Game Development Community

Bobby Leighton's Forum Posts

Thread Post Date Posted
Removing meshes...need help Ill give that a try thanks! ... read more 05/16/2011 (2:33 pm)
[SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED I am wondering about this too, as I am using the preview to work on several very large pieces of cas... read more 04/10/2011 (3:20 pm)
2D Artist Needed - Paid Contract I sent you an email John, are you still looking for someone? I am sure I can make what you need, I j... read more 02/09/2011 (12:04 pm)
Looking to partner with a 3D artist (25% share of profits contract) I am an artist for hire, and I have reasonable rates, and of course I can provide samples:O) lmac... read more 01/03/2011 (5:55 pm)
Looking for Texture Artist I can create great textures, and I am a reasonably priced artist:O) Contact me and well see if I can... read more 01/03/2011 (7:39 am)
Required Freelance Experienced Game Artist I would be interested talking about an arrangement, i can provide samples of art.... read more 01/03/2011 (7:36 am)
Hitting Collision? Sorry Christmas and lots of kids, so probably nothing until after the new years:O)... read more 12/23/2010 (8:07 pm)
Hitting Collision? I thought I was somthing like that. So in my final version I will include your vehicle fix just for ... read more 12/09/2010 (4:37 am)
Hitting Collision? Hmmm, is that from you implamenting what Mr. Todd posted?, I never put that in:O) but if it works Wo... read more 12/08/2010 (7:03 pm)
Hitting Collision? lol ignore them, I was going down the list of files that I had made and I had included one becasue i... read more 12/08/2010 (6:36 pm)
Hitting Collision? Sorry Ill check that out, they shouldnt be ... read more 12/08/2010 (5:30 pm)
Hitting Collision? Ok this one might be better: http://www.mediafire.com/file/gpmr1xn4luprgfl/HitBox%20Code.rar l... read more 12/08/2010 (3:52 am)
Hitting Collision? Hmmm lemme look I thought I took it from the new build sorry bout that:O( and you can have those ju... read more 12/08/2010 (3:26 am)
Hitting Collision? For those that have no problem building the engine, (I have been building this in debug, but release... read more 12/07/2010 (10:44 pm)
Hitting Collision? Wooot! We got a -1! :O) So at least now I know it is my model, and that the code itself is workin... read more 12/07/2010 (5:51 pm)
Hitting Collision? Ok everything seems to be working, as far as now I can be killed, or kill bots that have a bounding ... read more 12/07/2010 (2:35 am)
Hitting Collision? Yes, when we are all done here with these changes I will post links here in the private forums to do... read more 12/06/2010 (10:02 am)
Hitting Collision? I definitely am not making the boxes right if they are visible I assume, did you make similar change... read more 12/05/2010 (10:02 pm)
Hitting Collision? Great! Also ive been look, and after so many changes I dont know what the hitboxes should be named a... read more 12/05/2010 (9:41 pm)
Hitting Collision? And thank you again for you continued help with this, I will let you know how the testing goes:O)... read more 12/05/2010 (8:27 pm)
Hitting Collision? Ok I made the script changes then made the code changes. C++ changes Built, but when aiming at a bot... read more 12/05/2010 (8:26 pm)
Hitting Collision? Yes, as it is now it is in a clean T3D current beta. So when it is done I will pack up all the files... read more 12/05/2010 (4:32 am)
Hitting Collision? Successful build, now to see if I can get some kind of response from the hitboxes. I have a wall bui... read more 12/04/2010 (10:07 pm)
Hitting Collision? I plan on using the mesh hiding part of T3D to swap out body-parts for damaged ones as the hitboxes ... read more 12/04/2010 (9:28 pm)
Hitting Collision? I probably will have questions, as I am unsure how to recieve information this way, I am used to kee... read more 12/04/2010 (9:26 pm)
Hitting Collision? Awesome! I will build this in and post back on my progress, thanks again:O) ... read more 12/04/2010 (9:05 pm)
Hitting Collision? actually I will probably have to get a difrnt model, some dummy object with hitboxes cause the Gideo... read more 12/04/2010 (3:55 am)
Hitting Collision? in projectile.cpp Con::executef isnt there anymore, so i dont know where to replace that part of the... read more 12/04/2010 (3:53 am)
Hitting Collision? OK so I got that resource installed unfortunately I don't think anyone is watching the thread, and p... read more 12/03/2010 (5:20 pm)
Hitting Collision? Ok I will merge it with T3D Thank you:O) ... read more 12/01/2010 (5:05 am)
Hitting Collision? My test object is a wall with 9 colored squares on it so I can keep track in game where my collision... read more 11/29/2010 (7:43 pm)
collisions with bullets I suggest you animated you bots to have a recoil animation that you play when they get hit. I'm work... read more 11/29/2010 (2:14 pm)
Textures in custom shader feature Could you give me a description of what you are trying to accomplish in the end? Are you just writin... read more 11/19/2010 (12:35 am)
The UAISK Update 1.6 WIP version for T3D 1.1B3 lmaceleighton@msn.com I Know hotmail is a problem, but perhaps the paid service is better, if it ... read more 11/18/2010 (3:38 am)
Need advice for "Character Clothing"... Thanks, I will read this:O)... read more 09/25/2010 (1:35 am)
Need advice for "Character Clothing"... OK I believe that is what I have been doing, do you mean using the same biped skeleton as I use for ... read more 09/23/2010 (11:12 pm)
Need advice for "Character Clothing"... I would be interested in seeing more of the baking method myself. ... read more 09/23/2010 (6:02 pm)
T3D Crash at startup - LOGGED Thanks for looking into this, but I am afraid it might have been related to my PC becasue after i re... read more 09/22/2010 (7:50 pm)
Asynchronous MySQL++ for T3D ? I remember going over this in school right before summer(MMO Design was my last class *Saddness*), b... read more 09/01/2010 (10:46 pm)
Please Delete I am looking for paid work at the moment, but I don't mind doing some stuff on the side once I can f... read more 08/20/2010 (11:27 pm)
Decal Road - How to make go over a bridge As for you original question, why are you not just using the decal that matches what you used in the... read more 08/14/2010 (11:10 pm)
T3D Crash at startup - LOGGED Thank you, those are what I was looking for! ... read more 08/08/2010 (5:30 pm)
Please Delete sorry didnt mean to post... read more 08/02/2010 (12:06 pm)
RESOLVED Repost: Recoil Bug Weird in my senior game design project I made a weapon and the recoil animation on the weapon works ... read more 07/24/2010 (9:39 pm)
Torque 3D Status - 6/30/2010 I doubt they will commit to a specific date...soon is probably all you will get. However, I have to ... read more 07/23/2010 (4:08 am)
Torque 3D Status - 6/30/2010 @Chris I understand you very valid reasoning but correct me if I am wrong, but this isnt code tha... read more 07/08/2010 (2:13 pm)
Torque 3D Status - 6/30/2010 I think this is all VERY good news, and I like the way the disclaimer was worded to keep those that ... read more 07/08/2010 (12:41 pm)
Theora Textures? Actually Andy that is really cool, I musta missed that one:O) @Jacob ....I know more code to l... read more 06/28/2010 (12:11 pm)
[T3D bug] player Shake on terrain What he means is your models "Bounding Box" position needs to be adjusted, movement up and... read more 06/27/2010 (6:25 pm)
Questions for for anyone building games I would love to have some more concept art to work with:O)... read more 06/27/2010 (2:31 pm)
Page «Previous 1 2 3 4 5 6 7 Last »