Bobby Leighton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Face Extrude Plugin | Thanks had trouble finding it, i was beginning to think it was going to be a command thing:)... read more | 05/19/2007 (11:20 pm) |
| Face Extrude Plugin | Had an idea for a small addition if you know how to implement it?? Camera controls like TGE, so i ca... read more | 05/18/2007 (8:56 pm) |
| Reflection | You can use either:)... read more | 05/12/2007 (2:53 am) |
| Terrain Super Shader | Let me know if you need any help, Ive got some spare time if you need any nice height maps...well an... read more | 05/12/2007 (1:14 am) |
| Arrgh ...textures | Barry send me the texture .. Ive got some time let me see if i can make you something to work with, ... read more | 05/12/2007 (1:10 am) |
| Constructor is tearing up my dts | To me it looks like some of the blocks have some kind of texture bleed through, I have seen it mysel... read more | 05/12/2007 (1:07 am) |
| Face Extrude Plugin | Just checked in, and will check my mail now, I always come here first. Thanks Ill try it now:) ****... read more | 05/12/2007 (12:51 am) |
| Face Extrude Plugin | Oh can I try too? Lmaceleighton@msn.com ty in advance:)... read more | 05/11/2007 (2:38 pm) |
| Reflection | There is reflection that you can do with the shaders that come with TGEA, look at the examples and y... read more | 05/08/2007 (11:09 pm) |
| Plugin info | I wish you could weld edges/faces, and or vertices, other than that, and what you mentioned above, t... read more | 05/08/2007 (9:41 pm) |
| Map2dif for mac | Would either of these links help? The first one is from Vincent @ Dragonhead studios, he posted it o... read more | 05/07/2007 (8:18 pm) |
| Rotation Pivot | You mean rotate the brush within the perspective windows without having to punch numbers and what no... read more | 05/07/2007 (1:55 pm) |
| Constructor | I'm not really sure whats wrong, i had to play around with the hollow tool, it seems to be mostly fo... read more | 05/07/2007 (1:54 pm) |
| Undergound Base | Kind of reminds me of the Stargate SG-1 earth base, good work:)... read more | 05/07/2007 (1:44 pm) |
| Shaders? | That makes sense, but there is a way to get them into TGE, so i was wondering if it was possible for... read more | 05/07/2007 (1:38 pm) |
| Cannot find brush. It is not in SCENE. | Ill take a crack at it!! I would ask first is this after saving i would imagine? If so then it autom... read more | 05/06/2007 (9:47 pm) |
| Multitexturing? | Well you can do anything you want through direct X shaders or open GL shaders in TGE, i just wish we... read more | 05/06/2007 (11:43 am) |
| How to avoid leak points? | The little ones you can get rid of by changing the angle of the backing, if that make sense to you. ... read more | 05/05/2007 (11:57 am) |
| Map2dif for mac | Isn't there a python DIF from MAP converter, i think they have a python runtime for MAC right, im no... read more | 05/04/2007 (3:01 pm) |
| Jill gets a makeover.... (big image warning) | @Sorin i believe he mention it was taken from rendermonkey, which can be downloaded at www.Ati.com i... read more | 04/30/2007 (6:10 am) |
| ASE Mapmodell Import | GTK will save to .MAP, then just open 'em in Constructor:) hope it helps!!... read more | 04/27/2007 (9:51 pm) |
| Lighting super bright in game | Picture's would help those giving help my freind:)... read more | 04/26/2007 (11:45 am) |
| PNG?? Opacity of Alpha? | No...the separate opacity files L3dt makes on export of opacity channels, you copy each one of these... read more | 04/22/2007 (8:27 am) |
| MIS Import | Wouldn't it be easier to build constructor into TGE or TGEA, and you can just build buildings where ... read more | 04/21/2007 (2:28 pm) |
| Huge Terrain Creator (HTC) for TSE | Yeah not too far for me in Maine, but that depend where in Canada he lives.... read more | 04/13/2007 (2:36 pm) |
| Huge Terrain Creator (HTC) for TSE | I thought I had it too but didn't want to say that unless I knew for sure it was still in service, b... read more | 04/13/2007 (10:46 am) |
| What happened in this release? | OK what i haven't seen is the LOG file, it should say what its missing if its causing a crash should... read more | 04/13/2007 (10:33 am) |
| Torque units to Pixels? | Thats darn handy and just what i was looking for, Thank you all!!! ... read more | 04/12/2007 (7:37 pm) |
| Push Button Master Server | Well as long as it is GG, im sure something reasonable can be worked out, they seem to be good like ... read more | 04/12/2007 (9:31 am) |
| Torque Constructor Crashes on launch | We just had this problem, anytime we used any torque product on our compiler machine it would automa... read more | 04/12/2007 (9:18 am) |
| Scripting ideas??? | Sounds good Mike, can't wait, keep up the good work!!:)... read more | 04/12/2007 (2:17 am) |
| Huge Terrain Creator (HTC) for TSE | Absolutely, I'm more patient because im in school and have some time to wait, even though his implem... read more | 04/10/2007 (12:28 pm) |
| Scripting ideas??? | Interesting... read more | 04/08/2007 (10:37 pm) |
| Push Button Master Server | I'm pretty sure that as long as you don't sell open source material ,and you give up and code change... read more | 04/08/2007 (4:38 am) |
| Scripting ideas??? | Very nice, could you talk about what specific features that would provide, for the people who don't ... read more | 04/08/2007 (4:09 am) |
| 5 Days and counting.... | I got thinking and it makes sense that they gave it away. There will be a lot more games created wit... read more | 04/07/2007 (1:19 pm) |
| Castle DIF crashing TGEA | Did you make a material file for the textures you using??... read more | 04/07/2007 (9:46 am) |
| Huge Terrain Creator (HTC) for TSE | I think it is only him making the HTC, so i think it has a lot lot to do with waiting fir certain up... read more | 04/07/2007 (9:39 am) |
| Sprites in a 3D Environment? | Make you "Sprite" like object in Max or a similar program that lets you use the alpha channels of PN... read more | 04/06/2007 (6:57 pm) |
| Sky Box | Show me your .LOG file so we can see what errors it's popping at you:) you might figure it out, the ... read more | 04/06/2007 (6:37 pm) |
| TGEA 1.01 Out | Mee too;)... read more | 04/06/2007 (6:35 pm) |
| Thank You Garagegames | @ Stefan Lundmark That why i called them jerks, no one should really be putting down anyone, and t... read more | 04/06/2007 (3:22 am) |
| Constructor Released | Very funny that this post was made as a joke then GG gave it out, it really added to the mystery for... read more | 04/04/2007 (8:02 am) |
| Less polys on a curve | Look over to the right where it says edge then select all the edges you want removed, then right bel... read more | 04/04/2007 (7:45 am) |
| Rendermonkey / FX Composer to hlsl tips. | No each time your start TGEA it compiles your shaders, out of the box. Now that i think about it the... read more | 04/03/2007 (11:15 pm) |
| Small Atlas terrain | I noticed that, and im in the process of tearing it apart so i can get each piece in one at a time s... read more | 04/03/2007 (11:09 pm) |
| Tearing in Theora | Theora works well because it has great compression, however that my be why your getting tearing. i w... read more | 04/03/2007 (10:47 pm) |
| Rendermonkey / FX Composer to hlsl tips. | There is a resource that demonstrates moving the shade-rs from Render-monkey. They are both in HLSL,... read more | 04/02/2007 (7:12 am) |
| Small Atlas terrain | K here you can See that each piece i hake has it own detail texture, so with a little careful planni... read more | 04/02/2007 (3:52 am) |
| Small Atlas terrain | Used to do something like that when i used 3dgamestudio, but it was like a curse when the LOD fetche... read more | 04/02/2007 (2:19 am) |