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James Ford's Forum Posts

Thread Post Date Posted
T3D 1.1 Final - Odd particle emitter render - LOGGED (THREED-2066) I just finished investigating this bug and have come to the conclusion that it is actually obeying t... read more 01/24/2012 (5:42 pm)
T3D 1.1 Beta 2 - Water plane gone insane - RESOLVED Fixed for next release. The fix was in WaterPlane::innerRender in how it sets up the renderMat. ... read more 08/19/2010 (6:03 pm)
T3D 1.1 B2 - River Editor - need confirmation on Segment Length (possible bug) The segments refered to in SegmentLength are not related to nodes that you have placed, this field c... read more 08/11/2010 (12:11 am)
[BUG 1.1BETA] Option Dialog problem - RESOLVED Fixed in next release.... read more 07/29/2010 (11:10 pm)
[RESOLVED] WaterBlock Culls On Screen Fixed in next release.... read more 07/29/2010 (10:39 pm)
River object - LowLODDistance causing river to dissapear This issue fixed for next release version.... read more 07/28/2010 (11:36 pm)
Beta2 River Bug - RESOLVED This issue fixed for next release version.... read more 07/28/2010 (11:36 pm)
Bug: Rebuild Exports I've seen this, it is a serious issue. It could be there is so much text the console log is getting ... read more 06/22/2010 (2:42 pm)
TX2D: 3.1.5 Beta: Bad layering - Resolved Found it... Fix is T2DSceneGraph.cs, line 371. Change from: _containerQueryResults.Sort(sta... read more 06/14/2010 (5:07 pm)
Getting light flares to work in Torque 3D Flares on SpotLights work for me... though they attenuate just like point lights ( flare is fully vi... read more 05/20/2010 (1:49 pm)
[T3D 1.1A Bug] Forest Kit and Dedicated Server - RESOLVED edit: double post... read more 05/17/2010 (3:01 pm)
[T3D 1.1A Bug] Forest Kit and Dedicated Server - RESOLVED Fixed for 1.1 beta 2.... read more 05/17/2010 (1:45 pm)
RESOLVED - Remove Terrain Tex Crash This has been fixed for 1.1 beta 2.... read more 05/14/2010 (1:23 pm)
[BUG 1.0.1] CorrectMuzzleVector Always On - RESOLVED Added Davide's change to 1.1 beta 2.... read more 05/13/2010 (3:10 pm)
Help with Drag&Drop Looks like it could be working, its just sometimes underneither the other controls, i think its pull... read more 05/05/2010 (5:36 pm)
Water Block Problem [quote]Logging: Player difficulty getting out of water THREED-616[/quote] The player movement in wa... read more 05/04/2010 (3:32 pm)
Water Block Problem [quote]Water buoyancy applied to Player in a different zone THREED-617[/quote] Marking as resolved.... read more 05/04/2010 (3:30 pm)
[Beta 3]Mesh Road Bug I was never able to reproduce this, marking it as resolved, correct me if anyone is still experienci... read more 05/04/2010 (3:28 pm)
Are Triggers Broken in 1.0.1 and 1.1? - LOGGED Triggers with non-stock torque physics (eg. PhysX) are functional in the trunk and should be in the ... read more 04/27/2010 (6:21 pm)
Torque 3D Show Off Thread! Wow Ben, those are some really cool particle effects, something you see too few of around here. Btw,... read more 04/06/2010 (3:23 am)
[RESOLVED] River No Material + FIX Fixed for the next release.... read more 03/21/2010 (5:40 am)
Collada export from within the world editor Logged as THREED-896... read more 03/21/2010 (1:30 am)
How can I create a parallax starfield in Torque3D? Why not just a couple TSStatics layers over each other at different depths, each of which are a sing... read more 03/14/2010 (1:18 am)
WaterFog Bug - LOGGED I don't completely follow your description, but, one difference is that the water color is now modul... read more 03/14/2010 (1:04 am)
Stealth aka distorsion Post FX - Need Help This sounds like something that should be done as a shader-gen feature, not a PostEffect. Or it ... read more 03/13/2010 (7:56 pm)
RESOLVED Forest Editor Collision - too much collision Update, this has been fixed. Same as [url=http://www.torquepowered.com/community/forums/viewthread/1... read more 02/22/2010 (3:33 pm)
Toqure won't register my Debris object... I don't know if this is your exact problem, but Debris objects should only be allocated client-side.... read more 02/19/2010 (5:51 pm)
1.7.3 pickRect returning no results I'm not certain, but it sounds like perhaps not. You're best option is to take a look at the source ... read more 02/18/2010 (7:02 pm)
RESOLVED Projectile Collision on Forest Editor Fixed this. Small changes in these two methods ( in different files ). [code] bool ForestItem... read more 02/17/2010 (7:03 pm)
[1.1B Bug] Player.cpp - swimming Removed the conditional surrounding that block of code. It was there to easily enabling / disabling ... read more 02/17/2010 (6:55 pm)
[RESOLVED] WaterBlock Culls On Screen Thanks Steve. Logged as THREED-881.... read more 02/17/2010 (6:52 pm)
[T3D 1.1a Bug] River causes infinite loop online Sorry for the delay. Although loading that River ( with or without all nodes ) did not reproduce ... read more 01/27/2010 (9:17 pm)
Forest Kit (With out negitivity) We are still actively working on the South Pacific demo and regardless how what specifically happens... read more 01/27/2010 (6:30 pm)
Forest Kit (With out negitivity) There is no forest kit, it is all in T3D.... read more 01/27/2010 (5:34 pm)
Procedural road object (help?) You can get discontinuities in the top surface texture along turns. For MeshRoad I subdivide the ro... read more 01/21/2010 (5:00 pm)
Seperating The camera Rotate from the character Rotate? It sounds like freeLook is what you want. Your mouse will rotate the camera around the player but wa... read more 01/20/2010 (7:26 pm)
Beta Bug with Foliage Replicator Heads up to people that might appreciate forward notice... fxFoliageReplicator and fxShapeReplicator... read more 01/20/2010 (7:19 pm)
Torque 3D Show Off Thread! Wow! Great art, great camera pathing, great music... congratulations guys.... read more 01/19/2010 (4:58 pm)
How to get "name" of a SceneObject? Or use the ( script ) class name, or add a new type string field, etc.... read more 01/04/2010 (10:17 pm)
My water looks un realistic Advanced lighting is required for foam and per-pixel water fogging. You still get undulation in basi... read more 12/28/2009 (4:34 pm)
how can I dynamicaly get a list of all instances of a certain object (decal road) Depending on how accurate you need this to be and how curvy your roads are, you might need to implem... read more 12/28/2009 (4:29 pm)
Crash when setting new datablock (animation related) Yes the fix I posted is rolled into the current codebase.... read more 12/16/2009 (5:55 pm)
Dynamic Cubemapping too dark You can do that but you need a custom class to hold the CubeReflector which handles registering the ... read more 12/15/2009 (2:39 pm)
using Time of Day events Sorry for the delay. I looked at this but did not see any specific reason for it to fire continually... read more 12/15/2009 (1:59 pm)
Dynamic Cubemapping too dark Dynamic cubemaps work but only for ShapeBase objects and not through the material editor. Here is an... read more 12/15/2009 (1:49 pm)
[alpha 1.1 bug] prefabs is incorrect working - RESOLVED That is very strange. If you look at function EditorMakePrefab in menuHandlers.ed.cs you should see ... read more 12/10/2009 (8:58 pm)
using Time of Day events The elevation passed to addTimeEvent is in degrees. The identifier is passed to the script callba... read more 12/07/2009 (6:33 pm)
Performance problems when objects are moving Ok if Torque is just acting as a renderer and the client is only a camera but not driving, then this... read more 12/04/2009 (8:34 pm)
[T3D 1.1a Bug] River causes infinite loop online Thank you, logging for investigation THREED-821.... read more 12/02/2009 (3:10 pm)
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