Game Development Community

Bobby Leighton's Forum Posts

Thread Post Date Posted
Windows7 crash of death Also SOUND drivers and SOUND config has been giving numerous people here problem. Try disabling or r... read more 10/28/2009 (9:30 pm)
Terrain textures not joinning together properly UPDATE I have been in since like beta 3 and I have a ATI 4870 1GB and a 512...and have never seen that prob... read more 10/27/2009 (9:32 pm)
Can't start project in windows 7 Well I think Others might remember better but there was a problem similar to this recently, ill take... read more 10/26/2009 (11:30 pm)
Can't start project in windows 7 Do you onbord sound or a sound card? ... read more 10/25/2009 (11:58 pm)
Can't start project in windows 7 If you "upgraded" that could actually give you problems from what I have heard with some d... read more 10/24/2009 (7:18 pm)
[Bug V1.0.1] Collada Vehicle Ahh you see I have had a similar situation, well getting COLLADA models from different sources, and ... read more 10/22/2009 (9:48 pm)
[Bug V1.0.1] Collada Vehicle COLLADA(no matter what some say) isn't as perfects as they would like you to believe. I keep 3 diffe... read more 10/21/2009 (11:10 pm)
[solved] Splitting COLLADA animation crashes T3D have you tried writing the script(I havent)that the shape editor is making? I know back in some old ... read more 10/19/2009 (9:47 pm)
[solved] Splitting COLLADA animation crashes T3D Interesting, I'm wondering if there isn't other parts of this code involved in messing thing sup. I ... read more 10/19/2009 (9:33 am)
Multiple Weapons mounting at the same time help! Still cant figure it out, but at least there is more than one weapon working, perhaps Ill look at th... read more 10/17/2009 (10:22 pm)
Multiple Weapons mounting at the same time help! Ok that works in letting the weapons work instead of one overriding the other but it still doesn't u... read more 10/17/2009 (8:50 am)
Multiple Weapons mounting at the same time help! Ahhh ty!!! ... read more 10/17/2009 (8:38 am)
Bug 1.0 Materials Dropped from TSStatic Be Careful that what ever modeling app you use that when you add a texture that you rename the mater... read more 10/12/2009 (1:36 am)
Alpha Bug, or??? lol I I want to try to fix it myself but every time I do that GG fixes it differently, and I am sure... read more 09/30/2009 (1:42 am)
Alpha Bug, or??? So I see this isn't an ATI only problem I'm with an ATI 4870... read more 09/29/2009 (10:48 pm)
Torque 3d 2009 sdk rc1 (win32)....this is piratic???!!!! I know Pirates suck, I hate thieves, but without a T3D licence you cant ever do anything except make... read more 09/29/2009 (7:53 am)
River object - LowLODDistance causing river to dissapear same problem here... read more 09/19/2009 (7:44 pm)
How to use DIF files in Torque X 3D [solved] Use constructor to save as a LWO, I'm sure you can find a LWO to what ever converter, then into Max,... read more 07/31/2009 (1:37 am)
Compatibility issues help please Great thank you, there sending me leftover financial aid money this semester so I might be able to u... read more 07/02/2009 (8:03 pm)
Compatibility issues help please bump... read more 07/02/2009 (3:42 pm)
Action MMO in Torque? Networking and MMO's....hmmmm In my opinion you aren't going to find a package that will give you... read more 06/01/2009 (5:11 pm)
Projectile Trail A shader could be done too...... read more 01/09/2009 (3:12 am)
Projectile Trail I don't see why not... Without looking at the code I can say YES, you "CAN" make this happen. How... read more 01/03/2009 (4:47 pm)
More texture in TGEA Mega Terrain You can easily change a couple of numbers in a script, and add in the extra tools and have 8 paint-a... read more 09/26/2008 (12:47 am)
Simple toon shader Any Pictures of this working(not that I doubt) just want to see the coolness;)... read more 09/06/2008 (12:47 am)
Shadows on Unique terrains. Next in line! Also if Rene would be so kind to look at my resource I posted on the forums and hel... read more 07/14/2008 (8:53 pm)
Polysoup vs. DIF Although there is no light-maps on the DTS, if you are making a game where the position of the sun d... read more 07/05/2008 (1:49 am)
Heightmaps -- Where to create them? Check out the L3DT website they have tutorials on just that subject. I could tell you, but honestly ... read more 07/02/2008 (5:26 am)
Pinks Screen Blues Push stuff??, could you explain that. What I did to add the other 2 texture slots to the terrain pai... read more 06/16/2008 (10:20 pm)
Pinks Screen Blues I wonder if this has something to do with my problem, I outlined basically what my problem is in the... read more 06/16/2008 (7:36 pm)
1.7.0 maybe Bug? Pink Sceen after tex change. I swear they are only script changes:) *Tries to look innocent Also I am wondering why they do... read more 06/12/2008 (4:47 am)
I can not beleve this so easy bug exist so many years No offense but it seems like English might not have been his first language:) Thanks for the Bug Fix... read more 06/09/2008 (8:17 pm)
Multiplayer/ Split screen You could also start searching the net for C++ implementations of a split screen design... I foun... read more 06/08/2008 (8:50 am)
8 textures for Atlas working Its that darm clipmap, i have no idea anymore how the data from Atlas is being passed to the shaders... read more 06/05/2008 (5:28 am)
Sky value script assistance please I was reading through this, please be kind i have opted to ignore Torque script until ihave a better... read more 06/02/2008 (10:09 pm)
Tree flicker Mine do it as well, just figured I had done something wrong or id figure it out later, I'm glad you ... read more 05/29/2008 (6:58 am)
3ds exporter for Constructor Right now I make my building in constructor use the 3ds to map tool and then i make UV map in MAX, ... read more 05/27/2008 (8:18 am)
8 textures for Atlas working What i would like to do is to set it up so there are separate shaders, and move this out of Atlas.h ... read more 05/27/2008 (8:12 am)
8 textures for Atlas working Great job... Ill get going on the shader, and by the way I thought you should know that the specular... read more 05/26/2008 (9:34 pm)
TGEA 1.7 FXSunlight funkyness If your talking about the sun that is in the mission by default on like the T3D demo, then it doesn'... read more 05/22/2008 (9:18 pm)
Question about textures and Atlas... There is some tutorials in Aaron's WIKI on the L3DT site. And yes you can import a terrain as a uniq... read more 05/22/2008 (7:57 am)
Want to make a Highway/Road in TGEA Well to get you satellite data to really work well with something like Atlas, i would say play with ... read more 05/16/2008 (5:26 am)
Want to make a Highway/Road in TGEA Here is a demo of what I was talking about, I didn't paint a very strait yellow line down the road c... read more 05/14/2008 (8:15 pm)
Want to make a Highway/Road in TGEA You can paint it, one texture for the dark asphalt and one for the white asphalt, I can make a demo ... read more 05/14/2008 (7:39 am)
Want to make a Highway/Road in TGEA If your in TGEA make the road a texture and paint it on your terrain...this is what i did. I also us... read more 05/14/2008 (6:35 am)
... Thnks!!... read more 05/12/2008 (9:26 am)
... Im not sure how to apply this patch...any-chance you could mail me a fixed one, I'm trying to merge ... read more 05/12/2008 (6:33 am)
New constructor wish list I would like the Map to 3ds exporter built into constructor, that's probably not hard its a very sma... read more 05/11/2008 (2:28 am)
Splash Ring rendering assistance Any Screenies?... read more 05/05/2008 (7:53 am)
Mbounds at TGEA 1.7 Ah ha I knew that sounded familiar:)... read more 05/03/2008 (6:38 am)
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