Game Development Community

Sam Horton's Forum Posts

Thread Post Date Posted
Adjusting the near clip plane One more thing I found was the function glDepthRange and how it relates to the gluPerspective functi... read more 02/28/2006 (7:27 am)
Script triggered cel animations Thanks Andy, That is working perfect. I'm using the animationDone() event to set the variable ba... read more 02/27/2006 (8:25 pm)
Script triggered cel animations Just giving this one a bump!... read more 02/27/2006 (5:19 pm)
News for lightwave users!possibly... I emailed him a few weeks ago and I haven't gotten a reply yet. The new tool box program he offers ... read more 02/27/2006 (12:47 pm)
Complete MMORPG Development Guide Just registered as shorton, TGE SDK owner... read more 02/27/2006 (9:50 am)
Basic tutorial "waiting for server" problem This also happened to me and was my first post too. You need to specify what mission to load in the... read more 02/25/2006 (8:59 pm)
Adjusting the near clip plane To set the near clipping plane of the camera you could modify the value that is sent to the dglSetFr... read more 02/25/2006 (7:56 pm)
Adjusting the near clip plane The only thing I could find would be a simple source modification. Can we talk about source mods in... read more 02/25/2006 (7:42 pm)
Weapon MountPoint dont work Some of them don't require a cfg file, I use the Lightwave dts exporter and it handles it all inter... read more 02/25/2006 (7:25 pm)
Weapon MountPoint dont work This resource has all of the node naming conventions listed: [url]http://www.garagegames.com/inde... read more 02/25/2006 (6:26 pm)
What are the Slot parameters taken by playThread(int slot, str) I've been messing around with both of these functions also and from What I can gather, it's somethin... read more 02/25/2006 (5:01 pm)
Weapon MountPoint dont work Did you create a node in your player dts file called mount1? This would be a dummy object placed a... read more 02/25/2006 (4:33 pm)
Seeking answers to general scripting questions How to call a script when a player presses a key on the keyboard. in the default.bind.cs file loc... read more 02/25/2006 (4:20 pm)
Seeking answers to general scripting questions How to call a script when a player passes through an object: First you need to know the datablock... read more 02/25/2006 (4:15 pm)
Great difficulty with applyImpulse() To get applyImpulse to work I use something like this: [code] %vec = "0 0 1000"; %obj.applyImpuls... read more 02/25/2006 (3:56 pm)
Script triggered cel animations Thanks Anthony, That was exactly what I needed to know in regards to getting a propper handle to th... read more 02/23/2006 (6:22 pm)
GUI FPS Counter If you are using TGE 1.4 modify this line: [code]#include "gui/guiControl.h"[/code] to this: ... read more 02/14/2006 (9:50 pm)
Transparancy isues in TGE? Thanks Manoel, this is a great lead! After some checking around for alpha-test, I found this thread... read more 02/13/2006 (8:51 am)
LoadMyMission() freeze up Found an answer here [URL]http://www.garagegames.com/mg/forums/result.thread.php?qt=36932[/URL]... read more 01/30/2006 (12:55 pm)