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Pascal Bos's Forum Posts

Thread Post Date Posted
Tower/Marker =O) Sounds good to me... Bring it on... read more 10/28/2002 (9:32 am)
Tower/Marker Thanx Jason, i'll make sure it get's a nice place in RW... Btw you don't have any other thingys l... read more 10/28/2002 (8:56 am)
Associate and Grunt Cohesion How is that Eli???? I believe almost all (or atleast a great majority) of the topics in the forum ar... read more 10/28/2002 (6:04 am)
Tower/Marker Awww how could we forget this one... If it's ok Jason, we would still love to put it in RW...... read more 10/28/2002 (3:27 am)
Realm Wars Bell Besides the claiming discussion did any of you ever finished this bell???? I don't believe i got it.... read more 10/28/2002 (2:47 am)
Orc Armory idea Hey what ever happend to this one... Tyler you dropped the whole idea or are you still working on it... read more 10/28/2002 (2:42 am)
Wall/Tower Checkpoint thing.... Alex what ever happend to the wall tower thingy??? Did you send me that flag??? If you did it probab... read more 10/28/2002 (2:08 am)
Stone Ok i wanted to say that after he had done a stone or 5, so he would have to redo them all gagain =O)... read more 10/14/2002 (2:31 pm)
Stone Rocks are always handy, if you got some i would love to have a look..... read more 10/12/2002 (11:48 am)
IndieGamesCon '02 - Exporter Session Danny is trying to sell his classes =O) I agree with Logan though, i didn't see you on the list i... read more 10/10/2002 (3:58 pm)
IndieGamesCon '02 - Exporter Session SORT:: and all its transparancy problems. People (me included) keep running in to problems with that... read more 10/10/2002 (12:50 pm)
IndieGamesCon '02 - Indie Artists Sorry Tyler =O) Don't forget education, where to start, what school to go to, what classes to fol... read more 10/10/2002 (9:25 am)
IndieGamesCon '02 - Indie Artists - Contracts what do you need to be safe, if there is such thing as safe - Tools, what tools do yo... read more 10/10/2002 (9:00 am)
How to create a UV bitmap in Rhino? Yes well that is not how it works... I don't know about the latest Rhino version but i do know when ... read more 09/30/2002 (6:35 am)
New to the Project with stuff to contribute.. Oops sorry... Yeah you can send your stuff to me or ask me what we need.. Would love to have a l... read more 09/27/2002 (12:34 pm)
Skin Edits! Yo =O) Not gone yet but very bussy packing... You have some valid points there Matt. One of my ma... read more 08/26/2002 (5:20 am)
how can i model following Scetch ???? No it's not Sven, i'm just very bussy. I think you shoul do it just like you said you would. Hous... read more 08/23/2002 (2:56 am)
Wall/Tower Checkpoint thing.... Yes i think so... read more 08/19/2002 (1:03 am)
Contributing Skyboxes Yes sky boxes would be very welcome.. There are still alot of tasks that need to be added skyboxes i... read more 08/18/2002 (9:44 am)
NuShrine! Very nice Matt, as always... I slightly adjusted your UV mapping and have send it back to you by mai... read more 08/18/2002 (9:29 am)
Wall/Tower Checkpoint thing.... It is looking good Alex..... read more 08/16/2002 (2:09 pm)
Wall/Tower Checkpoint thing.... If i may i got a few little points... If you could try to make the tower a bit more cone shaped j... read more 08/15/2002 (3:46 pm)
Warning Horn?? Djagg is a bit lazy on the exporting Phil =O), he has me doing that so no we don't have it yet, but ... read more 08/15/2002 (1:33 am)
Wall/Tower Checkpoint thing.... I'll do the textures Alex, no problem.... read more 08/15/2002 (1:23 am)
Strikea - Modelling All models have a bit of a proportion problem. I agree with Djagg and James the asian blade is prett... read more 08/14/2002 (4:14 am)
Orc Armory idea Love the idea Tyler but i agree with Djagg the textures need some work. The over all shape could be ... read more 08/14/2002 (3:50 am)
Models & Claiming!!! Matt don't worry man, things like this take time, al whole lot of time actually... Working with o... read more 08/11/2002 (10:40 am)
Warning Horn?? I would love to have the model Djagg. It looks cool verry true to the concepts nothing i can add wit... read more 08/11/2002 (1:51 am)
who's in charge Well it is very much alive, if you check the main Garagegames page as well as the Realm wars section... read more 08/07/2002 (12:27 pm)
another logo try. Tyler you never got any reply??? strange i replied to you rmails the moment they got in i'll see if ... read more 08/06/2002 (10:15 am)
content packs I would like to add player models and vehicles... A lot of people should be intrested in those... ... read more 08/04/2002 (11:57 am)
Idea for Dragon concept in RW Sounds like a great idea Taron, i'm very intrested in any progress you make so please keep me inform... read more 08/04/2002 (6:26 am)
Idea for Dragon concept in RW I love the idea of having dragons in RW, and the thought has crossed my mind several times.. Thing i... read more 08/04/2002 (5:24 am)
Grrrreeuuuuuaaaarrhhhhh!! I like it Djagg it is pretty ok. But i would have used some more poly's to define the shape a bit be... read more 08/03/2002 (8:51 am)
Modeling "Ceremonial Fire Pit" It does make sence to go on though i would cut down on poly's quite a bit.... read more 08/03/2002 (8:46 am)
Biting the Bullet Joe did you really need to get this thing back, now every one knows i am slacking..... You've go... read more 08/03/2002 (8:44 am)
Modeling "Ceremonial Fire Pit" got it here is a pic of what we have now... [image]http://decoy.flyingtemple.com/firepit.jpg[/ima... read more 08/02/2002 (1:58 pm)
Modeling "Ceremonial Fire Pit" Ohh i think claim is a great word, hehehe i love it =O) I'm going to hold you to it, just make sure ... read more 08/02/2002 (11:21 am)
Questions about RW modeling Well the project manager was designed so every one could work on any project... That could mean that... read more 08/02/2002 (11:10 am)
Questions about RW modeling Axe doesn't look all to bad, could use some work on the textures but surly it isn't bad at all... ... read more 08/02/2002 (3:17 am)
Questions about RW modeling I think i can answer some of your questions =O) 1 You are correct not all concepts have been set ... read more 08/01/2002 (5:43 am)
selfmademap and ammoscipting :-) OOps sorry about that Micheal =O) I think you did a great job on the new objects as well as on the l... read more 07/27/2002 (7:33 am)
Concepts! Matt you know i love your stuff it fits in great with our Realm Wars ideas and the quality is very h... read more 07/27/2002 (7:27 am)
selfmademap and ammoscipting :-) I agree Ryan but i'm missing some consistancy but that is mainly because of the textures. I also don... read more 07/26/2002 (7:12 am)
selfmademap and ammoscipting :-) Ehhh he is me, Not a GG member but i was appointed Lead art for Realm Wars and i am looking for peop... read more 07/26/2002 (6:54 am)
Borak riding beast... Don't know Ted, it is a bit of a very early wip, not much to see yet =O) I would definitly give i... read more 07/23/2002 (12:17 pm)
another logo try. Acidfonts has it listed it's on page 9 of F. But you got it so that is solved =O)... read more 07/21/2002 (9:07 am)
another logo try. Well he mentioned it in Phil's thread he got his font from [url=http://www.acidfonts.com/f8.htm]Acid... read more 07/21/2002 (8:33 am)
another logo try. Sorry i can't help it but i had to try out a logo my self. Tyler obviously came up with the right fo... read more 07/21/2002 (7:39 am)
Orc versus Human Realm Wars Models (MS3D or Max?) Hmmm steak knight ... tipical.... read more 07/19/2002 (1:53 pm)