Mz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max2Dif | I'm confused. Why does having CSG based interiors mean Torque is only suitable for FPS games? RTS... read more | 12/23/2003 (10:56 am) |
| Max2Dif | I don't dispute that Torque could use better tools. What I do dispute is this sense that the righ... read more | 12/22/2003 (1:44 pm) |
| Max2Dif | 'If people don't ask about things and dare I say it complain. Nothing in the world will ever change ... read more | 12/22/2003 (12:35 pm) |
| ERROR COMPILING "CL.EXE" ?!?! | 'Error spawning' usually means the IDE can't find the compiler executable (cl.exe). Can you compi... read more | 12/21/2003 (2:25 pm) |
| Torque Secure? | It really doesn't matter how difficult script is to crack vs assembly. In this age, it only takes on... read more | 12/21/2003 (1:25 pm) |
| Torque Secure? | I think you'd have to be crazy to take payment over a network system like Torque's, SSL layer or no.... read more | 12/20/2003 (3:31 pm) |
| Legal to use gun names and models? | Trademarks, not copyrights. You need permission.... read more | 12/20/2003 (3:28 pm) |
| Mass, USA area | Yes, lots. [URL]http://www.bostonpostmortem.org/[/URL]... read more | 12/17/2003 (7:44 pm) |
| Starsiege to be Officially Completed | Stephen, this really isn't a starseige fan site. You might get more information if you ask about thi... read more | 12/17/2003 (1:10 pm) |
| Getting Published | [quote]If Tokamak does not give them a good deal, i.e. nearly free[/quote] As far as I know, Toka... read more | 12/17/2003 (11:29 am) |
| Viral GPL? | What the author doesn't seem to realize is that it's business reasons that cause the real issue. ... read more | 12/15/2003 (4:09 pm) |
| Project optimization questions | Just one in general: You sound like you're trying to guess where your overhead is. Don't. Hist... read more | 12/12/2003 (10:09 am) |
| Black Isle Studios, RIP | [quote]That is, assuming that Fallout 3 and Fallout: Brotherhood of Steel were the same game.[/quote... read more | 12/09/2003 (1:39 pm) |
| Static meshes | [URL=http://ogre.sourceforge.net/]Ogre[/URL] is an open source 3d graphics engine. They have a fairl... read more | 12/06/2003 (12:54 pm) |
| Static meshes | Well, yeah, but Jorgen was specifically asking about storing the vertex data in video RAM.... read more | 12/06/2003 (9:11 am) |
| Static meshes | No, not a replicator. I was experimenting with some code that runs an extra pass per visible light. ... read more | 12/06/2003 (7:34 am) |
| Please Help: operator new already defined | STL and Torque don't play nicely together. There's a thread about it [URL=http://www.garagegames.com... read more | 12/05/2003 (8:00 pm) |
| Static meshes | I've done it before on the .dif objects. It improved framerate a bit, but not as much as you migh... read more | 12/05/2003 (1:37 pm) |
| Static meshes | [quote]I know how to store data in specific memory areas via C++ but I don't have a clue how to save... read more | 12/05/2003 (1:14 pm) |
| Static meshes | All they're really saying is that they keep the static mesh in a displaylist, VBO, CVA or similar st... read more | 12/05/2003 (10:42 am) |
| Opengl2d3d_DEBUG wont compile | Opengl2d3d is the D3D stuff. Let's spell the name out: opengl '2' D3D. This is the dll that wr... read more | 12/04/2003 (10:21 am) |
| Fx!!! Where Are They? | @David: Of course, it's worth mentioning that most games (barring the new shader era stuff) don't... read more | 12/03/2003 (12:48 pm) |
| Poor P4 Performance | Hmm. renderXFCache is a small loop. Try throwing another profile block around the glDrawElements cal... read more | 12/03/2003 (12:43 pm) |
| Poor P4 Performance | I'm sure the P4's will use more time in glFinish once you fix your other problem. glFinish is wai... read more | 12/03/2003 (12:12 pm) |
| THIS is why shaders are awesome! | [quote]I can't think of even one 'interesing' effect in AoD, but to be fair I didn't give it much of... read more | 11/27/2003 (5:14 pm) |
| THIS is why shaders are awesome! | [quote]There's a real market in targeting bleeding edge hardware. How long have all the PS 2.0 cards... read more | 11/27/2003 (7:13 am) |
| THIS is why shaders are awesome! | In practice, though, the larger game development houses get preferential treatment from hardware ven... read more | 11/26/2003 (9:42 am) |
| THIS is why shaders are awesome! | Sure, you paid $145. But you're a technical person, and in a minority group. Most game consumers ... read more | 11/25/2003 (4:14 pm) |
| API Documentation | If you just want a higher level rendering API than OpenGL or DirectX, I'd recommend you look at [URL... read more | 11/24/2003 (9:31 am) |
| Graphic Lighting Question | Gourand is per vertex, yes. It's a little tough to see in that shot, but I do see the shading going ... read more | 11/21/2003 (7:30 am) |
| Graphic Lighting Question | [quote] It does'nt even look like it has Phong shading.[/quote] It doesn't. You need fragment sha... read more | 11/21/2003 (7:18 am) |
| Formal Education? | You'd be much better off with the usual Computer Science bachelor's from a reputable university. ... read more | 11/20/2003 (6:57 am) |
| Ai Los Help | You should post this in the SDK private forums.... read more | 11/19/2003 (12:03 pm) |
| The end of 2003 and still nothing really done | Kumbaya is a word in African/English pidgin language. It means 'come by here.' It's an old spirit... read more | 11/16/2003 (12:09 pm) |
| Simple specularity | [quote]are you sure you need extenions to pull that off Mark?[/quote] Cube maps were added to the... read more | 11/15/2003 (8:47 pm) |
| Simple specularity | OpenGL (1.1, I think) has built in sphere mapping, you can turn it on with the texture coordinate ge... read more | 11/15/2003 (7:24 am) |
| XGI, where will it go? | I don't know, I'm sure a lot of budget to mid level PC manufacturers would love a more budget consci... read more | 11/14/2003 (12:17 pm) |
| "life2" the revolution in gaming | [URL]http://secondlife.com[/URL]... read more | 11/13/2003 (1:25 pm) |
| HalfLife2 like facial expressions and physics | [quote]So what's the deal with opensource? Does that mean I can use the code as a foundation, develo... read more | 11/12/2003 (8:59 am) |
| Activision Misses the Point | It's a legal thing, isn't it? When you're talking about a public company like activision, taking too... read more | 11/11/2003 (1:09 pm) |
| Video Card Driver Problems | Other way 'round. The DirectX support is an openGL - like wrapper around Direct3D.... read more | 11/11/2003 (8:59 am) |
| Video Card Driver Problems | You should really just advise your users to update their drivers. The newer drivers are going to run... read more | 11/11/2003 (6:20 am) |
| Video Card Driver Problems | What do you mean, 'bogus answers' IIRC, those boards really do support OpenGL and lots of extensions... read more | 11/11/2003 (5:49 am) |
| Video Card Driver Problems | Read back the framebuffer and see if it's full of grey values?... read more | 11/10/2003 (3:15 pm) |
| Doing buildings as DTS (Repeat ?) | You can search the forums about this - it comes up a lot. Common wisdom is that it's a bad idea a... read more | 11/06/2003 (5:56 am) |
| Help With Patent.... PLEASE | AFAIK, it's standard practice to put completely unsupportable claims in patents, ones you don't thin... read more | 11/02/2003 (7:39 pm) |
| Terrain Manager | Torque has had a texture manager since it became available. Do you mean something apart from the ... read more | 10/31/2003 (5:48 am) |
| Mdl, md2, md3, etc. support | [quote]Erm wait aren't you not allowed to use ID's formats in commercial games without obtaining a l... read more | 10/29/2003 (6:42 am) |
| SpeedTree | Yes, I know they have a royalty option. I'm sure the royalty is priced such that they expect to get ... read more | 10/27/2003 (1:03 pm) |
| SpeedTree | Seems a little expensive for what's essentially background fill for most games.... read more | 10/22/2003 (8:22 am) |