Mz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problems with XP | What kind of error? Have you tested with windows 2000? NT/2000/XP have a different kernel with... read more | 03/18/2004 (9:30 am) |
| Need help w/2 basic questions | There are a few things that have #ifdef blocks around them based on the TORQUE_DEBUG symbol, which i... read more | 03/17/2004 (9:50 pm) |
| Other Developers in Indiana | Matthew, I've never looked in the indianapolis area, but this much is true across the whole job mark... read more | 03/17/2004 (5:40 pm) |
| Auran running a contest for indie talent | Check the post dates, Devon. :)... read more | 03/17/2004 (1:01 pm) |
| Lone designers | I think a lot of people are just concerned about dead weight on the team. The coders, the artists an... read more | 03/15/2004 (9:33 am) |
| Game Development as a replacement job | It's actually not possible to prevent all cheats on a trusted client system like the typical FPS. ... read more | 03/13/2004 (3:15 pm) |
| ATI Radeon 9000 Texture Preference | That Parhelia is slower than the other cards you're testing - don't expect equivalent performance. ... read more | 03/13/2004 (9:05 am) |
| Um..Why is this happening? | Yes it is, Brett. The hope is that it won't be so noticable with better filtering turned on.... read more | 03/11/2004 (12:22 pm) |
| Environment mapping dts models | The map itself doesn't change, but the texture coordinates used to index into the map change. For... read more | 03/11/2004 (10:45 am) |
| ATI Radeon 9000 Texture Preference | ATI's texture quality slider does lots of things - besides fiddling with mip levels, it can also dow... read more | 03/09/2004 (7:09 am) |
| License question | If you're working with a publisher that makes 500K a year, and they won't spot you a 10K advance... ... read more | 03/04/2004 (6:39 am) |
| Compilers | If you've got programmer friends, save yourself the effort and have one of them compile the engine f... read more | 03/02/2004 (2:49 pm) |
| Linux vrs Windows - FPS | It's not really meaningful to benchmark graphical apps across different OSes. You're mostly comparin... read more | 03/02/2004 (2:45 pm) |
| Can i create standalone aplication with torque as a library | Sven, the .lib isn't suitable for embedding torque in another .exe file. It's only for building the ... read more | 02/20/2004 (12:57 pm) |
| Common Function Rights | Run, don't walk, to an IP lawyer. Asking on a web forum is a really good way to get answers that ... read more | 02/12/2004 (11:11 am) |
| Dot net or not to dot net | Oddly enough, people in a community of software developers generally do give 'a flying fuck' about s... read more | 02/07/2004 (6:00 pm) |
| Porting Torque XBOX | I had heard a while ago that nVidia was working on OpenGL drivers for the XBOX. I imagine they are a... read more | 02/07/2004 (9:52 am) |
| How Random is Random? | If you haven't been exposed to the terms yet, be sure to look up 'dead reckoning' and 'predictive co... read more | 02/06/2004 (10:46 am) |
| How Random is Random? | Different C libraries (different OSes for sure, but occasionally even different revs of the same OS)... read more | 02/06/2004 (10:20 am) |
| Is this legal? | Kenneth, I think you're confusing 'parody' with copyright's other fair use provisions. In any cas... read more | 02/06/2004 (9:49 am) |
| RPG D20 Rule Integration | Yes, you'd need to use the Open Gaming License and use the rules without using the D20 trademark. Th... read more | 02/05/2004 (10:47 am) |
| Copywrite - Torc Interactive? | Nicolas: [URL=http://www.cnn.com/2004/TECH/internet/01/26/mikerowesoft.settle.ap/index.html]Reliable... read more | 02/04/2004 (9:40 am) |
| Is this legal? | @Kenneth First, It's not a parody unless it's for the purpose of humor or mockery of the original... read more | 02/03/2004 (9:47 am) |
| Dot net or not to dot net | If want to release binaries, you're going to want the optimizing compiler, which only comes with the... read more | 02/03/2004 (9:42 am) |
| Help with torque run games.. | @Matthew: Considering that his drivers are probably installed incorrectly, that might not be accu... read more | 02/01/2004 (6:39 am) |
| Help with torque run games.. | Could be a few different cards. You should call HP tech support and find out.... read more | 01/31/2004 (6:18 pm) |
| Convex hulls error meaning? | If you're building a level as a dts, keep in mind that the convex hulls used for collision should be... read more | 01/31/2004 (9:38 am) |
| What are Portals? | Portals are for visibility determination and culling in realtime. Check the [url=http://www.flipc... read more | 01/28/2004 (9:31 am) |
| Scripting And Middleware. | ... Which would be why he said 'don't release anything.'... read more | 01/23/2004 (12:11 pm) |
| 3d modelers needed on free project | That's completely false, Randy. It doesn't matter to the copyright and trademark laws if your produc... read more | 01/18/2004 (1:12 pm) |
| Does Torque have focus/render to texture? | Checking for focus isn't really enough either, since it's possible to have the input focus while an ... read more | 01/18/2004 (11:20 am) |
| Is this engine python only? | It is a 'full game engine'. If you were looking for a game [b]maker[/b] that doesn't require pro... read more | 01/12/2004 (11:21 am) |
| Is this engine python only? | The demo is the same executable. When you compile the code you downloaded, you get the same executab... read more | 01/12/2004 (11:20 am) |
| Is this engine python only? | To avoid misunderstandings in the future, the term you wanted was precompiled binary. As in, 'Does t... read more | 01/12/2004 (9:02 am) |
| Wow... stencil shadows are a problem... | Me, I'd probably just approximate with a very distant point light, but then again, I'm pretty lazy a... read more | 01/12/2004 (8:59 am) |
| Gmax export | Using gmax is free. Writing a gmax exporter is [b]not[/b] free.... read more | 01/10/2004 (7:03 pm) |
| Shareware and File Formats | Off the top of my head, mp3 is the only one I can think of that a game developer would be interested... read more | 01/09/2004 (8:36 am) |
| Shareware and File Formats | That's not how patents work, Nate. The overall procedure to arrive at a result is protected, not a s... read more | 01/08/2004 (3:59 pm) |
| Number of questions on Torque and my game.. | Use your real name, or a registered business name.... read more | 01/05/2004 (3:17 pm) |
| Modifying translucency of a texture on the fly | Can't you just play with the alpha value with glColor()?... read more | 01/01/2004 (7:30 pm) |
| Thinking about torque..... | I sure would if I were them :)... read more | 01/01/2004 (4:09 pm) |
| Thinking about torque..... | Yes, you found it, but while valve agreed to modify their EULA to allow for use with Torque, they ap... read more | 01/01/2004 (9:17 am) |
| Thinking about torque..... | QuArK is free, worldcraft is not.... read more | 12/31/2003 (7:57 am) |
| Max2map in Max 5.1 export problem | Duplicate!... read more | 12/29/2003 (11:05 am) |
| Max2map in Max 5.1 export problem | No problem! While you're still in the research phase, check out the [url=http://www.faqs.org/faqs... read more | 12/29/2003 (10:53 am) |
| Max2map in Max 5.1 export problem | [quote]Anyway, the quark doc (such as it is) tells me that all of the import types it accepts fall i... read more | 12/29/2003 (9:48 am) |
| Best tool for character animation on a low budget | I'm no animator, but I hear good things about [URL=http://www.insanesoftware.de/]CharacterFX[/url]... read more | 12/28/2003 (7:20 am) |
| v12 Vehicles | [quote]This makes it difficult for me to understand the prevailing attitude of "be patient", "don't ... read more | 12/26/2003 (2:03 pm) |
| Game Institute | Jarrod, it's a good idea to quiz potential hires for skills that actually matter, like class use, ca... read more | 12/24/2003 (7:40 am) |
| Game Institute | Would anyone want to work at a company so anal they'd base a hiring decision on the return type you ... read more | 12/24/2003 (6:52 am) |