James Livingston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lod and Large differences in scale | Thanks for the great clarification on LOD, Stefan!! Any info on differences of scale in the game "s... read more | 03/01/2006 (10:18 am) |
| Source Code Documentation | I'd like to cast my vote, that the single greatest thing I think would help the Torque community wou... read more | 02/28/2006 (2:27 pm) |
| Source Code Documentation | I'd like to cast my vote, that the single greatest thing I think would help the Torque community wou... read more | 02/28/2006 (2:23 pm) |
| Player down vector? | Thanks for the posts, guys! I think this information is going to be very helpful.... read more | 02/25/2006 (7:42 am) |
| Rotation Matrix Nightmare's! | Well, take the OP's first post. All he wants to do is rotate an object about a point, if I understan... read more | 02/18/2006 (11:55 am) |
| Does TSE contain TGE? | How's the TSE documentation? A lot of TGE engine code has very sparse documentation.... read more | 02/18/2006 (11:45 am) |
| Rotation Matrix Nightmare's! | I'm probably in the same boat as the OP. Reading the forums, scanning the documetation, looking at e... read more | 02/17/2006 (1:50 pm) |
| Conform to surface | Rotation collisions...is this using a rotating bounding box, or simply collisions where one or more ... read more | 02/14/2006 (7:26 pm) |
| Conform to surface | Thanks for the information, Chris. Looks like I'm in for a challenge :) Would you be able to offer ... read more | 02/14/2006 (9:38 am) |
| Conform to surface | Thanks for the excellent response, Manoel! Something I was thinking about... The collision box s... read more | 02/14/2006 (9:13 am) |
| Conform to surface | I'm not asking for code or the work to be done on this, but I still am in need of some direction. Le... read more | 02/14/2006 (6:47 am) |
| Conform to surface | Thanks for the response, Manoel. Perhaps you could point me in the right direction? [code] Matr... read more | 02/13/2006 (5:01 am) |
| Conform to surface | Well, kept at and found a glitch: I should have pos at the start point in the castray. Other than t... read more | 02/11/2006 (10:53 am) |
| Vehicle wheel falling through terrain... | Nice bike, by the way.... read more | 02/11/2006 (10:05 am) |
| Vehicle wheel falling through terrain... | Not sure if this will help...but I was playing around with the buggy settings in start.fps...the var... read more | 02/11/2006 (10:05 am) |
| Climbing ladders, ropes, walls, etc. | I'm looking for something similar, but more general purpose... I'd simply like for a vehicle/player... read more | 02/08/2006 (7:20 pm) |
| Any idea why this won't work? | You know...that is a very good question, and I completely missed that. Here is the original function... read more | 02/08/2006 (6:45 am) |
| Any idea why this won't work? | Hmmmm...darn, coulda sworn I tried that also. I'll give it a shot, thanks for your responses Matthew... read more | 02/08/2006 (6:42 am) |
| Any idea why this won't work? | Hmmmm...darn, coulda sworn I tried that also. I'll give it a shot, thanks for your responses Matthew... read more | 02/08/2006 (6:34 am) |
| 3 Questions to Understand Torque Scripting | I share the same confusion as the OP. I've scoured the web, the forums, and many getting started gui... read more | 02/06/2006 (6:22 am) |