using any TX physics or collision detection? I don't understand how you can synchro... read more 06/29/2007 (12:11 pm)
How easy is it to network TorqueX? (eg. sync object movement) Thanks for all of the replies everybody. I'm aware of the System.Net library and that is what I p... read more 06/26/2007 (12:31 pm)
Torque X Release and Torque X Builder Pricing So Torque X v1.0 is supposed to come out today?... read more 06/20/2007 (12:39 pm)
Why is interpolateTick NOT called on the server? Ahhh... simple enough. Thanks for explanation! - John... read more 05/29/2007 (6:16 pm)
Simplest collision example isn't working? That fixed it. I figured I was doing something wrong... :\ Thanks a ton, John... read more 05/27/2007 (2:55 pm)
Does TBG support bilinear filtering? ...and render-to-textures? Excellent, I can't wait to see it! (perhaps you can release it to the GGTP group for testing when i... read more 05/26/2007 (3:47 am)
Does TBG support bilinear filtering? ...and render-to-textures? Thanks for all of the advice everybody! I'll take a look into some of the above mentioned classes... read more 05/26/2007 (3:26 am)
How can I create glowing lines with TGB? (example inside) Hmmm... I thought there was a way to draw primitives? t2dShapeVector maybe?... read more 05/25/2007 (8:22 pm)
Does TBG support bilinear filtering? ...and render-to-textures? I may end up doing that... Does TGB support the OpenGL FBO extension? (EXT_framebuffer_object) ... read more 05/25/2007 (7:07 pm)
Does TBG support bilinear filtering? ...and render-to-textures? Thanks for the reply... Iny my other thread (see the link in the first post), people suggested us... read more 05/25/2007 (4:11 pm)
Does TBG support bilinear filtering? ...and render-to-textures? Are you saying it will be very hard to render the entire scene to texture or it will be very hard t... read more 05/25/2007 (11:39 am)
How can I create glowing lines with TGB? (example inside) @Marc: I also own BlitzMax and I have tried IndiePath's module. The result is not that bad... I do... read more 05/22/2007 (11:36 am)
Can I use shaders with TGB for neat 2D effects? I'd love to see some examples if you had any :)... read more 05/22/2007 (2:55 am)
How can I create glowing lines with TGB? (example inside) Well, I tried doing the shrink-and-expand blur method but I have really bad results: http://farm1... read more 05/22/2007 (12:56 am)
How can I create glowing lines with TGB? (example inside) @Marc: Which other language are you referring to? (feel free to send me an email if you want, jklim... read more 05/21/2007 (8:26 pm)
How can I create glowing lines with TGB? (example inside) I belive you, but if the guy from Project Vex can do it (and his game runs lightning fast on my supe... read more 05/21/2007 (6:08 pm)
How can I create glowing lines with TGB? (example inside) @Oliver: Thanks for checking into it :) (the game is pretty basic but also pretty fun, no?) Any... read more 05/21/2007 (4:21 pm)
How can I create glowing lines with TGB? (example inside) Can you change the color of it then? Would I just draw a white blurry line in photoshop and then ... read more 05/21/2007 (2:51 pm)
How can I create glowing lines with TGB? (example inside) That sounds good :) How do I draw a blurry line?... read more 05/21/2007 (12:51 pm)
How can I create glowing lines with TGB? (example inside) Thanks for the reply... I do own the Pro version but I really don't know how to do what you're sa... read more 05/21/2007 (11:29 am)
Any progress on TorqueX? (eg. no updates in a while) Hmm, maybe I am mistaken... I could've sworn it was released though? (maybe it was on the GG Test G... read more 05/16/2007 (5:59 pm)
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