Bobby Leighton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Windows7 crash of death | Also SOUND drivers and SOUND config has been giving numerous people here problem. Try disabling or r... read more | 10/28/2009 (9:30 pm) |
| Terrain textures not joinning together properly UPDATE | I have been in since like beta 3 and I have a ATI 4870 1GB and a 512...and have never seen that prob... read more | 10/27/2009 (9:32 pm) |
| Can't start project in windows 7 | Well I think Others might remember better but there was a problem similar to this recently, ill take... read more | 10/26/2009 (11:30 pm) |
| Can't start project in windows 7 | Do you onbord sound or a sound card? ... read more | 10/25/2009 (11:58 pm) |
| Can't start project in windows 7 | If you "upgraded" that could actually give you problems from what I have heard with some d... read more | 10/24/2009 (7:18 pm) |
| [Bug V1.0.1] Collada Vehicle | Ahh you see I have had a similar situation, well getting COLLADA models from different sources, and ... read more | 10/22/2009 (9:48 pm) |
| [Bug V1.0.1] Collada Vehicle | COLLADA(no matter what some say) isn't as perfects as they would like you to believe. I keep 3 diffe... read more | 10/21/2009 (11:10 pm) |
| [solved] Splitting COLLADA animation crashes T3D | have you tried writing the script(I havent)that the shape editor is making? I know back in some old ... read more | 10/19/2009 (9:47 pm) |
| [solved] Splitting COLLADA animation crashes T3D | Interesting, I'm wondering if there isn't other parts of this code involved in messing thing sup. I ... read more | 10/19/2009 (9:33 am) |
| Multiple Weapons mounting at the same time help! | Still cant figure it out, but at least there is more than one weapon working, perhaps Ill look at th... read more | 10/17/2009 (10:22 pm) |
| Multiple Weapons mounting at the same time help! | Ok that works in letting the weapons work instead of one overriding the other but it still doesn't u... read more | 10/17/2009 (8:50 am) |
| Multiple Weapons mounting at the same time help! | Ahhh ty!!! ... read more | 10/17/2009 (8:38 am) |
| Bug 1.0 Materials Dropped from TSStatic | Be Careful that what ever modeling app you use that when you add a texture that you rename the mater... read more | 10/12/2009 (1:36 am) |
| Alpha Bug, or??? | lol I I want to try to fix it myself but every time I do that GG fixes it differently, and I am sure... read more | 09/30/2009 (1:42 am) |
| Alpha Bug, or??? | So I see this isn't an ATI only problem I'm with an ATI 4870... read more | 09/29/2009 (10:48 pm) |
| Torque 3d 2009 sdk rc1 (win32)....this is piratic???!!!! | I know Pirates suck, I hate thieves, but without a T3D licence you cant ever do anything except make... read more | 09/29/2009 (7:53 am) |
| River object - LowLODDistance causing river to dissapear | same problem here... read more | 09/19/2009 (7:44 pm) |
| How to use DIF files in Torque X 3D [solved] | Use constructor to save as a LWO, I'm sure you can find a LWO to what ever converter, then into Max,... read more | 07/31/2009 (1:37 am) |
| Compatibility issues help please | Great thank you, there sending me leftover financial aid money this semester so I might be able to u... read more | 07/02/2009 (8:03 pm) |
| Compatibility issues help please | bump... read more | 07/02/2009 (3:42 pm) |
| Action MMO in Torque? | Networking and MMO's....hmmmm In my opinion you aren't going to find a package that will give you... read more | 06/01/2009 (5:11 pm) |
| Projectile Trail | A shader could be done too...... read more | 01/09/2009 (3:12 am) |
| Projectile Trail | I don't see why not... Without looking at the code I can say YES, you "CAN" make this happen. How... read more | 01/03/2009 (4:47 pm) |
| More texture in TGEA Mega Terrain | You can easily change a couple of numbers in a script, and add in the extra tools and have 8 paint-a... read more | 09/26/2008 (12:47 am) |
| Simple toon shader | Any Pictures of this working(not that I doubt) just want to see the coolness;)... read more | 09/06/2008 (12:47 am) |
| Shadows on Unique terrains. | Next in line! Also if Rene would be so kind to look at my resource I posted on the forums and hel... read more | 07/14/2008 (8:53 pm) |
| Polysoup vs. DIF | Although there is no light-maps on the DTS, if you are making a game where the position of the sun d... read more | 07/05/2008 (1:49 am) |
| Heightmaps -- Where to create them? | Check out the L3DT website they have tutorials on just that subject. I could tell you, but honestly ... read more | 07/02/2008 (5:26 am) |
| Pinks Screen Blues | Push stuff??, could you explain that. What I did to add the other 2 texture slots to the terrain pai... read more | 06/16/2008 (10:20 pm) |
| Pinks Screen Blues | I wonder if this has something to do with my problem, I outlined basically what my problem is in the... read more | 06/16/2008 (7:36 pm) |
| 1.7.0 maybe Bug? Pink Sceen after tex change. | I swear they are only script changes:) *Tries to look innocent Also I am wondering why they do... read more | 06/12/2008 (4:47 am) |
| I can not beleve this so easy bug exist so many years | No offense but it seems like English might not have been his first language:) Thanks for the Bug Fix... read more | 06/09/2008 (8:17 pm) |
| Multiplayer/ Split screen | You could also start searching the net for C++ implementations of a split screen design... I foun... read more | 06/08/2008 (8:50 am) |
| 8 textures for Atlas working | Its that darm clipmap, i have no idea anymore how the data from Atlas is being passed to the shaders... read more | 06/05/2008 (5:28 am) |
| Sky value script assistance please | I was reading through this, please be kind i have opted to ignore Torque script until ihave a better... read more | 06/02/2008 (10:09 pm) |
| Tree flicker | Mine do it as well, just figured I had done something wrong or id figure it out later, I'm glad you ... read more | 05/29/2008 (6:58 am) |
| 3ds exporter for Constructor | Right now I make my building in constructor use the 3ds to map tool and then i make UV map in MAX, ... read more | 05/27/2008 (8:18 am) |
| 8 textures for Atlas working | What i would like to do is to set it up so there are separate shaders, and move this out of Atlas.h ... read more | 05/27/2008 (8:12 am) |
| 8 textures for Atlas working | Great job... Ill get going on the shader, and by the way I thought you should know that the specular... read more | 05/26/2008 (9:34 pm) |
| TGEA 1.7 FXSunlight funkyness | If your talking about the sun that is in the mission by default on like the T3D demo, then it doesn'... read more | 05/22/2008 (9:18 pm) |
| Question about textures and Atlas... | There is some tutorials in Aaron's WIKI on the L3DT site. And yes you can import a terrain as a uniq... read more | 05/22/2008 (7:57 am) |
| Want to make a Highway/Road in TGEA | Well to get you satellite data to really work well with something like Atlas, i would say play with ... read more | 05/16/2008 (5:26 am) |
| Want to make a Highway/Road in TGEA | Here is a demo of what I was talking about, I didn't paint a very strait yellow line down the road c... read more | 05/14/2008 (8:15 pm) |
| Want to make a Highway/Road in TGEA | You can paint it, one texture for the dark asphalt and one for the white asphalt, I can make a demo ... read more | 05/14/2008 (7:39 am) |
| Want to make a Highway/Road in TGEA | If your in TGEA make the road a texture and paint it on your terrain...this is what i did. I also us... read more | 05/14/2008 (6:35 am) |
| ... | Thnks!!... read more | 05/12/2008 (9:26 am) |
| ... | Im not sure how to apply this patch...any-chance you could mail me a fixed one, I'm trying to merge ... read more | 05/12/2008 (6:33 am) |
| New constructor wish list | I would like the Map to 3ds exporter built into constructor, that's probably not hard its a very sma... read more | 05/11/2008 (2:28 am) |
| Splash Ring rendering assistance | Any Screenies?... read more | 05/05/2008 (7:53 am) |
| Mbounds at TGEA 1.7 | Ah ha I knew that sounded familiar:)... read more | 05/03/2008 (6:38 am) |