Game Development Community

Bobby Leighton's Forum Posts

Thread Post Date Posted
Thank You Garagegames @ Stefan Lundmark That why i called them jerks, no one should really be putting down anyone, and t... read more 04/06/2007 (3:22 am)
Constructor Released Very funny that this post was made as a joke then GG gave it out, it really added to the mystery for... read more 04/04/2007 (8:02 am)
Less polys on a curve Look over to the right where it says edge then select all the edges you want removed, then right bel... read more 04/04/2007 (7:45 am)
Rendermonkey / FX Composer to hlsl tips. No each time your start TGEA it compiles your shaders, out of the box. Now that i think about it the... read more 04/03/2007 (11:15 pm)
Small Atlas terrain I noticed that, and im in the process of tearing it apart so i can get each piece in one at a time s... read more 04/03/2007 (11:09 pm)
Tearing in Theora Theora works well because it has great compression, however that my be why your getting tearing. i w... read more 04/03/2007 (10:47 pm)
Rendermonkey / FX Composer to hlsl tips. There is a resource that demonstrates moving the shade-rs from Render-monkey. They are both in HLSL,... read more 04/02/2007 (7:12 am)
Small Atlas terrain K here you can See that each piece i hake has it own detail texture, so with a little careful planni... read more 04/02/2007 (3:52 am)
Small Atlas terrain Used to do something like that when i used 3dgamestudio, but it was like a curse when the LOD fetche... read more 04/02/2007 (2:19 am)
Small Atlas terrain Yeah i tried it out, and even though i can make them disappear at any distance automatically it stil... read more 04/01/2007 (8:26 am)
Constructor Released I nearly peed myself when i saw this post:) very funny!!... read more 04/01/2007 (8:20 am)
MMOKIT Licensing Thread Lmaceleighton@man.com Robert Leighton Bobby Leighton = username:)... read more 03/30/2007 (1:11 pm)
PNG?? Opacity of Alpha? Ill try it... read more 03/29/2007 (8:18 am)
Mapping one texture to another on terrain The Atlas shaders didn't seem as hard to modify than the legacy ones, there is a lot of stuff for le... read more 03/29/2007 (1:12 am)
Swap materials at runtime So that mean you object you made in max has UVW cords right? That would be your problem if so, only... read more 03/29/2007 (12:57 am)
Titas (mmokit For Tse) Licensing Thread I need to sign up if my account isn't there, but it should be lmaceleighton lmaceleighton@msn.com... read more 03/28/2007 (9:19 pm)
Mapping one texture to another on terrain Yes but it really shouldn't be that much, i understand what need to be there, just unsure where to p... read more 03/28/2007 (8:02 pm)
Mapping one texture to another on terrain No problem:) [url]http://i129.photobucket.com/albums/p220/lmaceleighton/Example.jpg[url] [im... read more 03/28/2007 (4:46 pm)
TGEA v1.1? Questions... Earth Sculptor is awsome!!!... read more 03/27/2007 (4:02 pm)
Problem with transparency on foliage You just have to cut the alpha better, do it right to the edge. Anytime you leave the Semi-Transpare... read more 03/26/2007 (4:50 am)
Mapping one texture to another on terrain Bump Bump............................:) Please....:)... read more 03/26/2007 (4:48 am)
Mapping one texture to another on terrain Ive been playing with the legacy terrain, figured id focus there on making the terrain looking good.... read more 03/24/2007 (9:20 pm)
How do I put a hole in the new terrain What about over lapping them?? And by the way, did you have to do much to get that to work?!NM, i di... read more 03/23/2007 (11:36 pm)
Mapping one texture to another on terrain I'm starting to wonder if anyone check these forums:P, but i have been playing a lot with the legacy... read more 03/23/2007 (11:16 pm)
Atlas Terrain UV Scale Problem No kidding im all over that, and if you know any detailed information that is not in the doc's pleas... read more 03/22/2007 (10:04 pm)
We need tutorials written by experts! I'll pay for it! Why not instead of making tutorials why not teach online classes on the materials you can get togeth... read more 03/22/2007 (2:27 pm)
New to Torque, need some help Look through the TDN network, there is many article in there about MAX, and naming convention for de... read more 03/22/2007 (10:03 am)
Many Questions I believe i saw that you shouldn't make you character models no more than 2500 poly's, but everythin... read more 03/22/2007 (9:54 am)
Hammer/texture's Its not that you need the textures in the same folder as the .WAD, but to point the converter to the... read more 03/20/2007 (11:04 am)
Problem stepping up angled stairs I would have to look at the stairs them selves, but is it possible it is a collision problem with th... read more 03/19/2007 (7:20 pm)
Bump Map on a DIF I believe he is right, rename your textures and export again, i believe it is the naming convention ... read more 03/19/2007 (2:23 am)
Atlas Terrain UV Scale Problem Yeah that's kind of what i was hinting at, i play with the numbers allot for the texture handle in t... read more 03/19/2007 (2:14 am)
Atlas2 overlay textures I hope he ignores all of us then and stays at it. :)... read more 03/19/2007 (2:08 am)
Sky problem The DML file is just a text reference file for the engine to refer to to get the name you've chosen ... read more 03/17/2007 (11:43 pm)
Atlas Terrain UV Scale Problem You can hack it in using the detail texture, i use a single 1024x1024 full color texture in the deta... read more 03/16/2007 (4:42 pm)
Quark - Is there something better? GTK Radiant is another one that in my opinion is really powerful, and does a hell of a job a creatin... read more 03/08/2007 (4:18 pm)
Dtsdecimator.h missing There has been other people having trouble getting that to compile. I wonder is there something wron... read more 03/08/2007 (3:20 pm)
1.5 Map2Dif_plus crashes on any map My point wasn't that one was made for the other but rather saying that one wont work at the moment w... read more 03/08/2007 (3:16 pm)
Level in just one .dif? I would use single DIF's for individual houses, making sure i used a fair amount of LOD's so there i... read more 03/08/2007 (3:10 pm)
Materials & Interiors... an Adventure Oh yeah...get rid of the map to function you dont need it in this case:)... read more 03/06/2007 (9:06 pm)
LOD for DIF textures You see with most games they have a Video options tab where you can set the texture resolution, whic... read more 03/06/2007 (5:04 pm)
Materials & Interiors... an Adventure I would download a copy of WorldCraft 3....And yes Valve says that All Toque user may use it:) For m... read more 03/06/2007 (4:47 pm)
Lights not affecting character, depending on... ..isn't there self-shadowing functions to included in the script, there is another fellow having tro... read more 03/02/2007 (2:30 pm)
Maps and Lighting Awsome:)!!!... read more 03/02/2007 (2:35 am)
Maps and Lighting Show us a picture friend, your description can only be but so good:)... read more 03/01/2007 (9:48 pm)
Torque Overheats Computer He's correct, elder-scrolls 3 is not considered a next gen game, and TGE probably has more power tha... read more 02/28/2007 (2:42 am)
Making Roads You can make DIF's even more flat, then by using the alpha channel thing on the edges of the road, a... read more 02/27/2007 (2:53 pm)
Player shadow casting... It might have something to do with the size of the models. i would try taking the same model and try... read more 02/24/2007 (12:37 pm)
Photoshop and Heightmaps? Guess not... There is a lot of playing around to do with Photo-shop when making a RAW file. The best way for you ... read more 02/23/2007 (2:54 pm)
TGEA License Question I think what some people are beating around the bush about is not what has been promised really, but... read more 02/23/2007 (2:44 pm)