Game Development Community

Johnny Sprada's Forum Posts

Thread Post Date Posted
Efficient way to tell if object is within range? Hi, this thread caught my attention because I built a tower defense game using T2D/iTorque. Sort of... read more 01/30/2011 (12:26 pm)
Better performance on iPod than MacMini? I have a Mac Mini, as well. I wish I had the same problem as you! I'd just consider yourself lucky... read more 06/01/2009 (8:14 am)
Using levels as a menu system Fantastic! Thank you.... read more 05/27/2009 (12:22 am)
TGB to iPhone (Resolution problem) Just build your game in a resolution in the same scale, then you can change it to fit the small scre... read more 05/24/2009 (4:10 pm)
Fresh release build causes problems Hi Justin, I've been getting the same errors, but now I can get it to work on the iPhone. I ... read more 05/23/2009 (8:51 pm)
(Resolved) Games displaying in the wrong position/orientation on the simulator (pic) Thanks guys, That did the trick. For some reason, the game builder doesn't save those variables.... read more 05/22/2009 (11:31 am)
Hundreds of errors, thousands of warnings when compiling a game to simulator OK, I found this info in the iTGB distribution. iTGB Otherwise normal configuration with with U... read more 05/22/2009 (9:22 am)
iTGB Cheat Sheet (updated 2-25) Hi Mat, Thank you for posting this information. Will you please explain how/where to turn on the... read more 05/22/2009 (9:16 am)
Hundreds of errors, thousands of warnings when compiling a game to simulator OK, I can get my games to run in the simulator, only if I build the iTGB_Optimze option though. S... read more 05/22/2009 (9:12 am)
Hundreds of errors, thousands of warnings when compiling a game to simulator Hi Ronny, Thank you for taking the time to respond. I have been able to successfully compile and ... read more 05/22/2009 (8:09 am)
Error running iTGB on the Mac for the first time @Raphael, thank you, that did the trick. Yikes, my game runs slow on the Mac. I'm going to have ... read more 05/21/2009 (7:39 pm)
iTGB 1.2 Speed increase @Dave, Thank you!... read more 05/18/2009 (12:12 pm)
iTGB 1.2 Speed increase Dave, Can you please further explain "create a cache of objects then dynamically re-purpose ... read more 05/16/2009 (1:06 am)
bullet collision question Is setMaxIterations() still broke?... read more 05/16/2009 (12:55 am)
trigger moving towards Yes. Check the object type in the trigger collision area, and don't do anything unless that object t... read more 05/16/2009 (12:53 am)
trigger moving towards Hi Anthony. The code I made for you contains two example ways to access your objects from a met... read more 05/11/2009 (9:37 am)
TGB --> iTGB --> iPhone? Hi Michael, Thank you for the advice. I just ordered my Apple dev license, and iTGB a little ear... read more 05/09/2009 (10:30 pm)
trigger moving towards Hi Anthony, without seeing your code, it's hard to tell why your key commands stopped working. To... read more 05/09/2009 (10:13 pm)
TGB --> iTGB --> iPhone? Hi Marc, thank you for the info!... read more 05/09/2009 (5:46 pm)
trigger moving towards FYI, In the above example, carefully read all the comments in the trigger onLeave and onEnter are... read more 05/09/2009 (5:42 pm)
trigger moving towards Hi Anthony, Apologies for not doing this sooner, but I've been baffled by your issue, so I spent ... read more 05/09/2009 (5:25 pm)
trigger moving towards Hi Anthony, Maybe if you post a bit more of your code, it would be easier to troubleshoot. The... read more 05/09/2009 (4:08 pm)
How can I make a "percent complete" type progress bar? You can also take a peek at the static life bar behavior. It has the logic used to do a bunch of di... read more 05/09/2009 (4:02 pm)
iTGB 1.2 Release Details Thanks Michael, Great job, keep up the good work!! Johnny... read more 05/08/2009 (4:44 pm)
Ninja Rally waiting for acceptance Congrats on getting your game approved! Will you please elaborate on the details regarding the ic... read more 05/07/2009 (5:14 pm)
iTGB 1.2 ETA Looks like I picked a good day to buy iTGB! ... read more 05/07/2009 (4:33 pm)
Mutple selectable sprites at same location Can you selectively disable mouse events on one sprite, then turn it back on later? ... read more 05/06/2009 (10:10 pm)
Why did my program lock up? You might want to try adding some echo statements inside each if statement, to see if the condition... read more 05/06/2009 (6:07 pm)
Bug with AStarDemo Code Hi Brandon, Thank you for this info. I'm having trouble setting up a test path and was running i... read more 05/06/2009 (5:44 pm)
Mini Shogi Hi Chris! This is great information. It's great to see you take your feedback seriously, and usi... read more 05/04/2009 (11:29 am)
trigger moving towards Sorry about that. I didn't include the velocity. this should be the correct syntax now. $en... read more 04/29/2009 (1:16 pm)
TGB 1.7.3 Beta aStar discussion Hi all, First, I'd like to say thank you for the aStar implementation, and the demo. It was quic... read more 04/29/2009 (10:29 am)
trigger moving towards Hi Anthony, Earlier in your your code, you will need to assign an object pointer to the current e... read more 04/29/2009 (10:19 am)
New Dev Collision Questions Hi Chris, Great job figuring this out! ... read more 04/29/2009 (10:10 am)
AStar Help Hi Austin, I experienced the same issue: PathAStar2d::calculate( sX / sY, dX / dY ) - start or... read more 04/28/2009 (7:20 pm)
New Dev Collision Questions Hi Chris, Great job getting it working! Check out the onWorldLimit method... It's called when y... read more 04/28/2009 (6:35 pm)
trigger moving towards Hi there, I think I see what's wrong with your code. In your code example, %this is a reference ... read more 04/28/2009 (6:28 pm)
New Dev Collision Questions Don't forget to turn on physics!! That should help the ball bounce. Welcome to Torque, BTW!... read more 04/27/2009 (4:58 pm)
Create trigger on the fly This is a fantastic tip! (Check the levelName.t2d file, to see how the level editor creates items... read more 04/27/2009 (10:33 am)
Active Tile Problem (TGB bug?) Ah yes, I saw your post a while back, and have been searching for it all night, looking for a fix. ... read more 04/25/2009 (8:22 am)
aStar and Animations? Absolutely!... read more 04/24/2009 (9:36 pm)
Active Tile Problem (TGB bug?) I believe I've discovered a bug! I can get my active tile (t2dGunTurret) to display the proper im... read more 04/24/2009 (6:49 pm)
XBox360 gamepad Is anyone aware of a current version of the Xbox 360 gamepad for Windows modification for TGB Pro? ... read more 09/19/2006 (11:47 am)
Working on my first game "space invaders" Question That looks great! OK, good call. I got too far ahead of myself. I didn't get to the scroller yet.... read more 09/06/2006 (3:02 pm)
4-way sprite animation tutorial? Are you looking to make your character move like Link in the original Zelda? I am looking for a me... read more 09/05/2006 (9:35 pm)
2D GUI Options Great! Thank you.... read more 09/05/2006 (6:34 pm)
Really Really need help with scripting Just an FYI, I am very new to Torque, but I am not new to scripting or programming. C++ is a bear... read more 09/05/2006 (12:47 pm)