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Bobby Leighton's Forum Posts

Thread Post Date Posted
Player shadow casting... I haven't played with the latest FPS starter kit, but if it using atlas terrain that's the problem, ... read more 02/23/2007 (2:18 pm)
Finally got some good looking Atlas2 terrain... Please!!! I think I'm OMW to getting there but i wanna know how u did it, its definatly what im goin... read more 02/23/2007 (12:42 am)
Minor Water/Mission Editor Bug I have the same problem, can you still add one in by inputting it manually in the .mis code? i haven... read more 02/22/2007 (1:42 am)
Enviroments Put an invisible box in max around you object and name it bounds, then from there you might want to ... read more 02/20/2007 (7:38 pm)
Using Two Detail Textures On Atlas I was playing with the numbers in the legacy shader code, and found the value that handles the tilin... read more 02/19/2007 (12:31 pm)
Using Two Detail Textures On Atlas The only reason i suggested the alpha maps was because I had another shader(but for 3dgamestudio....... read more 02/17/2007 (11:48 am)
Using Two Detail Textures On Atlas This is great, and i didn't have much trouble getting it up and running. Now what i need if you can ... read more 02/17/2007 (1:25 am)
Baldur's Gate PS2 interactive water The water they are talking about has to do with physics, Ive seen it unless it an good trick. Althou... read more 02/12/2007 (1:12 am)
Missing texture effect.. I do know that recently because of the direct x sdk, there is a problem with lower class shaders bel... read more 02/12/2007 (1:10 am)
Missing texture effect.. Yes buy a new card, that old Nvidia doesn't support the shaders. The effects you are missing is beca... read more 02/10/2007 (4:02 pm)
TGEA compatible with Vista??? I Would stay away from developing with Vista as GG doesn't support it for this engine right now. How... read more 02/10/2007 (3:57 pm)
Octree VS BSP - will Octree be supported by TSE down the line? You are, and you are not restricted in the type of shapes you can make. I know its not as easy as ju... read more 02/10/2007 (3:40 pm)
A ghost The demo recorder is close I think, because this demo recorder doesn't make a movie file its replayi... read more 02/08/2007 (6:21 am)
Crashes at high res What kind of crash R u getting, cause I have always used what my desktop is or something close and I... read more 02/08/2007 (4:39 am)
Atlas Hole Cutting Update? Why not make cave entrance in Max or something. Then you could write a small code set so that these ... read more 01/30/2007 (11:29 pm)
Huge Terrain Creator (HTC) for TSE Hey Vincent, I cannot remember my user/pass word for your site. I still have the seria... read more 01/13/2007 (6:16 pm)
Growing Trees, changing terrain, dynamic world. I think it would look cool if you added in some type of particle effects to hide some of the twitchy... read more 01/06/2007 (5:17 am)
NO Terrain and lots of water I am not really qualified to answer, but no one else seems to be available right now, so ill give yo... read more 01/06/2007 (5:09 am)
1.5 Map2Dif_plus crashes on any map Plus version should be used with the Shader engine, the other one is used with TGE, or atleast thats... read more 01/06/2007 (5:04 am)
Importing a TQT properly Alright i figured out the problem by dumping the use of the TQT cause its for Atlas 1(AHHHHH) Now... read more 01/05/2007 (9:15 am)
Importing a TQT properly I have tried again since I posted and I got as far as using importOldAtlasTQT to make the TQT a .... read more 01/04/2007 (12:56 pm)
Atlas2 Terrain Import Dialog OK I see how to import and create a TQT. Now which one of these do I use to make it an .Atlas? It's ... read more 01/02/2007 (8:53 am)
Loft Function? - - Collision w/ .dts? Why would you use DTS when you could use the DIF, which does the collision automatically. The tracks... read more 01/01/2007 (2:35 am)
Detail Textures on Atlas2 terrains (sorta) Can i see a screenshot Dreamer, I'm really interested in this for a school project, were doing MMO d... read more 12/07/2006 (5:09 pm)
TGEA Art tool request (Cube Map Related) I make sky maps all the time. Have you heard of a program called Infranview? It has a panorama pictu... read more 11/27/2006 (2:49 pm)
Radeon X1300 Material and Shader Problems Wait materials? I had a problem but what It turned out to be for me was, refining the difference bet... read more 11/27/2006 (2:31 pm)
Creating Difs in a different way... The way some of the Wad files have been changed over the years, the latest is Wad 3 but its still ca... read more 11/27/2006 (2:09 pm)
Radeon X1300 Material and Shader Problems I have an x1300 512mb,,,no problems here so far, but if those drivers are giving you problems then t... read more 11/17/2006 (4:50 am)
Suggestions on texturing a large terrain (8092x8092) I think you should go with 1024 and 2048 for the heightmaps and then start moving them together...I'... read more 10/19/2006 (12:27 am)
Suggestions on texturing a large terrain (8092x8092) You don't have to actually stitch them . Placement is just like placement for any other object once ... read more 10/18/2006 (12:36 pm)
Tips for a Hand Painted Atlas Texture? Ive been doing all of my Atlas terrain with the large Jpeg methof of implametation:) I make the ter... read more 10/15/2006 (10:19 am)
Who to contact regarding refund You guys are good people !!I hope you bring him back:)... read more 10/14/2006 (12:18 am)
Creating face/head textures for human software I ve been doing this for a while and the photoshop method here is by far IMO the best way to get hig... read more 10/12/2006 (12:46 am)
Question on buildings/models I make all pieces 1st like walls and floor chunks and ceiling chunks as well and at 1st I spare NO d... read more 10/12/2006 (12:34 am)
Map2dif_plus and entities for TSE Why not add lighting in after I dont undrestand ...is it that important to be able to have them auto... read more 10/11/2006 (3:04 am)
Map2dif_plus and entities for TSE Ummmm...I disagree....I use Map2Dif_Plus for everything ...both engines and I get no problems...but ... read more 10/09/2006 (8:40 pm)
Lost my .rmf files, but have the .dif I doupt they would have time...but i seem to remember that someone said there was a modeling program... read more 10/07/2006 (11:48 am)
MS4 Atlas lighting issue? What am I looking at? Is it possible that the fog or clouds r missing thier textures and what you seeing is the fog aerea'... read more 10/07/2006 (11:46 am)
New BSP .MAP editor...maybe I notice that if its a complicated .3ds file you will need to make sure its only one mesh cause it w... read more 10/06/2006 (9:00 am)
Stiching Together Multiple Terrains into 1 File Most I can get out of Bryce for rendering is 9999...or at least thats the highest number it will let... read more 10/06/2006 (2:23 am)
Stiching Together Multiple Terrains into 1 File Atlas engine expects you to have square terrains that are a power of 2...and with out HEAVEY modific... read more 10/04/2006 (5:05 pm)
How to make a good looking Atlas terrain? I can say that Ive gotten a bit higher res textures by replacing the ones in the L3DT folder in the ... read more 10/02/2006 (4:19 pm)
How to make a good looking Atlas terrain? I can say that Ive gotten a bit higher res textures by replacing the ones in the L3DT folder in the ... read more 10/02/2006 (4:12 pm)
Compiling with RakNet Network engine Phil is absolutely correct with out a doubt!!! However I should point out that It was not my mone... read more 10/02/2006 (4:06 pm)
My 1st Humanoid like model...What do u think? Certainly:)..headed there..but some poly reduction is needed...but this is good for doing the melody... read more 10/02/2006 (1:07 am)
My 1st Humanoid like model...What do u think? @badguy...i was talking about the link i was using to get the picture to show up..Ive never used any... read more 09/29/2006 (3:08 pm)
Problem with a "phsyX resource I think a lot of the problems you having here is the obvious language barrier..hard to know the comp... read more 09/27/2006 (10:25 am)
L3DT Importing Heightmaps From Freeworld 3D If you can get the heightmap from Freeworld then open L3DT and start new-->Then IMPORT hightailed th... read more 09/24/2006 (7:05 pm)
What causes this prob in a terrain? Interesting....it looks as if there is some kind of clipping that is allowing you to see through the... read more 09/24/2006 (12:10 pm)
MS 3.5 Atlas 2 + MS4 I will volunteer Send me an Email Ben I will be glad to do it I have 2 more weeks before college get... read more 09/18/2006 (12:10 am)