Game Development Community

Bobby Leighton's Forum Posts

Thread Post Date Posted
Face Extrude Plugin Thanks had trouble finding it, i was beginning to think it was going to be a command thing:)... read more 05/19/2007 (11:20 pm)
Face Extrude Plugin Had an idea for a small addition if you know how to implement it?? Camera controls like TGE, so i ca... read more 05/18/2007 (8:56 pm)
Reflection You can use either:)... read more 05/12/2007 (2:53 am)
Terrain Super Shader Let me know if you need any help, Ive got some spare time if you need any nice height maps...well an... read more 05/12/2007 (1:14 am)
Arrgh ...textures Barry send me the texture .. Ive got some time let me see if i can make you something to work with, ... read more 05/12/2007 (1:10 am)
Constructor is tearing up my dts To me it looks like some of the blocks have some kind of texture bleed through, I have seen it mysel... read more 05/12/2007 (1:07 am)
Face Extrude Plugin Just checked in, and will check my mail now, I always come here first. Thanks Ill try it now:) ****... read more 05/12/2007 (12:51 am)
Face Extrude Plugin Oh can I try too? Lmaceleighton@msn.com ty in advance:)... read more 05/11/2007 (2:38 pm)
Reflection There is reflection that you can do with the shaders that come with TGEA, look at the examples and y... read more 05/08/2007 (11:09 pm)
Plugin info I wish you could weld edges/faces, and or vertices, other than that, and what you mentioned above, t... read more 05/08/2007 (9:41 pm)
Map2dif for mac Would either of these links help? The first one is from Vincent @ Dragonhead studios, he posted it o... read more 05/07/2007 (8:18 pm)
Rotation Pivot You mean rotate the brush within the perspective windows without having to punch numbers and what no... read more 05/07/2007 (1:55 pm)
Constructor I'm not really sure whats wrong, i had to play around with the hollow tool, it seems to be mostly fo... read more 05/07/2007 (1:54 pm)
Undergound Base Kind of reminds me of the Stargate SG-1 earth base, good work:)... read more 05/07/2007 (1:44 pm)
Shaders? That makes sense, but there is a way to get them into TGE, so i was wondering if it was possible for... read more 05/07/2007 (1:38 pm)
Cannot find brush. It is not in SCENE. Ill take a crack at it!! I would ask first is this after saving i would imagine? If so then it autom... read more 05/06/2007 (9:47 pm)
Multitexturing? Well you can do anything you want through direct X shaders or open GL shaders in TGE, i just wish we... read more 05/06/2007 (11:43 am)
How to avoid leak points? The little ones you can get rid of by changing the angle of the backing, if that make sense to you. ... read more 05/05/2007 (11:57 am)
Map2dif for mac Isn't there a python DIF from MAP converter, i think they have a python runtime for MAC right, im no... read more 05/04/2007 (3:01 pm)
Jill gets a makeover.... (big image warning) @Sorin i believe he mention it was taken from rendermonkey, which can be downloaded at www.Ati.com i... read more 04/30/2007 (6:10 am)
ASE Mapmodell Import GTK will save to .MAP, then just open 'em in Constructor:) hope it helps!!... read more 04/27/2007 (9:51 pm)
Lighting super bright in game Picture's would help those giving help my freind:)... read more 04/26/2007 (11:45 am)
PNG?? Opacity of Alpha? No...the separate opacity files L3dt makes on export of opacity channels, you copy each one of these... read more 04/22/2007 (8:27 am)
MIS Import Wouldn't it be easier to build constructor into TGE or TGEA, and you can just build buildings where ... read more 04/21/2007 (2:28 pm)
Huge Terrain Creator (HTC) for TSE Yeah not too far for me in Maine, but that depend where in Canada he lives.... read more 04/13/2007 (2:36 pm)
Huge Terrain Creator (HTC) for TSE I thought I had it too but didn't want to say that unless I knew for sure it was still in service, b... read more 04/13/2007 (10:46 am)
What happened in this release? OK what i haven't seen is the LOG file, it should say what its missing if its causing a crash should... read more 04/13/2007 (10:33 am)
Torque units to Pixels? Thats darn handy and just what i was looking for, Thank you all!!! ... read more 04/12/2007 (7:37 pm)
Push Button Master Server Well as long as it is GG, im sure something reasonable can be worked out, they seem to be good like ... read more 04/12/2007 (9:31 am)
Torque Constructor Crashes on launch We just had this problem, anytime we used any torque product on our compiler machine it would automa... read more 04/12/2007 (9:18 am)
Scripting ideas??? Sounds good Mike, can't wait, keep up the good work!!:)... read more 04/12/2007 (2:17 am)
Huge Terrain Creator (HTC) for TSE Absolutely, I'm more patient because im in school and have some time to wait, even though his implem... read more 04/10/2007 (12:28 pm)
Scripting ideas??? Interesting... read more 04/08/2007 (10:37 pm)
Push Button Master Server I'm pretty sure that as long as you don't sell open source material ,and you give up and code change... read more 04/08/2007 (4:38 am)
Scripting ideas??? Very nice, could you talk about what specific features that would provide, for the people who don't ... read more 04/08/2007 (4:09 am)
5 Days and counting.... I got thinking and it makes sense that they gave it away. There will be a lot more games created wit... read more 04/07/2007 (1:19 pm)
Castle DIF crashing TGEA Did you make a material file for the textures you using??... read more 04/07/2007 (9:46 am)
Huge Terrain Creator (HTC) for TSE I think it is only him making the HTC, so i think it has a lot lot to do with waiting fir certain up... read more 04/07/2007 (9:39 am)
Sprites in a 3D Environment? Make you "Sprite" like object in Max or a similar program that lets you use the alpha channels of PN... read more 04/06/2007 (6:57 pm)
Sky Box Show me your .LOG file so we can see what errors it's popping at you:) you might figure it out, the ... read more 04/06/2007 (6:37 pm)
TGEA 1.01 Out Mee too;)... read more 04/06/2007 (6:35 pm)
Thank You Garagegames @ Stefan Lundmark That why i called them jerks, no one should really be putting down anyone, and t... read more 04/06/2007 (3:22 am)
Constructor Released Very funny that this post was made as a joke then GG gave it out, it really added to the mystery for... read more 04/04/2007 (8:02 am)
Less polys on a curve Look over to the right where it says edge then select all the edges you want removed, then right bel... read more 04/04/2007 (7:45 am)
Rendermonkey / FX Composer to hlsl tips. No each time your start TGEA it compiles your shaders, out of the box. Now that i think about it the... read more 04/03/2007 (11:15 pm)
Small Atlas terrain I noticed that, and im in the process of tearing it apart so i can get each piece in one at a time s... read more 04/03/2007 (11:09 pm)
Tearing in Theora Theora works well because it has great compression, however that my be why your getting tearing. i w... read more 04/03/2007 (10:47 pm)
Rendermonkey / FX Composer to hlsl tips. There is a resource that demonstrates moving the shade-rs from Render-monkey. They are both in HLSL,... read more 04/02/2007 (7:12 am)
Small Atlas terrain K here you can See that each piece i hake has it own detail texture, so with a little careful planni... read more 04/02/2007 (3:52 am)
Small Atlas terrain Used to do something like that when i used 3dgamestudio, but it was like a curse when the LOD fetche... read more 04/02/2007 (2:19 am)