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Bobby Leighton's Forum Posts

Thread Post Date Posted
Setting Shader Constants I believe there WILL be a better way at the moment this is also what I have been doing(attemting)...... read more 07/08/2006 (6:36 pm)
TSE help compiling Try search "TSE compile vs2003" and you should find the officail torque compile instructions for the... read more 07/06/2006 (10:17 pm)
M3 waterblock/editor bug And now has been totaly fixed with the MS3.5 update!!!... read more 07/06/2006 (3:51 pm)
Possiblities for images I thought of another way to do this.....Try making the sign on a .MAP.. its a lot more easy to add t... read more 07/06/2006 (3:41 pm)
TSE "Milestone 3.5" Update Naw I was having sililar problems...i have to agree with Ben..i dont think its a memory problem I ha... read more 07/06/2006 (3:36 pm)
TSE "Milestone 3.5" Update Ok heres the console...what does this error mean...how do I make it go away..I made a raw file and m... read more 07/05/2006 (3:50 pm)
Shaders for Atlas2 MS3.5 That what I thought and was the reason for the odd post..sorry... As to my spelling...I am on the... read more 07/05/2006 (10:52 am)
Wierd console feedback ive never seen..new? No...these errors are only seen to apear when you use an old Atlas chunk file that has HUGE paging i... read more 07/05/2006 (10:08 am)
Shaders for Atlas2 MS3.5 Well I assumed that the reason for creating a normal map as well as opacity maps are for doing blend... read more 07/04/2006 (8:34 pm)
Shaders for Atlas2 MS3.5 Well I wanted to try what you had set up..but while were on the topic...what if any should I disable... read more 07/04/2006 (7:50 pm)
Wierd console feedback ive never seen..new? Fresh took 4 days and downgrading to vs2003.net to get it compiled to get a fresh copy...just starte... read more 07/04/2006 (7:46 pm)
Wierd console feedback ive never seen..new? Ahh...where would I find them...I didnt relize there was any updates or fixes about...it compiled wi... read more 07/04/2006 (7:25 pm)
Problems with Textures streching to much. Ive been trying to come up with a terrain shader that allows us to tile specific textures over depic... read more 07/04/2006 (10:46 am)
TSE "Milestone 3.5" Update Same here!!....if you need a compiled EXE........ read more 07/04/2006 (12:21 am)
TSE "Milestone 3.5" Update Yes thank you all...in my fustration with all of this I un-Installed VS2005 and got out and dusted o... read more 07/03/2006 (8:27 pm)
Possiblities for images Do you have Lightwave...I belive there is support for animated textures on DTS models....also you co... read more 07/03/2006 (12:34 pm)
TSE "Milestone 3.5" Update Thank you I guess I was hoping that this wasnt the problem compiling everyone is having.....when i d... read more 07/03/2006 (10:08 am)
TSE "Milestone 3.5" Update Is there a difernce between VS2005 Pro and VS.net 2005 pro? I see people writing the titles of these... read more 07/03/2006 (9:55 am)
TSE "Milestone 3.5" Update Ok I tried that but to no avail...I did notice that in the project properties that there is no listi... read more 07/02/2006 (3:20 pm)
TSE "Milestone 3.5" Update Thank you Im trying this now...so what you saying is this should work properly with the updated file... read more 07/02/2006 (10:45 am)
TSE "Milestone 3.5" Update I stil cannot ge this to compile...I download the updated setup file from abouv and F. Ross sent me ... read more 07/01/2006 (11:19 pm)
TSE "Milestone 3.5" Update Ive been getting those errors too...so anyone know how we update this?...I really need to compile...... read more 07/01/2006 (11:00 am)
Link Errors Compiling TSE - Could use some help It all has to do with the compiler....some are differnt just like differnt people or groups that mak... read more 06/29/2006 (3:48 pm)
Orc skin not displaying right with nvidia 7800 Ahhh..ty....well...lol...guess its back to the bug hunt....... read more 06/28/2006 (10:17 am)
Link Errors Compiling TSE - Could use some help Have you used this compikler for somthing other than TSE...is it possible you have it LINKED to LIB'... read more 06/28/2006 (10:15 am)
Triangle strips and custom shader problems Join the crowd...dont feel dumb...at least you are not like some people i work with who cant even as... read more 06/27/2006 (9:40 pm)
Orc skin not displaying right with nvidia 7800 Found refence to new Batching System???I'll start there...If i can find it...anyone know where to lo... read more 06/27/2006 (5:41 pm)
Orc skin not displaying right with nvidia 7800 @Bryan ya its certainly the same thing...it happens at load up like you say but when ... read more 06/27/2006 (5:39 pm)
Texture "Seams Someone will hopefull jump in if im wrong but I belive you can attack the atlas shader files and acc... read more 06/26/2006 (2:41 pm)
Image map creation TGB If using a Mac wich I do not but have...try getting a copy of Bryce they make it for MAC originally ... read more 06/25/2006 (7:28 pm)
Compiling as a dll...for the engine Thank you I believe this will help save some time...I like having feedback that I understand... read more 06/25/2006 (5:40 pm)
Orc skin not displaying right with nvidia 7800 Acctually I have to be the bearer of bad news!!!I have an X1300 and after I dowloaded the latest hea... read more 06/25/2006 (10:26 am)
Mapping one single texture to an entire Atlas instance? Awsome!!... read more 06/25/2006 (10:12 am)
Multi-core processors? This is interesting...but im kind of "Hazy" on what this might mean to my current project...I have j... read more 06/25/2006 (10:10 am)
Compiling as a dll...for the engine That makes a bit more sense...and this does seem to be the way i set it up for the most part...but i... read more 06/25/2006 (9:55 am)
Compiling as a dll...for the engine Yeah ive copied the hlsl to thier seperate files...for example i used the basic fire shader that is ... read more 06/24/2006 (2:28 pm)
Compiling as a dll...for the engine Your right it would cause a big problem...I was reading another post and when i saw that the questio... read more 06/24/2006 (11:05 am)
Mapping one single texture to an entire Atlas instance? I really cant wait...I was trying to get a shader working that I used to use in game studio..unfortu... read more 06/22/2006 (8:41 pm)
Compiling as a dll...for the engine Now that makes sense...about the assembly shaders and I hope I can find some examples..its seems the... read more 06/22/2006 (9:50 am)
Mapping one single texture to an entire Atlas instance? I hope this is resourced soon!!!!... read more 06/21/2006 (9:54 am)
Sky shaders? This is what i have been looking for...Thank You this will come in handy...new resources are popping... read more 05/08/2006 (9:14 am)
M3 waterblock/editor bug But you can still enter things manually without problems...... read more 05/07/2006 (10:42 am)
Atlas Terrain Problem,Hopfully not a bug...HELP You were of coarse right again Vincent....Right before i read your post i was going over the TDN ove... read more 04/19/2006 (11:23 am)
Import a road-network into torque Wow old post but if sombody looks in this for an answer your in luck! look around in the options se... read more 04/17/2006 (2:38 pm)
Help With Terrain + Textures PLEASE So where am i supposed to put the first set of code ...the blending part i think that may be the pro... read more 04/14/2006 (10:23 am)
Help With Terrain + Textures PLEASE I will give that a try and by the way in apecaition for the help and the cool program you wrote i di... read more 04/13/2006 (6:12 pm)
M3 waterblock/editor bug I have also had this problem....help us!!! someone!!!PLEASE...... read more 04/12/2006 (9:03 pm)
Terrain Texture Painter... I had that problem somtime with the lighting pack ..have you tried to relight scene that fixes it fo... read more 04/12/2006 (8:51 pm)
Help With Terrain + Textures PLEASE Yeah but i get and error on the pixel shader file saying somthing about an unexpected token"}" i wou... read more 04/12/2006 (7:24 pm)
Help With Terrain + Textures PLEASE Yeah but i get and error on the pixel shader file saying somthing about an unexpected token"}" i wou... read more 04/12/2006 (7:13 pm)